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Orisa


Orisa-portrait

"Your safety is my primary concern."

Status
Active
Age
1 month
Occupation
Guardian Robot
Base
Numbani Numbani
Affiliation
None
Relations
Efi Oladele (creator)
Cherrelle Skeete[1] (English)

Corinne Wellong (French)
Dela Dabulamanzi (German)
Elisabetta Spinelli (Italian)
Atsumi Tanezaki (Japanese)
Kang Shi-hyeon (Korean)
Sonia Bohosiewicz (Polish)
Marisa Leal (Brazilian Portuguese)
Olga Zubkova (Russian)
Han Jiaojiao (Mandarin (China)
María Blanco (European Spanish)

Cosmetics
Cosmetic page
Quotes
Quotation page
Role
Tank
Health
200 (Open queue)
350 (Role queue)
Armor
250
Character Video

Orisa is a Tank hero in Overwatch.

Overview

Orisa serves as the central anchor of her team, and defends her teammates from the frontline with a protective barrier. She can attack from long range, fortify her own defenses, launch graviton charges to slow and move enemies, and deploy a Supercharger to boost the damage output of multiple allies at once.[2]

Abilities

Fusion Driver
Key mouse 1
Hero-ability-circle
Ability Orisa Fusion Driver
Type
Weapon
Effect Type
Projectile Projectile
Blocked by barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Orisa’s automatic projectile cannon delivers sustained damage, but slows her movement while she fires it.
Damage:
11
Headshot:
Rate of fire:
12 rounds per second
Ammo:
150
Reload time:
2.55 seconds
Spread angle:
Constant: 1.2 degree
Move. speed:
-30% penalty
Projectile speed:
120 meters per second


    Halt!
    Key mouse 2
    Hero-ability-circle
    Ability Orisa Halt!
    6 seconds
    Type
    Ability
    Effect Type
    Projectile Projectile
    Blocked by barriers.
    Ignores barriers.
    Blocked by Defense Matrix/Kinetic Grasp.
    Ignores Defense Matrix/Kinetic Grasp.
    Blocked by Deflect/Javelin Spin.
    Ignores Deflect/Javelin Spin.
    Affected by damage boosts.
    Ignores damage boosts.
    Affected by Amplification Matrix.
    Ignores Amplification Matrix.
    Launch a graviton charge which can be detonated with the same action. The sphere slows and pulls nearby enemies to it.
    Cast time:
    0.1 seconds (launch)
    0.45 seconds (activation)
    Duration:
    0.65 seconds (snare)
    Area of effect:
    5 meter radius
    Move. speed:
    20 meters per second (pull speed)
    Projectile speed:
    25 meters per second

    Ability details:
    • Automatically activates upon touching a surface.
    • Can be manually activated by pressing Key mouse 2 key again.
    • Enemies in range are pulled to the center and are briefly slowed until 0.65 seconds after activation.
    • The projectile itself goes through barriers, but the pull effect is blocked by them.


    Fortify
    LSHIFT
    Hero-ability-circle
    Ability Orisa Fortify
    10 seconds
    Type
    Ability
    Orisa temporarily reduces damage she takes and cannot be affected by movement-impairing effects.
    Dmg. reduction:
    40%
    Duration:
    4 seconds

    Ability details:
    • Orisa takes no headshot damage.
    • Orisa becomes immune to all movement-related Crowd Control effects, including stun, sleep, freeze, pin, knock down, knock back, pull, slow, root, etc.
    • Orisa can be Ability Sombra Hack hacked by Sombra while using Fortify, but this will not interrupt the ability.
    • Allies behind Orisa are not protected from abilities such as Ability-reinhardt5 Earthshatter or Ability-Junkrat5 RIP-Tire.
    • Armor is applied after damage reduction. Attacks consisting of 16.667... or lower damage (e.g. Sombra's Ability Sombra Machine Pistol Machine Pistol) are reduced by 70%. Beams are reduced by 58%.


