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Perks are a feature in Overwatch 2 that were added in Season 15: Honor and Glory. Perks are upgrades to the heroes' abilities that are unlocked throughout a match.

Unlocking perks[]

During the match, the player's current hero gains perk progress and can level up. Each hero starts the match at level 1, meaning that no perks are unlocked. They first unlock their minor perk at level 2 and later their major perk upon reaching level 3. Minor perks are small upgrades to an ability, such as cooldown reductions, whereas major perks are more impactful upgrades that can change the functionality of the ability altogether. Both minor and major perks have two options to choose from.

Perk progress can be gained by dealing damage, securing eliminations, and healing your allies. Baseline, this system functions the same as ultimate charge, with each point of damage and healing granting a point toward the next perk level. Unlike ultimate charge however, players do not passively gain perk progress, but in turn, the amount of perk progress gained through combat gradually increases throughout the match. After 3 minutes, the amount of XP gained starts to increase until 7 minutes, where it reaches the maximum 2x increase. Heroes also gain 15% more progress if they eliminate an enemy hero that is at a higher perk level than they are.

Perk progress also has the same restrictions as gaining Ultimate charge, most notable ones being that damage and healing dealt from or during ultimates and damage dealt to yourself do not grant perk progress as well as overhealth and Tank role passive reducing the amount of perk progress gained.

List of XP thresholds[]

Hero Level 2 Level 3
Ana 2025 5060
Ashe 1760 4380
Baptiste 2155 5385
Bastion 1750 4380
Brigitte 2035 5080
Cassidy 1560 3900
D.va 1560 3900
Doomfist 1800 4500
Echo 1760 4405
Genji 1520 3800
Hanzo 1595 3985
Hazard 1865 4665
Illari 2355 5860
Junker Queen 2210 5520
Junkrat 1675 5520
Juno 2110 5275
Kiriko 2090 5225
Lifeweaver 1975 4940
Lucio 2020 5050
Mauga 1975 4935
Mei 1600 4005
Mercy 1835 4590
Moira 2295 5740
Orisa 1830 4750
Pharah
Ramattra 1820 4570
Reaper 1425 3565
Reinhardt 1615 4040
Roadhog 2160 5400
Sigma 1955 4890
Sojourn 1695 4235
Soldier: 76 1990 4975
Sombra 1310 3725
Symmetra 1495 3735
Torbjorn 1750 4735
Tracer 1385 3460
Venture 1490 3720
Widowmaker 1165 2910
Winston 1165 2910
Wrecking Ball 1765 4410
Zarya 1910 4770
Zenyatta 1880 4700

Swapping heroes[]

Perks do not transfer between heroes. For instance, if a player unlocks two perks with one hero, then switches to another, they must level up to unlock perks for the new hero as well. However, any previously unlocked perks will remain unlocked if the player later switches back to their original hero.

Perks in Competitive Play[]

In Escort and Hybrid maps in Competitive Play, all perks are reset after every round. When the players first swap sides, all perk progress is also reset to level 1. If the match goes to extra rounds, perks are reset again after every round, but all heroes start at level 3 and can immediately select their perks.

List of Perks[]

Tanks[]

