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Orisa

Orisa-portrait.png

"Your safety is my primary concern."

Status
Active
Age
1 month
Nationality
Numbani Numbanian
Occupation
Guardian robot
Base
Numbani
Affiliation
Numbani
Relations
Efi Oladele (creator)
Voice
Cherrelle Skeete[1] (English)

Corinne Wellong (French)
Dela Dabulamanzi (German)
Elisabetta Spinelli (Italian)
Atsumi Tanezaki (Japanese)
Kang Shi-hyeon (Korean)
Sonia Bohosiewicz (Polish)
Marisa Leal (Brazilian Portuguese)
Olga Zubkova (Russian)
Han Jiaojiao (Mandarin (China))
Long Sian-huei(Mandarin (Taiwan))
María Blanco (European Spanish)

Cosmetics
Cosmetic page
Quotes
Quotation page
Role
Tank
Health
200
Armor
250
Character Video

Orisa is a Tank hero in Overwatch.

Overview

Orisa serves as the central anchor of her team, and defends her teammates from the frontline with a protective barrier. She can attack from long range, fortify her own defenses, launch graviton charges to slow and move enemies, and deploy a Supercharger to boost the damage output of multiple allies at once.[2]

Abilities

Fusion Driver
Key mouse 1.png
Hero-ability-circle.svg
Ability Orisa Fusion Driver.png
Type
Weapon
Aim Type
Projectile Projectile
Orisa’s automatic projectile cannon delivers sustained damage, but slows her movement while she fires it.
Damage:
11
Spread angle:
Constant: 1.2 degree
Move. speed:
-30% penalty
Projectile speed:
120 meters per second
Rate of fire:
12 rounds per second
Ammo:
150
Reload time:
2.55 seconds
Headshot:
Automatic projectile weapon. Slows Orisa while firing.


Halt!
Key mouse 2.png
Hero-ability-circle.svg
Ability Orisa Halt!.png
6 seconds
Type
Ability
Aim Type
Projectile Projectile
Launch a graviton charge which can be detonated with the same action. The sphere slows and pulls nearby enemies to it.
Move. speed:
20 meters per second (pull speed)
Projectile speed:
25 meters per second
Area of effect:
5 meter radius
Casting time:
0.1 seconds (launch)
0.45 seconds (activation)
Duration:
0.65 seconds (snare)
Cooldown:
6 seconds
Launch a graviton charge with Key mouse 2.png then detonate it with Key mouse 2.png. The sphere slows and pulls nearby enemies to it.
Details:
  • Automatically activates upon touching a surface.
  • Can be manually activated by pressing Key mouse 2.png key again.
  • Enemies in range are pulled to the center and are briefly slowed until 0.65 seconds after activation.
  • The projectile itself goes through barriers, but the pull effect is blocked by them.


Fortify
LSHIFT
Hero-ability-circle.svg
Ability Orisa Fortify.png
10 seconds
Type
Ability
Orisa temporarily reduces damage she takes and cannot be affected by movement-impairing effects.
Dmg. reduction:
40%
Duration:
4 seconds
Cooldown:
10 seconds
Reduce damage taken and you cannot be stopped.
Details:
  • Orisa takes no headshot damage.
  • Orisa becomes immune to all movement-related Crowd Control effects, including stun, sleep, freeze, pin, knock down, knock back, pull, slow, root, etc.
  • Orisa can be Ability Sombra Hack.png hacked by Sombra while using Fortify, but this will not interrupt the ability.
  • Allies behind Orisa are not protected from abilities such as Ability-reinhardt5.png Earthshatter or Ability-Junkrat5.png RIP-Tire.
  • Armor is applied after damage reduction. Attacks consisting of 16.667... or lower damage (e.g. Sombra's Ability Sombra Machine Pistol.png Machine Pistol) are reduced by 70%. Beams are reduced by 58%.


Protective Barrier
E
Hero-ability-circle.svg
Ability Orisa Protective Barrier.png
10 seconds
Type
Ability
Aim Type
Arcing projectile Arcing projectile
Orisa throws out a stationary barrier that can protect her and her allies from enemy fire.
Health:
600
Projectile speed:
25 meters per second
Duration:
20 seconds
Cooldown:
10 seconds
Throw a device that creates a barrier.
Details:
  • Cooldown begins immediately.
  • The projectile ignores Ability-dva3.png Defense Matrix, Ability-genji2.png Deflect, and Abilities-sigma3.png Kinetic Grasp.
  • The barrier is shaped like a football net.
  • The barrier extends slightly below where it is deployed in the case that it is on a ledge or a payload.
  • The barrier can be deployed without interrupting Ability Orisa Fusion Driver.png Fusion Driver's reload.


