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Movement speed describes how fast a hero is travelling.

Base movement speed[]

The base movement speed of a hero when moving forwards or sideways is 5.5 meters per second, except for Tracer and Genji, who move at 6 meters per second. When moving directly backwards, the base speed is 90% of the forward speed (4.95 for most heroes; 5.4 for Tracer and Genji), and when moving back diagonally, the base speed is 93.333% of the forward speed (5.133 for most heroes; 5.6 for Tracer and Genji). While crouching, the base movement speed is 3 meters per second for all heroes, regardless of direction.

Following abilities alter the hero's base movement speed:

  • Echo during Flight has base movement speed of 8 meters per second, regardless of direction.
  • Sigma during Gravitic Flux has base movement speed of 7.15 meters per second, regardless of direction.
  • Wrecking Ball in his Roll mode has base movement speed of 10 meters per second, regardless of direction.

Jumping[]

Heroes can jump, granting them a vertical impulse of 5.72 m/s. Heroes can reach a height of 0.98 meters before they start moving downwards. With few exceptions, heroes can only jump while on ground.

Falling[]

Falling speed graph

Falling speed plotted over 7 seconds under different gravity values.

When a hero is in air they start accelerating towards ground, until they reach the maximum falling speed of 30 m/s. The falling acceleration is not constant but decreases as the hero gets closer to the maximum speed. Under normal gravity, heroes start accelerating at rate of 17.5 m/s2 and take approximately 6.4 seconds to reach the maximum falling speed. Modified gravity conditions cause the heroes initial acceleration to change, but the maximum falling speed remains the same. Heroes do not take fall damage upon hitting ground from any height.

Modifiers and stacking[]

Movement speed modifiers are effects that alter the hero's horizontal movement speed by a percentage of their base movement speed. There are three categories to speed modifiers: speed buffs, slow effects, and movement penalties. Each category stacks additively with themselves and are all added together before being applied to the current base movement speed. However, self-inflicted movement penalties and enemy slow effects do not stack and the greater of the two overrides the other. Movement speed buffs' stacking is capped at +75%. Abilities that by itself grant a speed buff greater than this are generally excluded from the calculation.

For example, suppose Reinhardt and Lúcio are on a team and Symmetra is on the other:

  1. Reinhardt walks forward in Lúcio's speed aura (+25% buff). His speed is 125% of his base speed.
  2. Symmetra places down one turret (−20% slow). Reinhardt's speed is now 105% of his base speed.
  3. Reinhardt uses his barrier (−30% penalty). His speed is now 95% of his base speed because Barrier Field's movement penalty overrides the turret's slow.
  4. Symmetra places a second turret (−20% ⟶ −40% slow). Reinhardt's speed is now 85% of his base speed, regardless of if he uses his barrier or not, because the two turrets' slow overrides Barrier Field's movement penalty.
  5. Symmetra places a third turret (−20% ⟶ −60% slow) and Lúcio amps up his speed song (+25% ⟶ +60% buff). These cancel each other out and Reinhardt's final movement speed is the same as his base speed.

The only known exception is with D.Va's Fusion Cannons' movement penalty, which does not apply during Boosters.

List of movement speed buffs[]

Following abilities buff the user's or their teammates' movement speed. This does not include abilities that directly alter the hero's base movement speed.

List of movement speed buffs
Hero Ability Official description Move speed buff Ignores speed cap Duration Details
- Flashpoint spawn boost Heroes get a short speed boost upon leaving their active spawn room on Flashpoint maps. +70% (initial)
+30% (lingering)
No 2 seconds (initial)
Up to 4 seconds (lingering)
  • Lingering speed boost duration varies based on the active spawn room and objective.

