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===Development=== [[File:Omnic nanny.jpg|thumb|The omnic nanny artwork]] *The idea for omnics didn't exist until [[Zenyatta]] was created as a hero. After his creation, questions were raised as to whether other similar robots existed like Zenyatta, and if so, what was their story? A piece of artwork created by [[Laurel Austin]] was a distinct point in their development, as it showed a magazine cover photo of a nanny omnic and little girl, the latter distraught over the former having been gunned down. The image demonstrated that the relationship between humans and omnics was not always congenial, and the concept came to define much of the game's in-universe history.<ref name = "ForgingWorlds">''[[Forging Worlds: Stories Behind the Art of Blizzard Entertainment]]''</ref> *[[King's Row]] was another case in point. On the map, anti-omnic graffiti can be found. This is another case of human animus towards omnics being hinted at before the establishment of a solidified backstory.<ref name = "ForgingWorlds"/> *Early on, one of the most pressing issues for the development team was to give players a reason to care about omnics. It was one thing to call them sentient, it was another to generate fan investment. The answer came from relatability; to give omnics individual personalities which would be translated through their aesthetic and visual design. For humanoid omnics, this was demonstrated through elements such as their clothing and their relationships, conveying the idea that even if omnics aren't human, they're trying to relate to humanity.<ref name = "ForgingWorlds"/>
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