Sign In
Register
Overwatch Wiki
Explore
Main Page
Discuss
All Pages
Interactive Maps
Gameplay
Heroes
Roles
Maps
Game modes
Playlists
Patch notes
Cosmetics
Events
Skins
Emotes
Highlight intros
Sprays
Voice lines
More...
Lore
Characters
Groups
Events
Cinematics
Hero origin stories
Short stories
In-universe media
More...
Community
Join Us!
Community portal
Admin noticeboard
Wiki rules
Style guide
More
Competitive
Teams
Tournaments
Portals
Official Website
Latest Announcements
Official Twitter
Reddit Page
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Related Wikis
Warcraft
StarCraft
Diablo
Hearthstone
Heroes of the Storm
Sign In
Don't have an account?
Register
Sign In
Menu
Explore
More
History
Advertisement
Overwatch Wiki
2,455
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
Gameplay
Heroes
Roles
Maps
Game modes
Playlists
Patch notes
Cosmetics
Events
Skins
Emotes
Highlight intros
Sprays
Voice lines
More...
Lore
Characters
Groups
Events
Cinematics
Hero origin stories
Short stories
In-universe media
More...
Community
Join Us!
Community portal
Admin noticeboard
Wiki rules
Style guide
More
Competitive
Teams
Tournaments
Portals
Official Website
Latest Announcements
Official Twitter
Reddit Page
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Related Wikis
Warcraft
StarCraft
Diablo
Hearthstone
Heroes of the Storm
Editing
Ping
Back to page
Edit
VisualEditor
History
Purge
Talk (0)
Edit Page
Ping
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[File:Ping.png|thumb|An example of the ping system|380x380px]] The '''ping''' system is a communication feature that was introduced alongside the release of ''[[Overwatch 2]]''.<ref>2022-10-04. [https://overwatch.blizzard.com/en-us/news/patch-notes/live/2022/10 OVERWATCH RETAIL PATCH NOTES - OCTOBER 4, 2022]. ''Blizzard Entertainment'', accessed on 2024-04-28</ref> It uses a separate menu from the [[communication wheel]]. ==Overview== The ping wheel is bound to G or D-Pad Left by default. Holding down the ping button will open a wheel that allows the player to tell teammates where they're attacking, defending, need help, and more. There's also a unique set of interactions for responding to a teammate’s ping. A player can activate a contextual ping depending on what they're aiming at within their line of sight. For instance, if [[Tracer]] pings an enemy [[Reaper]], Tracer's team will hear her call out Reaper's location. If line of sight is broken, the ping will show the target's last known location. A ping can be ‘stuck’ to a [[hero]] while they are visible, and the ping shows the last known location when they aren’t visible. The ping will "fall off" if the hero uses a movement ability that makes them invulnerable; Tracer's {{Al|name=Recall}}, [[Doomfist]]’s {{Al|name=Meteor Strike}}, and [[Moira]]’s {{Al|name=Fade}} are all examples of abilities that will cause the ping to fall off.<ref>2022-03-24. [https://news.blizzard.com/en-us/overwatch/23785337/an-inside-look-at-the-ping-system-in-overwatch-2 AN INSIDE LOOK AT THE PING SYSTEM IN OVERWATCH 2]. ''Blizzard Entertainment'', accessed on 2022-04-19</ref> Pings are more sensitive to heroes than objects, changing the overall enemy ping sensitivity will also change the object sensitivity but you cannot change the object sensitivity individually. == Pingable Entities/Abilities == As of season 18, these are the following pingable entities/abilities: [[Heroes]] {{Al|name=Self-Destruct}} {{Al|name=Minefield}} {{Al|name=Jagged Blade}} {{Al|name=Jagged Wall}} {{Al|name=Shadow Step}} {{Al|name=Deploy Turret}} {{Al|name=Venom Mine}} {{Al|name=Sentry Turret}} {{Al|name=Teleporter}} {{Al|name=RIP-Tire}} {{Al|name=Concussion Mine}} {{Al|name=Steel Trap}} {{Al|name=Biotic Field}} {{Al|name=Cryo-Freeze}} {{Al|name=Ice Wall}} {{Al|name=Blizzard}} {{Al|name=Disruptor Shot}} {{Al|name=Dynamite}} {{Al|name=B.O.B.