    Protective Barrier
    E
    Hero-ability-circle
    Ability Orisa Protective Barrier
    10 seconds
    Type
    Ability
    Effect Type
    Arcing projectile Arcing projectile
    Blocked by barriers.
    Ignores barriers.
    Blocked by Defense Matrix/Kinetic Grasp.
    Ignores Defense Matrix/Kinetic Grasp.
    Blocked by Deflect/Javelin Spin.
    Ignores Deflect/Javelin Spin.
    Affected by damage boosts.
    Ignores damage boosts.
    Affected by Amplification Matrix.
    Ignores Amplification Matrix.
    Orisa throws out a stationary barrier that can protect her and her allies from enemy fire.
    Health:
    600
    Duration:
    20 seconds
    Projectile speed:
    25 meters per second

    Ability details:
    • Cooldown begins immediately.
    • The projectile ignores Ability-dva3 Defense Matrix, Ability-genji2 Deflect, and Abilities-sigma3 Kinetic Grasp.
    • The barrier is shaped like a football net.
    • The barrier extends slightly below where it is deployed in the case that it is on a ledge or a payload.
    • The barrier can be deployed without interrupting Ability Orisa Fusion Driver Fusion Driver's reload.


    Supercharger
    Q
    Hero-ability-circle
    Ability Orisa Supercharger
    1680 points
    Type
    Ultimate Ability
    Orisa deploys a device to increase damage inflicted by allies within her line of sight.
    Damage:
    Health:
    200
    Cast time:
    1 second
    Duration:
    15 seconds
    Area of effect:
    25 meter radius

    Ability details:
    • Orisa passively generates 1% Ult Charge every 3.36 seconds.
    • Enemy barriers break line of sight.
    • The effect lingers for 1 second if line of sight is broken or if a player is out of range.
    • Can be Ability Sombra Hack hacked by Sombra, which disables it for 10 seconds.


    Strategy

    Strength

    Orisa is an anchor tank, meaning her team will get more benefit when grouping and coordinating around her. Fusion Driver's cannon shell is a projectile; on one hand, it has travel time, but on the other hand, it has no damage falloff. This makes it useful against enemies at long range, provided the player can properly lead the shots if the enemy is moving. Her Protective Barrier is best used on chokepoints and to suppress enemies. Orisa can use Halt! to pull enemies out of position, or coordinate it with allies' abilities to force the enemy into a vulnerable position that leads to their deaths, much like Zarya's ultimate Graviton Surge. Fortify has no downside (apart from being hard-countered by Whole Hog); she can freely use it to increase her tanking power. Her Supercharger increases the damage output of her allies, but the device can be destroyed.

    Weakness

    While Orisa has strong front-facing defense, she is weak to flankers who can get behind her due to her low mobility. Considering that her barrier is an unmovable object, and that her weapon can't attack multiple foes at close range, she is vulnerable when surrounded or being attacked from other angles. As she is a fairly large target, and her combined health with her barrier is less than Reinhardt's, she is vulnerable to being taken down by a heavy damage dealer, or a sniper who can pick at her from extreme range.

