Overwatch Wiki
Advertisement

Movement speed describes how fast a hero is travelling.

Base movement speed[ | ]

The base movement speed of a hero when moving forwards or sideways is 5.5 meters per second, except for Tracer and Genji, who move at 6 meters per second. When moving directly backwards, the base speed is 90% of the forward speed (4.95 for most heroes; 5.4 for Tracer and Genji), and when moving back diagonally, the base speed is 93.333% of the forward speed (5.133 for most heroes; 5.6 for Tracer and Genji). While crouching, the base movement speed is 3 meters per second for all heroes, regardless of direction.

Following abilities alter the hero's base movement speed:

  • Wrecking Ball in his Roll Roll mode has base movement speed of 10 meters per second, regardless of direction.
  • Mercy during Ability-mercy6 Valkyrie, has base movement speed of 9 meters per second, regardless of direction.
  • Sigma during Abilities-sigma5 Gravitic Flux has base movement speed of 7.15 meters per second, regardless of direction.
  • Echo during FLIGHT Flight has base movement speed of 8 meters per second, regardless of direction.
  • Illari during Captive sun icon Captive Sun has base movement speed of 7.98 meters per second, regardless of direction.

Jumping[ | ]

Heroes can jump, granting them a vertical impulse of 5.72 m/s. Heroes can reach a height of 0.98 meters before they start moving downwards. With few exceptions, heroes can only jump while on ground.

Falling[ | ]

Falling speed graph

Falling speed plotted over 7 seconds under different gravity values.

When a hero is in air they start accelerating towards ground, until they reach the maximum falling speed of 30 m/s. The falling acceleration is not constant but decreases as the hero gets closer to the maximum speed. Under normal gravity, heroes start accelerating at rate of 17.5 m/s2 and take approximately 6.4 seconds to reach the maximum falling speed. Modified gravity conditions cause the heroes initial acceleration to change, but the maximum falling speed remains the same. Heroes do not take fall damage upon hitting ground from any height.

Modifiers and stacking[ | ]

There are three categories to speed modifiers: speed buffs, slow effects, and movement penalties. Each category stacks with themselves and are added together before being applied to the current base movement speed. However, self-inflicted movement penalties and enemy slow effects do not stack and the greater of the two overrides the other.

Suppose Reinhardt and Lúcio are on a team and Symmetra is on the other. Reinhardt walks forward in Lúcio's speed aura (+25% buff). His speed is 125% of his base speed. Symmetra places down one turret (−20% slow). Reinhardt's speed is now 105% of his base speed. Reinhardt uses his barrier (−30% penalty). His speed is now 95% of his base speed because Barrier Field's movement penalty overrides the turret's slow. Symmetra places a second turret (−20% ⟶ −40% slow). Reinhardt's speed is now 85% of his base speed, regardless of if he uses his barrier or not, because the two turrets' slow overrides Barrier Field's movement penalty. Symmetra places a third turret (−20% ⟶ −60% slow) and Lúcio amps up his speed song (+25% ⟶ +60% buff). These cancel each other out and Reinhardt's final movement speed is the same as his base speed.

The only other case where one speed modifier overrides another happens with D.Va's Boosters (+118% speed buff) and Fusion Cannons (−40% movement penalty): If D.Va is using Boosters, her Fusion Cannons' movement penalty no longer applies.

Movement abilities[ | ]

Movement abilities are abilities that grant the hero a short burst of movement. Movement abilities usually limit the ability to control the hero while they are used. In addition to crowd control effects that prevent abilities from being used altogether, movement abilities also cannot be used if the hero is affected by mobility lock status effect, applied by abilities such as Junkrat's Ability-Junkrat3 Steel Trap or Cassidy's Magnetic Grenade Magnetic Grenade. Being hit by these effects will also interrupt any active movement abilities. Movement abilities that grant free flight will be temporarily disabled when affected by mobility lock, but will not be fully interrupted by these effects. Lifeweaver's Life Grip Icon Life Grip interacts with movement abilities in two ways: If Life Grip is used on an ally that is in the middle of using a movement ability, it will be interrupted when the pull begins. On the other hand, using a movement ability, while being pulled by Life Grip, will allow the target to interrupt the pull.

