Overwatch Wiki
No edit summary
No edit summary
Tag: Source edit
(45 intermediate revisions by 19 users not shown)
Line 6: Line 6:
 
| status = Active
 
| status = Active
 
| age = 1 month
 
| age = 1 month
| nationality =
+
| nationality = {{flag|nb}} Numbanian
| occupation = Guardian Robot
+
| occupation = Guardian robot
| baseofoperations = {{flag|nb}} [[Numbani]]
+
| baseofoperations = [[Numbani]]
| affiliation = None
+
| affiliation = Numbani
 
| relations = [[Efi Oladele]] (creator)
 
| relations = [[Efi Oladele]] (creator)
 
| voice = {{VA stack
 
| voice = {{VA stack
 
| english = [[Cherrelle Skeete]]<ref>2017-03-02, [https://us.battle.net/forums/en/overwatch/topic/20753485502?page=3#post-41 Michael Chu] ''Battle.net forums''. Accessed on 2017-03-02</ref>
 
| english = [[Cherrelle Skeete]]<ref>2017-03-02, [https://us.battle.net/forums/en/overwatch/topic/20753485502?page=3#post-41 Michael Chu] ''Battle.net forums''. Accessed on 2017-03-02</ref>
| other = Corinne Wellong (French)<br>Dela Dabulamanzi (German)<br>Elisabetta Spinelli (Italian)<br>Atsumi Tanezaki (Japanese)<br>Kang Shi-hyeon (Korean)<br>Sonia Bohosiewicz (Polish)<br>Marisa Leal (Brazilian Portuguese)<br>Olga Zubkova (Russian)}}
+
| other = Corinne Wellong (French)<br>Dela Dabulamanzi (German)<br>Elisabetta Spinelli (Italian)<br>Atsumi Tanezaki (Japanese)<br>Kang Shi-hyeon (Korean)<br>Sonia Bohosiewicz (Polish)<br>Marisa Leal (Brazilian Portuguese)<br>Olga Zubkova (Russian)<br>Han Jiaojiao (Mandarin (China))<br>Long Sian-huei(Mandarin (Taiwan))<br>María Blanco (European Spanish)}}
 
| cosmetics = 1
 
| cosmetics = 1
 
| quotes = 1
 
| quotes = 1
Line 21: Line 21:
 
| shield =
 
| shield =
 
| armor = 250
 
| armor = 250
| video = {{#ev:twitchvod|v130261341|350|inline|||autoplay=false}}
+
| video = {{#ev:twitchvod|v130261341|350|inline|||}}
 
}}
 
}}
 
'''{{PAGENAME}}''' is a [[Tank]] [[heroes|hero]] in ''[[Overwatch]]''.
 
'''{{PAGENAME}}''' is a [[Tank]] [[heroes|hero]] in ''[[Overwatch]]''.
Line 33: Line 33:
 
| ability_image = Ability Orisa Fusion Driver.png
 
| ability_image = Ability Orisa Fusion Driver.png
 
| official_description = Orisa’s automatic projectile cannon delivers sustained damage, but slows her movement while she fires it.
 
| official_description = Orisa’s automatic projectile cannon delivers sustained damage, but slows her movement while she fires it.
  +
| hero_info_description = Automatic projectile weapon. Slows Orisa while firing.
| wiki_description =
 
 
| ability_type = Weapon
 
| ability_type = Weapon
 
| shot_type = {{proj|proj}}
 
| shot_type = {{proj|proj}}
 
| damage = 11
 
| damage = 11
| pspeed = 90 meters per second
+
| pspeed = 120 meters per second
 
| mspeed = {{tt|-30%|3.85 m/s}} [[movement speed|penalty]]
 
| mspeed = {{tt|-30%|3.85 m/s}} [[movement speed|penalty]]
 
| fire_rate = 12 rounds per second
 
| fire_rate = 12 rounds per second
Line 43: Line 43:
 
| reload_time = 2.55 seconds
 
| reload_time = 2.55 seconds
 
| headshot = ✓
 
| headshot = ✓
  +
| spread = Constant: 1.2 degree
| ability_video =
 
  +
}}
| ability_details =
 
|spread=Constant: 1.2 degree}}
 
   
 
{{Ability_details
 
{{Ability_details
Line 51: Line 50:
 
| ability_image = Ability Orisa Halt!.png
 
| ability_image = Ability Orisa Halt!.png
 
| official_description = Launch a graviton charge which can be detonated with the same action. The sphere slows and pulls nearby enemies to it.
 
| official_description = Launch a graviton charge which can be detonated with the same action. The sphere slows and pulls nearby enemies to it.
  +
| hero_info_description = Launch a graviton charge with {{key|secondary fire}} then detonate it with {{key|secondary fire}}. The sphere slows and pulls nearby enemies to it.
| wiki_description =
 
 
| ability_type = Ability
 
| ability_type = Ability
  +
| key = secondary fire
 
| shot_type = {{proj|proj}}
 
| shot_type = {{proj|proj}}
| pspeed = 20 meters per second
+
| pspeed = 25 meters per second
 
| mspeed = 20 meters per second (pull speed)
 
| mspeed = 20 meters per second (pull speed)
| radius = 7.5 meter radius
+
| radius = 5 meter radius
| cooldown = 8 seconds
+
| cooldown = 6 seconds
 
| cast_time = 0.1 seconds (launch)<br>0.45 seconds (activation)
 
| cast_time = 0.1 seconds (launch)<br>0.45 seconds (activation)
 
| duration = 0.65 seconds (snare)
 
| duration = 0.65 seconds (snare)
  +
| ability_details =
| ability_video =
 
| ability_details =* Automatically activates upon touching a surface.
+
* Automatically activates upon touching a surface.
* Can be manually activated by pressing the ability key again.
+
* Can be manually activated by pressing {{key|{{#var:Halt! key}}}} key again.
* Enemies in range are pulled to the center and are briefly slowed until 0.65 seconds after activation.
+
* Enemies in range are pulled to the center and are briefly slowed until {{#explode:{{#var:Halt! duration}}}} seconds after activation.
 
* The projectile itself goes through [[barrier]]s, but the pull effect is blocked by them.
 
* The projectile itself goes through [[barrier]]s, but the pull effect is blocked by them.
 
}}
 
}}
Line 71: Line 71:
 
| ability_image = Ability Orisa Fortify.png
 
| ability_image = Ability Orisa Fortify.png
 
| official_description = Orisa temporarily reduces damage she takes and cannot be affected by movement-impairing effects.
 
| official_description = Orisa temporarily reduces damage she takes and cannot be affected by movement-impairing effects.
  +
| hero_info_description = Reduce damage taken and you cannot be stopped.
| wiki_description =
 
 
| ability_type = Ability
 
| ability_type = Ability
  +
| key = ability 1
 
| damage_reduction = 40%
 
| damage_reduction = 40%
 
| cooldown = 10 seconds
 
| cooldown = 10 seconds
 
| duration = 4 seconds
 
| duration = 4 seconds
  +
| ability_details =
| ability_video =
 
  +
* Orisa takes no [[headshot]] damage.
| ability_details = * Orisa becomes immune to all movement-related [[Crowd Control]] effects, including stun, sleep, freeze, pin, knock down, knock back, pull, slow, root, etc.
 
  +
* Orisa becomes immune to all movement-related [[Crowd Control]] effects, including stun, sleep, freeze, pin, knock down, knock back, pull, slow, root, etc.
** Orisa can escape [[Steel Trap]], [[Graviton Surge]], and [[Gravitic Flux]].
 
  +
** Orisa can escape {{al|Steel Trap}}, {{al|Graviton Surge}}, and {{al|Gravitic Flux}}.
** Orisa takes no damage from [[Charge]] or [[Chain Hook]].
 
  +
** Orisa takes no damage from {{al|Charge}} or {{al|Chain Hook}}.
* Orisa can be [[hack]]ed by [[Sombra]] while using Fortify, but this will not interrupt the ability.
 
  +
* Orisa can be {{al|Hack|hacked}} by [[Sombra]] while using Fortify, but this will not interrupt the ability.
* Allies behind Orisa are not protected from abilities such as [[Earthshatter]] or [[RIP-Tire]].
 
  +
* Allies behind Orisa are not protected from abilities such as {{al|Earthshatter}} or {{al|RIP-Tire}}.
* [[Armor]] is applied after damage reduction. Attacks consisting of 16.667... or lower damage (e.g. Sombra's [[Machine Pistol]]) are reduced by {{tt|70%|Fortify reduces the damage to 10 or lower, then armor halves it}}. Beams are reduced by {{tt|52%|Fortify reduces the damage by 40%, then armor reduces it again by 20%}}.
 
  +
* [[Armor]] is applied after damage reduction. Attacks consisting of 16.667... or lower damage (e.g. Sombra's {{al|Machine Pistol}}) are reduced by {{tt|70%|Fortify reduces the damage to 10 or lower, then armor halves it}}. Beams are reduced by {{tt|58%|Fortify reduces the damage by 40%, then armor reduces it again by 30%}}.
 
}}
 
}}
   
Line 89: Line 91:
 
| ability_image = Ability Orisa Protective Barrier.png
 
| ability_image = Ability Orisa Protective Barrier.png
 
| official_description = Orisa throws out a stationary barrier that can protect her and her allies from enemy fire.
 
| official_description = Orisa throws out a stationary barrier that can protect her and her allies from enemy fire.
  +
| hero_info_description = Throw a device that creates a barrier.
| wiki_description =
 
 
| ability_type = Ability
 
| ability_type = Ability
 
| health = 600
 
| health = 600
  +
| key = ability 2
 
| shot_type = {{proj|arc}}
 
| shot_type = {{proj|arc}}
 
| pspeed = 25 meters per second
 
| pspeed = 25 meters per second
| range =
 
| radius =
 
 
| cooldown = 10 seconds
 
| cooldown = 10 seconds
 
| duration = 20 seconds
 
| duration = 20 seconds
  +
| ability_details =
| ability_video =
 
| ability_details = * Cooldown begins immediately.
+
* Cooldown begins immediately.
* The projectile ignores [[Defense Matrix]], [[Deflect]], and [[Kinetic Grasp]].
+
* The projectile ignores {{al|Defense Matrix}}, {{al|Deflect}}, and {{al|Kinetic Grasp}}.
 
* The [[barrier]] is shaped like a football net.
 
* The [[barrier]] is shaped like a football net.
 
* The barrier extends slightly below where it is deployed in the case that it is on a ledge or a payload.
 
* The barrier extends slightly below where it is deployed in the case that it is on a ledge or a payload.
* The barrier can be deployed without interrupting Fusion Driver's reload.
+
* The barrier can be deployed without interrupting {{al|Fusion Driver}}'s reload.
 
}}
 
}}
  +
 
{{Ability_details
 
{{Ability_details
 
| ability_name = Supercharger
 
| ability_name = Supercharger
 
| ability_image = Ability Orisa Supercharger.png
 
| ability_image = Ability Orisa Supercharger.png
 
| official_description = Orisa deploys a device to increase damage inflicted by allies within her line of sight.
 
| official_description = Orisa deploys a device to increase damage inflicted by allies within her line of sight.
  +
| hero_info_description = Deploy a device that increases damage inflicted by your allies.
| wiki_description =
 
 
| ability_type = Ultimate Ability
 
| ability_type = Ultimate Ability
 
| health = 200
 
| health = 200
| ult_req = 1680
+
| ult_req = 1680 points
 
| damage = +50% [[Damage amplification|damage boost]]
 
| damage = +50% [[Damage amplification|damage boost]]
 
| radius = 25 meter radius
 
| radius = 25 meter radius
| cast_time = 1 second
+
| cast_time = 0.4 seconds (spawning Supercharger projectile)
 
| duration = 15 seconds
 
| duration = 15 seconds
  +
| pspeed=7 meters per second (horizontal)
| ability_video =
 
| ability_details =*Orisa passively generates 1% Ult Charge every 3.36 seconds.
+
| ability_details =
  +
*Orisa passively generates 1% Ult Charge every 3.36 seconds.
 
