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Overwatch Uprising
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Overwatch Uprising
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==== Uprising ==== * [[Mercy]] should focus on healing over dealing damage. Not only is the Caduceus Blaster's damage much lower than her teammates' weapons, but she's the only source of healing for her teammates due to the lack of health packs around the map. In a pinch, Valkyrie should be used to heal your allies if they're all low on health. * Similarly, [[Reinhardt]] should prioritize protecting his teammates over getting eliminations. While keeping his Barrier Field is a large part of this, eliminating any Omnics swarming a teammate also plays a part in protecting them. Reinhardt's Barrier Field is also vital for protecting the payload from Slicer beams and Detonator explosions. Uniquely, his hammer will also hit Detonators multiple times per swing, allowing him to destroy them very quickly by himself. * Despite her low health, [[Tracer]] shouldn't be afraid to run into the fray. As half of her team will be playing defensively, it's mostly up to her to eliminate as many enemies as she can. Pulse Bomb should be used liberally, especially on beefier targets, given how quickly you'll build it up. * The latest iteration of [[Torbjörn|Torbjorn]] allows him to actively deal damage like Tracer, since his turret automatically deploys itself instead of requiring upgrades. However, the lengthy 10 second cooldown he's forced into when his turret is destroyed means that it's in your team's best interest to keep the turret fixed and healthy. Molten Core is a great crowd control tool during the clock tower phase, payload escort and final assault, damaging hordes of enemies and getting around the OR14 shields. Make sure you spray it as widely as possible; the more enemies you catch and kill in its range, the more your Ultimate builds up towards another Molten Core.
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