Supercharger
Q
Hero-ability-circle.svg
Ability Orisa Supercharger.png
1680 points
Type
Ultimate Ability
Orisa deploys a device to increase damage inflicted by allies within her line of sight.
Health:
200
Damage:
Projectile speed:
7 meters per second (horizontal)
Area of effect:
25 meter radius
Casting time:
0.4 seconds (spawning Supercharger projectile)
Duration:
15 seconds
Ultimate cost:
1680 points
Deploy a device that increases damage inflicted by your allies.
Details:
  • Orisa passively generates 1% Ult Charge every 3.36 seconds.
  • Enemy barriers break line of sight.
  • The effect lingers for 1 second if line of sight is broken or if a player is out of range.
  • Can be Ability Sombra Hack.png hacked by Sombra, which disables it for 10 seconds.
  • The Supercharger projectile experiences 3x normal gravity (60 meters per second squared)


Strategy

Strength

Orisa is an anchor tank, meaning her team will get more benefit when grouping and coordinating around her. Fusion Driver's cannon shell is a projectile; on one hand, it has travel time, but on the other hand, it has no damage falloff. This makes it useful against enemies at long range, provided the player can properly lead the shots if the enemy is moving. Her Protective Barrier is best used on chokepoints and to suppress enemies. Orisa can use Halt! to pull enemies out of position, or coordinate it with allies' abilities to force the enemy into a vulnerable position that leads to their deaths, much like Zarya's ultimate Graviton Surge. Fortify has no downside (apart from being hard-countered by Whole Hog), she can freely use it to increase her tanking power. Her Supercharger increases the damage output of her allies, but the device can be destroyed.

Weakness

While Orisa has strong front-facing defense, she is weak to flankers who can get behind her due to her low mobility. Considering that her barrier is an unmovable object, and that her weapon can't attack multiple foes at close range, she is vulnerable when surrounded or being attacked from other angles. As she is a fairly large target, and her combined health with her barrier is less than Reinhardt's, she is vulnerable to being taken down by a heavy damage dealer, or a sniper who can pick at her from extreme range.

Weapons & Abilities

  • Fusion Driver: Orisa's primary weapon. It's an automatic weapon that fires projectiles with a high speed. It has a very large magazine, allowing her to spam the enemies' group. It has some slight spread, making it less effective against the target in extreme range. The downside of using this weapon is that it slows her movement speed while firing by about a third (30%).
    • Since it is a projectile, Fusion Driver's bullets don't suffer from damage falloff, which is useful for attack targets in any range, though you will have to lead the targets to do so.
    • While it can spam bullets at the target, Orisa is very slow while firing. If she engages a group of enemies, retreating without returning fire should be a better option.
    • Don't reload too frequently. Reloading Fusion Driver takes around 2.5 seconds, which will leave her vulnerable to enemy fire. Make use of all of her bullets before reloading, or just reload between engagements.
    • The Fusion Driver can headshot, and since it doesn't suffer damage falloff, try to aim for the heads of your enemies if you can to quickly take them out.
  • Halt!: Orisa launches a graviton ball that moves in a straight line. The ball will travel slowly for an unlimited distance until it hits a solid surface. She can re-activate the ability by pressing the same button again. After a short delay, it will slow all enemies around the orb and pull them to its centre before it disappears.
    • Halt! is essentially a pint-sized Graviton Surge. It can pull enemies away from cover or Health Packs, and if fired (and activated) in the right time and place, it can pull enemies to their death; for example, pulling them into Ilios' Well section's big hole.
    • The projectile flies through an enemy's barrier, but the pulling effect doesn't go through. For example, detonating Halt! in front of a Reinhardt's shield will have no effect, but if you let it pass through his shield and then detonate it, it will pull him, as well as any nearby allies, towards it.
    • Consider where and when to pull the enemies; Orisa's teammates might be able to combo their abilities for maximum effect.
  • Fortify: A personal effect ability, Fortify will provide Orisa with a 50% damage reduction over a period of four seconds, and block all hero abilities that would cause movement penalties.
    • The abilities that can be blocked are listed above in the 'abilities' section.
    • Fortify does not negate the effects of an enemy Ultimate on allies positioned behind Orisa; an Earthshatter and Graviton Surge, for example, will still affect friendlies.
    • Fortify is an extremely useful ability, whether used as an escape strategy or tanking mechanism it has many uses depending on the situation.
    • Fortify generally has no downside, but it can be countered well by Roadhog's Whole Hog. Whole Hog has obscenely high raw damage output, along with very strong knockback, but the knockback will eventually mitigate the damage due to damage falloff. Fortify negates the knockback effect, which will result in Orisa taking massive amounts of damage from Whole Hog (and most likely dying) due to being hit by the entirety of the attack.
      • While Whole Hog is the most spectacular example, it is not advisable to use Fortify on any strong attack that applies a strong knockback effect, as the knockback will likely prevent more of the damage than Fortify would.
  • Protective Barrier: Orisa will shoot a slow arcing projectile that turns into a barrier upon hitting a surface. Cooldown starts after throwing the projectile, not after the barrier is depleted.
    • If her barrier recharges before the cooldown of the previous barrier is over, launching a second barrier will make the first one disappear. Thus, it is not possible to have two barriers at once. It is, however, possible to throw the second barrier at the same spot as the first, effectively "refreshing" the previous barrier with full health and duration.
    • Don't always feel that you need to deploy a new barrier as soon as your cooldown wears off. However, if your existing barrier is low on health and your enemies aren't currently attacking, it may be wise to "refresh" your barrier so that it's fully healed when your enemies return.
    • The barrier doesn't disappear after Orisa dies.
    • Placing a Protective Barrier on a Payload can be quite effective in defending your team as they escort it or defend it from attackers. This synergizes excellently with a Bastion, Torbjörn, or Symmetra turret if your team can adequately protect the flanks.
    • Protective Barrier can be attached to objects like basketballs.
  • Supercharger (Ultimate): Orisa's Ultimate ability. She deploys a device, called "The Drum", directly at her feet, which provides provide all allied characters in line of sight with a 50% damage boost, as long as they stay in range of the device and within line of sight. The device will last for a long time until it disappears or is destroyed by the enemies.
    • Supercharger is not a projectile ultimate, as it does not leave Orisa’s hands until placed; as such, it cannot be absorbed by D.Va’s Defense Matrix.
    • The drum is a destructible item; since it only has 200 health and is a stationary device with no firepower of its own, the drum is easily destroyed by focus fire from the enemy.
    • Try to place the Ultimate behind a corner or hero shield to provide some protection; however it still remains exposed to heroes that can deal long-range damage like Pharah or Widowmaker. It can also succumb to shield piercing attacks like Symmetra’s alt fire and Reinhardt’s Fire Strike, and is weak to flankers like Tracer or Sombra.
    • Note that low walls that obscure more than 50% of the drum will block line of sight, even if the top of the Drum is visible.
    • The Ultimate can be affected by Sombra’s EMP and will be inactive during the hack duration; however if the hack ends before Orisa’s Ultimate does, the Drum will reinitialize.
      • Hacking the drum disables it for 10 seconds, and the drum itself has a duration of 15 seconds.
    • The Ultimate's damage boost will stack with Ana’s Nano-Boost and Mercy's Damage Boost, providing a 130% total damage increase to the affected hero.
    • When activating your Supercharger, always try to deploy your Protective Barrier first. This will help increase the survivabilty of your Supercharger, while simultaneously protecting allies who choose to fight closer to it.
    • While you normally want to place your Supercharger far enough from the action that it won't be destroyed in the crossfire, you can often utilize the geography of the area to provide smart protection for your Supercharger. Simply place your Supercharger close to a wall (such as the interior of a capture point area) and deploy your Protective Barrier around the front of it so it's protected on all sides. While prolonged enemy fire can eventually destroy the barrier and your Supercharger, if enough teammates are fighting close to you when you deploy, you should have no difficulty wiping out or driving back the enemy team before they can destroy your Supercharger.

