Mauga | |
---|---|
"A gun in each hand and a smile on my face!" | |
Real Name |
Maugaloa Malosi[1] |
Status |
Active |
Birth |
August 19th[1] |
Age |
37[1] |
Nationality |
Samoan |
Occupation |
Mercenary Heavy Assault |
Base |
Apia, Samoa[1] |
Affiliation |
Deepsea Raiders (formerly) Talon |
Relations |
Malosi (father) |
John Tui (English)
Grégory Lerigab[2] (French)
| |
Cosmetics |
Cosmetic page |
Quotes |
Quotation page |
Role |
Tank |
Health |
375 (Open queue) 525 (Role queue) |
Armor |
200 |
Mauga is a Tank Hero in Overwatch 2, and is the 39th hero added to the game. He was added to the game with the release of Season 8.
Overview
Mauga features a kit that is designed to bash through the front lines and brawl his opponents in close-quarter combat, by wielding two powerful chainguns that can either be fired individually or in unison. Ignite enemies with his incendiary chaingun “Gunny” to burn them when they take enough damage, then finish them with a critical hit from his volatile chaingun “Cha-Cha.” Paired with his Berserker passive, which grants Mauga temporary health whenever he deals critical damage, he’s a mountain on the battlefield.[3]
Abilities
- Reduces the speed of knockbacks received by 25%
- Ultimate generation is reduced by 40%.
- Reduces the total damage received from critical hits, such as headshots, by 25%.
- Weapons with a lower 1.5x headshot modifier ignore this damage reduction completely.
- The effectiveness on abilities that deal critical damage through other means than headshots is ambiguous: Earthshatter and Overrun are affected by the damage reduction, but Virus and Volatile Chaingun's forced critical hits against burning targets are not.
- The reduction stacks additively with other modifiers affecting damage taken.
- All tanks have 150 more health in Role Queue. The amount of armor and/or shields remains the same.
- After 2 seconds, the overhealth starts decaying at 5 per second. Dealing more critical damage will reset this condition.
- Both headshots as well as hitting a burning target with "Cha-Cha" counts toward this.
- The center of his Overrun Ability counts as critical damage and gives overhealth accordingly to damage dealt.
- Critical damage dealt to objects such as Tree of Life, Petal Platform, Ice Wall and others, does not generate overhealth.
15 per second (damage over time)
- A.K.A "Gunny"
- Damage per second:
- 72 while firing (64.7 w/ reload)
- 87 w/ damage over time
- Gunny and Cha-Cha can be fired one at a time or simultaneously:
- Each gun has a 0.16 second windup delay.
- Ammo and reload is shared between the two guns.
- Movement speed penalties stack when firing both guns simultaneously.
- Spread of both guns will noticeably increase if both are fired at once.
- The target enemy is ignited, causing them to take damage over time, if they have been hit by 10 shots from Gunny.
- The counter resets if the target has not been hit in the last 2 seconds or once they have been successfully ignited.
- Being ignited while already burning refreshes the duration.
- Burn damage is unaffected by Amplification Matrix.
- Following objects cannot be set on fire:
- A.K.A "Cha-Cha"
- Damage per second: 72 while firing (64.7 w/ reload)
- Gunny and Cha-Cha can be fired one at a time or simultaneously:
- Each gun has a 0.16 second windup delay.
- Ammo and reload is shared between the two guns.
- Movement speed penalties stack when firing both guns simultaneously.
- Spread of both guns will noticeably increase if both are fired at once.
- Fortify does prevent critical hits to an ignited Orisa.
- Hitting enemies ignited by Ashe's Dynamite or Torbjörn's Molten Core will also cause Cha-Cha to deal critical damage.
- This also allows Cha-Cha to deal critical hits to objects that cannot be ignited by Gunny.
75 (stomp, outer radius)
150 (stomp, inner radius)
2 seconds (charge, max)
0.6 seconds (leap)
~0.5 seconds (knockdown)
28 meters (charge, max)
6.5 meters (leap)
2.5 meters radius (leap, inner)
8.6 m/s (knockback, stomp)
6.9 m/s (knockdown)
- Cooldown starts when the ability ends.
- Mauga cannot shoot or use other abilities (except Cardiac Overdrive) during Overrun.
- Mauga can turn while charging using the directional keys.
- Overrun's charge ends automatically after 2 seconds of charging, causing Mauga to leap at the end.
- Mauga takes 8 footsteps in this time.
- The charge can be canceled into stomp early by pressing the Primary Fire or Jump key.
- Alternatively, Overrun can be canceled early by pressing the ability key again, which causes the charge to end without a stomp.
- The automatical stomp at max duration can also be canceled until slightly after the jump has started.
- A manually input stomp cannot be cancelled.
- Enemies that collide with Mauga while he is charging take damage and are knocked back.
- The stomp has different effects based on the target's proximity upon landing:
- Enemies hit by the outer area, will take damage and are knocked back.
- Enemies hit by the inner area take double damage, and are knocked down for a brief period, similar to Sigma's Accretion.
- This counts as a critical hit: it will trigger Berserker and shows in the kill feed as a critical death if it eliminated an enemy.
- Overrun's stomp is treated as an actual jump that can clear small gaps.
- Unlike Reinhardt's Charge, Overrun will not stop if directed towards a wall; Mauga will simply keep charging in place.
- During the charge, Mauga is immune to being hacked, slowed, knocked back/up, stunned, knocked down, rooted or being affected by Graviton Surge, Gravitic Flux or Cage Fight, excluding the following interactions:
- Orisa using Fortify will be treated as a wall; Mauga will either slide off or stop in place in front of her.
- Lifeweaver using Life Grip will temporarily pause the charge until the grip ends, after which he will continue charging from his new position.
- Clashing with another Mauga using Overrun will cause both Maugas to be knocked down for 1.7 seconds.
- There are no other counter-charge behaviours, such as with Charge, Rocket Punch or Shield Bash. Overrun will continue, but the aforementioned abilities will stop upon colliding with Mauga during Overrun.
- Stomp is blocked by barriers but the charge collision is not.
- Overrun's movement speed buff does not count towards global movement speed buff cap.
50% of damage dealt (allies)
-20% taken (allies)
- Cooldown starts when the ability ends.
- Despite the description stating it only affects allies, Mauga also gains the effect of Cardiac Overdrive while it is active.
- Allies that enter the radius after the ability has been activated will also gain its effects.
- Allies that leave the radius will retain the effect for ~1.2 seconds.
- An UI element below the crosshair displays the remaining time and the number of allies within range.
- This ability requires line of sight for allies to gain the effects.
- Enemy barriers do not block line of sight.
- Healing from Cardiac Overdrive does not generate ultimate charge.
