Movement speed describes how fast a hero is travelling.
Base movement speed[ | ]
The base movement speed of a hero when moving forwards or sideways is 5.5 meters per second, except for Tracer and Genji, who move at 6 meters per second. When moving directly backwards, the base speed is 90% of the forward speed (4.95 for most heroes; 5.4 for Tracer and Genji), and when moving back diagonally, the base speed is 93.333% of the forward speed (5.133 for most heroes; 5.6 for Tracer and Genji). While crouching, the base movement speed is 3 meters per second for all heroes, regardless of direction.
Following abilities alter the hero's base movement speed:
- Echo during Flight has base movement speed of 8 meters per second, regardless of direction.
- Sigma during Gravitic Flux has base movement speed of 7.15 meters per second, regardless of direction.
- Wrecking Ball in his Roll mode has base movement speed of 10 meters per second, regardless of direction.
Jumping[ | ]
Heroes can jump, granting them a vertical impulse of 5.72 m/s. Heroes can reach a height of 0.98 meters before they start moving downwards. With few exceptions, heroes can only jump while on ground.
Falling[ | ]
When a hero is in air they start accelerating towards ground, until they reach the maximum falling speed of 30 m/s. The falling acceleration is not constant but decreases as the hero gets closer to the maximum speed. Under normal gravity, heroes start accelerating at rate of 17.5 m/s2 and take approximately 6.4 seconds to reach the maximum falling speed. Modified gravity conditions cause the heroes initial acceleration to change, but the maximum falling speed remains the same. Heroes do not take fall damage upon hitting ground from any height.
Modifiers and stacking[ | ]
Movement speed modifiers are effects that alter the hero's horizontal movement speed by a percentage of their base movement speed. There are three categories to speed modifiers: speed buffs, slow effects, and movement penalties. Each category stacks additively with themselves and are all added together before being applied to the current base movement speed. However, self-inflicted movement penalties and enemy slow effects do not stack and the greater of the two overrides the other. Movement speed buffs' stacking is capped at +75%. Abilities that by itself grant a speed buff greater than this are generally excluded from the calculation.
For example, suppose Reinhardt and Lúcio are on a team and Symmetra is on the other:
- Reinhardt walks forward in Lúcio's speed aura (+25% buff). His speed is 125% of his base speed.
- Symmetra places down one turret (−20% slow). Reinhardt's speed is now 105% of his base speed.
- Reinhardt uses his barrier (−30% penalty). His speed is now 95% of his base speed because Barrier Field's movement penalty overrides the turret's slow.
- Symmetra places a second turret (−20% ⟶ −40% slow). Reinhardt's speed is now 85% of his base speed, regardless of if he uses his barrier or not, because the two turrets' slow overrides Barrier Field's movement penalty.
- Symmetra places a third turret (−20% ⟶ −60% slow) and Lúcio amps up his speed song (+25% ⟶ +60% buff). These cancel each other out and Reinhardt's final movement speed is the same as his base speed.
The only known exception is with D.Va's Fusion Cannons' movement penalty, which does not apply during Boosters.
List of movement speed buffs[ | ]
Following abilities buff the user's or their teammates' movement speed. This does not include abilities that directly alter the hero's base movement speed.