General strategies

  • Orisa excels at creating openings in the enemy defense by using her Halt! ability to pull people out of position, or just pulling someone off of the map to kill them.
  • Orisa isn't a glass cannon like Bastion under Configuration: Sentry, but she has a much harder time engaging multiple foes, especially when they are close.
  • Stand in front of your Projected Barrier while Fortify is active to soak up some damage and keep the barrier up as long as possible. Just watch your health.
  • Protect your Supercharger with a Barrier and by bullet-blocking with Fortify.
  • Use Fortify and body-block characters like McCree while they use their ultimate.
  • Use your Halt! ability to take enemies off of the high ground.
  • Pulling an enemy into or out of a choke point will be a useful ability to master when using this hero.
  • Use Halt! to pull snipers and support out of a defensive position to bring them out in the open and easier to kill
  • If an ally is preparing to use an Ultimate ability, use Halt! to cluster the enemy team together to make them easier targets.
  • Upon activating Supercharger, the enemy team may attempt to flee; quickly follow up with Halt! to make sure they endure the full force of your team's attack.
  • When deploying your Protective Barrier, gradually place them further and further up so your team can gradually gain ground. Always try to fight from behind the barrier if you can; you have strong ranged firepower, and your barrier can compensate for your comparatively low health for a Tank hero.
  • Try not to activate Fortify while your Protective Barrier is active, as it can be used to absorb the brunt of the enemy's attack. Fortify is a good panic button to use when a Reinhardt is approaching with a charge, or a Roadhog activates his Ultimate (as long as you make sure not to let him get close), and shouldn't be used constantly, but rather saved for emergencies or when your Protective Barrier is destroyed.

