Overwatch Wiki
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==Abilities==
 
==Abilities==
 
{{PTRHN}}{{Ability_details
 
{{Ability_details
 
 
| ability_name = Rocket Hammer
 
| ability_name = Rocket Hammer
 
| ability_image = Ability-reinhardt1.png
 
| ability_image = Ability-reinhardt1.png
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| headshot = ✕<!-- ✓/✕ -->
 
| headshot = ✕<!-- ✓/✕ -->
 
| ability_video = XAap0dyFKNI
 
| ability_video = XAap0dyFKNI
| ability_details =*Passes through enemy players.
+
| ability_details =*Passes through enemy players, barriers and destructible objects.
 
*This ability can animation cancel Rocket Hammer, allowing for faster attacks.
 
*This ability can animation cancel Rocket Hammer, allowing for faster attacks.
 
|cast_time=0.6 seconds <br>
 
|cast_time=0.6 seconds <br>
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| damage = 50
 
| damage = 50
 
| range =20 meters
 
| range =20 meters
| duration = {{tt|2.5 seconds|Approximate stun duration.}}
+
| duration = {{tt|2.5 seconds stun|Approximate duration.}}
 
| headshot = <!-- ✓/✕ -->
 
| headshot = <!-- ✓/✕ -->
 
| ult_req = 1375 points
 
| ult_req = 1375 points
 
| ability_video = DrnmH2-T2O4
 
| ability_video = DrnmH2-T2O4
 
| ability_details = *This ability respects line of sight, so anyone Reinhardt can't see is not affected by it.
 
| ability_details = *This ability respects line of sight, so anyone Reinhardt can't see is not affected by it.
*Earthshatter has a small amount of vertical height and can hit jumping enemies.
+
*Earthshatter has a small amount of vertical height (2 meters) and can hit jumping enemies.
 
*If Reinhardt is knocked into the air when activating Earthshatter, he will not use it until after he lands.
 
*If Reinhardt is knocked into the air when activating Earthshatter, he will not use it until after he lands.
 
|cast_time=0.6 seconds}}
 
|cast_time=0.6 seconds}}

Revision as of 02:16, 25 August 2017

Reinhardt


Reinhardt-portrait

"Justice will be done."

Real Name
Reinhardt Wilhelm
Age
61
Nationality
GermanyGerman
Occupation
Adventurer
Base
Stuttgart, Germany
Affiliation
Crusaders (formerly)

Overwatch (formerly)

Darin De Paul[1] (English)

Patrice Mellenec (French)
Paolo Marchese (Italian)
Kenji Nomura (Japanese)
Eduardo Borgerth (Brazilian Portuguese)
Humberto Solórzano (American Spanish)
Antonio García Moral (European Spanish)

Cosmetics
Cosmetic page
Quotes
Quotation page
Role
Tank
Health
300 (Open queue)
450 (Role queue)
Armor
200
Character Video

Reinhardt is a Tank hero in Overwatch.

Summary

Reinhardt is a powerful Tank. His iconic ability Barrier Field allows him to shield allies and defend objectives, while his melee Rocket Hammer makes him a threat at close range. Charge allows him to charge and pin enemies, further enabling him to push and harass the front line.

Official tips

  • Reinhardt is a durable tank, using his Barrier Field to provide cover for teammates.
  • The Rocket Hammer swings through all enemies in front of Reinhardt.
  • Use Fire Strike to damage enemies at range.

Abilities

Icon delete This page is a candidate for deletion.
Reason: "The PTR is used less often now and the wiki has a hard enough time staying updated as is."


For differences on the Public Test Region, see Reinhardt/PTR.

Rocket Hammer
Key mouse 1
Hero-ability-circle
Ability-reinhardt1
Type
Weapon
Effect Type
Melee
Blocked by barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Reinhardt’s Rocket Hammer is an exemplary melee weapon, able to deal punishing damage in a wide arc with every swing.
Damage:
75
Headshot:
Rate of fire:
1 swing per 0.9 seconds
Max. range:
5 meters

Ability details:
  • Replaces the standard melee attack hot key.