Hero | Ability | Official description | Move speed buff | Ignores speed cap | Duration | Details |
---|---|---|---|---|---|---|
- | Flashpoint spawn boost | Heroes get a short speed boost upon leaving their active spawn room on Flashpoint maps. | +70% (initial) +30% (lingering) |
No | 2 seconds (initial) Up to 4 seconds (lingering) |
|
Brigitte |
Shield Bash | Available when Barrier Shield is deployed. Dash forward to knock back an enemy. | +400% | Yes | 0.3 seconds | |
Rally | Gain armor, empower Barrier Shield and provide extra health to nearby allies. | +15% (self) | Yes | 10 seconds (Rally) 30 seconds (overhealth) |
||
D.Va |
Boosters | Fly in the direction you are facing. | +118% | Yes | 0.4 seconds (min) 2 seconds (max) |
|
Doomfist |
Rocket Punch | Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall. | +700% (normal punch) +1100% (empowered punch) |
Yes | 0.5 seconds (max. travel time) 0.4 seconds (stun, punch impact) 0.15 seconds (stun, wall slam) |
|
Meteor Strike | Press Q to leap up into the air. Move the targeting circle, then press to strike the targeted area. | +200% | Yes | 4 seconds (targeting, max) 3 seconds (slow) |
||
Echo |
Glide | Hold jump to glide while falling. | +50% (horizontal) | Yes | ||
Genji |
Dragonblade | Unsheathe a deadly melee weapon. | +30% | Yes | 6 seconds | |
Illari |
Captive Sun | Fire an explosive ball of solar energy. Enemies hit are slowed and explode after taking significant damage. | +45% (flight) | Yes | 5.2 seconds (flight) 6 seconds (Sunstruck debuff) 0.8 seconds (explosion delay) |
|
Junker Queen |
Commanding Shout | Grants temporary health and movement speed to yourself and allies. | +30% | No | 5 seconds (self) 3 seconds (allies) |
|
Rampage | Charge foward. Wounds enemies, dealing damage over time and preventing them from being healed. | +500% | Yes | 4.5 seconds (DoT) 0.864 seconds (dash) |
||
Juno |
Glide Boost | Glide horizontally with increased movement speed. | +390% (dash) +50% (lingering) |
Partial | 4 seconds |
|
Hyper Ring | Deploy a ring that increases movement speed of allies that pass through it. | +50% | Yes | 6 seconds (ring) 3 seconds (speed boost) |
||
Kiriko |
Kitsune Rush | Summon a fox spirit that rushes forward, accelerating the movement, attack speed, and cooldowns of allies that follow its path. | +30% | No | 10.5 seconds | |
Lúcio |
Wall Ride | Jump onto a wall to ride along it. | +30% | Yes |
| |
Crossfade | Switches between two songs: Healing Boost heals nearby allies, and Speed Boost makes nearby allies move faster. | +25% | No | |||
Amp it up | Increase the effectiveness of your current song. | +60% | No | 3 seconds | ||
Mauga |
Overrun | Charge forward to stomp and launch enemies. You are unstoppable while charging. | +150% | Yes | 0.32 seconds (charge, min) 2 seconds (charge, max) 0.6 seconds (leap) ~0.5 seconds (knockdown) |
|
Mercy |
Valkyrie | Gain the ability to fly. Abilities are enhanced. | +63.6% (flight) | Yes | 15 seconds |
|
Moira |
Fade | Disappear, move faster, and become invulnerable, but you cannot shoot. | +250% | Yes | 0.752 seconds + 0.048 s. recovery | |
Coalescence | Fire a beam that heals allies and damages enemies. | +40% | Yes | 8 seconds | ||
Orisa |
Javelin Spin | Spin your javelin to destroy projectiles and block melee attacks, while also pushing enemies and increasing forward speed. | +50% (while active) 20% after spin |
No | 0.5 seconds (min) 1.75 seconds (max) 2 seconds (movement speed) |
|
Pharah |
Hover Jets | Hold to hover. | +40% (horizontal) | Yes | Up to 2 seconds | |
Ramattra |
Nemesis Form | Transform into Nemesis Form, changing your attacks and gaining bonus armor. | +20% | Yes | 8 seconds | |
Reaper |
Wraith Form | Move faster and become invulnerable, but you cannot shoot. | +50% | Yes | 0.4 seconds (min) 3 seconds (max) |
|
Reinhardt |
Charge | Charge forward and smash an enemy against a wall. | +200% | Yes | 3 seconds (charge, max) 0.3 seconds (charge, min) 0.65 seconds (stun on wall hit) |
|
Sojourn |
Power Slide | Ground slide that can cancel into a high jump. | +160% (slide) +273% (jump, horizontal) |
Yes | ||
Soldier: 76 |
Sprint | Run faster while moving forward. | +50% | Yes | ∞ | |
Sombra |
Stealth | When out of combat, become invisible and move faster. | +60% | Yes | ∞ | |
Torbjörn |
Overload | Gain additional extra health as well as improved attack, movement, and reload speed. | +30% | Yes | 5 seconds | |
Venture |
Burrow | Move underground and become invulnerable. Emerge to deal damage. | +40% (burrowed) | Yes | 4 seconds (burrowed) 0.2 seconds (emerging, min charge) 0.65 seconds (emerging, max charge) 1.3 seconds (emerging, max delay)) |
|
Winston |
Primal Rage | Gain immense health, but you can only leap and punch enemies. | +30% | Yes | 10 seconds (transformation) | |
Wrecking Ball |
Grappling Claw | Launch a grappling claw to rapidly swing around the area. Enables high speed collisions to damage and knockback enemies. | +100% (max, grappling) +80% (max, released) |
Yes | 6 seconds (max. grapple time) 1.5 seconds (fireball) |
|
Zenyatta |
Transcendence | Become invulnerable, move faster, and heal nearby allies. | +100% | Yes | 6 seconds |
List of movement speed penalties[ | ]
Following abilities impose a movement speed penalty to the user.
