Spray ORISA 011 copy
“Current outlook: uncertain.”
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Please refrain from editing the page to include the PTR changes until they are added to the live version of the game.
Icon peacekeeper
6 rounds per clip
1.5-second reload
Primary fire: Single Shot
Single shot hitscan type
35 - 70 damage
20 - 45 m falloff range
2.38 shots per second
✔ Subject to falloff damage
✔ Can headshot
Secondary fire: Fan the Hammer
Burst fire hitscan type
27.5 - 50 damage per bullet
  1 - 6 bullets per shot
  Max 300 damage
18 - 30 m falloff range
1 bullet in 0.11 second to 6 bullets in 0.67 second
All remaining rounds per burst
0.3 second buffer
✔ Subject to falloff damage
✘ Cannot headshot

McCree fires off a round from his trusty six-shooter. He can fan the Peacekeeper’s hammer to swiftly unload the entire cylinder.
Primary Fire Key: (PC LMB, PS R2, XB RT)
Secondary Fire Key: (PC RMB, PS L2, XB LT)


McCree's primary fire will fire two shots per second from his revolver. Each shot does maximum 70 damage for a bodyshot, as the hitscan bullet has a falloff range from 20 to 45 meters. It also has no spread and is able to inflict a headshot.

His secondary fire will fire all remaining rounds, with the rate of firing all 6 rounds in ~0.67 seconds, with each shot dealing 27.5-50 damage up to a maximum of 300 total damage. This method has a wide spread and cannot deal headshots. Fan the Hammer can be cancelled early by using any of McCree's abilities (including Deadeye).


  • The Peacekeeper revolver was built by a legendary gunsmith. It fires high-caliber ammunition with technological enhancements.[1]

Patch changes

  • Overwatchemblem black February 26, 2019 Patch:  Alternate fire: damage decreased from 55 to 50
  • Overwatchemblem black December 11, 2018 Patch:  Alternate fire: damage increased from 45 to 55
  • Overwatchemblem black July 24, 2018 Patch: Minimum damage at max range increased from 30% to 50%.
  • Overwatchemblem black July 26, 2016 Patch: 
    Primary Fire: Damage falloff range decreased by 10 meters; damage falloff amount is unchanged.
    Alternate Fire: Rate of fire increased by 15%.
  • Overwatchemblem black July 19, 2016 Patch: Now maintains full damage at longer distances but will deal less damage at extreme ranges.
  • Overwatchemblem black June 14, 2016 Patch: Alternate fire recovery time decreased from 0.75 seconds to 0.3 seconds; alternate fire bullet damage decreased from 70 to 45
  • Overwatchemblem black April 21, 2016 (beta) Patch: Alternate fire recovery time (i.e., the time before McCree can shoot again) increased from 0.3 seconds to 0.75 seconds
  • Overwatchemblem black November 9, 2015 (beta) Patch: Damage is now reduced at long ranges


  1. Overwatch Visual Source Book, p.46
McCree Navigation
General MainQuotesGallerySkins and WeaponsSprays
Abilities PeacekeeperCombat RollFlashbangDeadeye
Lore Organizations Deadlock GangOverwatchBlackwatch
Character relationships AsheGabriel ReyesGenji ShimadaMoira O'Deorain
Locations Route 66Rialto
Media Animated Shorts ReunionRoadtrip
Comic Shorts Train HopperJunkensteinRetribution
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