- Can be interrupted by crowd control abilities during deployment, causing the Ultimate to be wasted.
- Can be canceled early by pressing the ability key again.
- Activating Cage Fight restores the ammo of Incendiary and Volatile Chainguns to full.
- Creates a cylindrical barrier centered around a device.
- Like all barriers, it can be shot through by allies, and both enemies and allies can walk through it.
- The barrier extends 3 meters below and 9 meters above the device.
- The device is an invulnerable object with gravity.
- The device - along with the barrier and chained targets - moves along with any object or map element it is standing on and will fall down if they are retracted or destroyed.
- The device can be placed on Petal Platform, Ice Wall, payload, push barricade, moving platforms and cars in Oasis.
- Mauga and enemy heroes within the barrier's bounds will be leashed by a chain and become unable move outside the barrier or vertically beyond a ~9 meter spherical radius of the barrier device.
- D.Va's Self-Destruct, Junkrat's RIP-Tire and Ashe's B.O.B. are also affected.
- Enemies who walk into the barrier even after its initial deployment will also become trapped.
- Enemies need line of sight with the barrier device in order to be tethered by the chains. Once attached, the chains stay on even if enemy moves behind a wall or solid terrain.
- Barriers, Lifeweaver's Tree of Life or Petal Platform and Mei's Ice Wall will not prevent the chains from attaching.
- If deployed atop an already risen Petal Platform, it does not attach to anyone below it (due to its height). Anyone already chained will be pulled off of the platform if they ascend on it.
- Mauga still becomes chained, even if there are no nearby enemies to be chained.
- Enemies and Mauga will see "TRAPPED" on their screen and their movement abilities will be disabled. It also cancels most movement abilities. Enemies can still move around normally.
- It doesn't cancel Reaper's Wraith Form if he activated it while outside, but he can't leave once inside.
- Sombra will be forced out of Stealth if she was within range.
- Flying enemies will fall to the ground.
- However, certain abilities (such as Illari's Captive Sun) have a jump animation when casting, which cannot be interrupted by the chains. Once the animation ends, they fall back to the ground.
- Only a few abilities let enemies leave the cylinder:
- Orisa's Fortify removes the chains, allowing her to exit through the ultimate's barrier.
- Symmetra's Teleporter can let her and allies leave the cylinder.
- Lifeweaver's Life Grip can pull an ally out of the cylinder, given he's outside of it. This also extends to the Mauga that casted the ultimate.
- Mauga's Overrun and Moira's Fade can allow them to go through the Cage Fight without being trapped, given their ability does not end while inside.
- Sombra can teleport out of the cage if her Translocator is in flight when she becomes trapped.
- Destroying the barrier will end the ultimate early and remove the trapped status effect.
- Killing a Mauga using Cage Fight will not remove the barrier.
Hero-specific options
Setting name | Options | Description |
---|---|---|
Secondary Fire cancels Overrun | Off (default) | Only pressing Ability 1 again interrupts Overrun. |
On | Pressing either Ability 1 again or Secondary Fire interrupts Overrun. | |
Hide Cage Fight cancel text | Off (default) | Cancel text UI element is displayed to the left of the crosshair. |
On | Cancel text UI element is hidden. |
Strategy
Mauga is a fiery Tank, capable of dealing big, consistent damage at range, whilst being a dangerous enemy close-up. His chainguns provide him with good damage at range when used separately, helping apply pressure to enemies at a distance. Incendiary Chaingun deals consistent Damage over time, whilst Volatile Chaingun deals good critical damage, perfect to follow up on Incendiary Chaingun and also contributing greatly to Mauga's passive Berserker, which gives him even more sustainability. His Overrun is an unstoppable movement ability, great for engaging to get up close to enemies and deal high initial damage, or to escape from a battle to safety. Cardiac Overdrive is a powerful ability in Mauga's kit, providing him and his teammates with great self-sustainability through damage reduction and life-steal, capable of saving allies and giving them an advantage in battle. Mauga's ultimate Cage Fight is perfect for forcing enemies into close quarters with him, blocking them away from their team and providing a large, resilient shield. Although Mauga can be a challenge to defeat, his big hitbox and lack of any purely defensive abilities means he's fully dependent on his allies and damage to keep him alive. Mauga does best on the front of the battle applying pressure, using your abilities to help allies engage more safely and boost their abilities.
Weapon Strategies
- Berserker (Passive): One of Mauga's self-sustaining abilities, providing him with a portion of Overhealth from critical damage.
- Utilizing his Volatile Chaingun's ability to automatically deal critical damage on burning enemies is the best way to gain Overhealth from this ability.
- His critical damage isn't restricted to his Volatile Chaingun, dealing critical damage through normal headshots as well as Overrun's stomp's center hit.
- He doesn't gain Overhealth from damaging objects, like Healing pylon or Tree of life, even if they're taking critical damage, so you should choose if destroying these constructs is more valuable than attacking enemies.
- That being said, destroying constructs will contribute to the team by removing a valuable source of healing or damage from the enemy, just be careful prioritising it over finishing off enemies or helping allies in danger.
- Incendiary Chaingun: A high-output fiery weapon that ignites almost anything it damages.
- For Mauga, his spread is greatly decreased when only using a single chaingun at a time, so at range it's best to use your Incendiary Chaingun to set a target alight, then follow up with your Volatile Chaingun to critical them.
- His Incendiary Chaingun is best used in unison with his Volatile Chaingun when enemies are in close range, as it deals high damage capable of burning down health pools instantly.
- It can set Heroes on fire as well as certain objects. (Illari's Healing Pylon, any of Lifeweaver's creations, etc.)
- Volatile Chaingun: A rapid fire chaingun that deals automatic critical damage to anything set on fire.
- As mentioned with Incendiary Chaingun, the chaingun has a tighter spread when used on its own. At range it's best used after having set a Hero on fire using your Incendiary Chaingun, as it'll deal guaranteed critical damage.
- In combination with his Incendiary Chaingun, Mauga can deal high damage but only at close range.
- Since this chaingun deals critical damage to anything on fire, it's best used against on fire. This applies not just to heroes, but also abilities or barriers.
- Although Incendiary Chaingun cannot set barriers on fire, they can be set alight by Ashe's Dynamite and Torbjörn's Molten Core, which allows Volatile Chaingun to crit them.
- Overrun: An unstoppable charge with decent damage and a great ability to engage/disengage.
- Overrun is Mauga's only movement ability, helping him reposition quickly or get back in the fight sooner.
- Overrun can be cancelled by reactivating it. This results in a shorter recovery time compared to ending with a stomp and doesn't leave Mauga as vulnerable to enemy abilities and fire, since the stomp's landing location is fairly telegraphed.