Match-Ups and Team Synergy

Tank

Hero Match-Up Team Synergy
Icon-D.Va.png
D.Va
(To be added) (To be added)
Icon-Orisa.png
Orisa
(To be added) (To be added)
Icon-Reinhardt.png
Reinhardt
Use Halt! to pull an enemy Reinhardt away from the front line and make an opening. Gathering enemies with Halt! will allow a friendly Reinhardt to land a much more effective Earthshatter. He may be able to stun the entire enemy team!
Icon-Roadhog.png
Roadhog
(To be added) Halt! can make it easier for Roadhog to hook mobile heroes like Tracer and Genji as well as heavily-protected ones like Mercy and Ana.
Icon-Sigma.png
Sigma
(To be added) (To be added)
link=http://overwatch.gamepedia.com/Wrecking Ball
Wrecking Ball
(To be added) (To be added)
Icon-Winston.png
Winston
(To be added) (To be added)
Icon-Zarya.png
Zarya
If you get pulled into a Graviton Surge, use Fortify to body block the damage for allies clustered behind you. This is especially important when the enemy team also has a Hanzo, whose Dragonstrike is famously devastating when paired with Graviton Surge. (To be added)

Damage

Hero Match-Up Team Synergy
Icon-ashe.png
Ashe
(To be added) (To be added)
Icon-Bastion.png
Bastion
(To be added) (To be added)
Icon-Doomfist.png
Doomfist
(To be added) (To be added)
Icon-Echo.png
Echo
(To be added) (To be added)
Icon-Genji.png
Genji
(To be added) (To be added)
Icon-Hanzo.png
Hanzo
(To be added) (To be added)
Icon-Junkrat.png
Junkrat
(To be added) You can use Halt! to pull enemies into Junkrat's Concussion Mine.
Icon-McCree.png
McCree
(To be added) (To be added)
Icon-Mei.png
Mei
(To be added) (To be added)
Icon-Pharah.png
Pharah
(To be added) (To be added)
Icon-Reaper.png
Reaper
(To be added) (To be added)
Icon-Soldier 76.png
Soldier: 76
(To be added) (To be added)
Icon-Sombra.png
Sombra
(To be added) (To be added)
Icon-Symmetra.png
Symmetra
(To be added) (To be added)
Icon-Torbjörn.png
Torbjörn
(To be added) (To be added)
Icon-Tracer.png
Tracer
(To be added) If Tracer "sticks" an enemy with her Pulse Bomb, launch Halt! and time the pull so that the "stuck" target gets pulled to their teammates. Tracer will get a multikill, and you will get an assist.
Icon-Widowmaker.png
Widowmaker
(To be added) (To be added)

Support

Hero Match-Up Team Synergy

Icon-Ana.png
Ana
(To be added) (To be added)
Icon-Baptiste.png
Baptiste
(To be added) (To be added)
Icon-Brigitte.png
Brigitte
(To be added) (To be added)
Icon-Lúcio.png
Lúcio
(To be added) (To be added)
Icon-Mercy.png
Mercy
(To be added) (To be added)
Icon-Moira.png
Moira
(To be added) (To be added)
Icon-Zenyatta.png
Zenyatta
(To be added) (To be added)

Story

"My name is Orisa. I will keep you safe. That is my primary function."
Icon-Orisa.png

Orisa is a newly-created omnic[3] with both a heart and personality. Urged to become a hero by her creator, Efi Oladele, Orisa strives to right wrongs and act as the hero the world needs.[4] While her relative inexperience can make her an occasional liability, Efi's optimism and willingness to make modifications to Orisa's adaptive artificial intelligence have always been able to set things right. While Orisa has much to learn about the world and its functionality, Orisa stands ready to protect both Efi and Numbani with her growing sense of honor and duty.[2]

She is a fan of Lúcio's music,[5] though will shut down if We Move Together As One is played via a shutdown code. She does not dream in the manner that humans do.[5] She is named after the orisha; spirits reflecting one of the manifestations of the Supreme Divinity in Yoruba religion. Her voice is a synthesis of the voices of Efi's grandmother, mother, teacher, and Gabrielle Adawe.

Orisa is equipped with a fusion driver that allows her to fire projectiles, a Tobelstein reactor that can generate graviton fields, a hard-light lasoo, a hard-light caster that can deploy shields and project a laser capable of cauterizing wounds, [6]and can deploy a supercharger.[2] She can also carry out biometric scans, and is equipped with a transponder that Efi can use to track her.[6]

The Hero of Numbani

I made you to be strong and brave. You still have a lot to learn, and you'll probably mess up sometimes. But I know you'll become the hero we need.
~ Efi Oladele

Origins

Orisa's original OR15 design

Orisa was originally an OR15; one of many employed in the defense of Numbani. However, the units were destroyed by Doomfist at Numbani's airport. With a concussive blast, the OR15 that would be called Orisa was slammed against the wall so hard that it left a small impact.

The OR15s were set to be auctioned off, but some of them, the one that would be called Orisa included, were so badly damaged that they were going to be sold as scrap metal. The chasis was purchased by Efi Oladele for one million naira, using some of her earnings granted to her by the Adawe Foundation.

