November 11, 2025 Patch is a major content patch in Overwatch 2.
Story[]
- A curated subset of lore videos is now watchable directly in the game. Be sure to check back when new lore beats are added!
Spirit Showdown[]
- From November 11-24, spirits decide your fate in the Arcade! Swap heroes when eliminating enemies or after dying two times.
- As you complete challenges, you'll earn exclusive free Spirit-themed rewards!
Junkrat's Loot Hunt[]
- Junkrat's Loot Hunt is back again, running from November 20-23! Earn lootboxes by completing challenges that unlock as you play!
General Updates[]
Player Progression[]
- Retired badges and sub-badges are accessible in the game again. Career Profile → Progression → Legacy.
- Overwatch 1 player level has also been moved to the Legacy screen.
Player Cards[]
- In Role Queue modes, instead of showing highest leveled heroes across the hero roster, player cards now show your highest leveled heroes in the role you are playing.
- Non-Role Queue modes will continue to show highest leveled heroes across the entire roster.
Advanced Info Panel[]
- Added the "Jump Cancel" keyword to abilities that can be ended early for bonus movement.
Tank[]
D.Va
- Boosters now deal 100% additional damage.
Hazard
- No longer prevents critical damage.
- Cooldown reduced from 6 to 5.5 seconds.
Orisa
- Fortify and Terra Surge now only prevent headshot critical damage and not forced crits
Ramattra
- Base health increased from 250 to 275
- No longer has half effectiveness while in Annihilation
Wrecking Ball
- Base armor reduced from 175 to 125
Zarya
- Energy gained reduced from 3 to 2
Damage[]
Ashe
- Secondary Fire falloff range rescaled from 30–50 meters to 40–60 meters
Cassidy
- Hinder duration increased from 0.9 to 1.2 seconds
Echo
- Movement acceleration in air increased by 100% when changing directions while Flight is active.
Genji
- Base projectile size reduced from 0.1 to 0.05
Mei
- Damage per second increased from 100 to 110
Sojourn
- Damage per second increased from 80 to 90
- Projectile speed increased from 30 to 40
- Maximum travel duration reduced from 1 to 0.75 seconds
Sombra
- Stealth duration on successful hack increased from 2 to 3 seconds
- Time before overhealth degeneration increased from 6 to 10 seconds
- Overhealth degeneration increased from 10 to 25
- Overhealth granted increased from 50 to 75
- Packs can now be picked up at full overhealth to reset the degeneration timer
Tracer
- No longer gain the increased global projectile size (0.04 meters)
Support[]
Brigitte
- Cooldown reduced from 5.5 to 5 seconds
Juno
- Movement acceleration in air increased by 50% when changing directions while Glide Boost active.
Kiriko
- Ultimate cost increased by 8%
Lifeweaver
- Model and hit volume size reduced by 8%
- Automatic reload time for the inactive weapon reduced from 2.5 seconds to 2 seconds
- Time between weapon swap reduced from 0.25 seconds to 0.125 seconds
6v6 Hero Changes[]
Most changes made to 5v5 are reflected in 6v6 unless otherwise noted. This patch aims to maintain consistent balance between the two modes while addressing outliers, particularly among tanks. Heroes that currently feel strongest or weakest in 6v6 have been adjusted to ensure a more balanced experience.
D.Va
- Health reduced from 350 to 300.
- Recharge rate reduced by 15%.
Doomfist
- Overhealth gained per target reduced from 35 to 25 HP.
- Amount of damage to gain Empowered Punch increased from 100 to 120.
Junker Queen
- Base health increased from 425 to 450.
- Self-healing from wounds damage scalar increased from 1.5x to 1.75x.
Mauga
- Cooldown reduced from 17 to 15 seconds.
Reinhardt
- Shield health increased from 1500 to 1800.
Winston
- Cooldown reduced from 6 to 5 seconds.
Wrecking Ball
- Base health reduced from 500 to 475.
- Overhealth gained per target reduced from 75 to 50.
Zenyatta
- Now has a cooldown per target.
Stadium Updates[]
General Stadium Changes[]
- Drafts have been updated to use blind pick system. This means that both players on each time pick at the same time and their hero is revealed together.
- Draft mode now automatically assigns tanks to the 5th slot.
- Players are now able to unequip powers on the same round they are equipped.
- Powers are locked at the end of the Armory timer.
- HP bars are now displayed for your team in Stadium matches.
- The hero stat section in the Armory has been updated to sort by your highest stat increases.
- Detailed tooltips for each row in the Armory hero stat section have been added.
- Impacted abilities and weapons are displayed in these tooltips.
- Interact on any tooltip to access the full details screen.
Stadium Combat Text Changes[]
- Weapon Power and Ability Power are now displayed as two separate floating numbers. This feature can be adjusted from Settings.
- A new setting has been added to adjust the lifetime of floating text.
- A new setting has been added to display self-healing. This setting is defaulted to off.
- We are now dynamically adjusting the height at which floating text is displayed to improve visibility for heroes in melee range.
- Overkill and overhealing values are now displayed when eliminating an enemy or healing a friendly target.
- Kill cameras will now display stadium combat text.
- Improved the stability of stadium combat text on moving targets so it’s less distracting.
Stadium - Tank[]
Hazard
Off The Wall - Power
- Damage decreased to 60 (Down from 80).
Fortress - Power
- Damage decreased to 25 (Down from 40).