Tank Hero Perks
Hero Perk Type Description
Bunny Stomp
Minor Perk Call Mech’s damage radius is increased by 50%.
Ejection Suit
Minor Perk Eject grants 75 temporary overhealth.
Shield System
Major Perk Convert 150 health to shields. Defense Matrix restores shields based on 25% of its damage absorbed.
Heavy Rockets
Major Perk Micro Missiles are swapped for Heavy Rockets which fire fewer projectiles with increased damage and explosion size.
One-Two
Minor Perk Hitting an enemy with Rocket Punch reloads all Hand Cannon ammo.
Survival of the Fittest
Minor Perk The Best Defense grants 25 overhealth from eliminations and its max overhealth is increased by 50.
Seismic Empowerment
Major Perk Hitting 3 or more enemies with Seismic Slam empowers Rocket Punch.
Power Matrix
Major Perk Power Block absorbs projectiles for the first second of its duration.
Off The Top
Minor Perk Violent Leap’s Slash deals 30% more damage to enemies above 250 health.
Reconstitution
Minor Perk Jagged Wall hits charge Spike Guard with 25 energy, up to 50 extra.
Anarchic Zeal
Major Perk Spike Guard’s spikes gain 25% Lifesteal.
Deep Leap
Major Perk Violent Leap’s range is increased by 20%.
Rending Recall
Minor Perk Recalling Jagged Blade from a stuck target refreshes its wound.
Battle Shout
Minor Perk Commanding Shout fully reloads Scatter Gun and increases allied reload speed by 50%.
Deep Wounds
Major Perk Scattergun hits extend your wound durations on those enemies by 0.5 seconds.
Savage Satiation
Major Perk Carnage's impact damage gains 100% lifesteal.
Kinetic Bandolier
Minor Perk Overrun reloads up to 150 ammo while charging.
Two Hearts
Minor Perk While on an objective, Mauga counts as 2 heroes and regenerates 20 health per second.
Firewalker
Major Perk Overrun ignites enemies hit.
Combat Fuel
Major Perk Critical hits grant Mauga 2 temporary overhealth on Cardiac Overdrive's next use, up to 100 overhealth.
Heat Dissipator
Minor Perk Critical hits from your primary fire refund heat.
Fleeting Bulwark
Minor Perk Fortify briefly grants an additional 100% decaying overhealth when activated.
Charged Javelin
Major Perk Energy Javelin can be charged to increase projectile speed and knockback. Pierces enemies at full power.
Protective Barrier
Major Perk Javelin Spin is replaced with a barrier.
Void Surge
Minor Perk Void Accelerator periodically releases a burst of 6 additional projectiles during continuous fire.
Prolonged Barrier
Minor Perk Void Barrier's duration and size is increased by 25%.
Nanite Repair
Major Perk Ramattra is healed for 50 health per second while within Ravenous Vortex.
Vengeful Vortex
Major Perk While Ravenous Vortex is airborne, use E again to detonate it, dealing 50 damage and pulling enemies downward.
Crusader's Resolve
Minor Perk While using Barrier Field, your passive health regeneration triggers 75% sooner.
Fiery Uptake
Minor Perk Barrier Field is healed for 100% of Fire Strike's damage dealt.
Shield Slam
Major Perk While Barrier Field is active, use Primary Fire to damage and knockback enemies.
Crushing Victory
Major Perk Charge damage grants temporary overhealth for 50% of the damage dealt.
Scrap Hook
Minor Perk Chain Hook hits reload 2 ammo.
Hog Toss
Minor Perk Pig Pen's throw range is increased by 50% and damage is increased by 25%.
Invigorate
Major Perk Take A Breather rapidly increases Roadhog's movement speed by 30%.
Hogdrogen Exposure
Major Perk Take A Breather also heals nearby allies for 50% of its healing.
Kinetic Cycle
Minor Perk Absorbing projectiles with Kinetic Grasp also reduces Accretion's cooldown.
Massive Impact
Minor Perk Accretion's knockdown duration increases to up to 3 seconds based on travel distance.
Hyper Strike
Major Perk Every 5 direct hits with Hyperspheres, your next successful Quick Melee levitates and knocks away enemies.
Levitation
Major Perk Activate and hold Double Jump to briefly levitate upward.
Short Circuit
Minor Perk Tesla Cannon deals 50% more damage to deployable objects, such as turrets and barriers.
Heavy Landing
Minor Perk During Primal Rage, Jump Pack's damage and area increase by up to 75% while airborne.
Chain Lightning
Major Perk Fully charged Secondary Fire hits bounce to up to 2 additional targets.
Revitalizing Barrier
Major Perk Barrier Projector heals allies within it for 30 health per second.
Steamroller
Minor Perk Roll impacts deal 100% more damage to Tanks.
Pack Rat
Minor Perk Health Packs heal an additional 100 health.
Hang Time
Major Perk Piledriver winds up longer, gaining air control and dealing up to 50% more damage.
Transfer Efficiency
Major Perk Reactivating Adaptive Shield reduces its cooldown by 1.5 seconds per ally affected and the transfer cost is reduced by 50%.
Jump-Ups
Minor Perk Secondary Fire's self-knockback is increased by 75%.
Graviton Crush
Minor Perk Graviton Surge deals up to 30% of enemy max health as damage over time.
Energy Lance
Major Perk Particle Cannon's beam pierces enemies while over 50 energy.
Spotter
Major Perk Projected Barrier activates ally health regeneration and increases their movement speed by 15%.