Efi took the OR15 back to her workshop, where she deduced that the omnic would need a Brandford arm, a Tobelstein reactor to generate graviton fields, and a fusion driver; the only weapon that (in her mind) could subdue Doomfist. With her friends Hassana and Naade, Efi decided that the OR15 would need its own look and personality, taking inspiration from the Overwatch heroes of old. Hassana was given the task of the makeover, while Naade worked on finding a simulated voice for the unit.[6]

Activation

New personality module installed. System rebooting. OR15 oline.
But that name. No, that's no good. Every great hero needs a real name. What about...Orisa?
~ Orisa and Efi

Efi works on the robot

Efi managed to procure a Brandford arm (albeit one designed for OR14s), but it did come with a Luxor hard-light caster, capable of generating lassos and energy traps. It was well short of a fusion driver, but it would allow her robot to have some offensive capability. The trio worked on the robot for weeks, until Efi's impatience and heavy-handed work ethnic drove her friends away. Working on her own, it took a month of coding, debugging, and piecing the robot together. The final stage was to upload a personality core; a combination of open source artificial intelligence algorithms, "borrowed" military sub-routines, and a few of her own modifications.

Orisa is activated

The robot was activated, with Efi naming it Orisa, named after the Orisha spirits of Yoruban mythology. Efi guided her creation through a series of logic exercises that she did well with at first, but she dropped a glass, shattering it. Efi cut herself while picking it up, causing Orisa to intervene, intent on using her hard-light caster to cauterize the wound. Efi shut her down using We Move Together As One. She bandaged herself up and reactivated Orisa, who concluded that since the wound was bandaged, it didn't need cauterization.

Efi wasn't dismayed, reasoning that Orisa was only a few hours old. She showed Orisa a cardboard cutout of Doomfist, informing her that this was her enemy. Orisa understood, eager to please her creator.[6]

Training

The false levity in your voice indicates that you are trying to cheer me up.
Is it working?
I do not think so. My processors are out of sync. They keep replaying the day's events over and over. I don't know where I went wrong. Judging from the tension of his facial muscles and his biometric readings, it seems that I have disappointed Mr. Bankolé. And you.
~ Orisa and Efi

Orisa on the streets

As it turned out, Efi waited two days to test Orisa's weapons, and only after reducing her weapon's output. They intended to take a tram to the outskirts of Numbani, though Orisa had trouble fitting in, and the attendant wasn't helping. They ended up walking. As they did so, they encountered a man trying to get into a car. Efi suspected that he was trying to break into it, which led to Orisa intervening. As it turned out, Efi's hunch had been correct, and the man fled. Efi, despite knowing that she should call the authorities, ordered Orisa to pursue the man, knowing that it would be a chance to see Orisa in action. Orisa succeeded, but only after destroying a statue in the process.[6]

Civics Lessons

This won't hurt a bit.
Efi, biometrics indicate you are under high levels of stress. Do you need a—
~ Efi and Orisa, just prior to Efi deleting Orisa's compassion module

The following day, Efi decided it was time to move onto the community relations portion of Orisa's training. Unfortunately, word of Orisa's blunder had got out, and it was only after pleading with Mr. Bankolé that he agreed to let Orisa stack cans in his grocery store. She succeeded, but her social interaction still needed work, as her mannerisms drove out all the customers from the grocery. Efi pointed out the lack of dented cans, but Orisa could tell that she'd let her creator down.

The pair returned to Efi's workshop. Efi was frustrated, believing that without a Tobelstein reactor, Orisa would have no chance of taking on Doomfist. Orisa offered to research alternatives, but Efi told her not to bother, as none of them could match the Tobelstein's power output. In the meantime, Efi suggested they head back out into the city, so that Orisa could get some practice with Numbani's laws. Orisa was uneasy, still regretting her earlier actions, but Efi told her that it was natural—that was what her empathy module was for, after all.

Orisa causes the car to crash

The two headed out to the streets. They ended up washing cars to raise funds until evening. However, the string of fortunate events came to a "crashing" halt as Orisa escorted a lady across the street, albeit without waiting for the light to turn. Orisa and the lady were unharmed, but not so much for the wrecked vehicle she'd stopped. Despondent, Efi sent Orisa back to her docking bay until she decided what was to be done next. She returned to the workshop and deleted Orisa's compassion module, reasoning that Orisa had been making so many mistakes because she cared too much.[6]

Day at the Museum

Enemy detected. Straight ahead.
You'll be destroyed! Pleaes come back.
Combat simulations indicate a high probability of victory.
Listen to me, Orisa. You are not ready to face Doomfist. Come home. I love you.
Empathy module: Not responding
~ Efi tries to get Orisa to stand down

The following day, Doomfist and his Talon forces attacked the Numbani Heritage Museum. Orisa set off by herself to confront him, ignoring Efi's pleas to stand down, as without her empathy module, Efi's impassioned pleas had no effect.

Orisa engaged the Talon forces, deploying her hard-light shield. However, it was brought down, and its deployment had drained Orisa of her power reserves. Like before, Doomfist used his strength against her, striking Orisa and sending her flying against a wall. Unlike last time, Orisa wasn't incapacitated (thanks to her auxilary power) but was very close to it. Before Doomfist could deliver the final blow, Efi interjected, putting herself between Doomfist and her creation. Doomfist rose her arm to strike her down, but Orisa fired a graviton pulse and re-deployed her shield. With the sound of sirens approaching, Doomfist and his lieutenants were forced to retreat.