    Weapons & Abilities

    • Fusion Driver: Orisa's primary weapon. It's an automatic weapon that fires projectiles with a high speed. It has a very large magazine, allowing her to spam the enemies' group. It has some slight spread, making it less effective against the target in extreme range. The downside of using this weapon is that it slows her movement speed while firing by almost half (30%).
      • Since it is a projectile, Fusion Driver's bullets don't suffer from damage falloff, which is useful for attack targets in any range, though you will have to lead the targets to do so.
      • While it can spam bullets at the target, Orisa is very slow while firing. If she engages a group of enemies, retreating without returning fire should be a better option.
      • Don't reload too frequently. Reloading Fusion Driver takes around 2.5 seconds, which will leave her vulnerable to enemy fire. Make use of all of her bullets before reloading, or just reload between engagements.
      • The Fusion Driver can headshot, and since it doesn't suffer damage falloff, try to aim for the heads of your enemies if you can to quickly take them out.
    • Halt!: Orisa launches a graviton ball that moves in a straight line. The ball will travel slowly for an unlimited distance until it hits a solid surface. She can re-activate the ability by pressing the same button again. After a short delay, it will slow all enemies around the orb and pull them to its centre before it disappears.
      • Halt! is essentially a pint-sized Graviton Surge. It can pull enemies away from cover or Health Packs, and if fired (and activated) in the right time and place, it can pull enemies to their death; for example, pulling them into Ilios' Well section's big hole.
      • The projectile flies through an enemy's barrier, but the pulling effect doesn't go through. For example, detonating Halt! in front of a Reinhardt's shield will have no effect, but if you let it pass through his shield and then detonate it, it will pull him, as well as any nearby allies, towards it.
      • Consider where and when to pull the enemies; Orisa's teammates might be able to combo their abilities for maximum effect.
    • Fortify: A personal effect ability, Fortify will provide Orisa with a 50% damage reduction over a period of four seconds, and block all hero abilities that would cause movement penalties.
      • The abilities that can be blocked are listed above in the 'abilities' section.
      • Fortify does not negate the effects of an enemy Ultimate on allies positioned behind Orisa; an Earthshatter and Graviton Surge, for example, will still affect friendlies.
      • Fortify is an extremely useful ability, whether used as an escape strategy or tanking mechanism it has many uses depending on the situation.
      • Fortify generally has no downside, but it can be countered well by Roadhog's Whole Hog. Whole Hog has obscenely high raw damage output, along with very strong knockback, but the knockback will eventually mitigate the damage due to damage falloff. Fortify negates the knockback effect, which will result in Orisa taking massive amounts of damage from Whole Hog (and most likely dying) due to being hit by the entirety of the attack.
        • While Whole Hog is the most spectacular example, it is not advisable to use Fortify on any strong attack that applies a strong knockback effect, as the knockback will likely prevent more of the damage than Fortify would.
    • Protective Barrier: Orisa will shoot a slow arcing projectile that turns into a barrier upon hitting a surface. Cooldown starts after throwing the projectile, not after the barrier is depleted.
      • If her barrier recharges before the cooldown of the previous barrier is over, launching a second barrier will make the first one disappear. Thus, it is not possible to have two barriers at once. It is, however, possible to throw the second barrier at the same spot as the first, effectively "refreshing" the previous barrier with full health and duration.
      • Don't always feel that you need to deploy a new barrier as soon as your cooldown wears off. However, if your existing barrier is low on health and your enemies aren't currently attacking, it may be wise to "refresh" your barrier so that it's fully healed when your enemies return.
      • The barrier doesn't disappear after Orisa dies.
      • Placing a Protective Barrier on a Payload can be quite effective in defending your team as they escort it or defend it from attackers. This synergizes excellently with a Bastion, Torbjörn, or Symmetra turret if your team can adequately protect the flanks.
      • Protective Barrier can be attached to objects like basketballs.
    • Supercharger (Ultimate): Orisa's Ultimate ability. She deploys a device, called "The Drum", directly at her feet, which provides provide all allied characters in line of sight with a 50% damage boost, as long as they stay in range of the device and within line of sight. The device will last for a long time until it disappears or is destroyed by the enemies.
      • Supercharger is not a projectile ultimate, as it does not leave Orisa’s hands until placed; as such, it cannot be absorbed by D.Va’s Defense Matrix.
      • The drum is a destructible item; since it only has 200 health and is a stationary device with no firepower of its own, the drum is easily destroyed by focus fire from the enemy.
      • Try to place the Ultimate behind a corner or hero shield to provide some protection; however it still remains exposed to heroes that can deal long-range damage like Pharah or Widowmaker. It can also succumb to shield piercing attacks like Symmetra’s alt fire and Reinhardt’s Fire Strike, and is weak to flankers like Tracer or Sombra.
      • Note that low walls that obscure more than 50% of the drum will block line of sight, even if the top of the Drum is visible.
      • The Ultimate can be affected by Sombra’s EMP and will be inactive during the hack duration; however if the hack ends before Orisa’s Ultimate does, the Drum will reinitialize.
        • Hacking the drum disables it for 10 seconds, and the drum itself has a duration of 15 seconds.
      • The Ultimate's damage boost will stack with Ana’s Nano-Boost and Mercy's Damage Boost, providing a 130% total damage increase to the affected hero.
      • When activating your Supercharger, always try to deploy your Protective Barrier first. This will help increase the survivabilty of your Supercharger, while simultaneously protecting allies who choose to fight closer to it.
      • While you normally want to place your Supercharger far enough from the action that it won't be destroyed in the crossfire, you can often utilize the geography of the area to provide smart protection for your Supercharger. Simply place your Supercharger close to a wall (such as the interior of a capture point area) and deploy your Protective Barrier around the front of it so it's protected on all sides. While prolonged enemy fire can eventually destroy the barrier and your Supercharger, if enough teammates are fighting close to you when you deploy, you should have no difficulty wiping out or driving back the enemy team before they can destroy your Supercharger.