Brigitte
Shield Bash Shield Bash Available when Barrier Shield is deployed. Dash forward to knock back an enemy. +400% Yes 0.3 seconds
Rally Rally Gain armor, empower Barrier Shield and provide extra health to nearby allies. +15% (self) Yes 10 seconds (Rally)
30 seconds (overhealth)

D.Va
Boosters Boosters Fly in the direction you are facing. +118% Yes 0.4 seconds (min)
2 seconds (max)
  • Unaffected by Fusion Cannons' speed penalty

Doomfist
Rocket Punch Rocket Punch Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall. +700% (normal punch)
+1100% (empowered punch)
Yes 0.5 seconds (max. travel time)
0.4 seconds (stun, punch impact)
0.15 seconds (stun, wall slam)
Meteor Strike Meteor Strike Press Q to leap up into the air. Move the targeting circle, then press to strike the targeted area. +200% Yes 4 seconds (targeting, max)
3 seconds (slow)

Echo
Glide Glide Hold jump to glide while falling. +50% (horizontal) Yes

Genji
Dragonblade Dragonblade Unsheathe a deadly melee weapon. +30% Yes 6 seconds

Illari
Captive Sun Captive Sun Fire an explosive ball of solar energy. Enemies hit are slowed and explode after taking significant damage. +45% (flight) Yes 5.2 seconds (flight)
6 seconds (Sunstruck debuff)
0.8 seconds (explosion delay)
  • Ignores backpedal penalty.
  • Also affects vertical movement.

Junker Queen
Commanding Shout Commanding Shout Grants temporary health and movement speed to yourself and allies. +30% No 5 seconds (self)
3 seconds (allies)
Rampage Rampage Charge foward. Wounds enemies, dealing damage over time and preventing them from being healed. +500% Yes 4.5 seconds (DoT)
0.864 seconds (dash)

Juno
Glide Boost Glide Boost Glide horizontally with increased movement speed. +390% (dash)
+50% (lingering)
Partial 4 seconds
  • Initial dash does not count toward speed buff cap, but lingering speed buff does.
Hyper Ring Hyper Ring Deploy a ring that increases movement speed of allies that pass through it. +50% Yes 6 seconds (ring)
3 seconds (speed boost)

Kiriko
Kitsune Rush Kitsune Rush Summon a fox spirit that rushes forward, accelerating the movement, attack speed, and cooldowns of allies that follow its path. +30% No 10.5 seconds

Lúcio
Wall Ride Wall Ride Jump onto a wall to ride along it. +30% Yes
  • Ignores backpedal penalty.
Crossfade Crossfade Switches between two songs: Healing Boost heals nearby allies, and Speed Boost makes nearby allies move faster. +25% No
Amp it up Amp it up Increase the effectiveness of your current song. +60% No 3 seconds

Mauga
Overrun Overrun Charge forward to stomp and launch enemies. You are unstoppable while charging. +165% Yes 0.32 seconds (charge, min)
2 seconds (charge, max)
0.6 seconds (leap)
~0.5 seconds (knockdown)

Mercy
Valkyrie Valkyrie Gain the ability to fly. Abilities are enhanced. +63.6% (flight) Yes 15 seconds
  • Ignores backpedal penalty.
  • Also affects vertical movement.

Moira
Fade Fade Disappear, move faster, and become invulnerable, but you cannot shoot. +250% Yes 0.752 seconds + 0.048 s. recovery
Coalescence Coalescence Fire a beam that heals allies and damages enemies. +40% Yes 8 seconds

Orisa
Javelin Spin Javelin Spin Spin your javelin to destroy projectiles and block melee attacks, while also pushing enemies and increasing forward speed. +50% (while active)
20% after spin
No 0.5 seconds (min)
1.75 seconds (max)
2 seconds (movement speed)

Pharah
Hover Jets Hover Jets Hold to hover. +40% (horizontal) Yes Up to 2 seconds

Ramattra
Nemesis Form Nemesis Form Transform into Nemesis Form, changing your attacks and gaining bonus armor. +20% Yes 8 seconds

Reaper
Wraith Form Wraith Form Move faster and become invulnerable, but you cannot shoot. +50% Yes 0.4 seconds (min)
3 seconds (max)

Reinhardt
Charge Charge Charge forward and smash an enemy against a wall. +200% Yes 3 seconds (charge, max)
0.3 seconds (charge, min)
0.65 seconds (stun on wall hit)
Shield Slam Shield Slam While Barrier Field is active, use Primary Fire to damage and knockback enemies.