Orisa realized that she'd used her processors to run Efi's computing apps, raising enough funds to purchase a graviton reactor from the Junkers (hence the ability to fire the graviton pulse).[6]

Shutdown

I am not ready to be deactivated. I have made a mistake, but I am fully capable of learning from my mistakes.
I love you, Orisa. And I'm sorry.
I'm still learning! I'm still—
~ Efi and Orisa just before the latter's shutdown

Efi made up with Naade and Hassana. Naade was assigned to teach Orisa combat tactics, but she was conflicted, as Naade insisted on the need to use dirty tactics, while Orisa didn't want to cause direct harm. Naade showed her footage of the airport attack, stressing that Doomfist wouldn't fight fair, and wouldn't hesitate to hurt people. However, Orisa began acting strangely after it. Efi later reflected that Orisa was "too impressionable" to see such footage, given that she was still in a learning stage.

Her fears were well founded, as Orisa saw one of the students dressed up as Doomfist and opened fire, injuring him. Back at her workshop, Efi sorrowfully shut Orisa down, despite her creation's pleas that she was still learning.[6]

Reactivation

It's good to be back. I am at your service.
How do you feel?
Sad. I remember I hurt a boy. He was in pain. Why did you disable my compassion module? I didn't get to apologize to him. To make things right.
I'm the one who should be apologizing. It was me who didn't want to deal with compassion. I got so focused on getting to Doomfist and keeping everyone else happy. I didn't consider your feelings. I was wrong, and I'm sorry.
~ Orisa and Efi, in light of the former's reactivation

Efi reactivated Orisa, equipping her with the long sought-after Tobelstein reactor, and reactivating her compassion module. The two made up, and Efi told her that they were attending a Unity Day concert with Lúcio Correia dos Santos in attendance. They danced to his music in celebration.

They met with Lúcio at the event, where they tested Orisa's supercharger. Afterwards, Orisa was on usher duty. With her compassion module reactivated, she performed her duties admirably. She later went to the concert. However, interupting Lúcio's performance, Doomfist and his Talon forces attacked. Lúcio told Orisa that he'd protect the crowd with his sound barrier if she could distract Doomfist. Affirming, Orisa engaged the terrorist. With all her upgrades, this time, the two were evenly matched, his attacks unable to dent her barrier. However, he ordered the Talon troopers to open fire on her. Orisa redirected the barrier, but this gave Doomfist an opening. However, Lúcio used his sonic barrier to protect her. In turn, Orisa deployed her supercharger, which helped their efforts, until one of the troopers destroyed it.

Things looked grim, but Efi used Lúcio's sonic amplifier to unleash a wave of sound, incapacitating the Talon agents, and causing them to flee. Doomfist was cornered, but took Bisi hostage as Lúcio and Orisa cornered him, holding the trooper over a drop as a bargaining chip. He ended up dropping Bisi over the ledge and fled. While logic dictated that Orisa engaged Doomfist, her heart won out, and she instead used a graviton surge to draw Bisi back up over the ledge. Doomfist escaped, but Lúcio said that it didn't matter. That she and Efi were heroes.[6]

A New Adventure

Awhile later, Orisa literally crashed into Efi's classroom. She revealed that her hard-light caster had been replaced with a fusion-driver, and that someone (referred to as "she;" Orisa refused to divulge details) was awaiting their arrival. She stated that she'd explain more when they were airborne.[6]

Achievements

Name Icon Description Reward
Overclocked
Ability Orisa Supercharger.png Amplify 900 damage with a single use of Orisa's Supercharger in Quick or Competitive play. Spray Orisa Cute.png
Cute
Halt State
Ability Orisa Halt!.png Pull enemies into 1000 damage with a single use of Orisa's Halt! in Quick or Competitive Play. Spray Orisa Pixel.png
Pixel

