Photon Projector 70 rounds per clip 1.35-second reload Primary fire: Photon Beam Linear beam type 60/120/180 damage per second 7 rounds per second 12 m range 0.2 m radius ~1.67-second power level increase ✘ Cannot headshot Secondary fire: Energy Ball Charged linear explosive projectile type 20 - 120 damage 10 - 60 splash damage 3 - 4 shots per second 4 - 20 rounds per shot 25 m/s projectile speed 0.4 - 2 and up to 2 seconds charging, 0.25 seconds buffer ✘ Cannot headshot ✘ Cannot inflict self damage ✘ Cannot inflict self knockback Symmetra’s weapon emits a ranged beam. It deals continuous damage that increases the longer it is connected. The projector can also release an explosive energy ball that deals high damage on contact. Default Key: (, , ) Secondary Fire Key: (, , )
Symmetra's primary fire will fire beam and gradually increases in power while it is hitting a target. Every ~1.67 seconds, the power level increases by 1, to a maximum of 3. Each level is displayed on the projector's backside. At level 1, the beam deals 60 damage per second; at level 2, it deals double damage, 120 damage per second; and at level 3, it caps at 180 damage per second. The power level dissipates to the previous level after 3 seconds of disuse, and again after 1 seconds of disuse. The beam has a range of 12 meters. If the beam hits a Barrier, it will generate ammo rather than consume it.
Symmetra's secondary fire will charge an energy ball that moves rather quickly and explodes on impact. The amount of time spent charging it will increase its damage and its ammo consumption. The smallest possible ball consumes 2 ammo and deals 20 damage (10 impact, 10 splash). The largest consumes 20 ammo and deals 120 damage (60 impact, 60 splash). The primary beam's power level does not affect the damage of the energy ball.
June 26, 2018Patch: Primary Fire: No longer locks onto targets; Range increased to 10 meters; Damage ramping now takes 2 seconds per damage level instead of 1 second; Damage ramp increased from 30/60/120 to 60/120/180; Now generates ammo instead of spending it when; hitting a barrier Alternate Fire: No longer pierces targets; Now explodes on contact; Projectile speed increased; Charge up speed increased;Damage changed to 60 impact / 60 explosive
December 13, 2016Patch:Primary Fire: Range has been increased from 5 meters to 7 meters.