The payload is the objective of an Escort or later half of a Hybrid map. It is always in the shape of a vehicle which the attacking team must escort to the end of the map.


The payload will move forward if there is at least one attacking team member on or near it. Each additional attacking player makes the payload move 16.5% faster; this speed bonus is capped at 33% (three attacking players). If at least one member of the defending team is on or near the payload, a contest between both teams will happen, and prevent it from moving forward.

The payload will follow a set course through the map, and passes through at least one checkpoint each map; passing a checkpoint will add time to the match. The payload will stop for a short amount of time at a checkpoint, which is usually a gate or a door.

If no members of the attacking team are present around the payload for 10 seconds[1], the payload will slowly move backwards to near the last checkpoint it reached, or to the beginning if it has not yet reached a checkpoint. The speed of the rollback is set, and not affected by the number of defending team members in the proximity of the payload.

While on or near the payload, each attacking player will heal for 10 health per second. In addition, the payload does not block line of sight for friendly abilities, such as Zenyatta's Orb of Harmony and Lúcio's Crossfade.


Patch Changes

  • Overwatchemblem black October 11, 2016 Patch: Fixed a bug that allowed the payload to heal players, even when they were negatively affected by Ana’s Biotic Grenade.
  • Overwatchemblem black September 1, 2016 Patch: Fixed a bug preventing Mei's Ice Wall from being destroyed by a moving payload.
  • Overwatchemblem black August 2, 2016 Patch: Fixed a bug that kept the 30-seconds-remaining music from activating correctly on Payload maps.
  • Overwatchemblem black July 19, 2016 Patch: The payload on King's Row will no longer retreat back inside its starting location if the attacking team fails to push it.
  • Overwatchemblem black April 21, 2016 (beta) Patch: Fixed an issue on Route 66 where the payload automatically advanced about 8 meters after the large doors opened without players of the attacking team being near it.
  • Overwatchemblem black March 25, 2016 (beta) Patch: Fixed a few issues with payload collision on Route 66.
  • Overwatchemblem black March 22, 2016 (beta) Patch: Some hero ability will now ignore payloads during Line of Sight checks, inlcuding Lúcio's Crossfade and Sound Barrier, Mei's Blizzard, Reinhardt's Earthshatter, Soldier: 76's Biotic Field, Zenyatta's Transcendence.
  • Overwatchemblem black March 8, 2016 (beta) Patch: Payload sizes have been adjusted to ensure that all heroes can move around them in narrow locations.
  • Overwatchemblem black March 1, 2016 (beta) Patch: The speed at which a payload moves has been increased for when one player is escorting and when two players are escorting; Max speed (when 3+ players are escorting) remains unchanged.


  1. Payload reverse movement time
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