Trivia

  • Orisa is Hero 24 and the third new hero added to the game.
  • Being only one month old, Orisa is the youngest hero in Overwatch.[2]
  • In January 2017, a 4chan user named "Blizzileaks" divulged alleged preliminary details about the 24th hero and the upcoming Lunar New Year event, indicating that the next hero, developed using the prototype name "Anchora," would be a quadrupedal omnic from Numbani with a West African accent, and would act as an "anchor tank" similar to Reinhardt.[7]
  • Community speculation concerning the 24th hero centered primarily around the long-requested Doomfist, stemming from a fan-initiated campaign for actor Terry Crews to voice the character.[8] However, in a post on the official Overwatch forums, game director Jeff Kaplan stated that "24 is not who you think it is."[9] Following this, fans turned to the then-unconfirmed January 2017 leak, speculating that the quadrupedal omnic may refer to one of the various spider-tank omnics depicted in the game's cinematics and concept art. During the 2017 D.I.C.E. Summit in Las Vegas, Jeff Kaplan also displayed early pieces of concept art for Overwatch depicting Recluse, a humanoid female hero wearing a mechanical harness with four spider-like limbs, but specified that she was also "not the hero you think it is."[10]
  • Orisa was first teased to the public on Tuesday, February 21st, 2017, when Blizzard posted an in-universe interview with Efi Oladele on its blog. On February, 24th, the Overwatch official Twitter account posted an in-universe mock-news announcement about an attack at the Numbani airport. On February 27th, the Overwatch Twitter account posted a mock-post by Efi Oladele, where she teased her latest invention by showing off a list of components she needed to build Orisa. The character was finally revealed to be Orisa on March 2nd, 2017, with the release of a new origin story and developer update on the PlayOverwatch YouTube channel, along with adding her to the official roster of characters on its website. Orisa was released on the PTR on March 2nd, shortly after her announcement.
  • Orisa was released to the live game on all platforms on March 21, 2017.[11] Orisa was kept out of the competitive roster for one week after her general release.[12]
  • Orisa is the only hero in the game whose legs can be seen in first person view.
  • Orisa's in-house testing appearence was that of Gothic Zarya holding Bastion's minigun from Sentry Configuration.
  • Protective Barrier can be attached to movable objects like basketballs.
  • Orisa's "Heroes" spray is inspired by one the of the movie posters for A New Hope from Starwars

Development

  • While designing Orisa, the developers wanted to create an "anchor tank" — a character that the team is anchored by and bases its positioning around, such as behind Reinhardt's barrier shield ability. Additionally, they wanted to create a character with more ranged and mobile abilities.[4] Jeff Kaplan has stated that the inspiration to design Orisa as a female robot came from criticism that the game's female characters lacked the visually challenging uniqueness that the male characters exhibited.[4]

Videos

Official

Curse

Balance Change Log

For more information, see Patch Notes

Patch
Description

Ability Orisa Halt!.png Halt!

  • Cooldown reduced from 8 to 6 seconds

Developer Comment: We're reevaluating the cooldown for Orisa's 'Halt!' ability after previous changes have reduced its effectiveness to combo with other heroes. We'll keep a close eye on whether the increased frequency of this displacement ability ends up being too disruptive to gameplay.

Ability Orisa Fortify.png Fortify

  • Prevents critical headshot damage while effect is active

Developer Comment: This will make Fortify more reliable at preventing large bursts of incoming damage and make it more consistent as a defensive ability.

  • Base armor increased from 200 to 250

Ability Orisa Fusion Driver.png Fusion Driver

  • Projectile speed increased from 90 to 120

Developer Comment: Increased projectile speed will help Orisa’s weapon feel more responsive, reducing the need to lead targets. We found that recent adjustments to Orisa’s abilities were more impactful than we originally anticipated and have increased her armor to compensate.

  • Base armor reduced from 250 to 200

Ability Orisa Halt!.png Halt!

  • Radius reduced from 7 to 4 meters
  • Projectile speed increased from 20 to 30

Developer Comment: The large radius of Orisa's Halt! ability made it too effective in setting up combos against large groups of enemies on a relatively short cooldown. The changes to the projectile speed and radius are aimed at shifting its use to be more effective at catching single targets.

Ability Orisa Halt!.png Halt!
  • Increased sound effects volume
Ability Orisa Fusion Driver.png Fusion Driver
  • Damage increased from 10 to 11

Ability Orisa Fusion Driver.png Fusion Driver

  • Damage reduced from 11 to 10

Ability Orisa Fortify.png Fortify

  • Cooldown increased from 8 to 10 seconds

Ability Orisa Halt!.png Halt!

  • Snare duration reduced from 1 to 0.65 seconds
Ability Orisa Fortify.png Fortify
  • Damage reduction reduced from 50% to 40%

Developer Comment: Orisa has been a little too difficult to deal with while Fortify is active, so we're reducing the amount of damage reduction to give enemies more effective damage during this time.

Base armor increased from 200 to 250

Ability Orisa Protective Barrier.png Protective Barrier

  • Health reduced from 900 to 600

Ability Orisa Fortify.png Fortify

  • Cooldown decreased from 10 seconds to 8 seconds
Ability Orisa Protective Barrier.png Protective Barrier
  • Cooldown increased from 9 to 10 seconds

Developer Comment: Orisa’s barrier is often too difficult to deal with. This increased cooldown will make it more reasonable to destroy it before she can place another one.

Ability Orisa Protective Barrier.png Protective Barrier
  • Cooldown increased from 8 seconds to 9

Developer Comment: A common point of feedback for playing against Orisa was that it doesn’t feel useful to shoot the barrier as it comes back so quickly. Increasing the cooldown of Protective Barrier will make destroying it more rewarding.

Ability Orisa Protective Barrier.png Protective Barrier
  • Barrier can be deployed without interrupting reload.

Developer Comments: Orisa has one of the longest weapon reloads and interrupting it to deploy a new barrier felt too disruptive to her gameplay. This change allows her to reload as needed while still being able to protect herself and her team.