Hero | Ability | Official description | Move speed penalty | Duration | Details |
---|---|---|---|---|---|
Ana |
Biotic Rifle | Long-range rifle that heals allies and damages enemies. Hold to zoom in. |
-65% (scoped) | 0.59 seconds effect |
|
Ashe |
The Viper (ADS) | Hold to zoom in, increasing damage and accuracy but slowing rate of fire. | -25% |
| |
Bastion |
Configuration: Assault | A slow moving tank with a powerful rotary cannon. | -35% | ||
Brigitte |
Whip Shot | Launch your flail forward to knock an enemy away from you. | -50% | Up to 0.43 seconds (travel time) | |
Barrier Shield | Hold to deploy a frontal energy barrier. | -30% | |||
Cassidy |
Deadeye | Face off against your enemies. Press Q to lock on, then Q or to fire. | -70% ... -35% | 7 seconds |
|
D.Va |
Fusion Cannons | Automatic short-range spread weapons. | -30% | ||
Doomfist |
Power Block | Protect yourself from frontal attacks. Blocking heavy damage empowers Rocket Punch. | -35% | 0.34 seconds (min) 2.5 seconds (max) |
|
Rocket Punch | Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall. | -50% penalty (charging) | 0.5 seconds (max. travel time) 0.4 seconds (stun, punch impact) 0.15 seconds (stun, wall slam) |
||
Hanzo |
Storm Bow | Hold to charge then release to launch arrows further. | -30% |
| |
Mauga |
Incendiary Chaingun | Automatic weapon that ignites enemies on repeated impacts. | 15% | 3 seconds (damage over time) | |
Volatile Chaingun | Automatic weapon that deals critical damage to burning enemies. | 15% | |||
Mercy |
Resurrect | Revive a dead teammate. | -75% | ||
Orisa |
Fortify | Gain temporary health, reducing all damage taken and becoming unstoppable. While active, heat generated by your weapon is reduced. | -10% | 4 seconds | |
Ramattra |
Block | Significantly reduces damage taken from the front and reduces movement speed. | -50% | 0.2 seconds (min) | |
Reaper |
Death Blossom | Damage all nearby enemies. | -50% | 3 seconds | |
Reinhardt |
Barrier Field | Hold to deploy a frontal energy barrier. | -30% | ||
Roadhog |
Chain Hook | Drag a targeted enemy to you. | -50% | 0.5 seconds (min) | |
Whole Hog | Damage and knock back enemies in front of you. | -25% | 7.5 seconds | ||
Sigma |
Accretion | Gather a mass of debris and throw it at an enemy to knock them down. | -75% | 1.2 seconds (knockdown) | |
Venture |
Burrow | Move underground and become invulnerable. Emerge to deal damage. | -25% (casting) | 4 seconds (burrowed) 0.2 seconds (emerging, min charge) 0.65 seconds (emerging, max charge) 1.3 seconds (emerging, max delay)) |
|
Widowmaker |
Widow's Kiss (ADS) | Hold for long-ranged sniper weapon. | -65% |
|
List of slowing effects[ | ]
- Main article: Status effect#Slowed
Movement abilities[ | ]
Movement abilities are abilities that grant the hero a short burst of movement. Movement abilities usually limit the ability to control the hero while they are used. In addition to crowd control effects that prevent abilities from being used altogether, movement abilities also cannot be used if the hero is affected by mobility lock status effect, applied by abilities such as Junkrat's Steel Trap or Cassidy's Flashbang. Being hit by these effects will also interrupt any active movement abilities. Movement abilities that grant free flight will be temporarily disabled when affected by mobility lock, but will not be fully interrupted by these effects.
Lifeweaver's Life Grip interacts with movement abilities in two ways: If Life Grip is used on an ally that is in the middle of using a movement ability, it will be interrupted when the pull begins. On the other hand, using a movement ability, while being pulled by Life Grip, will allow the target to interrupt the pull.