*Enemy [[barrier]]s break line of sight.
 
*Enemy [[barrier]]s break line of sight.
 
*The effect lingers for 1 second if line of sight is broken or if a player is out of range.
 
*The effect lingers for 1 second if line of sight is broken or if a player is out of range.
*Can be [[hack]]ed by [[Sombra]], which disables it for 10 seconds.
+
*Can be {{al|Hack|hacked}} by [[Sombra]], which disables it for 10 seconds.
  +
*The Supercharger projectile experiences 3x normal gravity (60 meters per second squared)}}
}}
 
   
 
==Strategy==
 
==Strategy==
Line 128: Line 131:
 
'''Strength'''
 
'''Strength'''
   
Orisa is an anchor tank, meaning her team will get more benefit when grouping and coordinating around her. Fusion Driver's cannon shell is a projectile; on one hand, it has travel time, but on the other hand, it has no damage falloff. This makes it useful against enemies at long range, provided the player can properly lead the shots if the enemy is moving. Her Protective Barrier is best used on chokepoints and to suppress enemies. Orisa can use Halt! to pull enemies out of position, or coordinate it with allies' abilities to force the enemy into a vulnerable position that leads to their deaths, much like Zarya's ultimate [[Graviton Surge]]. Fortify has no downside (apart from being hard-countered by [[Whole Hog]]); she can freely use it to increase her tanking power. Her Supercharger increases the damage output of her allies, but the device can be destroyed.
+
Orisa is an anchor tank, meaning her team will get more benefit when grouping and coordinating around her. Fusion Driver's cannon shell is a projectile; on one hand, it has travel time, but on the other hand, it has no damage falloff. This makes it useful against enemies at long range, provided the player can properly lead the shots if the enemy is moving. Her Protective Barrier is best used on chokepoints and to suppress enemies. Orisa can use Halt! to pull enemies out of position, or coordinate it with allies' abilities to force the enemy into a vulnerable position that leads to their deaths, much like Zarya's ultimate [[Graviton Surge]]. Fortify has no downside (apart from being hard-countered by [[Whole Hog]]), she can freely use it to increase her tanking power. Her Supercharger increases the damage output of her allies, but the device can be destroyed.
   
 
'''Weakness'''
 
'''Weakness'''
Line 134: Line 137:
 
While Orisa has strong front-facing defense, she is weak to flankers who can get behind her due to her low mobility. Considering that her barrier is an unmovable object, and that her weapon can't attack multiple foes at close range, she is vulnerable when surrounded or being attacked from other angles. As she is a fairly large target, and her combined health with her barrier is less than Reinhardt's, she is vulnerable to being taken down by a heavy damage dealer, or a sniper who can pick at her from extreme range.
 
While Orisa has strong front-facing defense, she is weak to flankers who can get behind her due to her low mobility. Considering that her barrier is an unmovable object, and that her weapon can't attack multiple foes at close range, she is vulnerable when surrounded or being attacked from other angles. As she is a fairly large target, and her combined health with her barrier is less than Reinhardt's, she is vulnerable to being taken down by a heavy damage dealer, or a sniper who can pick at her from extreme range.
 
===Weapons & Abilities===
 
===Weapons & Abilities===
*'''[[Fusion Driver]]:''' Orisa's primary weapon. It's an automatic weapon that fires projectiles with a high speed. It has a very large magazine, allowing her to spam the enemies' group. It has some slight spread, making it less effective against the target in extreme range. The downside of using this weapon is that it slows her movement speed while firing by almost half (30%).
+
*'''[[Fusion Driver]]:''' Orisa's primary weapon. It's an automatic weapon that fires projectiles with a high speed. It has a very large magazine, allowing her to spam the enemies' group. It has some slight spread, making it less effective against the target in extreme range. The downside of using this weapon is that it slows her movement speed while firing by about a third (30%).
 
**Since it is a projectile, Fusion Driver's bullets don't suffer from damage falloff, which is useful for attack targets in any range, though you will have to lead the targets to do so.
 
**Since it is a projectile, Fusion Driver's bullets don't suffer from damage falloff, which is useful for attack targets in any range, though you will have to lead the targets to do so.
 
**While it can spam bullets at the target, Orisa is very slow while firing. If she engages a group of enemies, retreating without returning fire should be a better option.
 
**While it can spam bullets at the target, Orisa is very slow while firing. If she engages a group of enemies, retreating without returning fire should be a better option.
Line 170: Line 173:
   
 
===General strategies===
 
===General strategies===
*Orisa is a hero that excels at creating openings in the enemy defense by using her Halt! ability to pull people out of position, or just pulling someone off of the map to kill them.
+
*Orisa excels at creating openings in the enemy defense by using her Halt! ability to pull people out of position, or just pulling someone off of the map to kill them.
*Orisa isn't a glass cannon like Bastion under Configuration: Sentry, but she will have a much harder time when engaging multiple foes, especially when they are close.
+
*Orisa isn't a glass cannon like Bastion under Configuration: Sentry, but she has a much harder time engaging multiple foes, especially when they are close.
*Use Halt! to grab the enemy Reinhardt and make an opening for your team's Reinhardt to use his ultimate.
 
*Use your Halt! ability to help catch mobile characters such as Tracer and Genji or typically-heavily-protected characters such as Mercy and Ana so that your Roadhog can have an easier hook.
 
 
*Stand in front of your Projected Barrier while Fortify is active to soak up some damage and keep the barrier up as long as possible. Just watch your health.
 
*Stand in front of your Projected Barrier while Fortify is active to soak up some damage and keep the barrier up as long as possible. Just watch your health.
 
*Protect your Supercharger with a Barrier and by bullet-blocking with Fortify.
 
*Protect your Supercharger with a Barrier and by bullet-blocking with Fortify.
 
*Use Fortify and body-block characters like McCree while they use their ultimate.
 
*Use Fortify and body-block characters like McCree while they use their ultimate.
 
*Use your Halt! ability to take enemies off of the high ground.
 
*Use your Halt! ability to take enemies off of the high ground.
*To help a Tracer get a multi-kill with [[Pulse Bomb|her Ultimate]], launch Halt! and time the pull so that the stuck target gets pulled to their allies.
 
*After a Graviton Surge is used on your team use Fortify and body block the damage for the entire duration.
 
 
*Pulling an enemy into or out of a choke point will be a useful ability to master when using this hero.
 
*Pulling an enemy into or out of a choke point will be a useful ability to master when using this hero.
 
*Use Halt! to pull snipers and support out of a defensive position to bring them out in the open and easier to kill
 
*Use Halt! to pull snipers and support out of a defensive position to bring them out in the open and easier to kill
Line 186: Line 185:
 
*When deploying your Protective Barrier, gradually place them further and further up so your team can gradually gain ground. Always try to fight from behind the barrier if you can; you have strong ranged firepower, and your barrier can compensate for your comparatively low health for a Tank hero.
 
*When deploying your Protective Barrier, gradually place them further and further up so your team can gradually gain ground. Always try to fight from behind the barrier if you can; you have strong ranged firepower, and your barrier can compensate for your comparatively low health for a Tank hero.
 
*Try not to activate Fortify while your Protective Barrier is active, as it can be used to absorb the brunt of the enemy's attack. Fortify is a good panic button to use when a Reinhardt is approaching with a charge, or a Roadhog activates his Ultimate (as long as you make sure not to let him get close), and shouldn't be used constantly, but rather saved for emergencies or when your Protective Barrier is destroyed.
 
*Try not to activate Fortify while your Protective Barrier is active, as it can be used to absorb the brunt of the enemy's attack. Fortify is a good panic button to use when a Reinhardt is approaching with a charge, or a Roadhog activates his Ultimate (as long as you make sure not to let him get close), and shouldn't be used constantly, but rather saved for emergencies or when your Protective Barrier is destroyed.
*When deploying Supercharger, always try to deploy a Protective Barrier to keep it safe.
 
*Halt! can be used to drag enemies into Junkrat's [[Concussion Mine]].
 
   
 
==Match-Ups and Team Synergy==
 
==Match-Ups and Team Synergy==
Line 209: Line 206:
 
|-
 
|-
 
|<center>[[Image:icon-reinhardt.png|75px|link=http://overwatch.gamepedia.com/Reinhardt]]<br />[[Reinhardt]]</center>
 
|<center>[[Image:icon-reinhardt.png|75px|link=http://overwatch.gamepedia.com/Reinhardt]]<br />[[Reinhardt]]</center>
  +
|Use Halt! to pull an enemy Reinhardt away from the front line and make an opening.
|<small>(To be added)</small>
 
  +
|Gathering enemies with Halt! will allow a friendly Reinhardt to land a much more effective Earthshatter. He may be able to stun the entire enemy team!
|<small>(To be added)</small>
 
 
|-
 
|-
 
|<center>[[Image:icon-roadhog.png|75px|link=http://overwatch.gamepedia.com/Roadhog]]<br />[[Roadhog]]</center>
 
|<center>[[Image:icon-roadhog.png|75px|link=http://overwatch.gamepedia.com/Roadhog]]<br />[[Roadhog]]</center>
 
|<small>(To be added)</small>
 
|<small>(To be added)</small>
  +
|Halt! can make it easier for Roadhog to hook mobile heroes like Tracer and Genji as well as heavily-protected ones like Mercy and Ana.
|<small>(To be added)</small>
 
 
|-
 
|-
 
|<center>[[Image:icon-sigma.png|75px|link=http://overwatch.gamepedia.com/Sigma]]<br />[[Sigma]]</center>
 
|<center>[[Image:icon-sigma.png|75px|link=http://overwatch.gamepedia.com/Sigma]]<br />[[Sigma]]</center>
Line 229: Line 226:
 
|-
 
|-
 
|<center>[[Image:icon-zarya.png|75px|link=http://overwatch.gamepedia.com/Zarya]]<br />[[Zarya]]</center>
 
|<center>[[Image:icon-zarya.png|75px|link=http://overwatch.gamepedia.com/Zarya]]<br />[[Zarya]]</center>
  +
|If you get pulled into a Graviton Surge, use Fortify to body block the damage for allies clustered behind you. This is especially important when the enemy team also has a Hanzo, whose Dragonstrike is famously devastating when paired with Graviton Surge.
|<small>(To be added)</small>
 
 
|<small>(To be added)</small>
 
|<small>(To be added)</small>
   
Line 251: Line 248:
 
|-
 
|-
 
|<center>[[Image:icon-doomfist.png|75px|link=http://overwatch.gamepedia.com/Doomfist]]<br />[[Doomfist]]</center>
 
|<center>[[Image:icon-doomfist.png|75px|link=http://overwatch.gamepedia.com/Doomfist]]<br />[[Doomfist]]</center>
  +
|<small>(To be added)</small>
  +
|<small>(To be added)</small>
  +
|-
  +
|<center>[[Image:icon-echo.png|75px|link=http://overwatch.gamepedia.com/Echo]]<br />[[Echo]]</center>
 
|<small>(To be added)</small>
 
|<small>(To be added)</small>
 
|<small>(To be added)</small>
 
|<small>(To be added)</small>
Line 264: Line 265:
 
|<center>[[Image:icon-junkrat.png|75px|link=http://overwatch.gamepedia.com/Junkrat]]<br />[[Junkrat]]</center>
 
|<center>[[Image:icon-junkrat.png|75px|link=http://overwatch.gamepedia.com/Junkrat]]<br />[[Junkrat]]</center>
 
|<small>(To be added)</small>
 
|<small>(To be added)</small>
  +
|You can use Halt! to pull enemies into Junkrat's Concussion Mine.
|<small>(To be added)</small>
 
 
|-
 
|-
 
|<center>[[Image:icon-mccree.png|75px|link=http://overwatch.gamepedia.com/McCree]]<br />[[McCree]]</center>
 
|<center>[[Image:icon-mccree.png|75px|link=http://overwatch.gamepedia.com/McCree]]<br />[[McCree]]</center>
Line 300: Line 301:
 
|<center>[[Image:icon-tracer.png|75px|link=http://overwatch.gamepedia.com/Tracer]]<br />[[Tracer]]</center>
 
|<center>[[Image:icon-tracer.png|75px|link=http://overwatch.gamepedia.com/Tracer]]<br />[[Tracer]]</center>
 
|<small>(To be added)</small>
 
|<small>(To be added)</small>
  +
|If Tracer "sticks" an enemy with her Pulse Bomb, launch Halt! and time the pull so that the "stuck" target gets pulled to their teammates. Tracer will get a multikill, and you will get an assist.
|<small>(To be added)</small>
 
 
|-
 
|-
 
|<center>[[Image:icon-widowmaker.png|75px|link=http://overwatch.gamepedia.com/Widowmaker]]<br />[[Widowmaker]]</center>
 
|<center>[[Image:icon-widowmaker.png|75px|link=http://overwatch.gamepedia.com/Widowmaker]]<br />[[Widowmaker]]</center>
Line 350: Line 351:
 