Orisa
Enhanced Target Sensors - Rare Weapon Hero Item
- Added: +10% Attack Speed
- Added: +5% Weapon Power
Oladele-copter Blades - Epic Ability Hero Item
- Added: +15% Ability Power
- Added: +15% Weapon Power
Efi's Theorem - Epic Ability Hero Item
- Added: +25 Armor
HollaGram Helmet - Epic Survival Hero Item
- Cost decreased to 9000 (Down from 10000)
Stadium - Damage[]
Freja
Volley à Deux - Power
- Spread of additional bolts reduced by 60%.
- Additional bolts fire every 3rd shot (Down from every 5th shot).
Peak Performance - Power
- Added +20% Updraft Height.
Forager - Power
- Max Life per hit increased to 8% (Up from 5%).
Windwalker Boots - Rare Ability Hero Item
- Added: "Take Aim Bolt Explosion damage reduces Updraft Cooldown by 1s".
- Removed: +20% Updraft Height.
- Added: 5% Ability Power.
- Removed: 5% Cooldown Reduction.
Aeroweave Cloak - Rare Survival Hero Item
- Added: Restore 10% Max Ammo every 1s while momentum is slowed by Take Aim.
Cyclone - Power
- Added: 25% reduced explosion damage from extra Take Aim Bolt.
Sojourn
Hard Stuck - Power
- Damage reduction decreased to 25% (Down from 50%).
Liao's Logistics Data - Epic Ability Hero Item
- Cost decreased to 10000 (Down from 11000)
Energy Leech - Rare Ability Hero Item
- Cost decreased to 4000 (Down from 5000)
Fine-Tuned Thrusters - Power
- Damage reduction increased to 35% (Up from 25%).
Zoom Zoom Zoom - Power
- Attack Speed increased to 35% (Up from 25%).
- Weapon Lifesteal increased to 100% (Up from 50%).
Experimental Tech - Power
- Slow increased to 25% (Up from 15%).
- Railgun Charge increased to 50% (Up from 33%).
Junkrat
Hop Boom - Power
- Concussion Mine damage upon landing after detonating Concussion Mine on yourself increased to 20% reduced effectiveness (Up from 30% reduced effectiveness).
Trap II, Esquire - Power
- Removed Arming time to spawn Mini Steel Trap.
- Max Number of Mini Steel Traps increased to 5 (Up from 2).
Rainin' Lead - Power
- Frequency increased to every 0.25s (Up from 0.3s).
Jamison's Jumpers - Epic Ability Hero Item
- Added: "Detonating Concussion Mine on yourself reduces Concussion Mine cooldown by 15%".
- Removed: +20% Concussion Mine Knockback Distance.
- Added 25 Health.
Refreshing Radiation - Epic Survival Hero Item
- Cost decreased to 9000 (Down from 10000).
- Max Life Overhealth increased to 8% (Up from 5%).
- Overhealth Duration increased to 5s (Up from 3s).
Lithium Alloy - Epic Ability Hero Item
- Cost decreased to 9500 (Down from 10000).
- Added: +10% Ability Power.
Rat Pack - Rare Ability Hero Item
- Ability Power increased to 10% (Up from 5%).
- Steel Trap Health increased to 100% (Up from 50%).
Charged Chompas - Epic Ability Hero Item
- Ultimate Charge gain now triggers on all Ability damage (Instead of just Total Mayhem damage).
Spiked Gloves - Rare Weapon Hero Item
- Cost decreased to 4000 (Down from 4500).
Thermal Traps - Rare Survival Hero Item
- Cost decreased to 3750 (Down from 4000).
Stadium - Support[]
Juno
Medicinal Missiles - Power
- Now heals extra 30 health on pulsar hit.
Brigitte
Whirlwhip - Power
- Bonus Damage on 360 Rocket Flail swing increased to 125% (Up from 100%).
Righteous Cleave - Power
- Healing on next Rocket Flail swing increased to 125% of damage dealt (Up from 100%).
Bug Fixes[]
General Fixes[]
- Fixed an issue with Wuyang and Illari that caused incorrect Healing and Resource rates to be applied when affected by Attack Speed increases.
- Fixed an issue where the Headhunter perk ignored headshot damage reduction from Bob's Tank passive.
- Fixed an issue where Reinhardt's Charge did not pull Wrecking Ball out of Roll mode.
- Fixed an issue where Mei's Deep Freeze perk could potentially freeze enemies twice within a short timeframe.
- Fixed an issue where characters affected by Ana's Groggy were still slowed after using an ability that should have cleansed the Groggy effect.
- Fixed an issue where Sojourn's charge was lost after a primary fire when using the Overcharged perk.
- Fixed an issue where the timer for Mercy's resurrect was not shown in ping messages.
- Fixed several minor color and formatting issues in Advanced Info Panel text.
Stadium Fixes[]
- Fixed an issue where Kiriko's clone could inadvertently stop the payload from moving due to too many friendly players on the objective.
- Fixed an issue where the Salvaged Slug item interrupted Winston's primary fire to reload the granted ammo.
- Fixed an issue where Reaper's aim was not accurate immediately after using Shadow Step.
- Fixed an issue where the size of the mini Steel Trap from Junkrat's "Trap II, Esquire" power was not accurate relative to its trigger timing.
- Fixed an issue where Hazard's Downpour ability did not gain benefits from life steal bonuses.
- Fixed an issue where Torbjorn's Clocked Power gave the benefit to all allied heroes instead of just Torbjorn.