Passive abilities are abilities that either activate without the player's interaction; or do not directly affect the game world, but only the movement or state of the hero or their abilities. When passive abilities are controlled, they are usually activated using the Space bar. Passive abilities that require a button to press are negated by Hack.
In Overwatch 2, every hero receives a role passive, unique to each role. Some of them get unique passive abilities on top of that, which are often core to the play style or capabilities of the hero.
List of abilities[ | ]
Role passives[ | ]
Ability | Description | Dmg. modification | Healing modification | Hackable | Details |
---|---|---|---|---|---|
Role: Tank | Reduces knockbacks and critical damage received. Less ultimate generated by healing and damage received. Increases base health in Role Queue game modes. | -25% taken | No |
| |
Role: Damage | Damaging an enemy temporarily reduces their healing received. | -20% received (non-tanks) -10% received (tanks) |
No |
| |
Role: Support | Begin regenerating health more quickly. | No |
|
Hero passives[ | ]
Hero | Ability | Description | Healing | Move speed | M. speed buff | Hackable | Details |
---|---|---|---|---|---|---|---|
Baptiste |
Exo Boots | Hold crouch to jump higher. | 17.44 m/s (full charge) | Yes | |||
Bastion |
Ironclad | Reduces damage taken while transformed. | No | ||||
Brigitte |
Inspire | Dealing damage to enemies heals nearby allies. | 15 per second | No | |||
D.Va |
Eject! | Eject out of your mech when it's destroyed. | No | ||||
Doomfist |
The Best Defense... | Dealing damage with abilities creates temporary overhealth. | No |
| |||
Echo |
Glide | Hold jump to glide while falling. | 4 m/s (down) | +50% (horizontal) | Yes | ||
Genji |
Cyber-agility | Climb on walls and double jump. | 7.8 meters per second (vertical) | Yes | |||
Hanzo |
Wall Climb | Jump at walls to climb up them. | 7.15 m/s (vertical) | Yes | |||
Junker Queen |
Adrenaline Rush | Heal from all damage over time dealt by wounds. | 250% of wound damage dealt | No | |||
Junkrat |
Total Mayhem | Deals no damage to self with explosives. Drop bombs on death. | No | ||||
Juno |
Martian Overboots | While airborne, press Jump to double jump and hold Jump to hover. | 3 m/s (falling) 10.8 m/s (double jump) |
Yes | |||
Kiriko |
Wall Climb (Kiriko) | Jump at walls to climb up them. | 8.25 m/s | Yes | |||
Lúcio |
Wall Ride | Jump onto a wall to ride along it. | 2.5 m/s (wall leap) | +30% | Yes | ||
Mauga |
Berserker | Gain temporary health when dealing critical damage. | No | ||||
Mercy |
Sympathetic Recovery | Healing allies with Caduceus Staff heals you. | 40% of healing dealt | No | |||
Angelic Descent | Fall very slowly. | 2 m/s (down) | Yes | ||||
Pharah |
Hover Jets | Hold to hover. | 4.66 m/s (vertical) | +40% (horizontal) | Yes | ||
Reaper |
The Reaping | Dealing damage heals you. | 35% of damage dealt | No | |||
Sombra |
Stealth | When out of combat, become invisible and move faster. | +60% | Yes | |||
Venture |
Explorer's Resolve | Using abilities grants temporary shields. | No |
| |||
Clobber | Quick melee deals more damage. | No | |||||
Zarya |
Energy | Damage blocked by barriers increases Particle Cannon damage. | No | ||||
Zenyatta |
Snap Kick | Quick melee damage increased by 50%, and its knockback is significantly increased. | No |
Trivia[ | ]
- Although not officially listed as passive abilities, Genji and Tracer have the higher base movement speed of 6.0m/s, rather than the 5.5m/s that other heroes have under normal circumstances. This is not negated by Hack.
- Despite not documented, Symmetra regenerates her Shield health and ammo while dealing damage with primary fire to enemy shield health or barriers.
Removed Hero passives[ | ]
Hero | Description | Healing | Move speed | M. speed buff | Hackable | Details | |
---|---|---|---|---|---|---|---|
Lifeweaver |
Parting Gift | On death, drop a gift that heals the first enemy, or ally, to pick it up. | Ally: 250 Enemy: 75 |
No |
| ||
Mercy |
Regeneration | Mercy automatically heals over time. | 22.5 health per second after not taking damage for 1.5 second | No |
| ||
Mei |
Deep Chill | Deal continuous damage with primary fire to significantly slow an enemy. Secondary fire deals additional damage to affected enemies. | -75% slow | No |
| ||
Reinhardt |
Steadfast | Resistant to knock back effects. | No |
| |||
Sombra |
Opportunist | You detect critically injured enemies through walls, and deal more damage to hacked enemies. | No |
| |||
Torbjörn |
Scrap Collector | Collect scrap to gain resources. | No |
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Playlists | |
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Maps | |
Heroes | Ability • Health, Armor & Shields • Melee • Movement speed • Passive ability • Roles • Ultimate ability • Weapon |
Mechanics | Channeled • Damage modification • Environmental kill • Critical hit • Healing • Health pack • Objects (Barrier) • Overtime • Projectile • Respawn • Spawn Room • Status effect |
Systems & Content | Achievements • Avoid as Teammate • Battle Pass • Challenges • Cosmetics • Elimination Feed • Endorsements • Events • Matchmaking • On Fire • Penalties • Ping • Play of the Game • Player Progression • Quick Play: Hacked • Tips • Workshop |
Other |