- Overrun causes Knockback to enemies who aren't directly stomped on, which can cause Environmental kills.
- When you need to play safe, save Overrun to disengage and run away from enemies when you are getting pressured too hard to avoid being eliminated. Its immunity to Crowd Control prevents you from getting Hooked, Slept, Pinned while charging to safety.
- There is a very brief activation window for Overrun, during which he can be affected by Crowd Control and cause the ability to go to waste. This is a rare occurrence but not impossible, so tracking enemy abilities will help prevent this.
- If landing directly on an enemy, this causes the enemy to get Knocked down, dealing high damage. This can be used to finish off enemies running away or stun enemies out of certain Channeled abilities such as Resurrect or Deadeye. It will also count as a critical hit and trigger Berserker, granting you some overhealth.
- This ability provides complete immunity to almost all forms of Crowd Control.
- This makes it a perfect counter for most ultimates that cause crowd control, such as Blizzard, Gravitic Flux, Graviton Surge, etc. It's important to note that Mauga can't escape these ultimates once trapped by them. This means using Overrun to run through a Graviton Surge or Cage Fight without being trapped, makes it a great way to get around these ultimates.
- During the charge, Mauga is given 50% damage reduction, which allows Mauga to survive big bursts of damage, such as Self-Destruct or Rip-Tire.
- Sometimes quickly using the ability to survive burst damage and than stomping early or cancelling it means it'll be ready for use once your lower health.
- Cardiac Overdrive: A lifesaving ability that provides you and nearby allies with damage reduction and life steal.
- This ability is the most useful utility Mauga can provide as a tank, helping save allies & boost survivability for the team.
- It's best used against enemies with big hitboxes such as Ramattra, Winston, or even another Mauga, as Mauga deals the most damage when simultaneously firing his chainguns, but they have a fairly large spread.
- Try to avoid using Cardiac Overdrive simultaneously with Overrun. The latter already causes Mauga to hit the damage reduction cap of 50% and you are largely not benefiting from the healing as you don't deal much damage while charging.
- However, Overrun's stomp damage does trigger lifesteal and Cardiac Overdrive can be activated while charging, so when Overrun is used offensively the best time to activate Cardiac Overdrive is right before hitting the stomp to gain a good burst of healing while maximizing the time your guns can benefit from the lifesteal afterwards.
- This ability also provides the damage reduction and life steal to allies in range, lingering for a short time after, making it useful to quickly save an ally from elimination, or help them engage with more survivability.
- Because of this, it's important to keep track of your teammates' situations, using it at the best time to give your team an advantage in the fight.
- Cage Fight: A powerful ultimate that forces enemies into close quarters with Mauga.
- Don't bite more than you can chew. Trapping five enemies with Cage Fight is tempting, but it will simultaneously turn you the primary target of the entire enemy team. Make sure your team can provide enough back up to survive the focus you get.
- Cage Fight fully reloads Mauga's ammo, so sometimes its best use is in the middle of an intense team fight to quickly reload and continue damaging.
- Mauga's Cage Fight can be placed on top of a Payload, which causes it to move along with the payload. This deters any enemies from getting too close to contest, as they will be trapped within.
- You can also place your Cage Fight early and utilize it was a barrier for your allies, or to protect yourself from further damage given you've distanced yourself from the enemy.
- As it is a barrier, most healing abilities cannot pass through to heal enemies within. This makes it useful for finishing off pocketed enemies, as this means the supports would have to enter the ultimate to try heal and save their ally.
- Mobility lock effect is applied to enemies inside of Cage Fight, canceling or preventing enemies from using most abilities that utilize movement, including some ultimates.
- Affected ultimate abilities include B.O.B.'s Charge, Meteor Strike and Rampage.
- It'll also cause any flying entities to drop to the ground, unable to fly. This will temporarily cancel Echo and Pharah flight, as well as flight from ultimates such as Captive Sun, Valkyrie and Gravitic Flux. Though, this doesn't interrupt the ultimates themselves.
General Strategies
- Mauga can do well on his own or with his team, but thrives best up-close with enemies as using both his Incendiary Chaingun and Volatile Chaingun at the same time quickly burns through enemies. It's best to try close the gap between you and your opponents to better secure eliminations. Use Cardiac Overdrive to keep you alive during the battle, then use Overrun to escape to cover or to your supports if you're in too much trouble.
- Try your best to work around your team, be prepared to engage when they do or bunker down alongside them. Try stay in front of your team because as a Tank, it's better for opponents to try eliminating you rather than your Support or Damage allies, as they're much easier to kill.
- Mauga's kit works well with most compositions, with his Chainguns providing him the range for poke-orientated compositions, whilst his Cardiac Overdrive make him viable in brawl-orientated compositions, and his Overrun and its short cooldown giving him a powerful escape tool for dive-compositions. It's important for you to keep track of your allies and try keep close to them because as a Mauga, most enemies will be more likely to keep their distance and avoid getting close to you.
- Try your best to utilize Cardiac Overdrive not just for your own survivability but for your allies too. Using Cardiac Overdrive for them can help them better secure kills and stay alive, such as with a Genji using his Dragonblade or Soldier: 76 using Tactical Visor, it can provide them the sustain your supports may not be able to.
- You should try to keep track of enemy ultimates and abilities, and prepare to use Overrun to try counter them wherever possible. For example, to escape a Gravitic Flux or Blizzard, survive high burst damage or cancel a channeled ability like Resurrect or Deadeye.
Match-Ups and Team Synergy
When fighting Tanks, Mauga has "Matchups" ratings, ranging on a scale of 5 levels. This is because Mauga's primary focus, like all other tanks, are eliminating DPS or Supports, with controlling and disrupting the enemy tank being a secondary objective:
- Very Strong Vs. | Strong Vs. | Even/Neutral Vs. | Weak Vs. | Very Weak Vs.