Example Video


Barrier Field
Hero-ability-circle
Ability-reinhardt2
5 seconds after being broken
(~585 health after cooldown)
Type
Ability
Reinhardt projects a broad, forward-facing energy shield, which can absorb substantial damage before it is destroyed. Though Reinhardt can protect himself and his companions behind the shield, he cannot attack while sustaining it.
Healing:
195 shield per second, after being down for 2 seconds
Health:
2000 shield
Move. speed:
2.75 meters per second

Ability details:
  • Barrier Field's health pool is separate from Reinhardt's.
  • Barrier Field will not block enemies from walking through the shield. It will also not block melee attacks, beam weapons, or Sombra's EMP.
  • Barrier Field can be directed by simply looking at the desired direction, even straight up or down.
  • Barrier Field starts visually showing damage when it falls below 1000 health, and displays further damage when it falls below 500 health.
  • Reinhardt will say a voice line about the shield failing when it falls below 400 health.
  • During the game's late alpha (and possibly before) this ability was called Shield.[2]

Example Video


Charge
Hero-ability-circle
Ability-reinhardt3
10 seconds
3 seconds, if activation interrupted
Type
Ability
Reinhardt charges forth in a straight line, grabbing hold of enemies in his path. If he collides with a wall, foes he’s carrying suffer extreme damage.
Damage:
Pin: 1 second stun
Wall collision: 300
Bump: 50
Cast time:
0.7 seconds
Max. range:
55 meters
Move. speed:
16.66 meters per second

Ability details:
  • Reinhardt's ability to turn is reduced while Charging.
  • The first enemy Reinhardt collides with during Charge is "pinned" to Reinhardt, and is dealt heavy damage if Reinhardt then impacts a solid surface. All other enemies are knocked away from him.
  • Stuns, such as those from Roadhog or McCree, will immediately end Charge.
  • If two Charging Reinhardts collide, both will be stunned and their Charges will be cancelled. Any pinned targets will be damaged as if they hit a wall.
  • Movement speed bonuses increase movement speed during Charge, also increasing the maximum charge distance.

Example Video


Fire Strike
Hero-ability-circle
Ability-reinhardt4
6 seconds
Type
Ability
Effect Type
Linear Piercing Projectile
Blocked by barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
By whipping his Rocket Hammer forward, Reinhardt slings a flaming projectile which pierces and damages any enemies it touches.
Damage:
100
Headshot:
Cast time:
0.6 seconds
1.2 seconds full animation duration
Projectile speed:
26.66 meters per second

Ability details:
  • Passes through enemy players, barriers and destructible objects.
  • This ability can animation cancel Rocket Hammer, allowing for faster attacks.

Example Video


Earthshatter
Q
Hero-ability-circle
Ability-reinhardt5
1375 points
Type
Ultimate Ability
Effect Type
Area of Effect
Blocked by barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Reinhardt forcefully slams his rocket hammer into the ground, knocking down and damaging all enemies in front of him.
Damage:
50
Cast time:
0.6 seconds
Duration:
2.5 seconds stun
Max. range:
20 meters

Ability details:
  • This ability respects line of sight, so anyone Reinhardt can't see is not affected by it.
  • Earthshatter has a small amount of vertical height (2 meters) and can hit jumping enemies.
  • If Reinhardt is knocked into the air when activating Earthshatter, he will not use it until after he lands.

Example Video


Strategy

Reinhardt is the sturdiest of the Tanks, boasting high base Health and a massive barrier that allows him to protect his team from harm. While largely defense-oriented, Reinhardt can be a deadly offensive threat as well thanks to the high damage of his Rocket Hammer and ability to crush enemies against a wall with Charge. The price he pays for all of this is that he is almost solely restricted to fighting at short range, having only a single, infrequent ranged attack.

