Projectiles are emitted entities that travel in the air, separate from the user. While hitscan weapons and abilities fire projectiles that have no travel time, travelling instantly to the target. On the other hand, the term "projectile" is commonly only used when there is travel time involved, defined by their projectile speed. Some projectiles also have projectile gravity, which makes them travel in an arc. In general, projectiles have larger hitboxes than their hitscan counterparts, and most projectiles do not suffer from damage falloff.
List of projectiles[ | ]
- The following section contains information regarding hero weapon and abilities that classify as projectiles. There is missing data, this can be due to the nature of the weapon/ability. For further details on individual abilities, please go to the respective hero's page.
Hero | Weapon/Ability | Weapon Type | Healing | Damage | Headshot | Projectile speed (m/s) | Projectile radius (m) |
---|---|---|---|---|---|---|---|
Ana |
Biotic Rifle | Projectile (unscoped) Hitscan (scoped) |
70 over 0.59 seconds | 70 over 0.59 seconds | ✕ | 125 m/s (unscoped) | 0.15 meters (hip fire) 0.08 meters (enemies, ADS) 0.3 meters (allies, ADS) |
Sleep Dart | Projectile | 5 | ✕ | 60 m/s | 0.2 meters | ||
Biotic Grenade | Arcing projectile Area of effect |
90 | 90 | ✕ | 30 m/s | 0.275 meters | |
Ashe |
Dynamite | Arcing projectile Area of effect |
50 - 20 (explosion, enemy) 100 over 5 seconds (burn, enemy) 25 - 10 (explosion, self) 50 over 5 seconds (burn, self) |
✕ | 25 m/s | None | |
Baptiste |
Biotic Launcher Alt Fire | Arcing projectile Area of effect |
20 (direct hit) 50 (splash, ally) |
✕ | 60 m/s | None | |
Immortality Field | Arcing projectile Area of effect (field) |
Any deficit from 20% HP | ✕ | 60 m/s | |||
Bastion |
A-36 Tactical Grenade | Arcing projectile Area of effect |
15 (direct hit bonus) 100 - 50 (splash, enemy) 50 - 25 (splash, self) |
✕ | 40 m/s | 0.4 meters | |
Configuration: Artillery | Projectile Area of effect |
550 (center) 250 – 200 (inner ring) 200 – (outer ring) |
✕ | 0.015 meters | |||
Cassidy |
Flashbang | Arcing projectile Area of effect |
75 | ✕ | 30 m/s | 0.2 meters | |
D.Va |
Micro Missiles | Projectile Area of effect |
3 (direct hit bonus) 1.375 - 5.5 (splash, enemy) 1.375 - 5.5 (splash, self) |
✕ | 50 m/s | 0.175 meters | |
Light Gun | Projectile | 14 | ✓ (x2) | 50 m/s | 0.275 meters | ||
Doomfist |
Hand Cannon | Shotgun (projectile) | 5 – 1.5 (per pellet) 55 – 16.5 (per shot) |
✓ (x2) | 80 m/s | 0.05 meters | |
Echo |
Tri-shot | Projectile | 17 (per pellet) 51 (per shot) |
✓ (x2) | 75 m/s | 0.175 meters | |
Sticky Bombs | Projectile Area of effect |
5 (direct hit bonus) 25 (explosion, enemy) 12.5 (explosion, self) |
✕ | 50 m/s | 0.305 meters | ||
Genji |
Shuriken | Projectile | 27 (per shuriken) 81 (per shot) |
✓ (x2) | 60 meters per second | 0.175 meters | |
Shuriken Alt Fire | Projectile | 27 (per shuriken) 81 (per shot) |
✓ (x2) | 60 meters per second | 0.175 meters | ||
Hanzo |
Storm Bow | Arcing projectile | 125 (max charge) 25 (min charge) |
✓ (x2) | 110 m/s (max charge) 25 m/s (min charge) |
0.1 meters | |
Storm Arrows | Arcing projectile | 75 | ✓ (x2) | 110 m/s | 0.175 meters | ||
Dragonstrike | Projectile (initial arrow) Area of effect (dragons) |
125 (initial arrow) 150 damage per second, per dragon (dragons) Up to 800 damage against a stationary target |
✓ (x2) | 20 m/s (initial arrow) 15 m/s (dragons) |
0.175 meters | ||
Illari |
Healing Pylon | Arcing projectile (deploy) Projectile (heal) |
40 over 0.45 seconds (allies) 20 over 0.45 seconds (self) |
✕ | |||
Captive Sun | Projectile Movement |