When fighting DPS & Supports, Mauga has "Priority Targeting" & measures of "Risk" ranging on a scale of 5 levels. These heroes are Mauga's main targets. Only Supports feature a listed measure of risk as nearly all of them can counteract Mauga effectively with CC or other abilities:
- Extremely High Priority | High Priority | Medium Priority | Low Priority | Very Low Priority
- Extreme Risk | High Risk | Medium Risk | Low Risk | Very Low Risk
Synergies are also graded on a scale of 5 levels. Tank Synergies will not feature explicit gradings due to the nature of Role Lock restrictions:
- Exceptional Synergy | Strong Synergy | Good Synergy | Ok Synergy | Weak Synergy
Tank
Hero | Match-Up | Team Synergy |
---|---|---|
D.Va |
D.Va is an extreme issue for Mauga for a multitude of reasons. For one, D.Va's Defense Matrix can "eat" Mauga's entire Cardiac Overdrive damage output, effectively making it useless. For two, D.Va's Fusion Cannons can shred Mauga's HP, forcing Mauga retreat to his team. Lastly but not least, D.Va can use her Self-Destruct in Mauga's Cage Fight, severely injuring or killing Mauga and/or his cage. D.va has far better mobility than Mauga and can therefore flee from Mauga's gunfire effectively and strategically. Even when D.Va is out of mech, Mauga still has a disadvantage against her unless he stuns her with Overrun, or use Cage Fight after D.Va already use her Self-Destruct. D.Va will choose Mauga as primary target to fill up her ultimate charge for get back to the mech. As Mauga big hitbox size and doesn't have shield to protect himself outside of Cage Fight. D.Va is by far the greatest counter to Mauga. | This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present.
|
Doomfist |
Doomfist is hit-or-miss. Doomfist isn't really built for battling against Mauga due to his low health pool and his sub-par damage output. There may not be much fighting in between you two. However, if the two somehow do fight, Doomfist can charge up his Power Block to be able to disengage safey before he gets into any further trouble. However, if Doomfist is somehow trapped in Mauga's Cage Fight, he is practically defenseless. | This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present.
|
Junker Queen |
Junker Queen is a pretty massive threat against Mauga. First and foremost, her Scattergun has quite a low spead, allowing for all the pellets to hit Mauga without much trouble. Secondly, pretty much all of her offensive ability are able to hit Mauga. From her Jagged Blade to her Carnage, they will both be able to slow down Mauga. All the while that Mauga cannot hit Junker Queen effectively due to Mauga's Chaingun spread. Finally, Junker Queen's Rampage is a massive threat against Mauga due to making his Cardiac Overdrive effectively useless. Overall, Junker Queen is a massive threat to Mauga and should be taken seriously. | This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present.
|
Mauga |
A Mauga mirror match is based off of some things. Who can poke the other Mauga better, who can manage their Cardiac Overdrive better, and who has better team assistance. From those three factors, a Mauga mirror can be determined of who is the better Mauga of the team. There is not really much to be said otherwise. | This Synergy can only occur in Gamemodes with Mystery Heroes, No Limits or if an Echo is present.
|
Orisa |
Orisa's is a large target that can take a lot of damage from your chainguns, but her Fortify grants damage reduction and makes her immune to critical hits from the Volatile Chaingun and Javelin Spin completely blocks your shots, which can greatly reduce your damage as well as sustain during Cardiac Overdrive. While she is Fortified, it's best to continuously use your Incendiary Chaingun rather than Volatile to keep her ignited until it ends. Fortify also allows Orisa to walk out of your Cage Fight, so make sure it has been used if you try to trap her. However, if Orisa manages to stay out of your effective range and consistently spray you with her Augmented Fusion Driver, then she might be able to poke you down some HP. |
This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present.
|
Ramattra |
Ramattra counters Mauga to an extent. For one, Ramattra can cast his Void Barrier to nullify Mauga's Cardiac Overdrive. This is also added when Ramattra's Void Accelerator is able to whittle down Mauga's health before Mauga gets close. However, if both tanks are close ranged, then Mauga is able to take the cake due to the forced crits of both chainguns, which can even go through Ramattra's Block if he decides to do so. Overall, it's mainly focused around cooldown management and team assistance. | This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present.
|
Reinhardt |
Simply put, Reinhardt gets shredded when facing against a Mauga. For one, Barrier Field gets shredded against a constantly spraying Mauga which can proudly deal well over 140 damage per second towards the shield, forcing Reinhardt to retreat. Reinhardt can shield the Cardiac Overdrive to nullify the healing. However, Reinhardt cannot face off against a Mauga as Mauga has far higher damage output, can countercharge Reinhardt, can simply just apply pressure to Reinhardt's shield to make him back up, and overall Mauga is just better into Reinhardt. | This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present.
|
Roadhog |
Roadhog is very poor against Mauga. For one, the Chainguns have far higher damage output than Roadhog's Scrap Gun. For two, if Mauga gets low or gets hooked by Roadhog's Chain Hook, Mauga's Cardiac Overdrive allows him to completely regenerate most if not all of his HP if not sustaining his HP. However, outside of the Cardiac Overdrive, Mauga can get hooked again by Roadhog into the enemy team, leaving him partially defenseless if Mauga does not have Overrun to retreat back to their team or to stop the hook. However, Maugas do have to be aware of Roadhog's Whole Hog if they are using Cage Fight as they will face against it's entire wrath of it while being defenseless. Overall, Mauga just counters Roadhog simply put. | This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present.
|
Sigma |
Sigma is a character that is able to kite directly through Mauga's abilities, effectively making Mauga extremely useless. For one, Sigma's Experimental Barrier can mitigate Mauga's damage, regardless of what state Mauga is in. Whether Mauga is using Cage Fight, Cardiac Overdrive, or just shooting at Sigma, Sigma's Barrier is just practically a wall between Mauga and Sigma. This can be shared with Sigma's Accretion or Sigma's Kinetic Grasp, which can significantly slow down Mauga's rampage, being more prominent if Mauga is using Cardiac Overdrive. Mauga somehow can bait out Sigma's Kinetic Grasp and use Overrun to cancel it. But this is very hard to handle against Sigma's other abilies. Overall, Sigma is a really good pick against Mauga. | This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present.
|
Winston |
Winston is one of those tanks that will likely never fight a Mauga. This is because Winston is mostly a dive tank that will go for the Mauga's backline instead. Mauga can take advantage of an overextending Winston by peeling for his teammates with his Overrun and Cardiac Overdrive. Winston can kite out your Cardiac Overdrive with relative ease however with his Barrier Projector. However, Winston cannot do much against a Mauga directly, simply because Mauga has too high of a damage output and Winston is a big target. | This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present.
|
Wrecking Ball |
Wrecking ball is similar to Winston. Wrecking Ball will mostly go for Mauga's backline instead of facetanking the Mauga directly. This is simply due to Mauga being pretty much a living health shredder when Wrecking Ball tries to fight him. Wrecking Ball has no barriers to project himself and he only has his Adaptive Shield if he gets into trouble, in which it can also get shredded. Not to mention that Mauga can Cage Fight a Wrecking Ball, which makes him extremely vulnerable unless he's deploying Minefield. If Wrecking Ball can take out Mauga's backline before Mauga starts melting him, then Mauga will only then start to struggle. | This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present.