    General strategies

    • Orisa excels at creating openings in the enemy defense by using her Halt! ability to pull people out of position, or just pulling someone off of the map to kill them.
    • Orisa isn't a glass cannon like Bastion under Configuration: Sentry, but she has a much harder time engaging multiple foes, especially when they are close.
    • Stand in front of your Projected Barrier while Fortify is active to soak up some damage and keep the barrier up as long as possible. Just watch your health.
    • Protect your Supercharger with a Barrier and by bullet-blocking with Fortify.
    • Use Fortify and body-block characters like McCree while they use their ultimate.
    • Use your Halt! ability to take enemies off of the high ground.
    • Pulling an enemy into or out of a choke point will be a useful ability to master when using this hero.
    • Use Halt! to pull snipers and support out of a defensive position to bring them out in the open and easier to kill
    • If an ally is preparing to use an Ultimate ability, use Halt! to cluster the enemy team together to make them easier targets.
    • Upon activating Supercharger, the enemy team may attempt to flee; quickly follow up with Halt! to make sure they endure the full force of your team's attack.
    • When deploying your Protective Barrier, gradually place them further and further up so your team can gradually gain ground. Always try to fight from behind the barrier if you can; you have strong ranged firepower, and your barrier can compensate for your comparatively low health for a Tank hero.
    • Try not to activate Fortify while your Protective Barrier is active, as it can be used to absorb the brunt of the enemy's attack. Fortify is a good panic button to use when a Reinhardt is approaching with a charge, or a Roadhog activates his Ultimate (as long as you make sure not to let him get close), and shouldn't be used constantly, but rather saved for emergencies or when your Protective Barrier is destroyed.
    • When deploying Supercharger, always try to deploy a Protective Barrier to keep it safe.

    Match-Ups and Team Synergy

    Tank

    Hero Match-Up Team Synergy
    Icon-dva
    D.Va
    (To be added) (To be added)
    Icon-orisa
    Orisa
    (To be added) (To be added)
    Icon-reinhardt
    Reinhardt
    Use Halt! to pull an enemy Reinhardt away from the front line and make an opening. Gathering enemies with Halt! will allow a friendly Reinhardt to land a much more effective Earthshatter. He may be able to stun the entire enemy team!
    Icon-roadhog
    Roadhog
    (To be added) Halt! can make it easier for Roadhog to hook mobile heroes like Tracer and Genji as well as heavily-protected ones like Mercy and Ana.
    Icon-sigma
    Sigma
    (To be added) (To be added)
    link=http://overwatch.gamepedia
    Wrecking Ball
    (To be added) (To be added)
    Icon-winston
    Winston
    (To be added) (To be added)
    Icon-zarya
    Zarya
    If you get pulled into a Graviton Surge, use Fortify to body block the damage for allies clustered behind you. This is especially important when the enemy team also has a Hanzo, whose Dragonstrike is famously devastating when paired with Graviton Surge. (To be added)

    Damage

    Hero Match-Up Team Synergy
    Icon-ashe
    Ashe
    (To be added) (To be added)
    Icon-bastion
    Bastion
    (To be added) (To be added)
    Icon-doomfist
    Doomfist
    (To be added) (To be added)
    Icon-genji
    Genji
    (To be added) (To be added)
    Icon-hanzo
    Hanzo
    (To be added) (To be added)
    Icon-junkrat
    Junkrat
    (To be added) You can use Halt! to pull enemies into Junkrat's Concussion Mine.
    File:Icon-mccree.png
    McCree
    (To be added) (To be added)
    Icon-mei
    Mei
    (To be added) (To be added)
    Icon-pharah
    Pharah
    (To be added) (To be added)
    Icon-reaper
    Reaper
    (To be added) (To be added)
    Icon-Soldier 76
    Soldier: 76
    (To be added) (To be added)
    Icon-sombra
    Sombra
    (To be added) (To be added)
    Icon-symmetra
    Symmetra
    (To be added) (To be added)
    Icon-torbjörn
    Torbjörn
    (To be added) (To be added)
    Icon-tracer
    Tracer
    (To be added) If Tracer "sticks" an enemy with her Pulse Bomb, launch Halt! and time the pull so that the "stuck" target gets pulled to their teammates. Tracer will get a multikill, and you will get an assist.
    Icon-widowmaker
    Widowmaker
    (To be added) (To be added)

