Developer Comments: We're shifting some power in the Fire Strike build to focus more on higher uptime of Fire Strike and Magma Strike's Trail of Lava, while pulling back from the high single target burst that Impact Burst enabled. We're also making some adjustments to Reinhardt's Barrier build to make it a more compelling option and have a smoother progression curve.
Developer Comments: The interaction between Feeling the Burn and effects that triggered off Rocket Hammer damage proved to be too strong, so we're removing it while giving some small improvements to some underutilized powers and items.
Developer comments: To compensate for the buff to Reinhardt's Fire Strike in Core Overwatch, we're decreasing the burst potential of Reinhardt's Fire Strike build and normalizing the max projectile speed Fire Strike can reach. We're also tuning down Reinhardt's Melee build to be a bit more counterable, which is performing too consistently given the high payoff of the build.
Developer Comments: Reinhardt has been overperforming, especially at lower levels. We're tuning down some of the powers that are most difficult to counterplay, such as Melee Reinhardt feeling inescapable due to his crazy amount of Move Speed or being one shot by an Impact Burst Fire Strike. As an important known issue with this balance change, the Move Speed per stack is currently not represented correctly on the tooltip but it is functionally set to 2%. This will be fixed in a future update.
Developer Comments: Reinhardt had a higher rate of earning Cash from damage and healing due to his range. However, Reinhardt has been overperforming and making a bit too much Cash so we’re pulling this back a bit.
Reduced the amount of Stadium Cash gained from damage and healing by 13.64%