5 (direct hit) 50 (splash) 160 - 120 (Sunstruck explosion) |
✕ | 32.5 m/s | 0.75 meters | ||
Junker Queen |
Jagged Blade | Melee Arcing projectile |
65 (thrown hit) 30 over 3 seconds (wound, thrown hit) 15 over 3 seconds (wound, return hit & melee) |
✕ | 40 m/s | 0.35 meters | |
Junkrat |
Frag Launcher | Arcing projectile Area of effect |
45 (direct hit) 80 - 10 (splash, enemy) |
✕ | 25 m/s | 0.35 meters (0.175 meters after second bounce) | |
Concussion Mine | Arcing projectile Area of effect |
120 – 55 | ✕ | 25 m/s | 0.2 meters | ||
Steel Trap | Arcing projectile | 100 | ✕ | 17 m/s | None | ||
Total Mayhem | Arcing projectile Area of effect |
50 | ✕ | ||||
Juno |
Pulsar Torpedoes | Projectile Targeted |
85 (direct) 50 (over time) |
85 | ✕ | ||
Hyper Ring | Projectile Area of effect |
✕ | None | ||||
Lúcio |
Sonic Amplifier | Projectile | 22 (per round) 88 (per burst) |
✓ (x2) | 50 meters per second | 0.25 meters | |
Kiriko |
Healing Ofuda | Projectile | 13 (per talisman) 26 (per burst) |
✕ | 24 m/s (homing) 18 m/s (non-homing) |
None | |
Kunai | Projectile | 60 | ✓ (x2) | 90 m/s | 0.225 meters | ||
Protection Suzu | Arcing projectile Area of effect |
80 (no cleanse) 110 (cleanse) |
✕ | 35 m/s | 0.2 meters | ||
Lifeweaver |
Healing Blossom | Projectile | 80 over 0.3 seconds (max charge) 10 (min charge) |
✕ | 60 m/s | 0.25 meters | |
Thorn Volley | Projectile | 6 (per thorn) 12 (per shot) |
✓ (x2) | 80 m/s | 0.2 meters | ||
Petal Platform | Arcing projectile | ✕ | 40 m/s | 0.15 meters | |||
Mei |
Endothermic Blaster | Beam (projectile) | 5 | ✕ | 20 m/s | 0.555 meters | |
Endothermic Blaster Alt Fire | Projectile | 85 | ✓ (x2) | 115 meters per second | 0.2 meters | ||
Blizzard | Arcing projectile (initial cast) Area of effect (blizzard) |
20 per second | ✕ | 20 meters per second | None | ||
Mercy |
Caduceus Blaster | Projectile | 20 | ✓ (x2) | 50 m/s | 0.275 meters | |
Moira |
Biotic Orb | Projectile | 65 per second, up to 300 | 50 per second, up to 200 | ✕ | 20 m/s (default) 5.5 m/s (while tethered) |
|
Orisa |
Augmented Fusion Driver | Projectile | 13 | ✓ (x2) | 100 m/s | 0.225 meters | |
Energy Javelin | Arcing projectile | 80 (direct impact), 40 (wall collision) | ✕ | 70 m/s | 0.5 meters | ||
Pharah |
Rocket Launcher | Projectile Area of effect |
40 (direct hit) 80 – 24.6 (splash, enemy) 20 – 6.15 (splash, self) |
✕ | 40 m/s | 0.35 meters | |
Concussive Blast | Projectile Area of effect |
30 (direct hit only) | ✕ | 60 m/s | 0.225 meters | ||
Barrage | Projectile Area of effect |
10 (direct hit) 30 – 9 (splash, enemy) 15 – 4.5 (splash, self) |
✕ | 45 m/s | 0.075 meters | ||
Reinhardt |
Fire Strike | Projectile | 120 | ✕ | 25 m/s | 0.85 meters | |
Roadhog |
Scrap Gun | Shotgun (projectile) | 6.25 – 1.88 (per pellet) 15 – 4.5 (per shrapnel) 160 – 48 (per shot) |
✓ (x1.5) | 80 m/s | 0.05 meters (pellets) 0.15 meters (shrapnels) | |
Chain Hook | Projectile | 5 | ✕ | 62 m/s | 0.5 meter radius (vs enemy) None (vs wall or barrier) | ||
Pig Pen | Arcing projectile Area of effect |
60 (initial) 45/s (periodic) 195 (total) |
✕ | None | |||
Sigma |
Hyperspheres | Arcing projectile Area of effect |
15 (direct hit) 40 – 12 (splash, enemy) |
✕ | 48 m/s | 0.35 meters | |
Accretion | Arcing projectile Area of effect |
80 (direct) 40 – 12 (splash, enemy) 20 – 6 (splash, self) |
✕ | 37 m/s | 0.9 meters | ||
Sojourn |
Railgun | Projectile | 9 | ✓ (x2) | 160 m/s | 0.175 meters | |
Disruptor Shot | Projectile Area of effect |
60 per second 210 total |
✕ | 30 m/s | 0.2 meters | ||
Soldier: 76 |
Helix Rockets | Projectile Area of effect |
40 (direct hit bonus) 80 – 40 (splash, enemy) 40 – 20 (splash, self) |