Roadhog
Invigorate Invigorate Take A Breather rapidly increases Roadhog's movement speed by 30%. +30%

Sojourn
Power Slide Power Slide Ground slide that can cancel into a high jump. +160% (slide)
+273% (jump, horizontal)
Yes 1 second

Soldier: 76
Sprint Sprint Run faster while moving forward. +50% Yes

Sombra
Stealth Stealth When out of combat, become invisible and move faster. +60% Yes

Torbjörn
Overload Overload Gain additional extra health as well as improved attack, movement, and reload speed. +30% Yes 5 seconds

Venture
Burrow Burrow Move underground and become invulnerable. Emerge to deal damage. +40% (burrowed) Yes 4 seconds (burrowed)
0.2 seconds (emerging, min charge)
0.65 seconds (emerging, max charge)
1.3 seconds (emerging, max delay))
  • While underground.

Winston
Primal Rage Primal Rage Gain immense health, but you can only leap and punch enemies. +30% Yes 10 seconds (transformation)

Wrecking Ball
Grappling Claw Grappling Claw Launch a grappling claw to rapidly swing around the area. Enables high speed collisions to damage and knockback enemies. +100% (max, grappling)
+80% (max, released)
Yes 8 seconds (max. grapple time after fireball)
1.5 seconds (fireball)

Zarya
Spotter Spotter Projected Barrier activates ally health regeneration and increases their movement speed by 15%. 15%

Zenyatta
Transcendence Transcendence Become invulnerable, move faster, and heal nearby allies. +100% Yes 6 seconds

List of movement speed penalties[]

Following abilities impose a movement speed penalty to the user.

List of movement speed penalties
Hero Ability Official description Move speed penalty Duration Details

Ana
Biotic Rifle Biotic Rifle Long-range rifle that heals allies and damages enemies.
Hold to zoom in.
-65% (scoped) 0.59 seconds effect
  • While aiming down sights.

Ashe
The Viper (ADS) The Viper (ADS) Hold to zoom in, increasing damage and accuracy but slowing rate of fire. -25%
  • While aiming down sights.

Bastion
Configuration: Assault Configuration: Assault A slow moving tank with a powerful rotary cannon. -35%

Brigitte
Whip Shot Whip Shot Launch your flail forward to knock an enemy away from you. -50% Up to 0.43 seconds (travel time)
Barrier Shield Barrier Shield Hold to deploy a frontal energy barrier. -30%

Cassidy
Deadeye Deadeye Face off against your enemies. Press Q to lock on, then Q or to fire. -70% ... -35% 7 seconds
  • Movement speed penalty ramps down while channeling.

D.Va
Fusion Cannons Fusion Cannons Automatic short-range spread weapons. -30%

Doomfist
Power Block Power Block Protect yourself from frontal attacks. Blocking heavy damage empowers Rocket Punch. -35% 0.34 seconds (min)
2.5 seconds (max)
Rocket Punch Rocket Punch Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall. -50% penalty (charging) 0.5 seconds (max. travel time)
0.4 seconds (stun, punch impact)
0.15 seconds (stun, wall slam)

Hanzo
Storm Bow Storm Bow Hold to charge then release to launch arrows further. -30%
  • While drawn.

Hazard
Spike Guard Spike Guard Protect yourself, firing homing spikes at nearby enemies. While active, reduce damage taken and regenerate ammo. 0.3 seconds (min)
3 seconds (max)

Mauga
Incendiary Chaingun Incendiary Chaingun Automatic weapon that ignites enemies on repeated impacts. 15% 4 seconds (damage over time)
Volatile Chaingun Volatile Chaingun Automatic weapon that deals critical damage to burning enemies. 15%

Mercy
Resurrect Resurrect Revive a dead teammate. -75%

Orisa
Fortify Fortify Gain temporary health, reducing all damage taken and becoming unstoppable. -10% 4 seconds

Ramattra
Block Block Significantly reduces damage taken from the front and reduces movement speed. -50% 0.2 seconds (min)