    Support

    Hero Match-Up Team Synergy

    Icon-ana
    Ana
    (To be added) (To be added)
    Icon-baptiste
    Baptiste
    (To be added) (To be added)
    Icon-brigitte
    Brigitte
    (To be added) (To be added)
    Icon-lúcio
    Lúcio
    (To be added) (To be added)
    Icon-mercy
    Mercy
    (To be added) (To be added)
    Icon-moira
    Moira
    (To be added) (To be added)
    Icon-zenyatta
    Zenyatta
    (To be added) (To be added)

    Story

    "My name is Orisa. I will keep you safe. That is my primary function."
    Icon-Orisa

    Orisa is a newly-created omnic[3] with both a heart and personality. Urged to become a hero by her creator, Efi Oladele, Orisa strives to right wrongs and act as the hero the world needs.[4] While her relative inexperience can make her an occasional liability, Efi's optimism and willingness to make modifications to Orisa's adaptive artificial intelligence have always been able to set things right. While Orisa has much to learn about the world and its functionality, Orisa stands ready to protect both Efi and Numbani with her growing sense of honor and duty.[2]

    She is a fan of Lúcio's music. She does not dream in the manner that humans do.[5] She is named after the orisha; spirits reflecting one of the manifestations of the Supreme Divinity in Yoruba religion.[6]

    Origins

    I made you to be strong and brave. You still have a lot to learn, and you'll probably mess up sometimes. But I know you'll become the hero we need.
    ~ Efi Oladele
    Orisa Traffic Safety

    Orisa protects the innocent

    Orisa was created by Numbani local and child genius Efi Oladele from pieces of dismantled OR15 defense robots in the wake of Doomfist's attack on the Numbani airport. With the OR15 being initially created to protect Numbani from the many threats it faced, the aftermath of Doomfist's attack resulted in the decommissioning of the OR15 and a staggering drop in public confidence. Never giving up hope in the OR15s original purpose[4] and believing that Numbani needed a protector, Efi acquired one of the decommissioned bots for sale by the civil government using the bulk of her grant money received by the Adawe Foundation. Efi repaired and reconfigured the robot and installed a personality core she had designed herself. She then named her new creation Orisa.[2][7]

    Achievements

    Name Icon Description Reward
    Overclocked
    Ability Orisa Supercharger Amplify 900 damage with a single use of Orisa's Supercharger in Quick or Competitive play. Spray Orisa Cute
    Cute
    Halt State
    Ability Orisa Halt! Pull enemies into 1000 damage with a single use of Orisa's Halt! in Quick or Competitive Play. Spray Orisa Pixel
    Pixel