Orisa is a newly-created omnic<ref>2017-03-22, [https://twitter.com/westofhouse/status/844652782430797824 Michael Chu's Twitter], ''Twitter''. Accessed on 2018-11-17.</ref> with both a heart and personality. Urged to become a hero by her creator, [[Efi Oladele]], Orisa strives to right wrongs and act as the hero the world needs.<ref name = "DevUpdate Orisa">2017-3-2, [https://www.youtube.com/watch?v=DWqhXWRaMmU Developer Update | Introducing Orisa | Overwatch], ''Youtube''.</ref> While her relative inexperience can make her an occasional liability, Efi's optimism and willingness to make modifications to Orisa's adaptive artificial intelligence have always been able to set things right. While Orisa has much to learn about the world and its functionality, Orisa stands ready to protect both Efi and Numbani with her growing sense of honor and duty.<ref name = "Orisa"/>
 
Orisa is a newly-created omnic<ref>2017-03-22, [https://twitter.com/westofhouse/status/844652782430797824 Michael Chu's Twitter], ''Twitter''. Accessed on 2018-11-17.</ref> with both a heart and personality. Urged to become a hero by her creator, [[Efi Oladele]], Orisa strives to right wrongs and act as the hero the world needs.<ref name = "DevUpdate Orisa">2017-3-2, [https://www.youtube.com/watch?v=DWqhXWRaMmU Developer Update | Introducing Orisa | Overwatch], ''Youtube''.</ref> While her relative inexperience can make her an occasional liability, Efi's optimism and willingness to make modifications to Orisa's adaptive artificial intelligence have always been able to set things right. While Orisa has much to learn about the world and its functionality, Orisa stands ready to protect both Efi and Numbani with her growing sense of honor and duty.<ref name = "Orisa"/>
   
She is a fan of [[Lúcio]]'s music. She does not dream in the manner that humans do.<ref>''[[Overwatch]]'', ''[[Orisa/Quotes|Orisa Quotes]]''</ref> She is named after the ''[[Wikipedia:Orisha|orisha]]''; spirits reflecting one of the manifestations of the Supreme Divinity in [[wikipedia:Yoruba|Yoruba]] religion.<ref name = "HeroNumbani">2019-10-03, [http://overwatch.blizzplanet.com/blog/comments/nycc-2019-new-overwatch-book-the-hero-of-numbani NYCC 2019: New Overwatch Book The Hero of Numbani]. ''Blizzplanet'', accessed on 2019-10-19</ref>
+
She is a fan of [[Lúcio]]'s music,<ref name = "OrisaQuotes"/> though will shut down if ''[[We Move Together As One]]'' is played via a shutdown code. She does not dream in the manner that humans do.<ref name = "OrisaQuotes">''[[Overwatch]]'', ''[[Orisa/Quotes|Orisa Quotes]]''</ref> She is named after the ''[[Wikipedia:Orisha|orisha]]''; spirits reflecting one of the manifestations of the Supreme Divinity in [[wikipedia:Yoruba|Yoruba]] religion. Her voice is a synthesis of the voices of Efi's grandmother, [[Fola Oladele|mother]], [[Okorie|teacher]], and [[Gabrielle Adawe]].
   
  +
Orisa is equipped with a [[fusion driver]] that allows her to fire projectiles, a [[Tobelstein reactor]] that can generate [[graviton field]]s, a [[hard-light]] lasoo, a hard-light caster that can deploy shields and project a laser capable of cauterizing wounds, <Ref name = "HoN"/>and can deploy a [[supercharger]].<ref name = "Orisa"/> She can also carry out biometric scans, and is equipped with a transponder that Efi can use to track her.<ref name = "HoN"/>
===Origins===
 
  +
  +
===The Hero of Numbani===
 
{{Quote|I made you to be strong and brave. You still have a lot to learn, and you'll probably mess up sometimes. But I know you'll become the hero we need.|[[Efi Oladele]]}}
 
{{Quote|I made you to be strong and brave. You still have a lot to learn, and you'll probably mess up sometimes. But I know you'll become the hero we need.|[[Efi Oladele]]}}
  +
[[File:Orisa Traffic Safety.png|thumb|Orisa protects the innocent]]
 
  +
====Origins====
Orisa was created by [[Numbani]] local and child genius Efi Oladele from pieces of dismantled [[OR15]] defense robots in the wake of [[Doomfist]]'s attack on the Numbani airport. With the OR15 being initially created to protect Numbani from the many threats it faced, the aftermath of Doomfist's attack resulted in the decommissioning of the OR15 and a staggering drop in public confidence. Never giving up hope in the OR15s original purpose<ref name = "DevUpdate Orisa"/> and believing that Numbani needed a protector, Efi acquired one of the decommissioned bots for sale by the civil government using the bulk of her grant money received by the [[Adawe Foundation]]. Efi repaired and reconfigured the robot and installed a personality core she had designed herself. She then named her new creation Orisa.<ref name = "Orisa"/><ref name = "Orisa Origin Story">2017-3-2, [https://www.youtube.com/watch?v=Lvm0of3iDUU Orisa Origin Story], ''Youtube''.</ref>
 
  +
[[File:Orisa Skin OR15.png|thumb|Orisa's original OR15 design]]
  +
Orisa was originally an [[OR15]]; one of many employed in the defense of [[Numbani]]. However, the units were destroyed by [[Doomfist]] at Numbani's airport. With a concussive blast, the OR15 that would be called Orisa was slammed against the wall so hard that it left a small impact.
  +
  +
The OR15s were set to be auctioned off, but some of them, the one that would be called Orisa included, were so badly damaged that they were going to be sold as scrap metal. The chasis was purchased by [[Efi Oladele]] for one million naira, using some of her earnings granted to her by the [[Adawe Foundation]].
  +
  +
Efi took the OR15 back to her workshop, where she deduced that the omnic would need a Brandford arm, a [[Tobelstein reactor]] to generate [[graviton field]]s, and a [[fusion driver]]; the only weapon that (in her mind) could subdue Doomfist. With her friends [[Hassana]] and [[Naade]], Efi decided that the OR15 would need its own look and personality, taking inspiration from the [[Overwatch (group)|Overwatch]] heroes of old. Hassana was given the task of the makeover, while Naade worked on finding a simulated voice for the unit.<ref name = "HoN">''[[Overwatch: The Hero of Numbani]]''</ref>
  +
  +
====Activation====
  +
{{Quote|New personality module installed. System rebooting. OR15 oline.<br/>But that name. No, that's no good. Every great hero needs a real name. What about...Orisa?|Orisa and Efi}}
  +
[[File:EfiOrisa-frustrations.jpg|thumb|Efi works on the robot]]
  +
Efi managed to procure a Brandford arm (albeit one designed for [[OR14]]s), but it did come with a [[Luxor]] [[hard-light caster]], capable of generating lassos and energy traps. It was well short of a fusion driver, but it would allow her robot to have some offensive capability. The trio worked on the robot for weeks, until Efi's impatience and heavy-handed work ethnic drove her friends away. Working on her own, it took a month of coding, debugging, and piecing the robot together. The final stage was to upload a [[personality core]]; a combination of open source artificial intelligence algorithms, "borrowed" military sub-routines, and a few of her own modifications.
  +
  +
[[File:Orisa Efi Creation.png|thumb|left|Orisa is activated]]
  +
The robot was activated, with Efi naming it Orisa, named after the Orisha spirits of Yoruban mythology. Efi guided her creation through a series of logic exercises that she did well with at first, but she dropped a glass, shattering it. Efi cut herself while picking it up, causing Orisa to intervene, intent on using her hard-light caster to cauterize the wound. Efi shut her down using ''[[We Move Together As One]]''. She bandaged herself up and reactivated Orisa, who concluded that since the wound was bandaged, it didn't need cauterization.
  +
  +
Efi wasn't dismayed, reasoning that Orisa was only a few hours old. She showed Orisa a cardboard cutout of Doomfist, informing her that this was her enemy. Orisa understood, eager to please her creator.<ref name = "HoN"/>
  +
  +
====Training====
  +
{{Quote|The false levity in your voice indicates that you are trying to cheer me up.<br/>Is it working?<br/>I do not think so. My processors are out of sync. They keep replaying the day's events over and over. I don't know where I went wrong. Judging from the tension of his facial muscles and his biometric readings, it seems that I have disappointed Mr. [[Bankolé]]. And you.|Orisa and Efi}}
  +
[[File:Orisa-holovid.jpg|thumb|Orisa on the streets]]
  +
As it turned out, Efi waited two days to test Orisa's weapons, and only after reducing her weapon's output. They intended to take a tram to the outskirts of Numbani, though Orisa had trouble fitting in, and the attendant wasn't helping. They ended up walking. As they did so, they encountered a man trying to get into a car. Efi suspected that he was trying to break into it, which led to Orisa intervening. As it turned out, Efi's hunch had been correct, and the man fled. Efi, despite knowing that she should call the authorities, ordered Orisa to pursue the man, knowing that it would be a chance to see Orisa in action. Orisa succeeded, but only after destroying a statue in the process.<ref name = "HoN"/>
  +
  +
====Civics Lessons====
  +
{{Quote|This won't hurt a bit.<br/>Efi, biometrics indicate you are under high levels of stress. Do you need a&mdash;|Efi and Orisa, just prior to Efi deleting Orisa's compassion module}}
  +
  +
The following day, Efi decided it was time to move onto the community relations portion of Orisa's training. Unfortunately, word of Orisa's blunder had got out, and it was only after pleading with Mr. [[Bankolé]] that he agreed to let Orisa stack cans in his grocery store. She succeeded, but her social interaction still needed work, as her mannerisms drove out all the customers from the grocery. Efi pointed out the lack of dented cans, but Orisa could tell that she'd let her creator down.
  +
  +
The pair returned to Efi's workshop. Efi was frustrated, believing that without a Tobelstein reactor, Orisa would have no chance of taking on Doomfist. Orisa offered to research alternatives, but Efi told her not to bother, as none of them could match the Tobelstein's power output. In the meantime, Efi suggested they head back out into the city, so that Orisa could get some practice with Numbani's laws. Orisa was uneasy, still regretting her earlier actions, but Efi told her that it was natural&mdash;that was what her empathy module was for, after all.
  +
  +
[[File:Orisa Traffic Safety.png|thumb|Orisa causes the car to crash]]
  +
The two headed out to the streets. They ended up washing cars to raise funds until evening. However, the string of fortunate events came to a "crashing" halt as Orisa escorted a lady across the street, albeit without waiting for the light to turn. Orisa and the lady were unharmed, but not so much for the wrecked vehicle she'd stopped. Despondent, Efi sent Orisa back to her docking bay until she decided what was to be done next. She returned to the workshop and deleted Orisa's compassion module, reasoning that Orisa had been making so many mistakes because she cared too much.<ref name = "HoN"/>
  +
  +
====Day at the Museum====
  +
{{Quote|Enemy detected. Straight ahead.<br/>You'll be destroyed! Pleaes come back.<br/>Combat simulations indicate a high probability of victory.<br/>Listen to me, Orisa. You are not ready to face Doomfist. Come home. I love you.<br/>Empathy module: Not responding|Efi tries to get Orisa to stand down}}
  +
  +
The following day, Doomfist and his [[Talon]] forces attacked the [[Numbani Heritage Museum]]. Orisa set off by herself to confront him, ignoring Efi's pleas to stand down, as without her empathy module, Efi's impassioned pleas had no effect.
  +
  +
Orisa engaged the Talon forces, deploying her hard-light shield. However, it was brought down, and its deployment had drained Orisa of her power reserves. Like before, Doomfist used his strength against her, striking Orisa and sending her flying against a wall. Unlike last time, Orisa wasn't incapacitated (thanks to her auxilary power) but was very close to it. Before Doomfist could deliver the final blow, Efi interjected, putting herself between Doomfist and her creation. Doomfist rose her arm to strike her down, but Orisa fired a graviton pulse and re-deployed her shield. With the sound of sirens approaching, Doomfist and his lieutenants were forced to retreat.
  +
  +
Orisa realized that she'd used her processors to run Efi's computing apps, raising enough funds to purchase a [[graviton reactor]] from the [[Junkers]] (hence the ability to fire the graviton pulse).<ref name = "HoN"/>
  +
  +
====Shutdown====
  +
{{Quote|I am not ready to be deactivated. I have made a mistake, but I am fully capable of learning from my mistakes.<br/>I love you, Orisa. And I'm sorry.<br/>I'm still learning! I'm still&mdash;|Efi and Orisa just before the latter's shutdown}}
  +
  +
Efi made up with Naade and Hassana. Naade was assigned to teach Orisa combat tactics, but she was conflicted, as Naade insisted on the need to use dirty tactics, while Orisa didn't want to cause direct harm. Naade showed her footage of the airport attack, stressing that Doomfist wouldn't fight fair, and wouldn't hesitate to hurt people. However, Orisa began acting strangely after it. Efi later reflected that Orisa was "too impressionable" to see such footage, given that she was still in a learning stage.
  +
  +
Her fears were well founded, as Orisa saw one of the [[Sam (The Hero of Numbani)|students]] dressed up as Doomfist and opened fire, injuring him. Back at her workshop, Efi sorrowfully shut Orisa down, despite her creation's pleas that she was still learning.<ref name = "HoN"/>
  +
  +
====Reactivation====
  +
{{Quote|It's good to be back. I am at your service.<br/>How do you feel?<br/>Sad. I remember I hurt a boy. He was in pain. Why did you disable my compassion module? I didn't get to apologize to him. To make things right.<br/>I'm the one who should be apologizing. It was me who didn't want to deal with compassion. I got so focused on getting to Doomfist and keeping everyone else happy. I didn't consider your feelings. I was wrong, and I'm sorry.|Orisa and Efi, in light of the former's reactivation}}
  +
  +
Efi reactivated Orisa, equipping her with the long sought-after Tobelstein reactor, and reactivating her compassion module. The two made up, and Efi told her that they were attending a [[Unity Day]] concert with [[Lúcio Correia dos Santos]] in attendance. They danced to his music in celebration.
  +
  +
They met with Lúcio at the event, where they tested Orisa's [[supercharger]]. Afterwards, Orisa was on usher duty. With her compassion module reactivated, she performed her duties admirably. She later went to the concert. However, interupting Lúcio's performance, Doomfist and his Talon forces attacked. Lúcio told Orisa that he'd protect the crowd with his sound barrier if she could distract Doomfist. Affirming, Orisa engaged the terrorist. With all her upgrades, this time, the two were evenly matched, his attacks unable to dent her barrier. However, he ordered the Talon troopers to open fire on her. Orisa redirected the barrier, but this gave Doomfist an opening. However, Lúcio used his sonic barrier to protect her. In turn, Orisa deployed her supercharger, which helped their efforts, until [[Bisi|one of the troopers]] destroyed it.
  +
  +
Things looked grim, but Efi used Lúcio's sonic amplifier to unleash a wave of sound, incapacitating the Talon agents, and causing them to flee. Doomfist was cornered, but took Bisi hostage as Lúcio and Orisa cornered him, holding the trooper over a drop as a bargaining chip. He ended up dropping Bisi over the ledge and fled. While logic dictated that Orisa engaged Doomfist, her heart won out, and she instead used a graviton surge to draw Bisi back up over the ledge. Doomfist escaped, but Lúcio said that it didn't matter. That she and Efi were heroes.<ref name = "HoN"/>
  +
  +
====A New Adventure====
  +
Awhile later, Orisa literally crashed into Efi's classroom. She revealed that her hard-light caster had been replaced with a fusion-driver, and that someone (referred to as "she;" Orisa refused to divulge details) was awaiting their arrival. She stated that she'd explain more when they were airborne.<ref name = "HoN"/>
   
