Season 6 is the 6th season of Competitive Play.
Changes from Season 5 Edit
- The length of Competitive Play seasons has been reduced to 2 months (formerly 3)
- The winner on Control maps will now be decided based on a best-2-out-of-3 series (formerly 3-out-of-5)
- Due to the shortened season length, fewer Competitive Points will be rewarded at the end of each season
- More Competitive Points will be rewarded for wins or ties in Competitive Play
- 15 Competitive Points for a win (formerly 10)
- 5 Competitive Points for a tie (formerly 3)
- Periodic Skill Rating decay has been reduced
- Previously, inactive players (in Diamond tier or above) lost 50 Skill Rating per day. This has been reduced to 25 Skill Rating per day
- Playing a match now increases the time till decay by 36 hours (up from 24 hours). The maximum number of days remains set at 7
- Players who place in Diamond or below can now lose their place in that tier if their Skill Rating drops below the minimum requirement. However, they’ll still earn their end-of-season rewards for their highest skill tier placed
- Player Skill Ratings will no longer be temporarily lowered at the beginning of a season (after placement matches)
End-of-season rewards Edit
At the end of each season, two tiers of unique items are rewarded:
- Competitor: Every player who has completed their 10 placement matches will receive a unique Player Icon and Spray to match the season.
- Hero: Every player in the Top 500 list on their region and platform will receive an animated variant of the Competitor spray and two unique player icons; one for being in the Top 500 and another for being in the Top 500 of that season. These rewards will be awarded to anyone who are in the Top 500 when the season ends.
Players will also receive a set amount of Competitive Points at the end of the season, based on their highest recorded skill rating tier in that season. End-of-season Competitive Points reward will still be granted for players at the hard cap.