List of movement abilities[ | ]
Hero | Ability | Official description | Move speed | Move speed buff | Ignores speed cap | Range | Duration | Details |
---|---|---|---|---|---|---|---|---|
Baptiste |
Exo Boots | Hold crouch to jump higher. | 17.44 m/s (full charge) | 9.1 meters (full charge) | ||||
Brigitte |
Shield Bash | Available when Barrier Shield is deployed. Dash forward to knock back an enemy. | +400% | Yes | 12 meters | 0.3 seconds | ||
Cassidy |
Combat Roll | Roll in the direction you're moving to take reduced damage and reload. | 15 m/s | 6.22 meters | 0.4 seconds | |||
D.Va |
Boosters | Fly in the direction you are facing. | +118% | Yes | 24 meters | 0.4 seconds (min) 2 seconds (max) |
||
Doomfist |
Rocket Punch | Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall. | +700% (normal punch) +1100% (empowered punch) |
Yes | 6.3 - 19.7 meters (self) 9.3 - 29.4 meters (self, empowered) 5.5 - 13.2 meters (knockback) |
0.5 seconds (max. travel time) 0.4 seconds (stun, punch impact) 0.15 seconds (stun, wall slam) |
||
Seismic Slam | Leap forward and smash the ground. | 30 m/s | ||||||
Meteor Strike | Press Q to leap up into the air. Move the targeting circle, then press to strike the targeted area. | +200% | Yes | 4 seconds (targeting, max) 3 seconds (slow) |
||||
Echo |
Glide | Hold jump to glide while falling. | 4 m/s (down) | +50% (horizontal) | Yes | |||
Flight | Fly forward quickly and then free-fly briefly. | 28 m/s (dash) 8 m/s (flight) |
0.2 seconds (min) 3 seconds (max) |
| ||||
Genji |
Cyber-Agility | Climb on walls and double jump. | 7.8 meters per second (vertical) | Up to 1 second | ||||
Swift Strike | Rapidly dash forward and inflict damage on enemies. Eliminations reset the cooldown. | 50 m/s | 0.4 seconds | |||||
Hanzo |
Wall Climb | Jump at walls to climb up them. | 7.15 m/s (vertical) | Up to 1 second | ||||
Lunge | Double Jump. | 15.66 m/s | 7.85 meters | |||||
Illari |
Outburst | Launches you in the direction you are moving. Knocking back enemies. Hold jump to go higher. | 18.4 m/s (horizontal input, no charge) 16.7m/s (horizontal input, charged) 6 m/s (no input, no charge) 13.5 (no input, charged) |
| ||||
Captive Sun | Fire an explosive ball of solar energy. Enemies hit are slowed and explode after taking significant damage. | 12 m/s (launch) | +45% (flight) | Yes | 5.2 seconds (flight) 6 seconds (Sunstruck debuff) 0.8 seconds (explosion delay) |
| ||
Junker Queen |
Rampage | Charge foward. Wounds enemies, dealing damage over time and preventing them from being healed. | +500% | Yes | 25 meters | 4.5 seconds (DoT) 0.864 seconds (dash) |
||
Juno |
Martian Overboots | While airborne, press Jump to double jump and hold Jump to hover. | 3 m/s (falling) 10.8 m/s (double jump) |
|||||
Glide Boost | Glide horizontally with increased movement speed. | +390% (dash) +50% (lingering) |
Partial | 4 seconds | ||||
Kiriko |
Wall Climb (Kiriko) | Jump at walls to climb up them. | 8.25 m/s | Up to 1 second | ||||
Swift Step | Teleport directly to an ally. | 35 meters | 0.25 second invulnerability | |||||
Lifeweaver |
Rejuvenating Dash | Dash towards your traveling direction and lightly heal yourself. | 28.9 m/s (on ground) 24.25 (in air) |
6.15 meters (along ground) 6.9 meters (in air) |
||||
Lúcio |
Wall Ride | Jump onto a wall to ride along it. | 2.5 m/s (wall leap) | +30% | Yes | |||
Mauga |
Overrun | Charge forward to stomp and launch enemies. You are unstoppable while charging. | +150% | Yes | 4.4 meters (charge, min) 28 meters (charge, max) 6.5 meters (leap) |
0.32 seconds (charge, min) 2 seconds (charge, max) 0.6 seconds (leap) ~0.5 seconds (knockdown) |
| |
Mercy |
Angelic Descent | Fall very slowly. | 2 m/s (down) | Until cancelled | ||||