List of movement abilities[ | ]

List of movement abilities
Hero Ability Official description Move speed Range Details
Icon-baptiste
Baptiste
Exo Boots
Baptiste-ability5
Exo Boots
Hold crouch to jump higher. 17.44 meters per second (full charge) 9.1 meters (full charge)
Icon-brigitte
Brigitte
Shield Bash
Shield Bash
Shield Bash
Available when Barrier Shield is deployed. Dash forward to knock back an enemy. +500% buff 12 meters
Icon-cassidy
Cassidy
Combat Roll
Ability-mccree2
Combat Roll
Roll in the direction you're moving to take reduced damage and reload. 15 m/s 6.22 meters
Icon-d.va
D.Va
Boosters
Ability-dva2
Boosters
Fly in the direction you are facing. +118.2% buff (self)
17.2 m/s (knockback)
Up to 24 meters
Icon-doomfist
Doomfist
Rocket Punch
Rocket punch
Rocket Punch
Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall. 44 m/s (self)
66 m/s (self, empowered)
15 - 35 m/s (knockback)
6.3 - 19.7 meters (self)
9.3 - 29.4 meters (self, empowered)
5.5 - 13.2 meters (knockback)
Seismic Slam
Ability Doomfist Seismic Slam
Seismic Slam
Leap forward and smash the ground. 30 m/s
Meteor Strike
Ability Doomfist Meteor Strike
Meteor Strike
Press Q to leap up into the air. Move the targeting circle, then press Key mouse 1 to strike the targeted area. 16.5 m/s (self, targeting)
-50% slow (enemies)
Icon-echo
Echo
Glide
GLIDE
Glide
Hold jump to glide while falling. Horizontal: +50% buff
Vertical: 4 m/s (down)
Flight
FLIGHT
Flight
Fly forward quickly and then free-fly briefly. 8 meters per second
  • Rooted and hindered make Echo temporarily unable to fly, but do not immediately end the ability.
Icon-genji
Genji
Cyber-Agility
Ability-genji5
Cyber-Agility
Climb on walls and double jump. 7.8 meters per second (vertical)
Swift Strike
Ability-genji3
Swift Strike
Rapidly dash forward and inflict damage on enemies. Eliminations reset the cooldown. 50 meters per second
Icon-hanzo
Hanzo
Wall Climb
Ability-hanzo5
Wall Climb
Jump at walls to climb up them. 7.15 meters per second (vertical)
Lunge
Ability-hanzo01
Lunge
Double Jump. 15 meters per second (horizontal) 7.85 meters
Icon-illari
Illari
Outburst
Outburst icon
Outburst
Launches you in the direction you are moving. Knocking back enemies. Hold jump to go higher. 18.4 m/s (horizontal input, no charge)
16.7m/s (horizontal input, charged)
6 m/s (no input, no charge)
13.5 (no input, charged)
18.5 m/s (knockback)
Captive Sun
Captive sun icon
Captive Sun
Fire an explosive ball of solar energy. Enemies hit are slowed and explode after taking significant damage. 12 m/s (launch)
7.98 m/s (flight)
-40% slow
  • Rooted and hindered make Illari temporarily unable to fly, but do not prevent the activation or immediately end the ability.
Icon-junker queen
Junker Queen
Rampage
Rampage Icon
Rampage
Charge foward. Wounds enemies, dealing damage over time and preventing them from being healed. 33 m/s 25 meters
Icon-kiriko
Kiriko
Wall Climb (Kiriko)
Ability-passive
Wall Climb (Kiriko)
Jump at walls to climb up them. 8.25 m/s
Swift Step
Swift Step Icon
Swift Step
Teleport directly to an ally. 35 meters
Icon-lifeweaver
Lifeweaver
Rejuvenating Dash
Rejuvenating Dash Icon
Rejuvenating Dash
Dash towards your traveling direction and lightly heal yourself. 6.15 meters
Icon-lúcio
Lúcio
Wall Ride
Ability-passive
Wall Ride
Jump onto a wall to ride along it. +30% buff +2.5 meters per second (wall leap)
Icon-mauga
Mauga
Overrun
Overrun icon
Overrun
Charge forward to stomp an launch enemies. You are unstoppable while charging. +250% buff
13.2 m/s (knockback, collision)
8.6 m/s (knockback, stomp)
6.9 m/s (knockdown)
4.4 meters (charge, min)
28 meters (charge, max)
6.5 meters (leap)
Icon-mercy
Mercy
Angelic Descent