Damage[]

Damage Hero Perks
Hero Perk Type Description
Drift Thrusters
Minor Perk Pharah can move while Barrage is active.
Helix Shields
Minor Perk Convert 125 health to shields.
Concussive Implosion
Major Perk Concussive Blast’s knockback is inverted to a pull in.
Fuel Stores
Major Perk Jet Dash grants 50% fuel. Maximum overfuel is increased by 100%.
Scoped Efficiency
Minor Perk Scoped shots cost 3 ammo instead of 5.
Focused Aim
Minor Perk Scoped shots charge 50% faster during Infra-Sight.
Escape Plan
Major Perk Scoped shot hits reduce Grappling Hook's cooldown by up to 4 seconds.
Deadly Deux
Major Perk Venom Mine gains 50% increased damage and a second charge, enabling 2 active mines at a time.
Seismic Sense
Minor Perk While underground, Venture can sense enemies within 25 meters.
Excavation Exhilaration
Minor Perk While Tectonic Shock is active, cooldowns refresh 300% faster.
SMART-R Excavator
Major Perk SMART Excavator's range is increased by 25%.
Covered in Dirt
Major Perk Dealing damage with Clobber grants up to 30 Explorer's Resolve shields.
Blink Packs
Minor Perk Health Packs restore 1 Blink charge.
Blast from the Past
Minor Perk Pulse Bomb's radius is increased by 50%.
Flashback
Major Perk Recall restores all Blink charges.
Quantum Entanglement
Major Perk Recall grant 50 overhealth that decays over time.
Craftsman
Minor Perk Forge Hammer can restore armor health to allies. Turret gains 25 increased HP and Turret repair's heal is increased by 25%.
Fully Loaded
Minor Perk Activating Overload fully refills Rivet Gun's ammo.
Anchor Bolts
Major Perk Deploy Turret's throw range is increased by 50% and it can now attach to walls and ceilings.
Overloaded Turret
Major Perk Overload upgrades your Turret for 5 seconds, increasing its health and damage.
Sentry Capacity
Minor Perk Sentry Turret gains an additional charge.
Advanced Teleportation
Minor Perk Teleporter’s range is increased by 50%.
Perfect Alignment
Major Perk Primary fire’s range increases by 15% with each additional charge level.
Shield Battery
Major Perk Symmetra regenerates 20 shields per second while within 10 meters of her teleporter.
Viral Efficacy
Minor Perk Virus' cooldown is reduced by 3 seconds when an enemy affected by Virus is eliminated.
CTRL ALT ESC
Minor Perk Teleporting with Translocator while at critical health initiates passive health regeneration.
White Hat
Major Perk Hack can be used on allies to restore 100 health over 2 seconds.
Stack Overflow
Major Perk Hack's silence duration is increased by 100%, but its range is decreased by 15%.
Recycled Pulse Munitions
Minor Perk Helix Rockets reload 15 ammo if they damage an enemy.
Field Emergency
Minor Perk Biotic Field’s healing is increased by 100% on critical health allies.
Agility Training
Major Perk Sprint’s speed is increased by 20% and reload can be performed while sprint is active.
Stim Pack
Major Perk Biotic Field can be used as a Stim Pack, increasing attack speed and reload speed by 30% but gain anti-heal for 4 seconds.
Extended Mag
Minor Perk Maximum ammo increased by 15.
Overcharged
Minor Perk Railgun’s maximum energy is increased by 50 while Overclock is active.
Dual Thrusters
Major Perk Power Slide gains an additional charge and its jump height shifts to lateral movement.
Adhesive Siphon
Major Perk Disruptor Shot can stick to enemies and generates Railgun energy when dealing damage.
Death's Shadow
Minor Perk Shadow Step reloads hellfire shotguns and has 25% increased range.
Soul Reaving
Minor Perk Collect Soul Globes from dead enemies to restore 50 health.
Dire Triggers