Weapons & Abilities

  • Rocket Hammer: Reinhardt's primary weapon. Pressing the primary fire button causes Reinhardt to swing the hammer, dealing damage to all enemies in a cone in front of Reinhardt.
    • The damage from this hammer is significant, so don't be afraid to start swinging when close to an enemy. Look for opportunities where you can hit more than one enemy with the Rocket Hammer to maximize its effectiveness.
    • Rocket Hammer can be swung in 360 degrees by rotating Reinhardt mid-attack, striking everyone in a 10 meter radius rather than a 5 meter cone.
    • Although this is a melee weapon, the range is greater than a normal quick melee attack. Reinhardt does not have a normal quick melee attack like other heroes.
    • Rocket Hammer is strong enough to knock enemies back depending on which direction the hammer is being swung. This can be used to cause environmental kills.
      • This knockback is dramatically increased by striking any enemy who is airborne or mid-jump.
  • Barrier Field: The Barrier Field is a powerful, rectangular barrier that Reinhardt carries like a shield, blocking most projectiles and bullets that hit it. It can be activated by pressing and holding down the secondary fire button. The barrier has its own separate Health pool, and Barrier Field is disabled if the barrier's Health drops to 0. Reinhardt will regenerate lost barrier Health after a few seconds of not activating Barrier Field.
    • Use Barrier Field to block incoming attacks from your opponents. This is especially helpful for your team, as you can use Barrier Field to let them move through a contested area without taking damage. Try to always stay at the front to keep your team safe.
    • Keep an eye on your barrier Health. If you start to get low, look for a place to take cover so that you can let your barrier Health regenerate.
    • Since Barrier Field only blocks attacks from one direction, be cautious of attacks from above or behind.
    • While dangerous in some situations, you can move faster to where you are needed (or out of danger) with your shield by taking it down for an instant, jumping in any direction and bringing Barrier Field up while you're in the air - Reinhardt's movement is not slowed by Barrier Field if it is activated during the jump.
  • Charge: When activated, Reinhardt will use rocket boosters to propel himself forwards. He gains significant speed, but loses most of his ability to turn. Reinhardt will stop his charge after a period of time or when he collides with a solid surface, whichever comes first. The first enemy Reinhardt collides with during his charge will become "pinned" to Reinhardt, and will be dealt heavy damage if Reinhardt then impacts a solid surface. All other enemies will be knocked away from him. Stuns, such as those from Roadhog or McCree, will immediately end Charge.
    • While it may be tempting to use Charge to leap into battle, Reinhardt cannot turn well while charging, making it easy for enemies to avoid it. It's best to use Charge at short or medium range, where enemies have less time to respond.
    • Charge has a relatively short cooldown and can be used to get closer to the fight after spawning.
    • Crushing a pinned target against a wall will deal massive damage, enough to kill almost any non-Tank instantly.
    • Watch your aim! On certain maps, it's very easy to Charge straight into an open pit, as Reinhardt has no way to stop his Charge early short of hitting a wall. Charge also automatically destroys fences without stopping.
      • When you catch someone in a charge and take them off the map, you die before they do. D.Va (and presumably other flying heroes), will be able to fly away to avoid dying.
  • Fire Strike: When activated, Reinhardt will hurl a flaming projectile forwards that deals decent damage to any enemy it hits. This projectile passes through enemies and barriers, meaning that a single projectile can hit multiple opponents. It stops upon impacting a solid surface.
    • Fire Strike is Reinhardt's only ranged attack. It's useful for hurling down choke points to deter enemies from coming through, as well as for hitting distant, stationary targets like Bastion.
    • While it's easy to think of this as only being a ranged ability, Fire Strike deals a lot of damage no matter the range it's used at. Don't forget to use it in melee engagements as well.
    • Reinhardt can use Fire Strike to "animation cancel" his Rocket Hammer swing. As soon as the Hammer impacts an enemy, use Fire Strike to deal fast burst damage to a target. This is useful against evasive targets like Tracer, where you may only have a limited opportunity to hit them. This also assists in quickly finishing tanks after charging them, such as Winston.
  • Earthshatter (Ultimate): Reinhardt's Ultimate ability. When activated, Reinhardt slams his hammer into the ground, creating a cone of force that damages and stuns enemies who are hit by it. This ability respects line of sight, so anyone Reinhardt can't see is not affected by it.
    • A simple but devastatingly powerful Ultimate when used correctly. An enemy who is stunned cannot perform any action, leaving them helpless and easy to kill.
    • Look to hit as many targets as you can with Earthshatter, as it can easily turn a fight in favor of your allies. Stunned enemies are an easy target for your area-of-effect attacks, and may also set them up for a potent Charge for future displacement.
    • Try to use Earthshatter in an area without much cover, as enemies can duck out of sight of you and completely avoid Earthshatter otherwise.
    • Earthshatter has a small amount of vertical height. Jumping enemies can still be hit by it.
    • If Reinhardt is knocked into the air when activating Earthshatter, he will not use it until after he lands.
    • Be careful when using Earthshatter on tanks, as it will not pass through barriers like that of Zarya, Winston or even other Reinhardts.