}} {{Al|name=Burrow}} {{Al|name=Immortality Field}} {{Al|name=Amplification Matrix}} {{Al|name=Petal Platform}} {{Al|name=Tree of Life}} {{Al|name=Healing Pylon}} {{Al|name=Hyper Ring}} === Hero-specific pings === [[Sombra]] - {{Al|name=hack|icononly=1}}[[Health pack|Hacked health pack]] [[Ana]] - {{Al|name=Sleep Dart|text=Slept enemy}} [[Mercy]] - {{Al|name=Resurrect|text=Death teammate}} [[Zenyatta]] - {{Al|name=Orb of Discord|text=Discorded enemy}} ==Options== The following options can be assigned to the ping wheel via the controls menu: *Ping - In world *Attacking *Countdown *Enemy *Fall back *Going in *Need help *Watching here ===Advanced options=== Detailed settings for the ping wheel are also available. {| class="listtable" !Setting name!!Options!!Description |- |'''Enemy ping sensitivity''' |1 ... 70 (default: 45) |Adjusts the targeting sensitivity when pinging enemy locations. Lower sensitivity means that the player's crosshair must be closer to the target to ping their location. |- |'''Double-press speed''' |0.01 ... 1.0 (default: 0.35) |The input sensitivity for two consecutive keypresses to be registered as a double-press. |- |'''Ping wheel press delay''' |0.01 ... 1.0 (default: 0.18) |How long the delay is between the player pressing the ping wheel key, and the menu appearing. |- |'''Ping opacity''' |0% ... 100% (default: 100%) |Adjusts the appearance of all ping notifications to be more or less opaque. |- | rowspan="2" |'''Enable contextual comms wheel''' |Off (default) |All pings will use the option that the player selected. |- |On |When using a ping, the game will alter the character's voice line according to the current situation. (i.e., "Need healing" may result in "Come to me for healing" if the ping target is a low health ally) |- | rowspan="2" |'''Enable automatic need help''' |On (default) |When using "Need help," allies will receive a ping with the player's location. |- |Off |Using "Need help" will only play the hero's voice line for that ping. |- |'''Confirm/cancel ping sensitivity''' |1 ... 70 (default: 15) |Adjusts the targeting sensitivity for canceling a ping. Lower sensitivity means that the player's crosshair must be closer to the ping to cancel it. |- |'''Injured ally ping sensitivity''' |1 ... 70 (default: 20) |Adjusts targeting sensitivity for "Come to me for healing" on injured allies. Lower sensitivity means that the player's crosshair must be closer to the ally to use it. |- | rowspan="2" |'''Enable opacity scaling''' |On (default) |Automatically increases the ping notification opacity in dark environments, and lowers it in bright ones. |- |Off |Ping opacity will remain static based on what the player has set for "Ping opacity." |- | rowspan="2" |'''Show confirm/cancel prompts''' |On (default) |Confirm/cancel prompts will be shown when pinging. |- |Off |Confirm/cancel prompts are not shown when pinging. |} ==References== <references /> {{GameplayNav}} [[Category: User interface]]
Summary:
Please note that all contributions to the Overwatch Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Ability link
(
view source
)
Template:Al
(
view source
)
Template:Clear
(
view source
)
Template:GameplayNav
(
view source
)
Template:Navbar/left
(
view source
)
Template:Navbox
(
view source
)
Template:Show
(
view source
)
Template:Space
(
view source
)
Template:Vdelinks
(
view source
)
Module:Arguments
(
edit
)
Module:Navbox
(
edit
)
Module:Show
(
edit
)
Advertisement