 
==Achievements==
 
==Achievements==
  +
{{AchievementTable/Start}}
{| class="wikitable" style="width:900px"
 
  +
{{Achievement|Overclocked|Ability Orisa Supercharger.png|Amplify 900 damage with a single use of Orisa's Supercharger in Quick or Competitive play.|Spray Orisa Cute.png|Cute}}
|-
 
  +
{{Achievement|Halt State|Ability Orisa Halt!.png|Pull enemies into 1000 damage with a single use of Orisa's Halt! in Quick or Competitive Play.|Spray Orisa Pixel.png|Pixel}}
! style="width:200px" | Name
 
  +
{{AchievementTable/End}}
! style="width:100px" | Icon
 
! style="width:500px" | Description
 
! style="width:100px" | Reward
 
|-
 
|<center>''Overclocked''</center>
 
|[[File:Ability Orisa Supercharger.png|100px]]
 
|Amplify 900 damage with a single use of Orisa's Supercharger in Quick or Competitive play.
 
|[[File:Spray Orisa Cute.png|100x100px]]<br><center>'''Cute'''</center>
 
|-
 
|<center>''Halt State''</center>
 
|[[File:Ability Orisa Halt!.png|100px]]
 
|Pull enemies into 1000 damage with a single use of Orisa's Halt! in Quick or Competitive Play.
 
|[[File:Spray Orisa Pixel.png|100x100px]]<br><center>'''Pixel'''</center>
 
|-
 
|}
 
   
 
==Trivia==
 
==Trivia==
Line 381: Line 429:
 
* Being only one month old, Orisa is the youngest hero in Overwatch.<ref name="Orisa" />
 
* Being only one month old, Orisa is the youngest hero in Overwatch.<ref name="Orisa" />
 
* In January 2017, a [[wikipedia:4chan|4chan]] user named "Blizzileaks" divulged alleged preliminary details about the 24th hero and the upcoming [[Year of the Rooster|Lunar New Year]] event, indicating that the next hero, developed using the prototype name "Anchora," would be a quadrupedal omnic from Numbani with a West African accent, and would act as an "anchor tank" similar to Reinhardt.<ref>http://boards.4tan.org/v/search/username/Blizzileaks/tripcode/!KZ7VRY.ev./</ref>
 
* In January 2017, a [[wikipedia:4chan|4chan]] user named "Blizzileaks" divulged alleged preliminary details about the 24th hero and the upcoming [[Year of the Rooster|Lunar New Year]] event, indicating that the next hero, developed using the prototype name "Anchora," would be a quadrupedal omnic from Numbani with a West African accent, and would act as an "anchor tank" similar to Reinhardt.<ref>http://boards.4tan.org/v/search/username/Blizzileaks/tripcode/!KZ7VRY.ev./</ref>
* Community speculation concerning the 24th hero centered primarily around the long-requested [[Doomfist]], stemming from a fan-initiated campaign for actor [[wikipedia:Terry Crews|Terry Crews]] to voice the character.<ref>http://www.ign.com/articles/2017/02/06/terry-crews-performs-mock-audition-for-overwatchs-doomfist</ref> However, in a post on the official ''Overwatch'' forums, game director [[Jeff Kaplan]] stated that "24 is not who you think it is."<ref>https://us.battle.net/forums/en/overwatch/topic/20753148967?page=2#post-26</ref> Following this, fans turned to the then-unconfirmed January 2017 leak, speculating that the quadrupedal omnic may refer to one of the various spider-tank omnics depicted in the game's cinematics and concept art. During the 2017 D.I.C.E. Summit in Las Vegas, Jeff Kaplan also displayed early pieces of concept art for ''Overwatch'' depicting [[Recluse]], a humanoid female hero wearing a mechanical harness with four spider-like limbs, but specified that she was also "not the hero you think it is."<ref>http://www.gameinformer.com/b/news/archive/2017/02/22/jeff-kaplan-talks-about-the-inspiration-behind-overwatch-39-s-world.aspx</ref>
+
* Community speculation concerning the 24th hero centered primarily around the long-requested [[Doomfist]], stemming from a fan-initiated campaign for actor [[wikipedia:Terry Crews|Terry Crews]] to voice the character.<ref>2017-05-03, [http://www.ign.com/articles/2017/02/06/terry-crews-performs-mock-audition-for-overwatchs-doomfist Terry Crews Performs Mock Audition For Overwatch's Doomfist]. ''IGN'', accessed on 2021-04-29</ref> However, in a post on the official ''Overwatch'' forums, game director [[Jeff Kaplan]] stated that "24 is not who you think it is."<ref>https://us.battle.net/forums/en/overwatch/topic/20753148967?page=2#post-26</ref> Following this, fans turned to the then-unconfirmed January 2017 leak, speculating that the quadrupedal omnic may refer to one of the various spider-tank omnics depicted in the game's cinematics and concept art. During the 2017 D.I.C.E. Summit in Las Vegas, Jeff Kaplan also displayed early pieces of concept art for ''Overwatch'' depicting [[Recluse]], a humanoid female hero wearing a mechanical harness with four spider-like limbs, but specified that she was also "not the hero you think it is."<ref>2017-02-22, [http://www.gameinformer.com/b/news/archive/2017/02/22/jeff-kaplan-talks-about-the-inspiration-behind-overwatch-39-s-world.aspx Jeff Kaplan Talks Overwatch's World, Shows Spider-Like Character]. ''Game Informer'', accessed on 2021-04-29</ref>
 
* Orisa was first teased to the public on Tuesday, February 21st, 2017, when Blizzard posted an in-universe [https://twitter.com/PlayOverwatch/status/835157371106156544 interview] with [[Efi Oladele]] on its blog. On February, 24th, the Overwatch official Twitter account [https://twitter.com/PlayOverwatch/status/835157371106156544 posted] an in-universe mock-news announcement about an attack at the Numbani airport. On February 27th, the Overwatch Twitter account posted a [https://twitter.com/PlayOverwatch?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor mock-post] by Efi Oladele, where she teased her latest invention by showing off a list of components she needed to build Orisa. The character was finally revealed to be Orisa on March 2nd, 2017, with the release of a new [[Orisa Origin Story|origin story]] and [https://www.youtube.com/watch?v=DWqhXWRaMmU developer update] on the PlayOverwatch YouTube channel, along with adding her to the official roster of characters on its website. Orisa was released on the PTR on March 2nd, shortly after her announcement.
 
* Orisa was first teased to the public on Tuesday, February 21st, 2017, when Blizzard posted an in-universe [https://twitter.com/PlayOverwatch/status/835157371106156544 interview] with [[Efi Oladele]] on its blog. On February, 24th, the Overwatch official Twitter account [https://twitter.com/PlayOverwatch/status/835157371106156544 posted] an in-universe mock-news announcement about an attack at the Numbani airport. On February 27th, the Overwatch Twitter account posted a [https://twitter.com/PlayOverwatch?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor mock-post] by Efi Oladele, where she teased her latest invention by showing off a list of components she needed to build Orisa. The character was finally revealed to be Orisa on March 2nd, 2017, with the release of a new [[Orisa Origin Story|origin story]] and [https://www.youtube.com/watch?v=DWqhXWRaMmU developer update] on the PlayOverwatch YouTube channel, along with adding her to the official roster of characters on its website. Orisa was released on the PTR on March 2nd, shortly after her announcement.
 