✕ | 50 m/s | 0.35 meters | |
Sombra |
Translocator | Arcing projectile Movement |
✕ | 72 m/s | |||
Virus | Projectile | 35 (impact, normal) 70 (impact, hacked) 75 (DoT) |
✕ | 51 m/s | 0.5 meters | ||
Symmetra |
Photon Projector Alt Fire | Projectile Area of effect |
5 - 50 (direct hit) 5 - 50 (splash, enemy) |
✕ | 50 meters per second | 0.115 - 0.575 meters | |
Sentry Turret | Projectile (before deployment) Beam (turret beam) |
30 per second | ✕ | 20 meters per second | |||
Torbjörn |
Rivet Gun | Arcing projectile | 70 | ✓ (x2) | 70 m/s | 0.18 meters | |
Rivet Gun Alt Fire | Shotgun (projectile) | 12.5 - 3.75 per pellet 125 - 37.5 per shot |
✓ (x2) | 120 m/s | 0.05 meters | ||
Deploy Turret | Arcing projectile (deploying turret) Hitscan (turret fire) |
13 | ✕ | 17 meters per second | 0.35 meters (deploying turret) | ||
Molten Core | Arcing projectile Area of effect (pools) |
25 (impact) 160 per second, +90 against armor (pools) |
✕ | 40 m/s | 0.205 meters | ||
Tracer |
Pulse Bomb | Arcing projectile Area of effect |
5 (stick) 350 - 70 (explosion, enemy) 175 - 35 (explosion, self) |
✕ | 15 meters per second | 0.25 meters | |
Venture |
Smart Excavator | Projectile Area of effect |
35 (direct hit bonus) 40 - 12 (explosion) |
✕ | 50 m/s | 0.35 meters | |
Widowmaker |
Venom Mine | Arcing projectile | 15 per second 75 total |
✕ | 20 m/s | 0.2 meters | |
Wrecking Ball |
Minefield | Arcing projectile | 165 | ✕ | 12 m/s | ||
Zarya |
Particle Cannon Alt Fire | Arcing projectile Area of effect |
55 – 11 (enemy, 0% Energy) 110 – 22 (enemy, 100% Energy) 27.5 – 5.5 (self, 0% Energy) 55 – 11 (self, 100% Energy) |
✕ | 25 m/s | 0.35 meters | |
Graviton Surge | Arcing projectile (initial cast) Area of effect (ability start) |
5 (impact) 5 per second (over time) |
✕ | 25 meters per second | 0.2 meters | ||
Zenyatta |
Orb of Destruction | Projectile | 50 | ✓ (x2) | 90 meters per second | 0.225 meters | |
Orb of Destruction Alt Fire | Projectile | 50 per orb 250 per volley |
✓ (x2) | 90 m/s | 0.225 meters |
Trivia[ | ]
- Endothermic Blaster's primary fire and Biotic Grasp's primary fire are beams that have travel time, making them similar to projectiles, but not true projectiles. Modifying projectile speed affects them as well.
- They both ignore Deflect, Defense Matrix, Kinetic Grasp and Amplification Matrix.
- While Whip Shot, Chain Hook, Grappling Hook, and Grappling Claw are emitted by a hero and have travel time, they are not true projectiles. They are still attached to their respective hero and can be interrupted. Modifying projectile speed does not affect them.
- Whip Shot and Chain Hook are both blocked by Deflect but not actually deflected, while they ignore Defense Matrix, Kinetic Grasp and Amplification Matrix.
- Grappling Hook and Grappling Claw both ignore Deflect, Defense Matrix, Kinetic Grasp and Amplification Matrix.
- Orb of Discord, Orb of Harmony, and Repair Pack all have travel time, but they are not true projectiles and modifying projectile speed does not affect them.
- They all ignore Deflect, Defense Matrix, Kinetic Grasp and Amplification Matrix.
Playlists | |
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Maps | |
Heroes | |
Mechanics | Channeled • Damage modification • Environmental kill • Critical hit • Healing • Health pack • Objects (Barrier) • Overtime • Projectile • Respawn • Spawn Room • Status effect |
Systems & Content | Achievements • Avoid as Teammate • Battle Pass • Challenges • Cosmetics • Elimination Feed • Endorsements • Events • Matchmaking • On Fire • Penalties • Ping • Play of the Game • Player Progression • Quick Play: Hacked • Tips • Workshop |
Other |