Projectiles are emitted entities that travel in the air, separate from the user. While hitscan weapons and abilities fire projectiles that have no travel time, travelling instantly to the target. On the other hand, the term "projectile" is commonly only used when there is travel time involved, defined by their projectile speed. Some projectiles also have projectile gravity, which makes them travel in an arc. In general, projectiles have larger hitboxes than their hitscan counterparts, and most projectiles do not suffer from damage falloff.
List of projectiles[ | ]
- The following section contains information regarding hero weapon and abilities that classify as projectiles. There is missing data, this can be due to the nature of the weapon/ability. For further details on individual abilities, please go to the respective hero's page.
Hero | Weapon/Ability | Weapon Type | Damage | Headshot | Healing | Projectile speed (m/s) |
---|---|---|---|---|---|---|
Ana |
Biotic Rifle | Projectile (unscoped) Hitscan (scoped) |
70 over 0.59 seconds | ✕ | 70 over 0.59 seconds | 125 meters per second (unscoped) |
Sleep Dart | Projectile | 5 | ✕ | 60 meters per second | ||
Biotic Grenade | Arcing projectile Area of effect |
60 | ✕ | 60 | 30 meters per second | |
Ashe |
Dynamite | Arcing projectile Area of effect |
Explosion: 20 - 50 Burn: 100 Self: 50% |
25 meters per second | ||
Baptiste |
Biotic Launcher Alt Fire | Arcing projectile Area of effect |
20 (direct hit) 50 (splash, ally) |
60 meters per second | ||
Immortality Field | Arcing projectile Area of effect (field) |
Any deficit from 25% HP | 60 m/s | |||
Bastion |
A-36 Tactical Grenade | Arcing projectile Area of effect |
15 (direct hit) 100 – 50 (splash, enemy) 50 – 25 (splash, self) |
40 m/s | ||
Configuration: Artillery | Projectile Area of effect |
550 (center) 250 – 200 (inner ring) 200 – (outer ring) |
✕ | |||
Cassidy |
Magnetic Grenade | Arcing projectile Area of effect |
10 (stick) 70 - 18 (explosion) 35 - 9 (explosion, self) |
25 m/s (thrown) 10 m/s (homing) | ||
D.Va |
Micro Missiles | Projectile Area of effect |
7 (direct hit) 1 - 4 (splash, enemy) 1 - 4 (splash, self) |
✕ | 50 m/s | |
Light Gun | Projectile | 14 | ✓ | 50 m/s | ||
Doomfist |
Hand Cannon | Shotgun (projectile) | 5 – 1.5 (per pellet) 55 – 16.5 (per shot) |
✓ | 80 m/s | |
Echo |
Tri-shot | Projectile | 17 (per pellet) 51 (per shot) |
✓ | 75 meters per second | |
Sticky Bombs | Projectile Area of effect |
5 (direct hit) 25 (explosion, enemy) 12.5 (explosion, self) |
✕ | 50 meters per second | ||
Genji |
Shuriken | Projectile | 27 (per shuriken) 81 (per shot) |
✓ | 60 meters per second | |
Shuriken Alt Fire | Projectile | 27 (per shuriken) 81 (per shot) |
✓ | 60 meters per second | ||
Hanzo |
Storm Bow | Arcing projectile | 27.2 - 120 (depending on charge) | ✓ | 25 - 110 m/s | |
Storm Arrows | Arcing projectile | 75 | ✓ | 110 meters per second | ||
Dragonstrike | Projectile (initial shot) Area of effect (dragons) |
Arrow: 125 Dragons: 150 damage per second, per dragon Up to 993.6 damage against a stationary target |
Arrow: ✓ Dragons: ✕ |
20 meters per second | ||
Illari |
Healing Pylon | Arcing projectile (deploy) Projectile (heal) |
30 over 0.45 seconds | |||
Captive Sun | Projectile Movement |
5 (direct hit) 50 (splash) 160 - 120 (Sunstruck explosion) |
✕ | 32.5 m/s | ||
Junker Queen |
Jagged Blade | Melee Arcing projectile |
65 (thrown hit) 30 over 3 seconds (wound, thrown hit) 15 over 3 seconds (wound, return hit & melee) |
✕ | 40 m/s | |
Junkrat |
Frag Launcher | Arcing projectile Area of effect |
120 (direct hit) 80 - 10 (splash, enemy) |
✕ | 25 meters per second | |
Concussion Mine | Arcing projectile Area of effect |
120 – 55 | ✕ | 25 meters per second | ||
Steel Trap | Arcing projectile | 100 | ✕ | 17 meters per second | ||
Total Mayhem | Arcing projectile Area of effect |
50 per grenade | ✕ | |||
Lúcio |
Sonic Amplifier | 20 | ✓ | 50 m/s | ||
Kiriko |
Healing Ofuda | Projectile | 13 (per talisman) 26 (per burst) |
24 m/s (homing) 18 m/s (non-homing) | ||
Kunai | Projectile | 45 | ✓ (2.5x multiplier) | 90 m/s | ||
Protection Suzu | Arcing projectile Area of effect |
80 (no cleanse) 110 (cleanse) |
35 m/s | |||
Lifeweaver |
Healing Blossom | Projectile | Min: 10 Max: 70 over 0.3 seconds |
60 m/s | ||
Thorn Volley | Projectile | 6 (per thorn) 12 (per shot) |
✓ | 80 m/s | ||
Petal Platform | Arcing projectile | 40 m/s | ||||
Mei |
Endothermic Blaster | Beam (projectile) | 5 | ✕ | 20 meters per second | |
Blizzard | Arcing projectile (initial cast) Area of effect (blizzard) |
20 per second | ✕ | 20 meters per second | ||
Mercy |
Caduceus Blaster | Projectile | 20 | ✓ | 50 meters per second | |