Major Perk Use (RMB) to fire a volley with long range accuracy from both Hellfire shotguns.
Ravenous Wraith
Major Perk Leaving Wraith Form grants 40% additional lifesteal for 3 seconds.
Rapid Fire
Minor Perk Unscoped shots gain 30% increased attack speed, but deal 15% less damage.
Sidewinder
Minor Perk Coach Gun pushes Ashe and enemies 20% farther.
Viper's Sting
Major Perk Hitting 2 consecutive scoped shots on a target deals 25 extra damage and reloads 2 ammo.
Airburst
Major Perk Dynamite has a 40% increased detonation radius while airborne and refunds 3 ammo when thrown.
Chilling Reach
Minor Perk Primary fire’s range is increased by 30%.
Permafrost
Minor Perk Ice Wall's duration is increased by 2 seconds.
Biting Cold
Major Perk Secondary fire hits slow enemies by 15% for 1.5 seconds, stacking up to 30%.
Cryo-Storm
Major Perk Cryo-Freeze slows and deals 70 damage per second to nearby enemies.
Aluminium Frame
Minor Perk Steel Trap’s throw range is increased by 50%.
Nitro Boost
Minor Perk During RIP-Tire, use (LSHIFT) to gain a quick boost of speed. Doing so reduces RIP-Tire’s damage by 50%.
Frag Cannon
Major Perk Frag Launcher’s projectile speed is increased by 40%, but its max ammo is reduced by 1.
Tick Tock
Major Perk Concussive Mine arms 0.5 second after landing, increasing damage by 50%, explosion radius by 50%, and health by 200%.
Sonic Disruption
Minor Perk Sonic Arrow hacks nearby Health Packs for 12 seconds.
Scatter Arrows
Minor Perk Storm Arrows split into 3 new projectiles on their first ricochet and bounce 2 extra times.
Dragon Fury
Major Perk After hitting an enemy with Primary Fire, gain 25% attack speed for 1 second.
Yamagami Technique
Major Perk Wall Climb accelerates your Lunge cooldown by 250%.
Acrobatics
Minor Perk Swift Strike and Wall Climb resets double jump.
Dragon's Thirst
Minor Perk Dragonblade swings gain 30% lifesteal.
Blade Twisting
Major Perk Swift Strike deals 25 additional damage over time when used shortly after an elimination.
Meditation
Major Perk Regenerate 35 health per second while Deflect is active.
Frost Bolts
Minor Perk Enemies hit by 3 regular bolts in quick succession are slowed by 20% for 2 seconds.
Tracking Instinct
Minor Perk Critical health enemies are revealed to you.
Ready to Hunt
Major Perk Updraft grants a temporary free use of Quick Dash.
Relentless Barrage
Major Perk Direct hits with Take Aim refund 4 automatic bolt ammo.
Friendly Imaging
Minor Perk Duplicate can also target allies.
Enhanced Duplication
Minor Perk During Duplicate, your clone's first ultimate extends Duplicate's duration by 3 seconds.
Full Salvo
Major Perk Sticky Bombs fires 50% more projectiles, but all Sticky Bombs deal 15% less damage.
High Beams
Major Perk Focusing Beam eliminations reset Flight's cooldown.
Quick Draw
Minor Perk Fan the Hammer shots are individually controlled and can crit for 50% more damage.
Past Noon
Minor Perk Deadeye refunds 40% Ultimate Charge if it fully expires.
Gun Slingin'
Major Perk Critical hits with Primary Fire reduce the cooldown of Combat Roll by 3 seconds.
Bang Bang
Major Perk Cassidy throws a second Flashbang that travels farther, but both Flashbangs deal 30% reduced damage.
Smart Bomb
Minor Perk A-36 Tactical Grenade's self-knockback is increased by 25% and no longer damages you.
Armored Artillery
Minor Perk Configuration: Artillery grants 300 temporary overhealth.
Lindholm Explosives
Major Perk Configuration: Assault’s Weapon slowly fires explosive shells instead of a rotary cannon.
Self-Repair
Major Perk Press E to rapidly heal yourself.

