Quick melee does 30 damage, is active for 0.5 seconds, and has a range of 2.5 meters, and has a cooldown of 1 second. This cooldown starts as soon as the attack is used and is not affected by the melee being interrupted.
Quick melee is available to all heroes, except Reinhardt and Brigitte who have their own melee attacks. Additionally, Genji and Winston will be unable to perform a quick melee while using Dragonblade and Primal Rage, respectively, but can use quick melee otherwise.
|Brigitte||Rocket Flail||35||0.6 seconds||Brigitte's melee weapon has an extended range, enabling her to strike multiple enemies with a single swing.|
|Genji||Dragonblade||110||0.9 seconds||Genji brandishes his katana for a brief period of time. Until he sheathes his sword, Genji can deliver high-damage strikes to any targets within his reach.|
|Reinhardt||Rocket Hammer||85||0.95 seconds||Reinhardt’s Rocket Hammer is an exemplary melee weapon, able to deal punishing damage in a wide arc with every swing.|
|Torbjörn||Forge Hammer||55||0.85 seconds||Torbjörn uses his multipurpose hammer to build and repair turrets. In a pinch, it can also be swung as a weapon.|
|Winston||Primal Rage||40||0.66 seconds||Winston embraces his animal nature, significantly boosting his health and making him very difficult to kill, strengthening his melee attack, and allowing him to use his Jump Pack ability more frequently. While raging, Winston can only perform melee and Jump Pack attacks.|