Ability Orisa Fusion Driver.png Fusion Driver
  • Movement speed penalty while firing reduced from 50% to 30%

Developer Comments: As a defensive tank, Orisa can have trouble pushing forward with the team. Allowing Orisa to move faster while firing should make it easier to apply pressure on the enemy team and use her barrier in proactive ways.

Ability Orisa Fusion Driver.png Fusion Driver
  • Maximum spread reduced by 20%

Developer Comment: Orisa spends a significant amount of time firing her Fusion Driver from a relatively stationary location. The weapon's spread value caused it to feel too random when leading targets at a distance, considering the projectiles' travel time. We’ve tightened the spread slightly, which should leave her close- and mid-range damage potential largely unchanged, while making it feel better when hitting targets at longer ranges.

Ability Orisa Supercharger.png Supercharger
  • Ultimate cost reduced by 15%

Developer Comment: Supercharger wasn’t getting enough use, considering its impact. This change allows Orisa to use her ultimate more aggressively, knowing that she will be able to generate them more easily.

Ability Orisa Supercharger.png Supercharger
  • Can now be interrupted when Orisa is stunned or hacked

Developer Comment: One of the most common pieces of feedback we receive revolves around the way Overwatch handles ultimate interruptions. Players often feel frustrated when they’re able to prevent an enemy from using an ultimate, only to see that same enemy use it again immediately after respawning.

Ability Orisa Fusion Driver.png Fusion Driver
  • Projectile speed increased by 20%

Ability Orisa Protective Barrier.png Protective Barrier

  • Barrier size increase by 20%
  • Barrier shape has been changed to allow for more coverage from enemies that are below the barrier

Developer Comment: The projectile speed increase helps Orisa’s consistency, especially at medium ranges (or further). Her barrier size has been increased to better protect her team, and the new shape makes the shield more effective when it’s used on slopes or on top of objects (such as a payload).

Ability Orisa Fusion Driver.png Fusion Driver
  • Damage reduced by 9%

Ability Orisa Protective Barrier.png Protective Barrier

  • Cooldown reduced from 12 seconds to 8 seconds
The size of Orisa’s head hitbox has been decreased by 15%
New Hero: Orisa (Tank)

References

  1. 2017-03-02, Michael Chu Battle.net forums. Accessed on 2017-03-02
  2. 2.0 2.1 2.2 2.3 Orisa, Blizzard Entertainment. Accessed on 2017-03-02
  3. 2017-03-22, Michael Chu's Twitter, Twitter. Accessed on 2018-11-17.
  4. 4.0 4.1 4.2 2017-3-2, Developer Update | Introducing Orisa | Overwatch, Youtube.
  5. 5.0 5.1 Overwatch, Orisa Quotes
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 6.9 Overwatch: The Hero of Numbani
  7. http://boards.4tan.org/v/search/username/Blizzileaks/tripcode/!KZ7VRY.ev./
  8. 2017-05-03, Terry Crews Performs Mock Audition For Overwatch's Doomfist. IGN, accessed on 2021-04-29
  9. https://us.battle.net/forums/en/overwatch/topic/20753148967?page=2#post-26
  10. 2017-02-22, Jeff Kaplan Talks Overwatch's World, Shows Spider-Like Character. Game Informer, accessed on 2021-04-29
  11. 2017-03-14, New Hero Preview: Orisa YouTube. Accessed on 2017-03-14
  12. Orisa Disabled for 1 week of Competitive Play Scott Mercer, Overwatch Forums.

External links


Heroes in Overwatch
 
Icon-D.Va.png
D.Va
Icon-Orisa.png
Orisa
Icon-Reinhardt.png
Reinhardt
Icon-Roadhog.png
Roadhog
Icon-Sigma.png
Sigma
Icon-Winston.png
Winston
Icon-Wrecking Ball.png
Wrecking Ball
Icon-Zarya.png
Zarya
Icon-ashe.png
Ashe
Icon-Bastion.png
Bastion
Icon-Doomfist.png
Doomfist
Icon-Echo.png
Echo
Icon-Genji.png
Genji
Icon-Hanzo.png
Hanzo
Icon-Junkrat.png
Junkrat
Icon-McCree.png
McCree
Icon-Mei.png
Mei
Icon-Pharah.png
Pharah
Icon-Reaper.png
Reaper
Icon-Soldier 76.png
Soldier: 76
Icon-Sombra.png
Sombra
Icon-Symmetra.png
Symmetra
Icon-Torbjörn.png
Torbjörn
Icon-Tracer.png
Tracer
Icon-Widowmaker.png
Widowmaker
Icon-Ana.png
Ana
Icon-Baptiste.png
Baptiste
Icon-Brigitte.png
Brigitte
Icon-Lúcio.png
Lúcio
Icon-Mercy.png
Mercy
Icon-Moira.png
Moira
Icon-Zenyatta.png
Zenyatta
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