*Orisa was released to the live game on all platforms on March 21, 2017.<ref>2017-03-14, [https://www.youtube.com/watch?v=znEHH68unzA New Hero Preview: Orisa] ''YouTube''. Accessed on 2017-03-14</ref> Orisa was kept out of the competitive roster for one week after her general release.<ref>[https://us.battle.net/forums/en/overwatch/topic/20753657091 Orisa Disabled for 1 week of Competitive Play] Scott Mercer, ''Overwatch Forums''.</ref>
 
*Orisa was released to the live game on all platforms on March 21, 2017.<ref>2017-03-14, [https://www.youtube.com/watch?v=znEHH68unzA New Hero Preview: Orisa] ''YouTube''. Accessed on 2017-03-14</ref> Orisa was kept out of the competitive roster for one week after her general release.<ref>[https://us.battle.net/forums/en/overwatch/topic/20753657091 Orisa Disabled for 1 week of Competitive Play] Scott Mercer, ''Overwatch Forums''.</ref>
Line 387: Line 435:
 
*Orisa's in-house testing appearence was that of Gothic Zarya holding Bastion's minigun from Sentry Configuration.
 
*Orisa's in-house testing appearence was that of Gothic Zarya holding Bastion's minigun from Sentry Configuration.
 
*Protective Barrier can be attached to movable objects like basketballs.
 
*Protective Barrier can be attached to movable objects like basketballs.
  +
*Orisa's "Heroes" spray is inspired by one the of the movie posters for ''A New Hope'' from Starwars
*As of the October 23th PTR, Orisa has the most armor health out of all the tanks.
 
   
 
===Development===
 
===Development===
Line 397: Line 445:
 
{{#ev:youtube|KNBmyM6Ievc||inline|||autoplay=false}}
 
{{#ev:youtube|KNBmyM6Ievc||inline|||autoplay=false}}
 
===Curse===
 
===Curse===
{{#ev:twitchvod|v130261341||inline|||autoplay=false}}
+
{{#ev:twitchvod|v130261341||inline|||}}
  +
  +
==Balance Change Log==
  +
{{PatchTableStart}}
  +
{{PatchTableElement|2021-04-22|
  +
{{Al|Halt!}}
  +
*Cooldown reduced from 8 to 6 seconds
  +
''Developer Comment: We're reevaluating the cooldown for Orisa's 'Halt!' ability after previous changes have reduced its effectiveness to combo with other heroes. We'll keep a close eye on whether the increased frequency of this displacement ability ends up being too disruptive to gameplay.''
  +
}}
  +
{{PatchTableElement|2021-02-18|
  +
{{Al|Fortify}}
  +
*Prevents critical headshot damage while effect is active
  +
''Developer Comment: This will make Fortify more reliable at preventing large bursts of incoming damage and make it more consistent as a defensive ability.''
  +
}}
  +
{{PatchTableElement|2020-09-24|
  +
*Base armor increased from 200 to 250
  +
{{Al|Fusion Driver}}
  +
*Projectile speed increased from 90 to 120
  +
''Developer Comment: Increased projectile speed will help Orisa’s weapon feel more responsive, reducing the need to lead targets. We found that recent adjustments to Orisa’s abilities were more impactful than we originally anticipated and have increased her armor to compensate.''
  +
}}
  +
{{PatchTableElement|2020-08-13|
  +
*Base armor reduced from 250 to 200
  +
{{Al|Halt!}}
  +
*Radius reduced from 7 to 4 meters
  +
*Projectile speed increased from 20 to 30
  +
''Developer Comment: The large radius of Orisa's Halt! ability made it too effective in setting up combos against large groups of enemies on a relatively short cooldown. The changes to the projectile speed and radius are aimed at shifting its use to be more effective at catching single targets.''
  +
}}
  +
{{PatchTableElement|2020-06-16|{{Al|Halt!}}
  +
*Increased sound effects volume
  +
}}
  +
{{PatchTableElement|2020-03-12|{{Al|Fusion Driver}}
  +
*Damage increased from 10 to 11
  +
}}
  +
{{PatchTableElement|2020-01-28|
  +
{{Al|Fusion Driver}}
  +
*Damage reduced from 11 to 10
  +
{{Al|Fortify}}
  +
*Cooldown increased from 8 to 10 seconds
  +
{{Al|Halt!}}
  +
*Snare duration reduced from 1 to 0.65 seconds
  +
}}
  +
{{PatchTableElement|2020-01-16|{{Al|Fortify}}
  +
*Damage reduction reduced from 50% to 40%
  +
''Developer Comment: Orisa has been a little too difficult to deal with while Fortify is active, so we're reducing the amount of damage reduction to give enemies more effective damage during this time.''
  +
}}
  +
{{PatchTableElement|2019-12-10|Base armor increased from 200 to 250
  +
{{Al|Protective Barrier}}
  +
*Health reduced from 900 to 600
  +
{{Al|Fortify}}
  +
*Cooldown decreased from 10 seconds to 8 seconds
  +
}}
  +
{{PatchTableElement|2019-10-15|{{Al|Protective Barrier}}
  +
*Cooldown increased from 9 to 10 seconds
  +
''Developer Comment: Orisa’s barrier is often too difficult to deal with. This increased cooldown will make it more reasonable to destroy it before she can place another one.''
  +
}}
  +
{{PatchTableElement|2019-08-13|{{Al|Protective Barrier}}
  +
*Cooldown increased from 8 seconds to 9
  +
''Developer Comment: A common point of feedback for playing against Orisa was that it doesn’t feel useful to shoot the barrier as it comes back so quickly. Increasing the cooldown of Protective Barrier will make destroying it more rewarding.''
  +
}}
  +
{{PatchTableElement|2019-06-18|{{Al|Protective Barrier}}
  +
*Barrier can be deployed without interrupting reload.
  +
''Developer Comments: Orisa has one of the longest weapon reloads and interrupting it to deploy a new barrier felt too disruptive to her gameplay. This change allows her to reload as needed while still being able to protect herself and her team.''
  +
}}
  +
{{PatchTableElement|2019-03-19|{{Al|Fusion Driver}}
  +
*Movement speed penalty while firing reduced from 50% to 30%
  +
''Developer Comments: As a defensive tank, Orisa can have trouble pushing forward with the team. Allowing Orisa to move faster while firing should make it easier to apply pressure on the enemy team and use her barrier in proactive ways.''
  +
}}
  +
{{PatchTableElement|2018-10-09|{{Al|Fusion Driver}}
  +
*Maximum spread reduced by 20%
  +
''Developer Comment: Orisa spends a significant amount of time firing her Fusion Driver from a relatively stationary location. The weapon's spread value caused it to feel too random when leading targets at a distance, considering the projectiles' travel time. We’ve tightened the spread slightly, which should leave her close- and mid-range damage potential largely unchanged, while making it feel better when hitting targets at longer ranges.''
  +
}}
  +
{{PatchTableElement|2018-06-26|{{Al|Supercharger}}
  +
*Ultimate cost reduced by 15%
  +
''Developer Comment: Supercharger wasn’t getting enough use, considering its impact. This change allows Orisa to use her ultimate more aggressively, knowing that she will be able to generate them more easily.''
  +
}}
  +
{{PatchTableElement|2017-10-10|{{Al|Supercharger}}
  +
*Can now be interrupted when Orisa is stunned or hacked
  +
''Developer Comment: One of the most common pieces of feedback we receive revolves around the way Overwatch handles ultimate interruptions. Players often feel frustrated when they’re able to prevent an enemy from using an ultimate, only to see that same enemy use it again immediately after respawning.''
  +
}}
  +
{{PatchTableElement|2017-08-29|{{Al|Fusion Driver}}
  +
*Projectile speed increased by 20%
  +
{{Al|Protective Barrier}}
  +
*Barrier size increase by 20%
  +
*Barrier shape has been changed to allow for more coverage from enemies that are below the barrier
  +
''Developer Comment: The projectile speed increase helps Orisa’s consistency, especially at medium ranges (or further). Her barrier size has been increased to better protect her team, and the new shape makes the shield more effective when it’s used on slopes or on top of objects (such as a payload).''
  +
}}
  +
{{PatchTableElement|2017-05-23|{{Al|Fusion Driver}}
  +
*Damage reduced by 9%
  +
{{Al|Protective Barrier}}
  +
*Cooldown reduced from 12 seconds to 8 seconds
  +
}}
  +
{{PatchTableElement|2017-04-11|The size of Orisa’s head hitbox has been decreased by 15%
  +
}}
  +
{{PatchTableElement|2017-03-21|New Hero: Orisa (Tank)
  +
}}
  +
{{PatchTableEnd}}
   
 
==References==
 
==References==
Line 407: Line 550:
   
 
{{Heroes}}
 
{{Heroes}}
[[Category:Heroes]][[Category:Orisa]][[Category: Omnics]]
+
[[Category:Heroes]]
  +
[[Category:Orisa| ]]
  +
[[Category: Omnic characters]]
  +
[[Category:Numbani Characters]]
  +
[[Category: Efi's robots]]

Revision as of 14:02, 12 September 2021

Orisa


Orisa-portrait

"Your safety is my primary concern."

Status
Active
Age
1 month
Nationality
Numbani Numbanian
Occupation
Guardian robot
Base
Numbani
Affiliation
Numbani
Relations
Efi Oladele (creator)
Cherrelle Skeete[1] (English)

Corinne Wellong (French)
Dela Dabulamanzi (German)
Elisabetta Spinelli (Italian)
Atsumi Tanezaki (Japanese)
Kang Shi-hyeon (Korean)
Sonia Bohosiewicz (Polish)
Marisa Leal (Brazilian Portuguese)
Olga Zubkova (Russian)
Han Jiaojiao (Mandarin (China))
Long Sian-huei(Mandarin (Taiwan))
María Blanco (European Spanish)

Cosmetics
Cosmetic page
Quotes
Quotation page
Role
Tank
Health
200 (Open queue)
350 (Role queue)
Armor
250
Character Video

Orisa is a Tank hero in Overwatch.

Overview

Orisa serves as the central anchor of her team, and defends her teammates from the frontline with a protective barrier. She can attack from long range, fortify her own defenses, launch graviton charges to slow and move enemies, and deploy a Supercharger to boost the damage output of multiple allies at once.[2]

Abilities

Fusion Driver
Key mouse 1
Hero-ability-circle
Ability Orisa Fusion Driver
Type
Weapon
Effect Type
Projectile Projectile
Blocked by barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Orisa’s automatic projectile cannon delivers sustained damage, but slows her movement while she fires it.
Damage:
11
Headshot:
Rate of fire:
12 rounds per second
Ammo:
150
Reload time:
2.55 seconds
Spread angle:
Constant: 1.2 degree
Move. speed:
-30% penalty
Projectile speed:
120 meters per second


    Halt!
    Key mouse 2
    Hero-ability-circle
    Ability Orisa Halt!
    6 seconds
    Type
    Ability
    Effect Type
    Projectile Projectile
    Blocked by barriers.
    Ignores barriers.
    Blocked by Defense Matrix/Kinetic Grasp.
    Ignores Defense Matrix/Kinetic Grasp.
    Blocked by Deflect/Javelin Spin.
    Ignores Deflect/Javelin Spin.
    Affected by damage boosts.
    Ignores damage boosts.
    Affected by Amplification Matrix.
    Ignores Amplification Matrix.
    Launch a graviton charge which can be detonated with the same action. The sphere slows and pulls nearby enemies to it.
    Cast time:
    0.1 seconds (launch)
    0.45 seconds (activation)
    Duration:
    0.65 seconds (snare)
    Area of effect:
    5 meter radius
    Move. speed:
    20 meters per second (pull speed)
    Projectile speed:
    25 meters per second

    Ability details:
    • Automatically activates upon touching a surface.
    • Can be manually activated by pressing Key mouse 2 key again.
    • Enemies in range are pulled to the center and are briefly slowed until 0.65 seconds after activation.
    • The projectile itself goes through barriers, but the pull effect is blocked by them.