Reaper
Death Blossom Death Blossom Damage all nearby enemies. -50% 3 seconds

Reinhardt
Barrier Field Barrier Field Hold to deploy a frontal energy barrier. -30%

Roadhog
Chain Hook Chain Hook Drag a targeted enemy to you. -50% 0.5 seconds (min)
Whole Hog Whole Hog Damage and knock back enemies in front of you. -25% 7.5 seconds

Sigma
Accretion Accretion Gather a mass of debris and throw it at an enemy to knock them down. -75% 1.1 seconds (knockdown)

Venture
Burrow Burrow Move underground and become invulnerable. Emerge to deal damage. -25% (casting) 4 seconds (burrowed)
0.2 seconds (emerging, min charge)
0.65 seconds (emerging, max charge)
1.3 seconds (emerging, max delay))
  • While casting.

Widowmaker
Widow's Kiss (ADS) Widow's Kiss (ADS) Hold for long-ranged sniper weapon. -65%
  • While aiming down sights.

List of slowing effects[]

Main article: Status effect#Slowed

Movement abilities[]

Movement abilities are abilities that grant the hero a short burst of movement. Movement abilities usually limit the ability to control the hero while they are used. In addition to crowd control effects that prevent abilities from being used altogether, movement abilities also cannot be used if the hero is affected by mobility lock status effect, applied by abilities such as Junkrat's Steel Trap or Cassidy's Flashbang. Being hit by these effects will also interrupt any active movement abilities. Movement abilities that grant free flight will be temporarily disabled when affected by mobility lock, but will not be fully interrupted by these effects.

Lifeweaver's Life Grip interacts with movement abilities in two ways: If Life Grip is used on an ally that is in the middle of using a movement ability, it will be interrupted when the pull begins. On the other hand, using a movement ability, while being pulled by Life Grip, will allow the target to interrupt the pull.

List of movement abilities[]

List of movement abilities
Hero Ability Official description Move speed Move speed buff Ignores speed cap Range Duration Details

Baptiste
Exo Boots Exo Boots Hold crouch to jump higher. 17.44 m/s (full charge) 9.1 meters (full charge)
Rocket Boots Rocket Boots Holding crouch increases the height of your next jump by up to 200%.

Brigitte
Shield Bash Shield Bash Available when Barrier Shield is deployed. Dash forward to knock back an enemy. +400% Yes 12 meters 0.3 seconds

Cassidy
Combat Roll Combat Roll Roll in the direction you're moving to take reduced damage and reload. 15 m/s 6.22 meters 0.4 seconds

D.Va
Boosters Boosters Fly in the direction you are facing. +118% Yes 24 meters 0.4 seconds (min)
2 seconds (max)

Doomfist
Rocket Punch Rocket Punch Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall. +700% (normal punch)
+1100% (empowered punch)
Yes 6.3 - 19.7 meters (self)
9.3 - 29.4 meters (self, empowered)
5.5 - 13.2 meters (knockback)
0.5 seconds (max. travel time)
0.4 seconds (stun, punch impact)
0.15 seconds (stun, wall slam)
Seismic Slam Seismic Slam Leap forward and smash the ground. 30 m/s
Meteor Strike Meteor Strike Press Q to leap up into the air. Move the targeting circle, then press to strike the targeted area. +200% Yes 4 seconds (targeting, max)
3 seconds (slow)

Echo
Glide Glide Hold jump to glide while falling. 4 m/s (down) +50% (horizontal) Yes
Flight Flight Fly forward quickly and then free-fly briefly. 28 m/s (dash)
8 m/s (flight)
0.2 seconds (min)
3 seconds (max)
  • Mobility lock makes Echo temporarily unable to fly, but do not immediately end the ability.