General Strategies

  • Reinhardt is incredibly hardy, able to absorb the most damage out of any of the Tanks, but suffers from being mostly restricted to melee attacks. As a result, Reinhardt works best as a team player. Stay at the front of your team and use your Barrier Field to absorb incoming attacks as you approach your opponents, allowing your team to move safely through an area and fire back without taking damage. Try to move between points of cover using Barrier Field instead of walking straight towards your enemies. Reinhardt may be tough, but he's not invincible.
  • One of Reinhardt's strengths is that he protects high damage-output teammates. If your team is composed mostly of flankers, Reinhardt might be less effective, as flankers generally do not wish to stand behind Reinhardt's shield.
  • Using Charge properly can be a challenge. In general, look for targets that are near corners or walls who are distracted by your team. Tanks like Winston and Roadhog are prime targets, as they are easier to hit with Charge due to their larger hitboxes. Charge will only pin enemies who are more-or-less directly in front of Reinhardt, so don't be surprised if you simply sail on by a jumping enemy. Remember, the closer you are to your enemy when you charge, the less time they have to get out of the way.
  • Try to avoid charging in a direction that will lead you deep into enemy territory, as that will leave you alone and flanked.
  • Reinhardt's shield is a powerful defense, but remember that any enemy can simply walk right through it. When shielding, try to always keep a few meters between you and enemies.
  • Reinhardt's defense depends on all enemies being in roughly one direction. Always keep your eyes open for flankers.
  • Reinhardt's shield is very effective against certain ultimates such as Graviton Surge, Deadeye, or Self Destruct, while being highly ineffective against others such as Blizzard, Dragonblade or Rip Tire. His shield can protect your team from much of the damage from Barrage, but he will most likely die in the process.
  • Earthshatter is most effective when used as a combo. A common Earthshatter combo is to use Earthshatter followed up by a Fire Strike, with Rocket Hammer attacks or a Charge to finish off anyone who survives. Remember that Fire Strike can hit multiple enemies when used; aim it so that it hits as many stunned enemies as possible. Make sure that all of your cooldowns are done when using Earthshatter.
  • Reinhardt works well when paired with Bastion or marginally Torbjörn, as he can protect their stationary defenses with his shield.
  • Reinhardt works extremely well in any kind of situation, as he can defensively protect his team's assets with Barrier Field and aggressively cause havoc among his enemies using Charge.

Story

Icon-reinhardt
"Justice Will Be Done."

Reinhardt Wilhelm styles himself as a champion of a bygone age, who lives by the knightly codes of valor, justice, and courage.[3] Possessing an "active imagination," he enjoys eating currywurst,[4] and is a fan of David Hasselhoff's music.[5]

Overwatch

Reinhardt-cine

Reinhardt during the Omnic Crisis

Over thirty years ago, Overwatch was founded to counter the threat of the robot uprisings around the world. Reinhardt, a highly decorated German soldier, was inducted as part of the original Overwatch strike team that put an end to the Omnic Crisis. After the conflict's resolution, Overwatch grew into a global institution, keeping the peace in a war-torn world. Reinhardt proved himself to be one of its most stalwart champions.