    Fortify
    LSHIFT
    Hero-ability-circle
    Ability Orisa Fortify
    10 seconds
    Type
    Ability
    Orisa temporarily reduces damage she takes and cannot be affected by movement-impairing effects.
    Dmg. reduction:
    40%
    Duration:
    4 seconds

    Ability details:
    • Orisa takes no headshot damage.
    • Orisa becomes immune to all movement-related Crowd Control effects, including stun, sleep, freeze, pin, knock down, knock back, pull, slow, root, etc.
    • Orisa can be Ability Sombra Hack hacked by Sombra while using Fortify, but this will not interrupt the ability.
    • Allies behind Orisa are not protected from abilities such as Ability-reinhardt5 Earthshatter or Ability-Junkrat5 RIP-Tire.
    • Armor is applied after damage reduction. Attacks consisting of 16.667... or lower damage (e.g. Sombra's Ability Sombra Machine Pistol Machine Pistol) are reduced by 70%. Beams are reduced by 58%.


    Protective Barrier
    E
    Hero-ability-circle
    Ability Orisa Protective Barrier
    10 seconds
    Type
    Ability
    Effect Type
    Arcing projectile Arcing projectile
    Blocked by barriers.
    Ignores barriers.
    Blocked by Defense Matrix/Kinetic Grasp.
    Ignores Defense Matrix/Kinetic Grasp.
    Blocked by Deflect/Javelin Spin.
    Ignores Deflect/Javelin Spin.
    Affected by damage boosts.
    Ignores damage boosts.
    Affected by Amplification Matrix.
    Ignores Amplification Matrix.
    Orisa throws out a stationary barrier that can protect her and her allies from enemy fire.
    Health:
    600
    Duration:
    20 seconds
    Projectile speed:
    25 meters per second

    Ability details:
    • Cooldown begins immediately.
    • The projectile ignores Ability-dva3 Defense Matrix, Ability-genji2 Deflect, and Abilities-sigma3 Kinetic Grasp.
    • The barrier is shaped like a football net.
    • The barrier extends slightly below where it is deployed in the case that it is on a ledge or a payload.
    • The barrier can be deployed without interrupting Ability Orisa Fusion Driver Fusion Driver's reload.


    Supercharger
    Q
    Hero-ability-circle
    Ability Orisa Supercharger
    1680 points
    Type
    Ultimate Ability
    Orisa deploys a device to increase damage inflicted by allies within her line of sight.
    Damage:
    Health:
    200
    Cast time:
    0.4 seconds (spawning Supercharger projectile)
    Duration:
    15 seconds
    Area of effect:
    25 meter radius
    Projectile speed:
    7 meters per second (horizontal)

    Ability details:
    • Orisa passively generates 1% Ult Charge every 3.36 seconds.
    • Enemy barriers break line of sight.
    • The effect lingers for 1 second if line of sight is broken or if a player is out of range.
    • Can be Ability Sombra Hack hacked by Sombra, which disables it for 10 seconds.
    • The Supercharger projectile experiences 3x normal gravity (60 meters per second squared)


    Strategy

    Strength

    Orisa is an anchor tank, meaning her team will get more benefit when grouping and coordinating around her. Fusion Driver's cannon shell is a projectile; on one hand, it has travel time, but on the other hand, it has no damage falloff. This makes it useful against enemies at long range, provided the player can properly lead the shots if the enemy is moving. Her Protective Barrier is best used on chokepoints and to suppress enemies. Orisa can use Halt! to pull enemies out of position, or coordinate it with allies' abilities to force the enemy into a vulnerable position that leads to their deaths, much like Zarya's ultimate Graviton Surge. Fortify has no downside (apart from being hard-countered by Whole Hog), she can freely use it to increase her tanking power. Her Supercharger increases the damage output of her allies, but the device can be destroyed.

    Weakness

    While Orisa has strong front-facing defense, she is weak to flankers who can get behind her due to her low mobility. Considering that her barrier is an unmovable object, and that her weapon can't attack multiple foes at close range, she is vulnerable when surrounded or being attacked from other angles. As she is a fairly large target, and her combined health with her barrier is less than Reinhardt's, she is vulnerable to being taken down by a heavy damage dealer, or a sniper who can pick at her from extreme range.

    Weapons & Abilities

    • Fusion Driver: Orisa's primary weapon. It's an automatic weapon that fires projectiles with a high speed. It has a very large magazine, allowing her to spam the enemies' group. It has some slight spread, making it less effective against the target in extreme range. The downside of using this weapon is that it slows her movement speed while firing by about a third (30%).
      • Since it is a projectile, Fusion Driver's bullets don't suffer from damage falloff, which is useful for attack targets in any range, though you will have to lead the targets to do so.
      • While it can spam bullets at the target, Orisa is very slow while firing. If she engages a group of enemies, retreating without returning fire should be a better option.
      • Don't reload too frequently. Reloading Fusion Driver takes around 2.5 seconds, which will leave her vulnerable to enemy fire. Make use of all of her bullets before reloading, or just reload between engagements.
      • The Fusion Driver can headshot, and since it doesn't suffer damage falloff, try to aim for the heads of your enemies if you can to quickly take them out.
    • Halt!: Orisa launches a graviton ball that moves in a straight line. The ball will travel slowly for an unlimited distance until it hits a solid surface. She can re-activate the ability by pressing the same button again. After a short delay, it will slow all enemies around the orb and pull them to its centre before it disappears.
      • Halt! is essentially a pint-sized Graviton Surge. It can pull enemies away from cover or Health Packs, and if fired (and activated) in the right time and place, it can pull enemies to their death; for example, pulling them into Ilios' Well section's big hole.
      • The projectile flies through an enemy's barrier, but the pulling effect doesn't go through. For example, detonating Halt! in front of a Reinhardt's shield will have no effect, but if you let it pass through his shield and then detonate it, it will pull him, as well as any nearby allies, towards it.
      • Consider where and when to pull the enemies; Orisa's teammates might be able to combo their abilities for maximum effect.
    • Fortify: A personal effect ability, Fortify will provide Orisa with a 50% damage reduction over a period of four seconds, and block all hero abilities that would cause movement penalties.
      • The abilities that can be blocked are listed above in the 'abilities' section.
      • Fortify does not negate the effects of an enemy Ultimate on allies positioned behind Orisa; an Earthshatter and Graviton Surge, for example, will still affect friendlies.
      • Fortify is an extremely useful ability, whether used as an escape strategy or tanking mechanism it has many uses depending on the situation.
      • Fortify generally has no downside, but it can be countered well by Roadhog's Whole Hog. Whole Hog has obscenely high raw damage output, along with very strong knockback, but the knockback will eventually mitigate the damage due to damage falloff. Fortify negates the knockback effect, which will result in Orisa taking massive amounts of damage from Whole Hog (and most likely dying) due to being hit by the entirety of the attack.
        • While Whole Hog is the most spectacular example, it is not advisable to use Fortify on any strong attack that applies a strong knockback effect, as the knockback will likely prevent more of the damage than Fortify would.
    • Protective Barrier: Orisa will shoot a slow arcing projectile that turns into a barrier upon hitting a surface. Cooldown starts after throwing the projectile, not after the barrier is depleted.
      • If her barrier recharges before the cooldown of the previous barrier is over, launching a second barrier will make the first one disappear. Thus, it is not possible to have two barriers at once. It is, however, possible to throw the second barrier at the same spot as the first, effectively "refreshing" the previous barrier with full health and duration.
      • Don't always feel that you need to deploy a new barrier as soon as your cooldown wears off. However, if your existing barrier is low on health and your enemies aren't currently attacking, it may be wise to "refresh" your barrier so that it's fully healed when your enemies return.
      • The barrier doesn't disappear after Orisa dies.
      • Placing a Protective Barrier on a Payload can be quite effective in defending your team as they escort it or defend it from attackers. This synergizes excellently with a Bastion, Torbjörn, or Symmetra turret if your team can adequately protect the flanks.
      • Protective Barrier can be attached to objects like basketballs.
    • Supercharger (Ultimate): Orisa's Ultimate ability. She deploys a device, called "The Drum", directly at her feet, which provides provide all allied characters in line of sight with a 50% damage boost, as long as they stay in range of the device and within line of sight. The device will last for a long time until it disappears or is destroyed by the enemies.
      • Supercharger is not a projectile ultimate, as it does not leave Orisa’s hands until placed; as such, it cannot be absorbed by D.Va’s Defense Matrix.
      • The drum is a destructible item; since it only has 200 health and is a stationary device with no firepower of its own, the drum is easily destroyed by focus fire from the enemy.
      • Try to place the Ultimate behind a corner or hero shield to provide some protection; however it still remains exposed to heroes that can deal long-range damage like Pharah or Widowmaker. It can also succumb to shield piercing attacks like Symmetra’s alt fire and Reinhardt’s Fire Strike, and is weak to flankers like Tracer or Sombra.
      • Note that low walls that obscure more than 50% of the drum will block line of sight, even if the top of the Drum is visible.
      • The Ultimate can be affected by Sombra’s EMP and will be inactive during the hack duration; however if the hack ends before Orisa’s Ultimate does, the Drum will reinitialize.
        • Hacking the drum disables it for 10 seconds, and the drum itself has a duration of 15 seconds.
      • The Ultimate's damage boost will stack with Ana’s Nano-Boost and Mercy's Damage Boost, providing a 130% total damage increase to the affected hero.
      • When activating your Supercharger, always try to deploy your Protective Barrier first. This will help increase the survivabilty of your Supercharger, while simultaneously protecting allies who choose to fight closer to it.
      • While you normally want to place your Supercharger far enough from the action that it won't be destroyed in the crossfire, you can often utilize the geography of the area to provide smart protection for your Supercharger. Simply place your Supercharger close to a wall (such as the interior of a capture point area) and deploy your Protective Barrier around the front of it so it's protected on all sides. While prolonged enemy fire can eventually destroy the barrier and your Supercharger, if enough teammates are fighting close to you when you deploy, you should have no difficulty wiping out or driving back the enemy team before they can destroy your Supercharger.

    General strategies

    • Orisa excels at creating openings in the enemy defense by using her Halt! ability to pull people out of position, or just pulling someone off of the map to kill them.
    • Orisa isn't a glass cannon like Bastion under Configuration: Sentry, but she has a much harder time engaging multiple foes, especially when they are close.
    • Stand in front of your Projected Barrier while Fortify is active to soak up some damage and keep the barrier up as long as possible. Just watch your health.
    • Protect your Supercharger with a Barrier and by bullet-blocking with Fortify.
    • Use Fortify and body-block characters like McCree while they use their ultimate.
    • Use your Halt! ability to take enemies off of the high ground.
    • Pulling an enemy into or out of a choke point will be a useful ability to master when using this hero.
    • Use Halt! to pull snipers and support out of a defensive position to bring them out in the open and easier to kill
    • If an ally is preparing to use an Ultimate ability, use Halt! to cluster the enemy team together to make them easier targets.
    • Upon activating Supercharger, the enemy team may attempt to flee; quickly follow up with Halt! to make sure they endure the full force of your team's attack.
    • When deploying your Protective Barrier, gradually place them further and further up so your team can gradually gain ground. Always try to fight from behind the barrier if you can; you have strong ranged firepower, and your barrier can compensate for your comparatively low health for a Tank hero.
    • Try not to activate Fortify while your Protective Barrier is active, as it can be used to absorb the brunt of the enemy's attack. Fortify is a good panic button to use when a Reinhardt is approaching with a charge, or a Roadhog activates his Ultimate (as long as you make sure not to let him get close), and shouldn't be used constantly, but rather saved for emergencies or when your Protective Barrier is destroyed.