Support[]

Support Hero Perks
Hero Perk Type Description
Groggy
Minor Perk Enemies waking up from Sleep Dart are slowed for 2 seconds.
Biotic Bounce
Minor Perk After exploding, Biotic Grenade bounces and explodes again for 50 damage and healing.
Headhunter
Major Perk Biotic Rifle can crit enemies.
Shrike
Major Perk Using Nano Boost also casts it on Ana.
Field Medicine
Minor Perk Immortality Field restores 80 health to nearby allies and 40 health to Baptiste when destroyed.
Automated Healing
Minor Perk After placing Amplification Matrix, your Shoulder Turret periodically fires up to 12 shots at allies, each restoring 30 health.
Assault Burst
Major Perk Regenerative Burst grants Baptiste 30% attack speed for 4 seconds, but no longer instantly heals.
Rocket Boots
Major Perk While airborne from Exo Boots, use (SPACE) to dash horizontally.
Barrier Restoration
Minor Perk Shield Bash grants 30% movement speed for 1.5 seconds and bashing an enemy restores 100 Barrier health.
Morale Boost
Minor Perk Inspire lasts 3 seconds longer when activated by Whip Shot.
Quick Fix
Major Perk Repair Packs instantly heal an additional 35 health to critical health allies.
Whiplash
Major Perk Whip Shot’s knockback can slam enemies into walls, dealing 50 extra damage.
Rapid Construction
Minor Perk Healing Pylon builds 300% faster and its cooldown is reduced by 1.5 seconds.
Summer Solstice
Minor Perk Activating Captive Sun grants Illari 3 extra seconds of flight, 20% increased flight speed, and 30% increased attack speed.
Solar Power
Major Perk Fully charged Solar Rifle hits grant 12.5% of your maximum solar energy, overfilling up to 50%.
Sunburn
Major Perk Outburst ignites enemies, dealing an additional 70 damage over 3 seconds.
Familiar Vitals
Minor Perk Pulsar Torpedoes lock onto allies 35% faster.
Hyper Boost
Minor Perk While using Glide Boost, passing through Hyper Ring pushes you forward.
Master Blaster
Major Perk Mediblaster can crit enemies.
Re-Boots
Major Perk Activating Glide Boost resets Double Jump. Additionally, it increases the duration of Glide Boost by 25%.
Urgent Care
Minor Perk Healing Ofuda projectile speed is increased by 50% when seeking critical health allies.
Fortune Teller
Minor Perk Kunai hits launch 2 Healing Ofuda to an ally in front of you.
Shuffling
Major Perk Swift Step can be used again within 4 seconds of its initial cast.
Foxtrot
Major Perk Protection Suzu grants 40% movement speed to allies for 2 seconds.
Cleansing Grasp
Minor Perk Life Grip cleanses negative effects.
Life Cycle
Minor Perk While alive, regenerate 10 health per second. Upon death, drop a healing seed that heals allies for 250 health.
Lifeweaving
Major Perk Rejuvenating Dash adds 30 healing to your next Healing Blossom within 3 seconds.
Superbloom
Major Perk Thorns detonate for 40 extra damage when enough stick within 2.5 seconds.
Bass Blowout
Minor Perk Soundwave's knockback is increased by 15%.
Groovin'
Minor Perk Regenerate 4 ammo per second while wall riding.
Noise Violation
Major Perk Crossfade's range is increased by 150% while Amp It Up is active.
Accelerando
Major Perk Lúcio's attack speed is increased by 50% while Amp It Up is active.
Angelic Recovery
Minor Perk Mercy receives 15 health per second while Caduceus Staff is attached to a full health ally.
Winged Reach
Minor Perk Guardian Angel's range is increased by 30%.
Chain Boost
Major Perk Secondary fire links to a second nearby ally.
Flash Heal
Major Perk Resurrect can be used on Caduceus Staff's active target to restore 150 health. Doing so incurs a 15 second cooldown.
Vanish
Minor Perk Fade’s duration is increased by 0.5 seconds.
Uprush
Minor Perk Fade’s jump height is increased by 50%.
Ethical Nourishment
Major Perk Biotic Orb’s first 50 healing is instant on each ally it encounters.
Contamination
Major Perk Enemies being damaged by Biotic Orb receive 25% reduced healing.
Zenith Kick
Minor Perk Snap Kick's knockback distance is increased by 30%.
Ascendance
Minor Perk Activate and hold Double Jump to hover for up to 3 seconds.
Focused Destruction
Major Perk Secondary fire charges 20% faster and can store 1 extra Orb of Destruction.
Duality
Major Perk Zenyatta heals Orb of Harmony targets for 20% of his damage dealt to Orb of Discord targets.

Strategies[]

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  • Having Hazard's Life Steal major perk with spike guard at the objective where the majority of the enemies are could save the game and you.
  • Using Baptiste's Rocket Boots major perk while trying to get to the objective to your team could be useful in saving your team.
  • If there is a Moira and Zenyatta on your team and the enemy tank is on the objective, having the orb of discord on the enemy tank and Moira's contamination major perk, the tank will receive very low amounts of healing from supports, making them an easy target for your team to kill.
  • Using Mauga's Kinetic Bandolier and Flamewalker perks to enhance Overrun, i.e charging into a grouped together enemy team to apply fire to everyone at once, resulting in 15 damage per second per player ignite. While it may not secure kills, it can force the enemy to back off and regroup.
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