Freja
Quick Dash Quick Dash Vault in the direction you're moving and refresh Take Aim. 19.42 m/s (horizontal input)
10.24 m/s (upward, no input)
Updraft Updraft Launch upward with a gust of wind. 17 m/s

Genji
Cyber-Agility Cyber-Agility Climb on walls and double jump. 7.8 meters per second (vertical) Up to 1 second
Swift Strike Swift Strike Rapidly dash forward and inflict damage on enemies. Eliminations reset the cooldown. 50 m/s 0.4 seconds

Hanzo
Wall Climb Wall Climb Jump at walls to climb up them. 7.15 m/s (vertical) Up to 1 second
Lunge Lunge Double Jump. 15.66 m/s 7.85 meters

Hazard
Vault Vault Scale short walls and grab ledges. 6.33 m/s (vertical) Up to 0.2 seconds
Violent Leap Violent Leap Lunge forward. Activate again to slash enemies, knocking them back. 18.6 m/s (aimed up) - 24 m/s (along ground)
9.4 m/s (slash hop)
14 meters (leap, aimed up) - 15 meters (leap, along ground)
6 meters (slash)

Illari
Outburst Outburst Launches you in the direction you are moving. Knocking back enemies. Hold jump to go higher. 18.4 m/s (horizontal input, no charge)
16.7m/s (horizontal input, charged)
6 m/s (no input, no charge)
13.5 (no input, charged)
Captive Sun Captive Sun Fire an explosive ball of solar energy. Enemies hit are slowed and explode after taking significant damage. 12 m/s (launch) +45% (flight) Yes 5.2 seconds (flight)
6 seconds (Sunstruck debuff)
0.8 seconds (explosion delay)
  • Mobility lock makes Illari temporarily unable to fly, but do not prevent the activation or immediately end the ability.

Junker Queen
Rampage Rampage Charge foward. Wounds enemies, dealing damage over time and preventing them from being healed. +500% Yes 25 meters 4.5 seconds (DoT)
0.864 seconds (dash)

Juno
Martian Overboots Martian Overboots While airborne, press Jump to double jump and hold Jump to hover. 3 m/s (falling)
10.8 m/s (double jump)
Glide Boost Glide Boost Glide horizontally with increased movement speed. +390% (dash)
+50% (lingering)
Partial 4 seconds

Kiriko
Wall Climb (Kiriko) Wall Climb (Kiriko) Jump at walls to climb up them. 8.25 m/s Up to 1 second
Swift Step Swift Step Teleport directly to an ally. 35 meters 0.25 second invulnerability

Lifeweaver
Rejuvenating Dash Rejuvenating Dash Dash towards your traveling direction and lightly heal yourself. 28.9 m/s (on ground)
24.25 (in air)
6.15 meters (along ground)
6.9 meters (in air)

Lúcio
Wall Ride Wall Ride Jump onto a wall to ride along it. 2.5 m/s (wall leap) +30% Yes

Mauga
Overrun Overrun Charge forward to stomp and launch enemies. You are unstoppable while charging. +165% Yes 4.4 meters (charge, min)
28 meters (charge, max)
6.5 meters (leap)
0.32 seconds (charge, min)
2 seconds (charge, max)
0.6 seconds (leap)
~0.5 seconds (knockdown)
  • Cannot be interrupted by enemy except another Mauga's Overrun

Mercy
Angelic Descent Angelic Descent Fall very slowly. 2 m/s (down) Until cancelled
Guardian Angel Guardian Angel Fly towards an ally. While in flight, Jump launches you forward, and and Crouch launches you upward. 17 m/s (regular & Jump extension)
20.4 m/s (Crouch extension)
30 meters
Valkyrie Valkyrie Gain the ability to fly. Abilities are enhanced. 25 m/s (Guardian Angel)
26.5 m/s (GA crouch extension)
+63.6% (flight) Yes 10 meters (chain healing)
+100% range (Guardian Angel, Caduceus Staff)
15 seconds
  • Mobility lock makes Mercy temporarily unable to fly, but do not prevent the activation or immediately end the ability.