Reinhardt's unique ethics and larger-than-life persona earned the admiration of his peers and superiors alike. Never afraid to speak his mind, he was Overwatch's most vocal supporter and, when necessary, its harshest critic, providing a constant reminder that Overwatch was meant to be a force for good.[3] He got on well with Torbjörn (who maintained his armor). Seven years before the present day, Reinhardt was part of an unsanctioned mission authorized by Strike Commander Jack Morrison to end the Kings Row Uprising in London, England. While preparing to board an aircraft, Reinhardt welcomed the team's newest member, Lena Oxton, to the team.[6]

At some point he was stationed at Watchpoint: Gibraltar, where he got a tan.[5]

Retirement

Having served into his late fifties, Reinhardt was faced with mandatory retirement from combat operations. Despondent about being removed from active duty, Reinhardt feared that his days of purpose and glory had ended. As times grew darker and Overwatch came under suspicion of corruption and sedition, Reinhardt could only watch as the cause he had dedicated his life to defending surrendered in disgrace.[3]

One year prior to its disbandment, Overwatch's Swiss headquarters was destroyed, apparently killing Jack Morrison in the blast. Reinhardt spoke fondly of his former commander at his memorial service.[7]

Taking up Arms

Though Overwatch was eventually disbanded, Reinhardt was not content to sit idly by while the world fell to disorder. Once again donning his Crusader armor, he vowed to fight for justice across Europe like a knight of old, defending the innocent and winning hearts and minds with the promise of better days to come.[3] In this he was accompanied by Brigitte, who helped maintain his armor. The pair would get into numerous scraps.[4]

At some point he was present in King's Row, where he protected omnics and their sympathizers from rioters.[8]

Dragon Slayer

"This armor can still serve its purpose. One day it may fall apart, but until then, we will fight. Overwatch may be gone, buts its legacy endures through us. We have sworn to carry on its ideals and restore hope to this troubled world...To seek out tyranny and evil wherever they take root...And bring the hammer of justice down upon the wicked."
Reinhardt-Dragon Slayer

Reinhardt battles the Dragons

While traveling with Brigitte, Reinhardt and his companion found themselves low on fuel and money. They stopped off in a town to get some of the former, but found it practically abandoned. They discovered that the area was being menaced by the Dragons, a group of scavengers who were seizing territory, unopposed by the local authorities. They encountered some of the Dragons themselves, and Reinhardt stepped in, demanding they leave. They refused, and proceeded to beat him into the ground. Laughing at his now inability to fight back, they headed off, warning Reinhardt that he should do likewise. Not following that advice, Reinhardt and Brigitte got his armor back into fighting shape. With Brigitte having located the Dragons' base of operations in a nearby factory, Reinhardt headed off to confront them. Willingly or otherwise, Reinhardt saw the Dragons as actual dragons of myth, and fought them as the proverbial knight. In this he succeeded, and demanded that they leave these lands and never return.

The next day Reinhardt was back in the town, telling the mayor that the Dragons would bother his people no longer. Their job done, he and Brigitte headed off to get some fuel. And currywurst.[4]

Recall

When Winston initiated the Overwatch recall from Watchpoint: Gibraltar, Reinhardt's location was shown to be in southwestern Greenland.[9]

Reflections

Reinhardt-Reflections

Reinhardt and Brigitte with Torbjörn's children

At Christmas that same year, Reinhardt and Brigitte spent Christmas with Torbjörn and his family.[10]

Achievements

Name Icon Description Reward
I Am Your Shield
Achievement I Am Your Shield Block 8000 damage with Reinhardt's Barrier Field without dying in Quick or Competitive play. Spray Reinhardt Pixel
Pixel
Storm, Earth and Fire
Ability-reinhardt3 Land Reinhardt's Fire Strike and Charge after an Earthshatter stun in Quick or Competitive play. Spray Reinhardt Cute
Cute

Trivia

  • An inflatable Reinhardt hammer was available in the "goodie bag" of BlizzCon 2016.[12]
  • Darin De Paul performs Reinhardt as an exaggerated version of his father's voice.[13]
  • Warcraft was one of his favourite movies growing up.
  • Reinhardt is the only hero to not have a "Quick Melee" attack, and that is because his basic attacks are melee attacks.