    Match-Ups and Team Synergy

    Tank

    Hero Match-Up Team Synergy
    Icon-dva
    D.Va
    (To be added) (To be added)
    Icon-orisa
    Orisa
    (To be added) (To be added)
    Icon-reinhardt
    Reinhardt
    Use Halt! to pull an enemy Reinhardt away from the front line and make an opening. Gathering enemies with Halt! will allow a friendly Reinhardt to land a much more effective Earthshatter. He may be able to stun the entire enemy team!
    Icon-roadhog
    Roadhog
    (To be added) Halt! can make it easier for Roadhog to hook mobile heroes like Tracer and Genji as well as heavily-protected ones like Mercy and Ana.
    Icon-sigma
    Sigma
    (To be added) (To be added)
    link=http://overwatch.gamepedia
    Wrecking Ball
    (To be added) (To be added)
    Icon-winston
    Winston
    (To be added) (To be added)
    Icon-zarya
    Zarya
    If you get pulled into a Graviton Surge, use Fortify to body block the damage for allies clustered behind you. This is especially important when the enemy team also has a Hanzo, whose Dragonstrike is famously devastating when paired with Graviton Surge. (To be added)

    Damage

    Hero Match-Up Team Synergy
    Icon-ashe
    Ashe
    (To be added) (To be added)
    Icon-bastion
    Bastion
    (To be added) (To be added)
    Icon-doomfist
    Doomfist
    (To be added) (To be added)
    Icon-echo
    Echo
    (To be added) (To be added)
    Icon-genji
    Genji
    (To be added) (To be added)
    Icon-hanzo
    Hanzo
    (To be added) (To be added)
    Icon-junkrat
    Junkrat
    (To be added) You can use Halt! to pull enemies into Junkrat's Concussion Mine.
    File:Icon-mccree.png
    McCree
    (To be added) (To be added)
    Icon-mei
    Mei
    (To be added) (To be added)
    Icon-pharah
    Pharah
    (To be added) (To be added)
    Icon-reaper
    Reaper
    (To be added) (To be added)
    Icon-Soldier 76
    Soldier: 76
    (To be added) (To be added)
    Icon-sombra
    Sombra
    (To be added) (To be added)
    Icon-symmetra
    Symmetra
    (To be added) (To be added)
    Icon-torbjörn
    Torbjörn
    (To be added) (To be added)
    Icon-tracer
    Tracer
    (To be added) If Tracer "sticks" an enemy with her Pulse Bomb, launch Halt! and time the pull so that the "stuck" target gets pulled to their teammates. Tracer will get a multikill, and you will get an assist.
    Icon-widowmaker
    Widowmaker
    (To be added) (To be added)

    Support

    Hero Match-Up Team Synergy

    Icon-ana
    Ana
    (To be added) (To be added)
    Icon-baptiste
    Baptiste
    (To be added) (To be added)
    Icon-brigitte
    Brigitte
    (To be added) (To be added)
    Icon-lúcio
    Lúcio
    (To be added) (To be added)
    Icon-mercy
    Mercy
    (To be added) (To be added)
    Icon-moira
    Moira
    (To be added) (To be added)
    Icon-zenyatta
    Zenyatta
    (To be added) (To be added)

    Story

    "My name is Orisa. I will keep you safe. That is my primary function."
    Icon-Orisa

    Orisa is a newly-created omnic[3] with both a heart and personality. Urged to become a hero by her creator, Efi Oladele, Orisa strives to right wrongs and act as the hero the world needs.[4] While her relative inexperience can make her an occasional liability, Efi's optimism and willingness to make modifications to Orisa's adaptive artificial intelligence have always been able to set things right. While Orisa has much to learn about the world and its functionality, Orisa stands ready to protect both Efi and Numbani with her growing sense of honor and duty.[2]

    She is a fan of Lúcio's music,[5] though will shut down if We Move Together As One is played via a shutdown code. She does not dream in the manner that humans do.[5] She is named after the orisha; spirits reflecting one of the manifestations of the Supreme Divinity in Yoruba religion. Her voice is a synthesis of the voices of Efi's grandmother, mother, teacher, and Gabrielle Adawe.

    Orisa is equipped with a fusion driver that allows her to fire projectiles, a Tobelstein reactor that can generate graviton fields, a hard-light lasoo, a hard-light caster that can deploy shields and project a laser capable of cauterizing wounds, [6]and can deploy a supercharger.[2] She can also carry out biometric scans, and is equipped with a transponder that Efi can use to track her.[6]

    The Hero of Numbani

    I made you to be strong and brave. You still have a lot to learn, and you'll probably mess up sometimes. But I know you'll become the hero we need.
    ~ Efi Oladele

    Origins

    Orisa Skin OR15

    Orisa's original OR15 design

    Orisa was originally an OR15; one of many employed in the defense of Numbani. However, the units were destroyed by Doomfist at Numbani's airport. With a concussive blast, the OR15 that would be called Orisa was slammed against the wall so hard that it left a small impact.

    The OR15s were set to be auctioned off, but some of them, the one that would be called Orisa included, were so badly damaged that they were going to be sold as scrap metal. The chasis was purchased by Efi Oladele for one million naira, using some of her earnings granted to her by the Adawe Foundation.

    Efi took the OR15 back to her workshop, where she deduced that the omnic would need a Brandford arm, a Tobelstein reactor to generate graviton fields, and a fusion driver; the only weapon that (in her mind) could subdue Doomfist. With her friends Hassana and Naade, Efi decided that the OR15 would need its own look and personality, taking inspiration from the Overwatch heroes of old. Hassana was given the task of the makeover, while Naade worked on finding a simulated voice for the unit.[6]

    Activation

    New personality module installed. System rebooting. OR15 oline.
    But that name. No, that's no good. Every great hero needs a real name. What about...Orisa?
    ~ Orisa and Efi
    EfiOrisa-frustrations

    Efi works on the robot

    Efi managed to procure a Brandford arm (albeit one designed for OR14s), but it did come with a Luxor hard-light caster, capable of generating lassos and energy traps. It was well short of a fusion driver, but it would allow her robot to have some offensive capability. The trio worked on the robot for weeks, until Efi's impatience and heavy-handed work ethnic drove her friends away. Working on her own, it took a month of coding, debugging, and piecing the robot together. The final stage was to upload a personality core; a combination of open source artificial intelligence algorithms, "borrowed" military sub-routines, and a few of her own modifications.

    Orisa Efi Creation

    Orisa is activated

    The robot was activated, with Efi naming it Orisa, named after the Orisha spirits of Yoruban mythology. Efi guided her creation through a series of logic exercises that she did well with at first, but she dropped a glass, shattering it. Efi cut herself while picking it up, causing Orisa to intervene, intent on using her hard-light caster to cauterize the wound. Efi shut her down using We Move Together As One. She bandaged herself up and reactivated Orisa, who concluded that since the wound was bandaged, it didn't need cauterization.

    Efi wasn't dismayed, reasoning that Orisa was only a few hours old. She showed Orisa a cardboard cutout of Doomfist, informing her that this was her enemy. Orisa understood, eager to please her creator.[6]

    Training

    The false levity in your voice indicates that you are trying to cheer me up.
    Is it working?
    I do not think so. My processors are out of sync. They keep replaying the day's events over and over. I don't know where I went wrong. Judging from the tension of his facial muscles and his biometric readings, it seems that I have disappointed Mr. Bankolé. And you.
    ~ Orisa and Efi
    Orisa-holovid

    Orisa on the streets

    As it turned out, Efi waited two days to test Orisa's weapons, and only after reducing her weapon's output. They intended to take a tram to the outskirts of Numbani, though Orisa had trouble fitting in, and the attendant wasn't helping. They ended up walking. As they did so, they encountered a man trying to get into a car. Efi suspected that he was trying to break into it, which led to Orisa intervening. As it turned out, Efi's hunch had been correct, and the man fled. Efi, despite knowing that she should call the authorities, ordered Orisa to pursue the man, knowing that it would be a chance to see Orisa in action. Orisa succeeded, but only after destroying a statue in the process.[6]

    Civics Lessons

    This won't hurt a bit.
    Efi, biometrics indicate you are under high levels of stress. Do you need a—
    ~ Efi and Orisa, just prior to Efi deleting Orisa's compassion module

    The following day, Efi decided it was time to move onto the community relations portion of Orisa's training. Unfortunately, word of Orisa's blunder had got out, and it was only after pleading with Mr. Bankolé that he agreed to let Orisa stack cans in his grocery store. She succeeded, but her social interaction still needed work, as her mannerisms drove out all the customers from the grocery. Efi pointed out the lack of dented cans, but Orisa could tell that she'd let her creator down.

    The pair returned to Efi's workshop. Efi was frustrated, believing that without a Tobelstein reactor, Orisa would have no chance of taking on Doomfist. Orisa offered to research alternatives, but Efi told her not to bother, as none of them could match the Tobelstein's power output. In the meantime, Efi suggested they head back out into the city, so that Orisa could get some practice with Numbani's laws. Orisa was uneasy, still regretting her earlier actions, but Efi told her that it was natural—that was what her empathy module was for, after all.

    Orisa Traffic Safety

    Orisa causes the car to crash

    The two headed out to the streets. They ended up washing cars to raise funds until evening. However, the string of fortunate events came to a "crashing" halt as Orisa escorted a lady across the street, albeit without waiting for the light to turn. Orisa and the lady were unharmed, but not so much for the wrecked vehicle she'd stopped. Despondent, Efi sent Orisa back to her docking bay until she decided what was to be done next. She returned to the workshop and deleted Orisa's compassion module, reasoning that Orisa had been making so many mistakes because she cared too much.[6]

    Day at the Museum

    Enemy detected. Straight ahead.
    You'll be destroyed! Pleaes come back.
    Combat simulations indicate a high probability of victory.
    Listen to me, Orisa. You are not ready to face Doomfist. Come home. I love you.
    Empathy module: Not responding
    ~ Efi tries to get Orisa to stand down

    The following day, Doomfist and his Talon forces attacked the Numbani Heritage Museum. Orisa set off by herself to confront him, ignoring Efi's pleas to stand down, as without her empathy module, Efi's impassioned pleas had no effect.

    Orisa engaged the Talon forces, deploying her hard-light shield. However, it was brought down, and its deployment had drained Orisa of her power reserves. Like before, Doomfist used his strength against her, striking Orisa and sending her flying against a wall. Unlike last time, Orisa wasn't incapacitated (thanks to her auxilary power) but was very close to it. Before Doomfist could deliver the final blow, Efi interjected, putting herself between Doomfist and her creation. Doomfist rose her arm to strike her down, but Orisa fired a graviton pulse and re-deployed her shield. With the sound of sirens approaching, Doomfist and his lieutenants were forced to retreat.

    Orisa realized that she'd used her processors to run Efi's computing apps, raising enough funds to purchase a graviton reactor from the Junkers (hence the ability to fire the graviton pulse).[6]

    Shutdown

    I am not ready to be deactivated. I have made a mistake, but I am fully capable of learning from my mistakes.
    I love you, Orisa. And I'm sorry.
    I'm still learning! I'm still—
    ~ Efi and Orisa just before the latter's shutdown

    Efi made up with Naade and Hassana. Naade was assigned to teach Orisa combat tactics, but she was conflicted, as Naade insisted on the need to use dirty tactics, while Orisa didn't want to cause direct harm. Naade showed her footage of the airport attack, stressing that Doomfist wouldn't fight fair, and wouldn't hesitate to hurt people. However, Orisa began acting strangely after it. Efi later reflected that Orisa was "too impressionable" to see such footage, given that she was still in a learning stage.

