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Melee attacks are attacks that take effect only within a short range of the hero, generally within arm's reach. Melee attacks pierce barriers and affect all enemies in range.

Quick Melee[]

Quick melee

Quick melee icon

Quick melee does 40 damage, and has a cooldown of 1 second. This cooldown starts as soon as the attack is used and is not affected by the melee being interrupted. The attack is active for 0.528 seconds, and has a range of 2.5 meters. It also applies a very small knockback upon hit.

Quick melee is unavailable to heroes that have a melee weapon equipped, except Ramattra who can use it in addition to Pummel. Heroes that gained a melee weapon through a transformation ability (e.g. Primal Rage and Dragonblade) will be unable to use quick melee while it's active, whereas heroes that own a melee weapon (e.g. Rocket Flail or Forge Hammer) will instead use their primary fire if quick melee is attempted with the melee weapon equipped.

All heroes, except Wrecking Ball, Sombra, Symmetra, Baptiste, and Lifeweaver can interrupt their melee to use their ultimates.

List of melee attacks[]

Melee weapons[]

Hero Weapon Official description Damage Range Fire rate Duration Detail

Brigitte
Rocket Flail Rocket Flail Melee weapon with extended range. 45 6 meters 1 swing per 0.6 seconds 0.240 seconds (hitbox active)

Genji
Dragonblade Dragonblade Unsheathe a deadly melee weapon. 110 5 meters 1.437 swings/s on average. 6 seconds

Ramattra
Pummel Pummel Punch, creating a wave of piercing energy with every swing. 65 10.5 meters 1.67 shots/s
  • Replaces primary fire during Nemesis Form.
  • Ramattra can still use regular Quick Melee in Nemesis Form.

Reinhardt
Rocket Hammer Rocket Hammer Devastating melee weapon. 100 5 meters 1.04 shots/s 0.208 seconds (hitbox active)
  • Increased knockback.

Torbjörn
Forge Hammer Forge Hammer Swing to repair your turret or damage an enemy. 70 2.5 meters 1 swing per ~0.7 seconds 0.192 seconds (hitbox active)

Winston
Primal Rage Primal Rage Gain immense health, but you can only leap and punch enemies. 50 (melee) 4 meters (melee) 1 swing per 0.656 seconds 10 seconds (transformation)
  • Greatly increased knockback.

Special quick melee[]

Hero Weapon Official description Damage Details

Junker Queen
Jagged Blade Jagged Blade Active: Throw the blade. Re-activate to pull it back with any impaled enemy.
Passive: Wound enemies hit by Quick Melee or Throw, dealing damage over time.
65 (thrown hit)
30 over 3 seconds (wound, thrown hit)
15 over 3 seconds (wound, return hit & melee)
  • While Jagged Blade is thrown, Junker Queen uses regular Quick Melee that doesn't apply a wound.

Zenyatta
Snap Kick Snap Kick Quick melee damage increased by 50%, and its knockback is significantly increased. 60

Venture
Clobber Clobber Quick melee deals more damage. 30 (impact)
40 (over time)
  • While Clobber's description reads "Quick melee deals more damage", the initial hit actually does less damage, from 40 to 30. The additional 40 damage is dealt over time after the first hit.