Videos

Official

Curse

Hero Balance Update

January 24th, 2017

Bug Fixes
AI
  • Fixed a bug that prevented the Roadhog bot from being able to hook players through Reinhardt’s shield

November 30th, 2016

Bug Fixes
Heroes
  • Fixed a bug preventing Reinhardt from deactivating his Barrier Field after being hacked by Sombra

November 15th, 2016

Hero Balance Change
General
  • Dealing damage to things other than players (like Torbjörn's turret or Symmetra's teleporter) no longer charges ultimate abilities
  • Ultimate costs have been increased by 25% for all heroes
Developer Comment
Game-changing ultimate abilities were coming up a bit too frequently. This change helps keep them in check while still allowing them to be powerful.
Bug Fixes
Heroes
  • Fixed a bug causing Zarya’s Graviton Surge to eject Reinhardt at high velocity

===October 19th, 2016

Bug Fixes
Heroes
  • Fixed a bug causing Reinhardt’s Charge to unexpectedly stop when crossing certain thresholds (e.g. when exiting a dropship)

October 11th, 2016

General Update
General
  • Increased frequency of Reinhardt's "barrier failing" voice line

September 1st, 2016

General Update
General
  • New Legendary skins have been added for Reinhardt
Bug Fixes
Heroes
  • Fixed a bug causing Reinhardt's shield to jitter when turning in third person

August 2nd, 2016

Bug Fixes
Heroes
  • Fixed a bug that caused the visuals and sound effects on Reinhardt’s Rocket Hammer to malfunction when hitting an enemy

July 19th, 2016

Bug Fixes
Heroes
  • Fixed a bug that sometimes caused Reinhardt’s Barrier Field to get stuck in the “on” position if the player used the “Toggle Barrier” setting

July 28th, 2016

Bug Fixes
Heroes
  • Fixed a bug that would sometimes cause projectiles to hit Reinhardt instead of his Barrier Field
    • Note: We fixed this issue in an earlier patch for "High Bandwidth" Custom Games; this fix now applies it to all games.

July 21st, 2016

Bug Fixes
Heroes
  • Fixed a bug that would sometimes cause projectiles to hit Reinhardt instead of his Barrier Field in "High Bandwidth" Custom Games

References

  1. 2015-??-??, "Darin's Resume". Darin De Paul Voice Over. Accessed on 2016-05-18
  2. "Overwatch Pre-Beta Livestream Recap", Overpwn, 16 October 2015. Retrieved on 17 October 2015.
  3. 3.0 3.1 3.2 3.3 Reinhardt, Blizzard Entertainment. Accessed on 2015-02-15
  4. 4.0 4.1 4.2 Overwatch: Reinhardt: Dragon Slayer
  5. 5.0 5.1 Overwatch, Reinhardt Quotes
  6. 2017-04-05, Overwatch Digital Comic: "Uprising" PlayOverwatch. Accessed on 2017-04-05
  7. 2015-07-07, Fading Glory: On the Trail of Jack Morrison. Blizzard Entertainment, accessed on 2015-08-24
  8. 2015-12-18, Overwatch Theatrical Teaser | "We Are Overwatch". YouTube, accessed on 2015-12-19
  9. Recall
  10. Tracer: Reflections
  11. 2014-11-24, BlizzCon 2014 – Overwatch Unveiled Panel Transcript. Blizzplanet, accessed on 2015-03-08
  12. 2016-07-21, BLIZZCON 2016 GOODY BAG. Blizzpro, accessed on 2016-07-22
  13. 2016-10-30, The voice of Reinhardt: Interview with Darin De Paul Break The Game, accessed on 2016-11-17

External links

Heroes in Overwatch 2
 
Icon-Reinhardt
Reinhardt