|
Zarya |
Zarya is amazing into Mauga. For one, Zarya can use her Particle Barrier to prevent healing from Cardiac Arrest. This can be the same for Projected Barrier as it can protect her teammates from getting melted as well. If Mauga decides to shoot Zarya, then Zarya is bound to get a bunch of energy. Zarya's Particle Cannon can also bypass the new armor changes of Season 10 so it will be easier for Zarya to melt Mauga and his team. Zarya is, overall, excellent into Mauga. | This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present.
|
Damage
Hero | Match-Up | Team Synergy |
---|---|---|
Ashe |
HIGH RISK | MEDIUM PRIORITY
Ashe will most likely be playing somewhere outside of your affective range. As you attempt to close the distance, she can land more shots on you. Due to your size, it will be easy to land shots on you. Also, you have no means of blocking her Dynamite, setting you ablaze and chipping away your health overtime. If her team has a Mauga, his Volatile Chaingun can freely land critical hits on you, which will give him overhealth from your Berserker passive. B.O.B. might not be a big concern. His large hit box should make it easy for you to land shots. Plus, with Cardiac Overdrive, you can reduce some of the damage. |
Enemies ignited by her Dynamite will also cause your Volatile Chaingun to deal critical damage, which will give him overhealth from your Berserker passive. Objects ignited by Dynamite can also receive critical damage, but you won't gain overhealth from them. |
Bastion |
EXTREMELY HIGH RISK | HIGH PRIORITY
Bastion is a great danger to you. Since you lack a barrier, Bastion can shred through you in its sentry form. Even with your Cardiac Overdrive, it may not provide enough protection against Bastion's damage. |
Mauga and Bastion combo are actually turn most of the unfavor tank matchup to your favor. Especially against Zarya, she will get shredded after she used the first bubble. Mauga’s Cage Fight pair very well with Bastion's artillery. Enemy will unable to escape this massive fire. |
Cassidy |
TBA PRIORITY
|
TBA SYNERGY
|
Echo |
TBA PRIORITY
|
TBA SYNERGY
|
Genji |
TBA PRIORITY
|
TBA SYNERGY
|
Hanzo |
TBA PRIORITY
|
TBA SYNERGY
|
Junkrat |
TBA PRIORITY
|
TBA SYNERGY
|
Mei |
TBA PRIORITY
|
TBA SYNERGY
|
Pharah |
TBA PRIORITY
|
TBA SYNERGY
|
Reaper |
TBA PRIORITY
|
TBA SYNERGY
|
Sojourn |
TBA PRIORITY
|
TBA SYNERGY
|
Soldier: 76 |
TBA PRIORITY
|
TBA SYNERGY
|
Sombra |
TBA PRIORITY
|
TBA SYNERGY
|
Symmetra |
TBA PRIORITY
|
TBA SYNERGY
|
Torbjörn |
TBA PRIORITY
|
TBA SYNERGY
|
Tracer |
TBA PRIORITY
|
TBA SYNERGY
|
Venture |
TBA PRIORITY
|
TBA SYNERGY
|
Widowmaker |
TBA PRIORITY
|
TBA SYNERGY
|
Support
Hero | Match-Up | Team Synergy |
---|---|---|
Ana |
Ana is a extremely painful to against. With her Biotic Grenade and Sleep Dart, you will unable to receive the healing outcome from Cardiac Overdrive and make you become a easy prey for enemy team. Not to mention, Poke is one of Mauga's greatest weakness and she will be bound to slowly chip down Mauga's health. |
TBA SYNERGY
|
Baptiste |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Brigitte |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Illari |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Juno |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Kiriko |
TBA PRIORITY | TBA RISK
|
Protection Suzu can remove any negative effects, allowing you to get up if you've been slept or knocked down and - most importantly - cleanses you of anti-heal effects with Cardiac Overdrive. |
Lifeweaver |
|
Lifeweaver can pull you out of sticky situations with his Life Grip. If you can communicate, this can allow you to use your Overrun aggressively more often. Life Grip can also be used to pull Mauga out of his own cage. A cheeky strategy that can be used with Lifeweaver is to place Cage Fight on top a Petal Platform on the edge of the map, making any enemies caught and Mauga himself fall off the map once the platform is broken. This can be utilized to clear teams instantly depending on how many get caught, however it is tricky to execute as most enemies would avoid getting so close to Mauga. If you do try this, the ally Lifeweaver can use Life Grip to save you from your own ultimate if available. |
Lúcio |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Mercy |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Moira |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Zenyatta |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Story
A charismatic and cunning Samoan warrior, Mauga thrives in the chaos of the battlefield and lives every day like it's his last. Wherever Mauga goes, he knows how to have a good time, and experience has taught him to treat every day like it's his last.[1]
Tall and muscular,[4] Mauga's size and strength have been augmented.[5] This includes a second cybernetic heart, and a subsequent upgrade to his organic heart.[6] This has prevented him from taking part in weightlifting tournaments due to the advantages his upgrades give him.[7]
At least according to Mauga himself, he was more serious prior to said augmentation, before gaining a "new outlook on life."[5] In his current persona, Mauga often portrays himself as being a "big dumb brute." However, this is a facade, as he possesses cunning attributes. He talks fast and loose, and has a tendency to treat strangers as if they are friends. He is proficient in close combat; Baptiste regarded him as being "like a demon"; a sociopath and sadist, Mauga flips between his lighter and darker sides quickly, though can lose himself in the latter. Only Baptiste has ever been able to talk him down from this state in the field. Baptiste himself serves as a blindspot for Mauga, who's shown him mercy where he might otherwise not do so.[4]
The Deepsea Raiders
“ | I'm going to let you in on a little secret. I wasn't always the friendly, carefree guy you see before you today. I used to take things very seriously. I never had time for fun. One day, I realized...something had to change. I needed to work on me. | „ |
~ Mauga |
Maugaloa Malosi challenged the law since his childhood. His father led the Samoan branch of the eco-rebel group, the Deepsea Raiders, that became like family to Mauga. They took him along on all their adventures, instilling in him a healthy dose of disrespect for the law. On their missions around Polynesia, Mauga learned from an early age that charisma opens doors and destruction gets answers. As the Deepsea Raiders fought against those disrespecting the beauty of their seas and islands, Mauga grew to be a renowned warrior.[1]
Mauga became a local legend in Samoa when an intense battle left him critically wounded. A Deepsea Raider medic performed emergency heart surgery, giving him a second cybernetic heart to supplement his damaged, organic one and get back into the fight. With his newfound strength, he was victorious. The triumphant Mauga returned to Samoa, where more upgrades and surgeries awaited him. As his strength increased, so did the need for constant maintenance. Always living on the edge of death taught Mauga to live every day like it might be his last.[1]
At some point after his augmentation, Mauga and the Raiders fought against Overwatch in the Blacksand Fires. It was here that Mauga gained his chainguns from Overwatch.[7]
Talon
“ | Now I've got a whole new outlook on life. I realized that it's okay to put myself first. Found out that I have a knack for bringing people together. And I learned how to let loose with friends. I work hard...and I play hard. So...I only have one question for ya. Ready to have some fun? | „ |
~ Mauga |
As the Deepsea Raiders' activity died down, Mauga was thirsty for more adventures. News of Akande Ogundimu killing Akinjide Adeyemi reached him and piqued his interest. Seeing a worthy opponent in this so-called Doomfist, Mauga challenged him to a no-rules, anything-goes fight. Amused, Doomfist sensed something in the young man and agreed. The epic fight ended in a draw, with both men exhausted but unwilling to admit defeat. Impressed, Doomfist offered him a place with Talon, the promise of regular cybernetic upgrades, and all the chaos his two hearts desired.[1]
