Player Progression is a feature introduced in Season 6 of Overwatch 2 that highlights the player's experience and playstyle with each hero.[1]
Overview[ | ]
The Player Progression system serves as a replacement for the portrait structure from Overwatch, which upgraded a player's in-game portrait as they gained experience from playtime. Player Progression allows players to track and show off their performance on individual heroes, roles, and game modes by rewarding them with various cosmetics.
Sub-badges display specific statistics based on the hero, role, and game mode played. For heroes, this tracks the stats that are key to the hero's role, time played, and games won, along with stats for their individual abilities. For roles, they show common stats associated with the role, along with the number of wins earned and total playtime. Lastly, for game modes, they track the total number of wins and playtime across each individual mode.
As a player's sub-badge levels up, it contributes XP to the badge level for that specific hero, role, or game mode. Every time a badge is leveled up, the player's total progression level goes up, decorating their Progression Showcase that represents them as a player. By leveling up badges and progression levels for each hero, players can earn Player Icons, Name Cards, and Titles.[1]
Badges[ | ]
Sub-badges are specific to each hero, role, and game mode. They track individualized stats based on what the player achieves via using that hero, role, or game mode's strengths. Each time a sub-badge is leveled up, it contributes XP to its associated hero, role, or game mode badge.
Thresholds[ | ]
Each sub-badge has a different "threshold" that a player must reach before it levels up that is related to that hero, role, or game mode. Unlike badges, sub-badge thresholds do not increase as levels are gained (i.e., regardless of the sub-badge level, it always requires 20 minutes of time to increase the Time Played level).
Each time one of a hero's sub-badges is leveled up, it contributes 200 XP to that hero's badge. This excludes the Time Played sub-badge, which contributes 5600 XP per level.
The Wins sub-badge awards a different amount of XP per level in different scenarios:
- 1200 XP to each hero and their role's badge
- 1100 XP to Unranked and Competitive badges (with an extra 1100 xp if queued up for All Roles)
- 1600 XP for Practice vs. AI, but requires two wins instead of one to level up
- 1200 XP for all Arcade game mode badges
A sub-badge can be leveled multiple times in a single game, with a maximum of 5 levels per game.
Sub-badge visuals[ | ]
Sub-badges have a bronze color by default, with laurels on either side. Every 25 levels, a laurel on each side will "light up" and turn white, starting from the bottom. At level 125, the sub-badge gains an embellishment on the bottom and continues to gain another every 125 levels, up to five.
When a sub-badge reaches level 625, the badge's embellishments reset to one, and its color changes from bronze to silver. The badge changes from silver to gold at level 1250, and from gold to purple at level 1875.
Progression Level[ | ]
A player's Progression Level is represented by a unique Progression badge, and its level number totals all of that player's badge levels. The Progression badge is shown on the player's Career Profile Overview screen next to their BattleTag, and appears over their hero's head during their victory pose.
The Progression badge's appearance updates once every 50 levels; similar to the other badges' visuals, the laurels "light up" and it gains an additional layer of decoration. The Progression badge changes its overall color and shape every 250 levels, starting with silver, upgrading to green, blue, and purple, and finishing with gold.
Progression badge visuals[ | ]
Prestige[ | ]
When the player's Progression Level and their badges reach a much higher threshold, that badge will become prestiged. It will reset back to its rank 1 variant (or bronze if sub-badge), with the addition of a crown-like medallion hanging on top of the badge. There is a roman numerical placed in the center of this crown, which increases by 1 every time the badge is prestiged.
- A Progression Level prestiges at level 2500.
- A hero/mode badge prestiges at level 500.
- A sub-badge prestiges at level 2500.
Notes[ | ]
- For an unknown reason, the Rank 3 progression medallion has coloured border embellishments in its first visual upgrade. All other ranks have colourless embellishments, which then change to match the medallion's primary colour from the second upgrade onwards. This distinction is consistent with the Rank 8 version of the medallion as well.
- At the launch of Season 12, a widespread visual glitch occurred where all players who have a Rank 2 or higher Progression Badge received the final Rank 10 badge, regardless of their current level. Said glitched badge is visible on player profiles, as well as during the victory pose at the end of a match. This glitch was fixed on the September 3, 2024 patch.
- Any players who had a Rank 1 Badge at the start of Season 12 retained their Badge rank.
References[ | ]
- ↑ 1.0 1.1 2023-08-22. SHOW OFF YOUR PLAYSTYLE WITH THE NEW PLAYER PROGRESSION SYSTEM. Blizzard Entertainment, accessed on 2024-04-22
Playlists | |
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Maps | |
Heroes | |
Mechanics | Channeled • Damage modification • Environmental kill • Critical hit • Healing • Health pack • Objects (Barrier) • Overtime • Projectile • Respawn • Spawn Room • Status effect |
Systems & Content | Achievements • Avoid as Teammate • Battle Pass • Challenges • Cosmetics • Elimination Feed • Endorsements • Events • Matchmaking • On Fire • Penalties • Ping • Play of the Game • Player Progression • Quick Play: Hacked • Tips • Workshop |
Other |