    Trivia

    • Orisa is Hero 24 and the third new hero added to the game.
    • Being only one month old, Orisa is the youngest hero in Overwatch.[2]
    • In January 2017, a 4chan user named "Blizzileaks" divulged alleged preliminary details about the 24th hero and the upcoming Lunar New Year event, indicating that the next hero, developed using the prototype name "Anchora," would be a quadrupedal omnic from Numbani with a West African accent, and would act as an "anchor tank" similar to Reinhardt.[8]
    • Community speculation concerning the 24th hero centered primarily around the long-requested Doomfist, stemming from a fan-initiated campaign for actor Terry Crews to voice the character.[9] However, in a post on the official Overwatch forums, game director Jeff Kaplan stated that "24 is not who you think it is."[10] Following this, fans turned to the then-unconfirmed January 2017 leak, speculating that the quadrupedal omnic may refer to one of the various spider-tank omnics depicted in the game's cinematics and concept art. During the 2017 D.I.C.E. Summit in Las Vegas, Jeff Kaplan also displayed early pieces of concept art for Overwatch depicting Recluse, a humanoid female hero wearing a mechanical harness with four spider-like limbs, but specified that she was also "not the hero you think it is."[11]
    • Orisa was first teased to the public on Tuesday, February 21st, 2017, when Blizzard posted an in-universe interview with Efi Oladele on its blog. On February, 24th, the Overwatch official Twitter account posted an in-universe mock-news announcement about an attack at the Numbani airport. On February 27th, the Overwatch Twitter account posted a mock-post by Efi Oladele, where she teased her latest invention by showing off a list of components she needed to build Orisa. The character was finally revealed to be Orisa on March 2nd, 2017, with the release of a new origin story and developer update on the PlayOverwatch YouTube channel, along with adding her to the official roster of characters on its website. Orisa was released on the PTR on March 2nd, shortly after her announcement.
    • Orisa was released to the live game on all platforms on March 21, 2017.[12] Orisa was kept out of the competitive roster for one week after her general release.[13]
    • Orisa is the only hero in the game whose legs can be seen in first person view.
    • Orisa's in-house testing appearence was that of Gothic Zarya holding Bastion's minigun from Sentry Configuration.
    • Protective Barrier can be attached to movable objects like basketballs.

    Development

    • While designing Orisa, the developers wanted to create an "anchor tank" — a character that the team is anchored by and bases its positioning around, such as behind Reinhardt's barrier shield ability. Additionally, they wanted to create a character with more ranged and mobile abilities.[4] Jeff Kaplan has stated that the inspiration to design Orisa as a female robot came from criticism that the game's female characters lacked the visually challenging uniqueness that the male characters exhibited.[4]

    Videos

    Official

    Curse

    Balance Change Log

    Patch
    Description

    Ability Orisa Fortify Fortify

    • Prevents critical headshot damage while effect is active

    Developer Comment: This will make Fortify more reliable at preventing large bursts of incoming damage and make it more consistent as a defensive ability.

    • Base armor increased from 200 to 250

    Ability Orisa Fusion Driver Fusion Driver

    • Projectile speed increased from 90 to 120

    Developer Comment: Increased projectile speed will help Orisa’s weapon feel more responsive, reducing the need to lead targets. We found that recent adjustments to Orisa’s abilities were more impactful than we originally anticipated and have increased her armor to compensate.

    • Base armor reduced from 250 to 200

    Ability Orisa Halt! Halt!

    • Radius reduced from 7 to 4 meters
    • Projectile speed increased from 20 to 30

    Developer Comment: The large radius of Orisa's Halt! ability made it too effective in setting up combos against large groups of enemies on a relatively short cooldown. The changes to the projectile speed and radius are aimed at shifting its use to be more effective at catching single targets.

    Ability Orisa Halt! Halt!
    • Increased sound effects volume
    Ability Orisa Fusion Driver Fusion Driver
    • Damage increased from 10 to 11

    Ability Orisa Fusion Driver Fusion Driver

    • Damage reduced from 11 to 10

    Ability Orisa Fortify Fortify

    • Cooldown increased from 8 to 10 seconds

    Ability Orisa Halt! Halt!

    • Snare duration reduced from 1 to 0.65 seconds
    Ability Orisa Fortify Fortify
    • Damage reduction reduced from 50% to 40%

    Developer Comment: Orisa has been a little too difficult to deal with while Fortify is active, so we're reducing the amount of damage reduction to give enemies more effective damage during this time.

    Base armor increased from 200 to 250

    Ability Orisa Protective Barrier Protective Barrier

    • Health reduced from 900 to 600

    Ability Orisa Fortify Fortify

    • Cooldown decreased from 10 seconds to 8 seconds
    Ability Orisa Protective Barrier Protective Barrier
    • Cooldown increased from 9 to 10 seconds

    Developer Comment: Orisa’s barrier is often too difficult to deal with. This increased cooldown will make it more reasonable to destroy it before she can place another one.

    Ability Orisa Protective Barrier Protective Barrier
    • Cooldown increased from 8 seconds to 9

    Developer Comment: A common point of feedback for playing against Orisa was that it doesn’t feel useful to shoot the barrier as it comes back so quickly. Increasing the cooldown of Protective Barrier will make destroying it more rewarding.