Mauga accepted, and took part in a number of jobs on behalf of the organization.[5] As a Talon member, the whole world became Mauga's playground.[1] At some point, he burnt down a Talon server room, causing Sombra to lose valuable data.[7]
Meeting Baptiste
“ | With you at my back, we can do anything. You’re the best medic in Talon. You keep me alive, and I’ll protect you. No one stands a chance. | „ |
~ Mauga to Baptiste |
While in Talon, Mauga met Baptiste. The two hit it off immediately and performed numerous extractions together. They carried out operations in locations such as Singapore and Makati, both of which resulted in civilian casualties.[4]
Monte Cristi
“ | I’m not going back there. Cuerva said there would be no civilian casualties. And you were naïve enough to believe him? Look around, Baptiste. This is what we do. |
„ |
~ Baptiste and Mauga at Monte Cristi |
Four years before Winston sent out the Overwatch recall, Mauga and Baptiste were part of a Talon operation at Monte Cristi. Under the command of Captain Cuerva, Talon was assigned to take out Daniel Fernández; leader of the Playa Cartel which had been encroaching on Talon's territory. However, upon reaching Fernández's safe room, they found that he wasn't there. Enraged, Cuerva ordered the Talon unit to tear the town apart until they found him, which resulted in mass collateral damage and civilian casualties. Disgusted at what had transpired, Baptiste tried to flee in a fishing boat, but was confronted by Mauga. He told Baptiste that there were no good people, and that all they could do was have fun while they had the chance. Not finding the fun in mass murder, Baptiste declared that he wasn't going back, and that if Mauga didn't let him go, he'd have to kill him. Over the radio, Cuerva asked Mauga if he'd found Baptiste. After a long pause, Mauga told him that he hadn't found his comrade. When asked why he'd done it, Mauga stated that he'd always liked Baptiste, but that now he owed him a favor, and that he should call him when he was "ready to come home." With that, the two parted ways.[4]
What We Left Behind
“ | Hey, buddy. You didn’t think you could outrun us forever did you? | „ |
~ Mauga after reuniting with Baptiste |
Four years after the Monte Cristi debacle, Mauga went with Trung Le Nguyen to Haiti—Vernand Sainclair of Sainclair Pharmaceuticals hadn't been paying Talon, so they were assigned to make the man come to his senses. Aware that Baptiste was in Haiti, Mauga insisted that they use Baptiste. Nguyen was skeptical, wanting someone more reliable, but Mauga insisted, and Nguyen relented. To this end, they confronted Baptiste at Lefort's. Mauga's threats were clear, despite his outwardly casual demenor, and Baptiste agreed to help them on the job, though asked what happened afterwards. After all, "no-one left Talon except in a coffin." With a smile, Mauga told his friend not to worry about it.
The following morning, Baptiste met with Mauga and Nguyen outside Sainclair's mansion. Nguyen had scheduled an appointment with Sainclair, so all the trio had to do was just walk in. The plan went well enough at first, but inside the mansion's library, they didn't find Sinclair, but did find Sinclair's personal security training their guns on them. Mauga activated his shield, and Nguyen killed most of guards with his sidearm. One guard remained, choked by Mauga, but Baptiste talked his former friend down long enough to interrogate the man to find out where Sinclair was. The guard stated that Sainclair was in his office. Mauga thanked the guard by breaking his neck.
The trio fought their way through the mansion, cutting through its security forces before finding Sainclair, holed up in his office with a revolver. He fired at Mauga, but the bullets bounced off his shield. Mauga covered Nguyen as he confronted Sainclair, asking why they shouldn't just kill him. Sainclair protested that he had information, and revealed that it was an Overwatch recall order. Various dossiers were part of the data. He revealed that he'd received the transmission three days ago, and the reason that he'd received it at all was that he was a former member of Overwatch himself. However, the data was worthless—Talon already had access to the information, as they already had former Overwatch agents on their payroll. Therefore, Sainclair was still going to die, and Mauga suggested that Baptiste do the honors. Baptiste walked forward, but instead of shooting Sainclair, dropped a flash bang, incapacitating Mauga and Nguyen, giving him time to flee with Sainclair.
Mauga tracked Baptiste to a wharf. That this was a repeat of their parting at Monte Cristi wasn't lost on Mauga, and he told Baptiste that he couldn't let him go a second time. The two engaged in a firefight—Mauga wanted to bring Baptiste into Talon alive, but was willing to injure him to do so. Baptiste used a prototype device to end the battle, throwing it into the air and shooting it. The resulting explosion destroyed a large portion of the docks, and possibly Mauga as well, as when the smoke cleared, he was nowhere to be seen. However, Baptiste suspected that he had survived the explosion;[4] a suspicion that was correct.[8]
Although Baptiste had escaped, Mauga didn't mind. The chase was half the fun. And until he faced his old comrade again, Mauga remained content in Talon's company...for now.[1]
A Great Day
“ | Aww, that ain't fair. You know I'm always looking out for you. I even brought you a souvenir. Ain't nothing more fun than a sinking ship. And if there's one thing I know, it's ships. Yeah, I tried to tell you earlier, but you looked kind of busy. So I took a walk. If DF really wanted the plans to build his new power thingy, how sekia would it be if we actually just got him theirs? They wouldn't be needing it anymore. Especially if nobody got that distress signal. No ship, no record, no witnesses. No problem. He may not be happy now, but you give Doomfist that, and he'd be all smiles. Looks like you owe me one. But who's counting? | „ |
~ Mauga explains his actions |
Sometime after Null Sector's attack on Gothenburg, Doomfist sent Sombra, Reaper, and Mauga to a the command ship that had been crippled by Torbjörn's in the attack and had crashed into the ocean in order retrieve data on Null Sector's power relay technology. Upon arrival, Mauga left the ship ready for a fight; much to Sombra's annoyance who stated the operation was supposed to be surgery. Mauga gave her a thumbs up. As Sombra hacked the door open and entered, Mauga noticed a communications relay and shot it, in order to prevent a distress signal, as he knew that when the data was seized, it would cause an alarm to go off and set off explosions.[9]
As Sombra and Reaper entered the ship, they noticed a bunch of deactivated Nulltroopers. As Mauga entered the ship, a Nulltrooper activated; Mauga punched it. The other Nulltroopers activated which lead to Sombra and Reaper shooting their way to their target. With Mauga behind the Nulltroopers, he grabbed the heads of two of them and slammed them together before making his way to the data room. Instead of holding the perimeter as planned, he ran off, and retrieved the power data relay.[9]
After the mission, back on the dropship, Mauga, while cleaning one of his chainguns and listening to music, asks Sombra what Doomfist had said. He provided the power data relay, and explained that due to his experience with the Deepsea Raiders, he knew ships, and explained that with the command carrier destroyed, there would be no witnesses, and therefore, no problems.[9]
Confident that Doomfist would be happy when Sombra gave him the data, he told her it had been fun, and if he wanted to do it again, she knew where to find him. He jumped off the back of the dropship, saying "this was a great day" before deploying a parachute.[9]
Achievements
Name | Icon | Description | Reward |
---|---|---|---|
Trap and eliminate 3 enemies with a single use of Mauga's Cage Fight. | |||
Deal 900 combined healing and damage with a single one of Mauga's Cardiac Overdrive. (Excludes Total Mayhem and co-op modes.) |
Trivia
- Instead of using his regular hero portrait, in the battle-pass, Mauga has a unique icon where his mouth is closed instead of his signature wide smile.
