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Overwatch Storm Rising
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Overwatch Storm Rising
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== Strategy == === General === * Many of the strategies in Retribution apply to Storm Rising. For ease of reference, the profiles of the Talon enemies has been repeated here, with modified notes specific to Storm Rising. ** The damage output of Enforcers makes them deadly in groups, especially on the later stages of the map when special units spawn in quick succession. Stay on the move to avoid as much of their damage as possible, and group up to take them out faster. ** As important as it is to stay out of the Sniper's line of sight, she should be dealt with as quickly as possible before the Troopers and Enforcers close in on the players and force them out of position. Long-range attacks work best, as she will grapple hook away when players get too close. The grapple hook has a cooldown, allowing players to take advantage and close in immediately after she grapples to a new location. Genji and Winston's aerial mobility make them best suited for taking on snipers, although the former is at risk of being downed quickly if he doesn't have Deflect up. Mercy's Cadeceus blaster is an accurate weapon for taking out snipers, but this isn't recommended unless she's absolutely sure she doesn't need to heal anyone. ** Once the Assassin targets a player, she will ignore all other teammates - even if the player is the furthest away from where she is. Identify the targeted player quickly; if the player is playing a class that can stun or avoid the Assassin's close combat attack (such as Tracer's Blink or Genji's wall climb), using the relevant ability will cancel the Assassin's attack and force her back on the defensive. Remember that a quick melee attack from any character will immediately force her to disengage from the targeted player. ** The Heavy Assault is prone to stunning and freezing effects, but immune to knockback from abilities such as [[Lúcio]]'s Soundwave. His Charge can be blocked by [[Orisa]] using Fortify or a [[Mei]] wall. ** Compared to Retribution, dealing with the Heavy Assault is considerably more dangerous due to the large number of open areas and limited cover to kite around, especially during the final wave of the sea fort. While using the payload and side passages for cover, Genji and Tracer should harass the Heavy Assault while Winston provides shields and cover fire on Troopers and Enforcers with Mercy keeping everyone healed. === Storm Rising === * Genji and Tracer fill similar roles: using their mobility to kite around enemy groups and weaken or kill off Talon enemies. Staying on the move is key as neither of them has high health or durability, and contrary to their usual roles of flanking, separating from the group is ill-advised. Genji in particular can use his wall climbing to get around the distillery and harass snipers, while Tracer is best suited for getting around the Heavy Assault with Blink and blasting him from all directions. Use their Ultimates liberally; you'll be doing enough damage over time to build them up quickly. * Winston should help the team soak up damage with his size, shields and considerable health pool. Due to his worse mobility from cooldown limitations, it's less advisable for Winston to jump around the map and dive into enemy groups alone. Save jumping for helping a distant Tracer or Genji soften up crowds and drop a shield to hinder attacks from mid-range Troopers/Enforcers and Snipers. Winston's Jet Pack is also vital for helping Mercy reach over obstacles and distances to heal her other allies. * Mercy's role is the same as her original role in Uprising: keeping her team healthy and avoiding combat where she risks getting downed by enemy hordes. Staying close to Winston is heavily advised as he provides her with the best options for mobility and defensive cover. === Storm Rising (All Heroes) === * Unlike Story Mode, All Heroes Mode features no cutscenes. * Having a well-balanced team that can stay together as a cohesive unit is critical to success. This discourages classes that function best when going solo or some distance from the team, such as [[Pharah]] or [[Widowmaker]]. Having a team of at least one shield user, healer and DPS is recommended. * The distillery's various walkways, stairways and platforms make navigating the map confusing and potentially dangerous for heroes with limited mobility, such as [[Zenyatta]] and [[Roadhog]]. * [[Orisa]] is a highly recommended class for this mode; her Protective Barrier can withstand a lot of damage while allowing her to attack, and Supercharger can contribute to damage output against Heavy Assaults (while also functioning as a lure at times). * [[Bastion]] is a decent pick for damage output - while you will be moving across the map, waves of enemies will keep you occupied at several checkpoints, allowing you to go into Turret mode and mow through hordes of adversaries with ease. Having a Reinhardt or Orisa is highly recommended, allowing you to hide behind their shields while demolishing enemies. * [[Baptiste]] is an ideal healer for this mode due to his abilities synergizing effectively with the team's needs. His Immortality Field helps prevent incapacitations from all Talon enemies, his Amplification Matrix increases the damage output done to Heavy Assaults, and his boosted jumping allows him to get around the distillery and sea fort. * [[Symmetra]]'s Teleporter is key in helping allies reach high ground and mount a defensive stronghold. A good strategy is to use a team of Bastion, Baptiste, Orisa and Symmetra and teleport to sniper ledges around the distillery and sea fort. With sufficient shields and heals the team can proceed to pick off enemies from afar. === Storm Rising (Blood Moon Rising) === * Being locked to Damage heroes and having close to no healing resources means that managing attacks is more important than ever - while diving into enemy groups might be necessary to recover health, you're just as likely to end up dead. Strike at Enforcers and other enemies while they're charging and try to avoid taking unnecessary damage. * While Soldier: 76's Biotic Field can help in a pinch, the reduced healing means you won't get much mileage out of it for the team. * [[Bastion]] is borderline broken in this Challenge. His Ironclad damage resistance combined with his immense rate of fire and damage ramp-up while in Turret Form can let him sponge even a Heavy Assault at point blank, though the Heavy Assault will eventually outdamage the healing, so it is a good idea to call for help when doing this. === Storm Rising (Storm Raging) === * Be watchful of where you aim - it's easy to kill an enraged enemy and have the enrage buff spread to the rest of an enemy group if you're careless. It's also possible to enrage special units, including the Heavy. * If need be, ignore an enraged enemy if it's close to a bunch of enemies, if you're not able to kill the others beforehand. * Auto-aim effects like Torbjorn's turret should be avoided for this mode. === Storm Rising (Thunderstorm) === * All enemies will automatically radiate an aura of red electricity that damages players when in range, similar to Winston's Tesla Cannon. Heroes with ranged sources of damage are best for this mode as standing close to enemies will quickly shred through even the health pools of Tanks. Play this mode defensively and avoid getting downed as the passive damage you take will make it even harder to revive fallen players. * The distillery's corners and side rooms leave the team open to getting flanked by enemy spawns. Even when pocketing yourselves in a corner, situational awareness is heavily advised. * Once you reach the sea fort, stand on the other end of the bridge away from the fort and let enemies come towards you. With the exception of snipers all enemies will leave the safety of the fort and charge towards you, letting you pick at them from afar. Don't forget to periodically retreat along the road when escorting the payload, or when the Heavy Assault charges in to close the distance. * In addition to Orisa, Zarya is a good pick for a Tank as she can easily soak up damage with her shields and use her Ultimate to catch Assassins for her team to safely deal with.
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