    Ability Orisa Protective Barrier Protective Barrier
    • Barrier can be deployed without interrupting reload.

    Developer Comments: Orisa has one of the longest weapon reloads and interrupting it to deploy a new barrier felt too disruptive to her gameplay. This change allows her to reload as needed while still being able to protect herself and her team.

    Ability Orisa Fusion Driver Fusion Driver
    • Movement speed penalty while firing reduced from 50% to 30%

    Developer Comments: As a defensive tank, Orisa can have trouble pushing forward with the team. Allowing Orisa to move faster while firing should make it easier to apply pressure on the enemy team and use her barrier in proactive ways.

    Ability Orisa Fusion Driver Fusion Driver
    • Maximum spread reduced by 20%

    Developer Comment: Orisa spends a significant amount of time firing her Fusion Driver from a relatively stationary location. The weapon's spread value caused it to feel too random when leading targets at a distance, considering the projectiles' travel time. We’ve tightened the spread slightly, which should leave her close- and mid-range damage potential largely unchanged, while making it feel better when hitting targets at longer ranges.

    Ability Orisa Supercharger Supercharger
    • Ultimate cost reduced by 15%

    Developer Comment: Supercharger wasn’t getting enough use, considering its impact. This change allows Orisa to use her ultimate more aggressively, knowing that she will be able to generate them more easily.

    Ability Orisa Supercharger Supercharger
    • Can now be interrupted when Orisa is stunned or hacked

    Developer Comment: One of the most common pieces of feedback we receive revolves around the way Overwatch handles ultimate interruptions. Players often feel frustrated when they’re able to prevent an enemy from using an ultimate, only to see that same enemy use it again immediately after respawning.

    Ability Orisa Fusion Driver Fusion Driver
    • Projectile speed increased by 20%

    Ability Orisa Protective Barrier Protective Barrier

    • Barrier size increase by 20%
    • Barrier shape has been changed to allow for more coverage from enemies that are below the barrier

    Developer Comment: The projectile speed increase helps Orisa’s consistency, especially at medium ranges (or further). Her barrier size has been increased to better protect her team, and the new shape makes the shield more effective when it’s used on slopes or on top of objects (such as a payload).

    Ability Orisa Fusion Driver Fusion Driver
    • Damage reduced by 9%

    Ability Orisa Protective Barrier Protective Barrier

    • Cooldown reduced from 12 seconds to 8 seconds
    The size of Orisa’s head hitbox has been decreased by 15%
    New Hero: Orisa (Tank)

    References

    1. 2017-03-02, Michael Chu Battle.net forums. Accessed on 2017-03-02
    2. 2.0 2.1 2.2 2.3 Orisa, Blizzard Entertainment. Accessed on 2017-03-02
    3. 2017-03-22, Michael Chu's Twitter, Twitter. Accessed on 2018-11-17.
    4. 4.0 4.1 4.2 4.3 2017-3-2, Developer Update | Introducing Orisa | Overwatch, Youtube.
    5. Overwatch, Orisa Quotes
    6. 2019-10-03, NYCC 2019: New Overwatch Book – The Hero of Numbani. Blizzplanet, accessed on 2019-10-19
    7. 2017-3-2, Orisa Origin Story, Youtube.
    8. http://boards.4tan.org/v/search/username/Blizzileaks/tripcode/!KZ7VRY.ev./
    9. 2017-05-03, Terry Crews Performs Mock Audition For Overwatch's Doomfist. IGN, accessed on 2021-04-29
    10. https://us.battle.net/forums/en/overwatch/topic/20753148967?page=2#post-26
    11. 2017-02-22, Jeff Kaplan Talks Overwatch's World, Shows Spider-Like Character. Game Informer, accessed on 2021-04-29
    12. 2017-03-14, New Hero Preview: Orisa YouTube. Accessed on 2017-03-14
    13. Orisa Disabled for 1 week of Competitive Play Scott Mercer, Overwatch Forums.

    External links

    Heroes in Overwatch 2
     
    Icon-Orisa
    Orisa
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