- It's also worth pointing out his trial-period used a different portrait, with a slightly different angle, and less saturated colors.
Cultural References
- Mauga is a Samoan name meaning "mountain."
- His last name Malosi derives from Losi, a giant trickster from Samoan mythology
- Mauga's tattoos are a mix of traditional tatau and designs unique to the game.[10]
- People often compare Mauga to the Moana movie character, Maui. This is due to Mauga having a Polynesian background similar to Maui, and looking somewhat similar to each other (boisterous, able to tank a lot of damage, wild hairstyle, affectionate to their weapons, and jumps greater heights for dramatic flair).
Misc. Character Information
- Mauga met Roadhog at some point. The two have an antagonistic relationship.[11]
- Based on interactions with Junkrat, Mauga may have been an underwear model at some point.[7]
- Mauga is a fan of Zarya, per their shared experience in weightlifting.[7]
Development
Development on Mauga began in 2018 after the developers saw a piece of concept art.[12] Development occurred on-and-off for the following five years. The development team was looking for a character who would fit the archetype of a tank hero with less speed but greater firing power. It was decided that a Samoan could fit this archetype, and the team did research on Samoans and Polynesians, looking for the right look.[13] Blizzard worked with cultural consultants, including artist Si'i Liufau, who specializes in contemporary Polynesian tattoos and Tataus. Liufau called out the initial tattoo the team originally created for Mauga. According to Kenny Hudson, "His [Mauga's] original tattoo was Polynesian inspired but was not done by a true Samoan tattoo artist. We wanted authenticity, and we contracted [Si'i Liufau], a certified master Samoan tattoo artist, and worked hand in hand with him." Liufau drew some stuff up, Team 4 artists drew stuff back, and a middleground was reached due to issues such as rendering. The tattoos that were sketched had such fine details that many game engines couldn't handle it. As such, the middleground was accurate to Samoan culture, but not so detailed that the game couldn't handle it.[12]
Mauga was originally intended to be Hero 31, but as the kit Geoff Goodman and Joshua Noh developed came together, they decided it didn't suit Mauga's personality, and instead conceived of an entirely new hero, Sigma, to use it.[14] Development of Sigma forced development of Mauga to take a backseat.[12] In 2019, it was stated that the team still intended to make Mauga a playable hero some day, and had "big plans" for him.[14] Mauga's rollout as a hero was further delayed due to the Covid-19 pandemic. By this point, work on Mauga was about 80% complete, but the developers needed more time. As such, Mauga and Ramattra swapped places in the release order. Originally, Mauga had been planned for Season 2 and Ramattra Season 8. This was swapped, as by this point, work on Ramattra was complete.[12]
In 2022, there was speculation that Mauga would be the hero released for Season 2 of Overwatch 2. In June, YouTuber Potxeca claimed developers Aaron Keller and Geoff Goodman had told them that Mauga would be released as a hero. It was further speculated that Mauga would be revealed at the 2022 Overwatch League grand finals, when Blizzard Entertainment teased a hero reveal.[15] Instead, however, Ramattra was the hero revealed at the event.[16]
It was reported by GameSpot that a Tank hero would be released in Season 7+, and it would be an omnic.[17] While the Tank report was accurate, the omnic claim was not.
For Season 7, it was announced that a new Control map named "Samoa" would be released. This led to speculation that Mauga would be released as a hero in Season 8.[18] Mauga was leaked hours prior to his official reveal at BlizzCon 2023 on the Nintendo e-shop.[19]
Ability Development
The developers tried a few alternate mobility abilities for Overrun. One of the first ideas was a short range dash that would toss enemies into the air behind Mauga if he impacted them.
Mauga's weapons weren't always miniguns. There were a few alternates tested such as a flamethrower or incendiary grenade launchers. There were a few attempts at having two very different firing weapons in each hand, with one being hitscan and the other being a projectile. This didn't play well when trying to fire both at the same time, as the weapons had different firing rates, and aiming projectiles was difficult. Furthermore, the player was required to track the ammo pools separately, which was also difficult.
Mauga's Cage Fight differs little in the final version from its inceptions. However, the developers still tried other versions to see what would play best. It was a physical wall instead of a barrier at one point. There was also a completely different ult that was more of an area effect debuff to enemy damage dealt, the opposite of damage boost.[20]
Media
Concept Art
Videos
Balance Change Logs
- For more information, see Patch Notes.
- Knockback damage increased from 25 to 30
- Stomp damage increased from 60 to 75
- Duration reduced from 5 to 3 seconds.
- Lifesteal increased from 60 to 100%.
- Damage reduction increased from 30 to 40%.
- Allies now receive only half of the lifesteal and damage reduction effect value.
- General
- Knockdown time when two charging abilities collide reduced from 2 to 1.7 seconds.
- Base Health decreased from 400 to 375.
- No longer fills overhealth on activation.
- Duration increased from 4 to 5 seconds.
- Cooldown increased from 10 to 12 seconds.
- Stomp damage increased from 45 to 60.
- Duration reduced from 5 to 4 seconds.
- Cooldown reduced from 12 to 10 seconds.