Guardian Angel | Fly towards an ally. While in flight, Jump launches you forward, and and Crouch launches you upward. | 17 m/s (regular & Jump extension) 20.4 m/s (Crouch extension) |
30 meters | |||||
Valkyrie | Gain the ability to fly. Abilities are enhanced. | 25 m/s (Guardian Angel) 26.5 m/s (GA crouch extension) |
+63.6% (flight) | Yes | 10 meters (chain healing) +100% range (Guardian Angel, Caduceus Staff) |
15 seconds |
| |
Moira |
Fade | Disappear, move faster, and become invulnerable, but you cannot shoot. | +250% | Yes | 15 meters (max) | 0.752 seconds + 0.048 s. recovery |
| |
Pharah |
Hover Jets | Hold to hover. | 4.66 m/s (vertical) | +40% (horizontal) | Yes | Up to 2 seconds | ||
Jet Dash | Boost horizontally. | 19 m/s | 0.85 seconds | |||||
Jump Jet | Fly rapidly upwards. Grants some fuel. | 21.1 m/s | 8.4 meters (vertical) | 0.85 seconds | ||||
Reaper |
Wraith Form | Move faster and become invulnerable, but you cannot shoot. | +50% | Yes | 24.75 meters | 0.4 seconds (min) 3 seconds (max) |
| |
Shadow Step | Teleport to a targeted location. | 35 meters | 0.53 seconds (teleport) 0.98 seconds (invulnerability) |
|||||
Reinhardt |
Charge | Charge forward and smash an enemy against a wall. | +200% | Yes | 50.2 meters | 3 seconds (charge, max) 0.3 seconds (charge, min) 0.65 seconds (stun on wall hit) |
||
Sigma |
Gravitic Flux | Manipulate gravity to lift enemies into the air and slam them back down. | 7.15 m/s | 35 meters | 5 seconds (targeting) 1 second (activation delay) 2.3 seconds (suspension) 0.6 seconds (high gravity after slam) |
| ||
Sojourn |
Power Slide | Ground slide that can cancel into a high jump. | 17 m/s (jump, vertical) | +160% (slide) +273% (jump, horizontal) |
Yes | ~16 meters | ||
Soldier: 76 |
Sprint | Run faster while moving forward. | +50% | Yes | ∞ | |||
Sombra |
Stealth | When out of combat, become invisible and move faster. | +60% | Yes | ∞ | |||
Translocator | Throw a beacon and teleport to it. Stealth cooldown is reduced after teleporting. | 0.25 seconds (teleport delay) 0.4 seconds (invulnerability) |
| |||||
Tracer |
Blink | Teleport in the direction you are moving. | 7.5 meters | 0.1 seconds recovery for reuse | ||||
Recall | Travel back in time to your previous location and health. | 0.91 seconds rewinding Rewinds 3 seconds back |
||||||
Venture |
Drill Dash | Dash forward while above or underground, pushing enemies back. The cooldown is accelerated while underground. | 20 m/s (self, max) 12 m/s (self, upwards max) 16 m/s (self, during Burrow) |
10 meters | 0.4 seconds (unburrowed) 0.9 seconds (burrowed) |
|||
Burrow | Move underground and become invulnerable. Emerge to deal damage. | 14 m/s (emerging, max charge) 7 m/s (emerging, min charge) |
+40% (burrowed) | Yes | 4 seconds (burrowed) 0.2 seconds (emerging, min charge) 0.65 seconds (emerging, max charge) 1.3 seconds (emerging, max delay)) |
|||
Widowmaker |
Grappling Hook | Launch a hook that pulls you towards a ledge. | 20 m/s | 20 meters | ||||
Winston |
Jump Pack | Leap forward into the air. Landing on an enemy damages them. | 30 m/s | |||||
Wrecking Ball |
Roll | Transform into a ball and increase maximum movement speed. | 10 m/s |
| ||||
Grappling Claw | Launch a grappling claw to rapidly swing around the area. Enables high speed collisions to damage and knockback enemies. | 9 m/s (retracting) | +100% (max, grappling) +80% (max, released) |
Yes | 23 meters (max) 6 meters (retracted) |
6 seconds (max. grapple time) 1.5 seconds (fireball) |
||
Piledriver | Slam into the ground below to damage and launch enemies upward. | 5 m/s (charging) 98 m/s (downwards) |
0.75 seconds (enemy air lock) 0.3 seconds (recovery for form change) 0.2 seconds (recovery for ult) |
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