Ability-mercy4
Angelic Descent
Fall very slowly. 2 m/s (down)
5.85 m/s (horizontal)
Guardian Angel
Ability-mercy3
Guardian Angel
Fly towards an ally. While in flight, Jump launches you forward, and and Crouch launches you upward. 17 m/s (regular & Jump extension)
20.4 m/s (Crouch extension)
30 meters
Valkyrie
Ability-mercy6
Valkyrie
Gain the ability to fly. Abilities are enhanced. 9 m/s (omni-directional flight)
25 m/s (Guardian Angel)
10 meters (chain healing)
+100% range (Guardian Angel, Caduceus Staff)
  • Rooted and hindered make Mercy temporarily unable to fly, but do not prevent the activation or immediately end the ability.
Icon-moira
Moira
Fade
Ability Moira Fade
Fade
Disappear, move faster, and become invulnerable, but you cannot shoot. +250% buff 15 meters (max)
  • Cannot be interrupted by roots and hindered due to the phase effect.
Icon-pharah
Pharah
Hover Jets
Ability-passive
Hover Jets
Hold to hover. +38% buff (horizontally)
Jump Jet
Ability-parah2
Jump Jet
Fly rapidly upwards. Grants some fuel. 23.3 m/s
Icon-reaper
Reaper
Wraith Form
Ability-reaper2
Wraith Form
Move faster and become invulnerable, but you cannot shoot. +50% buff 24.75 meters
  • Cannot be interrupted by roots and hindered due to the phase effect.
Shadow Step
Ability-reaper3
Shadow Step
Teleport to a targeted location. 35 meters
Icon-reinhardt
Reinhardt
Charge
Ability-reinhardt3
Charge
Charge forward and smash an enemy against a wall. +200% buff (charge)
31.2 m/s (knockback, indirect hit)
11 m/s (knockback, canceled pin)
50.2 meters
Icon-sigma
Sigma
Gravitic Flux
Abilities-sigma5
Gravitic Flux
Manipulate gravity to lift enemies into the air and slam them back down. 7.15 meters per second 35 meters
  • Rooted and hindered make Sigma temporarily unable to fly, but do not prevent the activation or immediately end the ability.
Icon-sojourn
Sojourn
Power Slide
Power Slide Icon
Power Slide
Ground slide that can cancel into a high jump. 14.30 meters per second (horizontal)
? meters per second (vertical)
~16 meters
Icon-soldier: 76
Soldier: 76
Sprint
Icon-ability.sprint
Sprint
Run faster while moving forward. +50%
Icon-sombra
Sombra
Stealth
Ability Sombra Thermoptic Camo
Stealth
When out of combat, become invisible and move faster. +45% buff
Translocator
Ability Sombra Translocator
Translocator
Throw a beacon and teleport to it. Stealth cooldown is reduced after teleporting.
  • Translocator can be neither thrown or activated while rooted or hindered.
Icon-tracer
Tracer
Blink
Ability-tracer2
Blink
Teleport in the direction you are moving. 7.5 meters
Recall
Ability-tracer3
Recall
Travel back in time to your previous location and health.
Icon-widowmaker
Widowmaker
Grappling Hook
Ability-widowmaker2
Grappling Hook
Launch a hook that pulls you towards a ledge. 20 meters per second (pulling speed) 20 meters
Icon-winston
Winston
Jump Pack
Ability-winston2
Jump Pack
Leap forward into the air. Landing on an enemy damages them. 30 m/s (self)
10.1 m/s (knockback, landing)
7.2 (knockback, mid-air)
Icon-wrecking ball
Wrecking Ball
Roll
Roll
Roll
Transform into a ball and increase maximum movement speed. 10 meters per second
  • Rooted and hindered do not interrupt Roll, only prevent activating it.
Grappling Claw
Grappling claw
Grappling Claw
Launch a grappling claw to rapidly swing around the area. Enables high speed collisions to damage and knockback enemies. +100% buff (while using)
18 m/s (fireball after end)
22 meters per second (booped target)
23 meters (eventually retracts to 6 meters)
Piledriver
Piledriver
Piledriver
Slam into the ground below to damage and launch enemies upward. 5 meters per second (charging)
98 meters per second (downwards)
Advertisement