- Now fills his passive overhealth by 100.
- General updates
Most damage-dealing projectile sizes have been increased by a new global modifier added to their base size.
- +0.05 meters for hitscan projectiles with a high rate of fire or spread (e.g., Tracer's Pulse Pistols or Reaper's Hellfire Shotguns).
- +0.08 meters for hitscan projectiles that are more precise (e.g., Cassidy's Peacekeeper or Soldier:76's Heavy Pulse Rifle).
- +0.05 meters for travel time projectiles that are shotguns or have a very high rate of fire (e.g., Roadhog's Scrap Gun or Ramattra's Void Accelerator).
- +0.10 meters for travel time projectile with a speed greater than 50 meters per second (e.g., Zenyatta's Destruction Orb).
- +0.15 meters for travel time projectile with a speed less than or equal to 50 meters per second (e.g., Pharah's Rocket Launcher).
- Very large projectiles with a base size greater than 0.5 meters have been excluded from these increases (e.g., Orisa's Energy Javelin or Reinhardt's Fire Strike).
Hero combined HP (base health/armor/shields) increased by 15-25%.
- 150-175 HP heroes increased by 25 HP.
- 200-300 HP heroes increased by 50 HP.
- 300+ HP (Tanks) increased by 75-100 HP.
- Each hero's precise health increases are listed in their patch notes below.
Ultimate Charge
- All Ultimate ability costs increased by 10%.
Regenerative Passive for All Heroes
- All heroes now regenerate 20 health per second after 5 seconds of not taking damage.
Quick Melee
- Damage increased from 30 to 40.
- Hero updates
- Health increased from 300 to 400.
- Base Health increased from 250 to 300.
- Base Armor decreased from 250 to 200.
Incendiary and Volatile Chainguns
- Ammo decreased from 350 to 300.
- Lifesteal decreased from 70% to 60%.
- Cooldown increased from 10 seconds to 12 seconds.
- No longer grants infinite ammo. Still reloads Mauga’s Chainguns at the start of the ultimate.
- Overhealth conversion rate decreased from 60% to 50%.
- Mauga is now available in Competitive Play for players who unlocked him.
- Base health decreased from 350 to 250.
- Base armor increased from 150 to 250.
Incendiary and Volatile Chainguns
- Number of shots with the Incendiary Chaingun to ignite enemies reverted from 15 to 10.
- Spread decreased from 1.1 to 1 when only one Chaingun is active.
- Overhealth conversion rate increased from 50% to 60%.
Incendiary and Volatile Chainguns
- Chaingun damage reduced from 5 to 4.
- The number of shots with the Incendiary Chaingun to ignite enemies increased from 10 to 15.
- Ultimate duration reduced from 10 to 8 seconds.
- Mauga has been added to the lineup.
Incendiary Chaingun (Primary Fire)
- Automatic weapon that ignites enemies on repeated impacts.
Volatile Chaingun (Secondary Fire)
- Automatic weapon that deals critical damage to burning enemies.
Overrun (Ability 1)
- Charge forward and stomp to launch enemies. You are unstoppable while charging.
Cardiac Overdrive (Ability 2)
- Nearby allies take reduced damage and heal by dealing damage.
Cage Fight (Ultimate)
- Deploy a barrier that traps yourself and enemies. Gain unlimited ammo while inside.
Berserker (Passive)
- Gain temporary health when dealing critical damage.
Changes from preview weekend:
- Base health reduced from 500 to 350.
- Base armor increased from 0 to 150.
- Head hit volume reduced 15%.
Incendiary and Volatile Chainguns
- Spread for firing both guns reduced 15%.
- Fire rate multiplier for firing both guns reduced from 25% to 0%.
- Damage per shot increased from 4.5 to 5.
- Damage falloff range increased from 25 to 30 meters.
- Max ammo increased from 300 to 350.
- Movement speed penalty reduced from 20% to 15% per gun.
- Can no longer be interrupted by Hack.
- Damage reduction increased from 30 to 50%.
- Lifesteal increased from 60 to 70%.
- Overhealth conversion rate increased from 40% to 50%.
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Mauga, PlayOverwatch. Accessed on 2023-12-06
- ↑ 2023-12-05, Grégory Lerigab official Twitter statement. Twitter@GregoryLerigab, accessed on 2024-04-30
- ↑ 2023-11-03, MAUGA LIGHTS UP THE ARENA IN A LIMITED-TIME TRIAL!. Blizzard Entertainment, accessed on 2023-11-04
- ↑ 4.0 4.1 4.2 4.3 4.4 What You Left Behind
- ↑ 5.0 5.1 5.2 Mauga Origin Story
- ↑ 2023-11-09, Blizzcon 2023 - Mauga Deep Dive Youtube, Timestamp: 21:17
- ↑ 7.0 7.1 7.2 7.3 7.4 Overwatch 2, Mauga Quotes
- ↑ Overwatch 2, Sombra Quotes
- ↑ 9.0 9.1 9.2 9.3 A Great Day
- ↑ 2023-11-04, A quick run down of Mauga's identity and voice lines from a Samoan born and raised. Reddit, accessed on 2023-11-05
- ↑ Overwatch 2, Roadhog Quotes
- ↑ 12.0 12.1 12.2 12.3 2024-01-31, Developing Overwatch 2's Samoan hero. Games Industry.biz, accessed on 2024-02-08
- ↑ 2023-12-01, How Blizzard created Mauga - a Samoan Hero in Overwatch 2. RNZ, accessed on 2023-12-06
- ↑ 14.0 14.1 Sigma Gameplay Reveal with Seagull and Jeff Kaplan. Youtube, accessed on 2022-10-12
- ↑ 2022-11-04, New Overwatch 2 Hero To Appear At OWL Finals, Fans Think It’s Mauga. Kotaku, accessed on 2022-11-06
- ↑ 2022-11-05, Ramattra Reveal - Overwatch League Grand Finals. Overwatch News, accessed on 2022-11-06
- ↑ 2023-05-16, Overwatch 2's Update Roadmap Features New Characters, Story Missions, And Reworks. GameSpot, accessed on 2023-05-20
- ↑ 2023-09-27, Overwatch 2 players convinced new Samoa map confirms Mauga as next tank hero. Dexerto, accessed on 2023-10-04
- ↑ 2023-11-04, Overwatch 2 Introduces New Tank Hero Mauga At BlizzCon 2023. Kotaku, accessed on 2023-11-04
- ↑ 2023-12-12, We're the Overwatch 2 hero design team, and we'll be here tomorrow at 11:00 AM PT to answer questions about Mauga's first week in-game!. Reddit, accessed on 2023-12-16
Heroes in Overwatch 2
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