Moira |
Biotic Orb | Projectile | 50 per second, up to 200 | ✕ | 65 per second, up to 300 | 20 meters per second 5.5 meters per second while tethered |
Orisa |
Augmented Fusion Driver | Projectile | 13 | ✓ | 100 m/s | |
Energy Javelin | Arcing projectile | 60 (direct impact), 40 (wall collision) | ✕ | 70 m/s | ||
Pharah |
Rocket Launcher | Projectile Area of effect |
40 (direct hit) 80 – 24.6 (splash, enemy) 20 – 6.15 (splash, self) |
✕ | 40 m/s | |
Concussive Blast | Projectile Area of effect |
30 (direct hit) 30 (splash, enemy) |
✕ | 60 m/s | ||
Barrage | Projectile Area of effect |
10 (direct hit) 30 – 9 (splash, enemy) 15 – 4.5 (splash, self) |
✕ | 45 meters per second | ||
Reinhardt |
Fire Strike | Projectile | 100 | ✕ | 25 m/s | |
Roadhog |
Scrap Gun | Shotgun (projectile) | 6.25 – 1.88 (per pellet) 15 – 4.5 (per shrapnel) 160 – 48 (per shot) |
✓ (1.5x) | 80 m/s | |
Chain Hook | Projectile | 5 | ✕ | 62 m/s | ||
Pig Pen | Arcing projectile Area of effect |
60 (initial) 30/s (periodic) |
||||
Sigma |
Hyperspheres | Arcing projectile Area of effect |
25 (direct hit) 30 – 9 (splash, enemy) 7.5 – 2.25 (splash, self) |
✕ | 48 m/s | |
Accretion | Arcing projectile Area of effect |
40 (direct) 40 – 12 (splash, enemy) 20 – 6 (splash, self) |
37 m/s | |||
Sojourn |
Railgun | Projectile | 9 | ✓ (2x) | 160 meters per second | |
Disruptor Shot | Projectile Area of effect |
60 per second Total: 210 |
✕ | 30 meters per second | ||
Soldier: 76 |
Helix Rockets | Projectile Area of effect |
40 (direct hit) 80 – 40 (splash, enemy) 40 – 20 (splash, self) |
✕ | 50 meters per second | |
Kunai | Projectile | 45 | ✓ (2.5x multiplier) | 90 m/s | ||
Protection Suzu | Arcing projectile Area of effect |
80 (no cleanse) 110 (cleanse) |
35 m/s | |||
Sombra |
Translocator | Arcing projectile Movement |
72 m/s | |||
Virus | Projectile | 10 (impact, normal) 20 (impact, hacked) 100 (DoT) |
51 m/s | |||
Symmetra |
Photon Projector Alt Fire | Projectile Area of effect |
50 (direct hit) 50 (splash, enemy) |
✕ | 50 meters per seconds | |
Sentry Turret | Projectile (before deployment) Beam (turret beam) |
25 per second | ✕ | 20 meters per second | ||
Torbjörn |
Rivet Gun | Arcing projectile | 70 | ✓ | 70 meters per second | |
Rivet Gun Alt Fire | Shotgun (projectile) | 12.5 – 3.75 per pellet 125 – 37.5 per shot |
✓ | 120 meters per second | ||
Deploy Turret | Arcing projectile (deploying turret) Hitscan (turret fire) |
11 | ✕ | 17 meters per second | ||
Molten Core | Arcing projectile Area of effect (pools) |
Impact: 25 Pools: 160 per second, +90 against armor |
40 meters per second | |||
Tracer |
Pulse Bomb | Arcing projectile Area of effect |
5 (stick) 70 - 350 (explosion, enemy) 35 - 175 (explosion, self) |
✕ | 15 meters per second | |
Widowmaker |
Venom Mine | Arcing projectile | 15 per second 75 total |
✕ | 20 meters per second | |
Wrecking Ball |
Minefield | Arcing projectile | 130 per mine | 12 meters per second | ||
Zarya |
Particle Cannon Alt Fire | Arcing projectile Area of effect |
47 – 9.4 (enemy, 0% Energy) 95 – 19 (enemy, 100% Energy) 23.5 – 4.7 (self, 0% Energy) 47.5 – 9.5 (self, 100% Energy) |
✕ | 25 meters per second | |
Graviton Surge | Arcing projectile (initial cast) Area of effect (ability start) |
Impact: 5 Damage over time: 5 per second, up to 17.5 |
25 meters per second | |||
Zenyatta |
Orb of Destruction | Projectile | 48 | ✓ | 90 meters per second | |
Orb of Destruction Alt Fire | Projectile | 48 per orb Max 240 per volley |
✓ | 90 meters per second |
Trivia[ | ]
- Endothermic Blaster's primary fire and Biotic Grasp's primary fire are beams that have travel time, making them similar to projectiles, but not true projectiles. Modifying projectile speed affects them as well.
- They both ignore Deflect, Defense Matrix, Kinetic Grasp and Amplification Matrix.
- While Whip Shot, Chain Hook, Grappling Hook, and Grappling Claw are emitted by a hero and have travel time, they are not true projectiles. They are still attached to their respective hero and can be interrupted. Modifying projectile speed does not affect them.
- Whip Shot and Chain Hook are both blocked by Deflect but not actually deflected, while they ignore Defense Matrix, Kinetic Grasp and Amplification Matrix.
- Grappling Hook and Grappling Claw both ignore Deflect, Defense Matrix, Kinetic Grasp and Amplification Matrix.
- Orb of Discord, Orb of Harmony, and Repair Pack all have travel time, but they are not true projectiles and modifying projectile speed does not affect them.
- They all ignore Deflect, Defense Matrix, Kinetic Grasp and Amplification Matrix.
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