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The next experiment begins! This time we're hoping to get your feedback on some changes to Solider: 76’s Heavy Pulse Rifle. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.
 
The next experiment begins! This time we're hoping to get your feedback on some changes to Solider: 76’s Heavy Pulse Rifle. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.
   
{{Patch Section|Soldier: 76}}''We’re testing some changes with Soldier: 76’s Heavy Pulse Rifle that make the weapon more controlled by recoil, rather than bullet spread. Overall, this will make him better when firing in full auto, rather than controlled bursts. While recoil exists with other heroes’ weapons, these changes are intended to be impactful to gameplay, rather than establishing the “feel” of the weapon.''
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{{Patch Section|Soldier: 76}}We’re testing some changes with Soldier: 76’s Heavy Pulse Rifle that make the weapon more controlled by recoil, rather than bullet spread. Overall, this will make him better when firing in full auto, rather than controlled bursts. While recoil exists with other heroes’ weapons, these changes are intended to be impactful to gameplay, rather than establishing the “feel” of the weapon.
 
{{Ability link|name=Heavy Pulse Rifle}}
 
{{Ability link|name=Heavy Pulse Rifle}}
   

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