Moira
Fade Fade Disappear, move faster, and become invulnerable, but you cannot shoot. +250% Yes 15 meters (max) 0.752 seconds + 0.048 s. recovery

Pharah
Hover Jets Hover Jets Hold to hover. 4.66 m/s (vertical) +40% (horizontal) Yes Up to 2 seconds
Jet Dash Jet Dash Boost horizontally. 19 m/s 0.85 seconds
Jump Jet Jump Jet Fly rapidly upwards. Grants some fuel. 21.1 m/s 8.4 meters (vertical) 0.85 seconds

Reaper
Wraith Form Wraith Form Move faster and become invulnerable, but you cannot shoot. +50% Yes 24.75 meters 0.4 seconds (min)
3 seconds (max)
Shadow Step Shadow Step Teleport to a targeted location. 35 meters 0.53 seconds (teleport)
0.98 seconds (invulnerability)

Reinhardt
Charge Charge Charge forward and smash an enemy against a wall. +200% Yes 50.2 meters 3 seconds (charge, max)
0.3 seconds (charge, min)
0.65 seconds (stun on wall hit)
Shield Slam Shield Slam While Barrier Field is active, use Primary Fire to damage and knockback enemies. 17.6 m/s 5.52 meters (dash)
3.6 meters (hitbox)

Sigma
Levitation Levitation Activate and hold Double Jump to briefly levitate upward. 2.3 m/s 1.75 seconds
Gravitic Flux Gravitic Flux Manipulate gravity to lift enemies into the air and slam them back down. 7.15 m/s 35 meters 5 seconds (targeting)
1 second (activation delay)
2.3 seconds (suspension)
0.6 seconds (high gravity after slam)
  • Mobility lock makes Sigma temporarily unable to fly, but do not prevent the activation or immediately end the ability.

Sojourn
Power Slide Power Slide Ground slide that can cancel into a high jump. 17 m/s (jump, vertical) +160% (slide)
+273% (jump, horizontal)
Yes 13 meters (slide)
11.7 meters (jump)
1 second

Soldier: 76
Sprint Sprint Run faster while moving forward. +50% Yes

Sombra
Stealth Stealth When out of combat, become invisible and move faster. +60% Yes
Translocator Translocator Throw a beacon and teleport to it. Become stealthed for a short duration after teleporting. +60% 0.25 seconds (teleport delay)
0.4 seconds (invulnerability)
5 seconds (invisibility)
  • Translocator cannot be thrown while mobility locked, however if already in air the teleport will go through.

Tracer
Blink Blink Teleport in the direction you are moving. 7.5 meters 0.1 seconds recovery for reuse
Recall Recall Travel back in time to your previous location and health. 0.91 seconds rewinding
Rewinds 3 seconds back

Venture
Drill Dash Drill Dash Dash forward while above or underground, pushing enemies back. The cooldown is accelerated while underground. 20 m/s (self, max)
12 m/s (self, upwards max)
16 m/s (self, during Burrow)
10 meters 0.4 seconds (unburrowed)
0.9 seconds (burrowed)
Burrow Burrow Move underground and become invulnerable. Emerge to deal damage. 14 m/s (emerging, max charge)
7 m/s (emerging, min charge)
+40% (burrowed) Yes 4 seconds (burrowed)
0.2 seconds (emerging, min charge)
0.65 seconds (emerging, max charge)
1.3 seconds (emerging, max delay))

Widowmaker
Grappling Hook Grappling Hook Launch a hook that pulls you towards a ledge. 20 m/s 20 meters

Winston
Jump Pack Jump Pack Leap forward into the air. Landing on an enemy damages them. 30 m/s

Wrecking Ball
Roll Roll Transform into a ball and increase maximum movement speed. 10 m/s
  • Mobility lock prevents activating Roll, and effects that apply rooted also stop you from moving, but these do not take Wrecking Ball out of Roll.
Grappling Claw Grappling Claw Launch a grappling claw to rapidly swing around the area. Enables high speed collisions to damage and knockback enemies. 9 m/s (retracting) +100% (max, grappling)
+80% (max, released)
Yes 23 meters (max)
6 meters (retracted)
8 seconds (max. grapple time after fireball)
1.5 seconds (fireball)
Piledriver Piledriver Slam into the ground below to damage and launch enemies upward. 5 m/s (windup, upward and sideways)
98 m/s (downwards)
0.8 seconds (windup delay)
0.75 seconds (enemy air lock)

Zenyatta
Ascendance Ascendance Activate and hold Double Jump to hover for up to 3 seconds. 3 seconds