    Her fears were well founded, as Orisa saw one of the students dressed up as Doomfist and opened fire, injuring him. Back at her workshop, Efi sorrowfully shut Orisa down, despite her creation's pleas that she was still learning.[6]

    Reactivation

    It's good to be back. I am at your service.
    How do you feel?
    Sad. I remember I hurt a boy. He was in pain. Why did you disable my compassion module? I didn't get to apologize to him. To make things right.
    I'm the one who should be apologizing. It was me who didn't want to deal with compassion. I got so focused on getting to Doomfist and keeping everyone else happy. I didn't consider your feelings. I was wrong, and I'm sorry.
    ~ Orisa and Efi, in light of the former's reactivation

    Efi reactivated Orisa, equipping her with the long sought-after Tobelstein reactor, and reactivating her compassion module. The two made up, and Efi told her that they were attending a Unity Day concert with Lúcio Correia dos Santos in attendance. They danced to his music in celebration.

    They met with Lúcio at the event, where they tested Orisa's supercharger. Afterwards, Orisa was on usher duty. With her compassion module reactivated, she performed her duties admirably. She later went to the concert. However, interupting Lúcio's performance, Doomfist and his Talon forces attacked. Lúcio told Orisa that he'd protect the crowd with his sound barrier if she could distract Doomfist. Affirming, Orisa engaged the terrorist. With all her upgrades, this time, the two were evenly matched, his attacks unable to dent her barrier. However, he ordered the Talon troopers to open fire on her. Orisa redirected the barrier, but this gave Doomfist an opening. However, Lúcio used his sonic barrier to protect her. In turn, Orisa deployed her supercharger, which helped their efforts, until one of the troopers destroyed it.

    Things looked grim, but Efi used Lúcio's sonic amplifier to unleash a wave of sound, incapacitating the Talon agents, and causing them to flee. Doomfist was cornered, but took Bisi hostage as Lúcio and Orisa cornered him, holding the trooper over a drop as a bargaining chip. He ended up dropping Bisi over the ledge and fled. While logic dictated that Orisa engaged Doomfist, her heart won out, and she instead used a graviton surge to draw Bisi back up over the ledge. Doomfist escaped, but Lúcio said that it didn't matter. That she and Efi were heroes.[6]

    A New Adventure

    Awhile later, Orisa literally crashed into Efi's classroom. She revealed that her hard-light caster had been replaced with a fusion-driver, and that someone (referred to as "she;" Orisa refused to divulge details) was awaiting their arrival. She stated that she'd explain more when they were airborne.[6]

    Achievements

    Name Icon Description Reward
    Overclocked
    Ability Orisa Supercharger Amplify 900 damage with a single use of Orisa's Supercharger in Quick or Competitive play. Spray Orisa Cute
    Cute
    Halt State
    Ability Orisa Halt! Pull enemies into 1000 damage with a single use of Orisa's Halt! in Quick or Competitive Play. Spray Orisa Pixel
    Pixel

    Trivia

    • Orisa is Hero 24 and the third new hero added to the game.
    • Being only one month old, Orisa is the youngest hero in Overwatch.[2]
    • In January 2017, a 4chan user named "Blizzileaks" divulged alleged preliminary details about the 24th hero and the upcoming Lunar New Year event, indicating that the next hero, developed using the prototype name "Anchora," would be a quadrupedal omnic from Numbani with a West African accent, and would act as an "anchor tank" similar to Reinhardt.[7]
    • Community speculation concerning the 24th hero centered primarily around the long-requested Doomfist, stemming from a fan-initiated campaign for actor Terry Crews to voice the character.[8] However, in a post on the official Overwatch forums, game director Jeff Kaplan stated that "24 is not who you think it is."[9] Following this, fans turned to the then-unconfirmed January 2017 leak, speculating that the quadrupedal omnic may refer to one of the various spider-tank omnics depicted in the game's cinematics and concept art. During the 2017 D.I.C.E. Summit in Las Vegas, Jeff Kaplan also displayed early pieces of concept art for Overwatch depicting Recluse, a humanoid female hero wearing a mechanical harness with four spider-like limbs, but specified that she was also "not the hero you think it is."[10]
    • Orisa was first teased to the public on Tuesday, February 21st, 2017, when Blizzard posted an in-universe interview with Efi Oladele on its blog. On February, 24th, the Overwatch official Twitter account posted an in-universe mock-news announcement about an attack at the Numbani airport. On February 27th, the Overwatch Twitter account posted a mock-post by Efi Oladele, where she teased her latest invention by showing off a list of components she needed to build Orisa. The character was finally revealed to be Orisa on March 2nd, 2017, with the release of a new origin story and developer update on the PlayOverwatch YouTube channel, along with adding her to the official roster of characters on its website. Orisa was released on the PTR on March 2nd, shortly after her announcement.
    • Orisa was released to the live game on all platforms on March 21, 2017.[11] Orisa was kept out of the competitive roster for one week after her general release.[12]
    • Orisa is the only hero in the game whose legs can be seen in first person view.
    • Orisa's in-house testing appearence was that of Gothic Zarya holding Bastion's minigun from Sentry Configuration.
    • Protective Barrier can be attached to movable objects like basketballs.
    • Orisa's "Heroes" spray is inspired by one the of the movie posters for A New Hope from Starwars

    Development

    • While designing Orisa, the developers wanted to create an "anchor tank" — a character that the team is anchored by and bases its positioning around, such as behind Reinhardt's barrier shield ability. Additionally, they wanted to create a character with more ranged and mobile abilities.[4] Jeff Kaplan has stated that the inspiration to design Orisa as a female robot came from criticism that the game's female characters lacked the visually challenging uniqueness that the male characters exhibited.[4]

    Videos

    Official

    Curse

    Balance Change Log

    Patch
    Description

    Ability Orisa Halt! Halt!

    • Cooldown reduced from 8 to 6 seconds

    Developer Comment: We're reevaluating the cooldown for Orisa's 'Halt!' ability after previous changes have reduced its effectiveness to combo with other heroes. We'll keep a close eye on whether the increased frequency of this displacement ability ends up being too disruptive to gameplay.

    Ability Orisa Fortify Fortify

    • Prevents critical headshot damage while effect is active

    Developer Comment: This will make Fortify more reliable at preventing large bursts of incoming damage and make it more consistent as a defensive ability.

    • Base armor increased from 200 to 250

    Ability Orisa Fusion Driver Fusion Driver

    • Projectile speed increased from 90 to 120

    Developer Comment: Increased projectile speed will help Orisa’s weapon feel more responsive, reducing the need to lead targets. We found that recent adjustments to Orisa’s abilities were more impactful than we originally anticipated and have increased her armor to compensate.

    • Base armor reduced from 250 to 200

    Ability Orisa Halt! Halt!

    • Radius reduced from 7 to 4 meters
    • Projectile speed increased from 20 to 30

    Developer Comment: The large radius of Orisa's Halt! ability made it too effective in setting up combos against large groups of enemies on a relatively short cooldown. The changes to the projectile speed and radius are aimed at shifting its use to be more effective at catching single targets.

    Ability Orisa Halt! Halt!
    • Increased sound effects volume
    Ability Orisa Fusion Driver Fusion Driver
    • Damage increased from 10 to 11

    Ability Orisa Fusion Driver Fusion Driver

    • Damage reduced from 11 to 10

    Ability Orisa Fortify Fortify

    • Cooldown increased from 8 to 10 seconds

    Ability Orisa Halt! Halt!

    • Snare duration reduced from 1 to 0.65 seconds
    Ability Orisa Fortify Fortify
    • Damage reduction reduced from 50% to 40%

    Developer Comment: Orisa has been a little too difficult to deal with while Fortify is active, so we're reducing the amount of damage reduction to give enemies more effective damage during this time.

    Base armor increased from 200 to 250

    Ability Orisa Protective Barrier Protective Barrier

    • Health reduced from 900 to 600

    Ability Orisa Fortify Fortify

    • Cooldown decreased from 10 seconds to 8 seconds
    Ability Orisa Protective Barrier Protective Barrier
    • Cooldown increased from 9 to 10 seconds

    Developer Comment: Orisa’s barrier is often too difficult to deal with. This increased cooldown will make it more reasonable to destroy it before she can place another one.

    Ability Orisa Protective Barrier Protective Barrier
    • Cooldown increased from 8 seconds to 9

    Developer Comment: A common point of feedback for playing against Orisa was that it doesn’t feel useful to shoot the barrier as it comes back so quickly. Increasing the cooldown of Protective Barrier will make destroying it more rewarding.

    Ability Orisa Protective Barrier Protective Barrier
    • Barrier can be deployed without interrupting reload.

    Developer Comments: Orisa has one of the longest weapon reloads and interrupting it to deploy a new barrier felt too disruptive to her gameplay. This change allows her to reload as needed while still being able to protect herself and her team.

    Ability Orisa Fusion Driver Fusion Driver
    • Movement speed penalty while firing reduced from 50% to 30%

    Developer Comments: As a defensive tank, Orisa can have trouble pushing forward with the team. Allowing Orisa to move faster while firing should make it easier to apply pressure on the enemy team and use her barrier in proactive ways.

    Ability Orisa Fusion Driver Fusion Driver
    • Maximum spread reduced by 20%

    Developer Comment: Orisa spends a significant amount of time firing her Fusion Driver from a relatively stationary location. The weapon's spread value caused it to feel too random when leading targets at a distance, considering the projectiles' travel time. We’ve tightened the spread slightly, which should leave her close- and mid-range damage potential largely unchanged, while making it feel better when hitting targets at longer ranges.

    Ability Orisa Supercharger Supercharger
    • Ultimate cost reduced by 15%

    Developer Comment: Supercharger wasn’t getting enough use, considering its impact. This change allows Orisa to use her ultimate more aggressively, knowing that she will be able to generate them more easily.

    Ability Orisa Supercharger Supercharger
    • Can now be interrupted when Orisa is stunned or hacked

    Developer Comment: One of the most common pieces of feedback we receive revolves around the way Overwatch handles ultimate interruptions. Players often feel frustrated when they’re able to prevent an enemy from using an ultimate, only to see that same enemy use it again immediately after respawning.

    Ability Orisa Fusion Driver Fusion Driver
    • Projectile speed increased by 20%

    Ability Orisa Protective Barrier Protective Barrier

    • Barrier size increase by 20%
    • Barrier shape has been changed to allow for more coverage from enemies that are below the barrier

    Developer Comment: The projectile speed increase helps Orisa’s consistency, especially at medium ranges (or further). Her barrier size has been increased to better protect her team, and the new shape makes the shield more effective when it’s used on slopes or on top of objects (such as a payload).

    Ability Orisa Fusion Driver Fusion Driver
    • Damage reduced by 9%

    Ability Orisa Protective Barrier Protective Barrier

    • Cooldown reduced from 12 seconds to 8 seconds
    The size of Orisa’s head hitbox has been decreased by 15%
    New Hero: Orisa (Tank)

    References

    1. 2017-03-02, Michael Chu Battle.net forums. Accessed on 2017-03-02
    2. 2.0 2.1 2.2 2.3 Orisa, Blizzard Entertainment. Accessed on 2017-03-02
    3. 2017-03-22, Michael Chu's Twitter, Twitter. Accessed on 2018-11-17.
    4. 4.0 4.1 4.2 2017-3-2, Developer Update | Introducing Orisa | Overwatch, Youtube.
    5. 5.0 5.1 Overwatch, Orisa Quotes
    6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 6.9 Overwatch: The Hero of Numbani
    7. http://boards.4tan.org/v/search/username/Blizzileaks/tripcode/!KZ7VRY.ev./
    8. 2017-05-03, Terry Crews Performs Mock Audition For Overwatch's Doomfist. IGN, accessed on 2021-04-29
    9. https://us.battle.net/forums/en/overwatch/topic/20753148967?page=2#post-26
    10. 2017-02-22, Jeff Kaplan Talks Overwatch's World, Shows Spider-Like Character. Game Informer, accessed on 2021-04-29
    11. 2017-03-14, New Hero Preview: Orisa YouTube. Accessed on 2017-03-14
    12. Orisa Disabled for 1 week of Competitive Play Scott Mercer, Overwatch Forums.

    External links

    Heroes in Overwatch 2
     
    Icon-Orisa
    Orisa