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Overwatch Wiki
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September 11, 2018 Patch
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September 11, 2018 Patch
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== Hero Updates == === General === :'''''Developer Comments''' While this is a bug fix, we wanted to highlight this change as it can affect gameplay by changing the damage output of the affected heroes in certain situations. After this fix, weapons with spread should now correctly calculate critical damage for each individual pellet that lands in a critical region (e.g. a headshot). The end result of this change is that it should be significantly easier to deal critical damage with any weapon that fires multiple shots simultaneously, such as Reaper’s Hellfire Shotguns and D.Va’s Fusion Cannons. In addition, we’ve changed the logic for when these weapons display a critical marker on your screen. It now requires 30% of your shots to be critical, rather than displaying it if a single pellet hits critically.'' * Fixed a bug that would cause some weapons that fired multiple shots at once to inconsistently deal critical damage (e.g. Doomfist’s Hand Cannon, D.Va’s Fusion Cannons, Genji’s Shurikens, Reaper’s Hellfire Shotguns, Torbjörn’s Rivet Gun) [[File:Ana portrait.png|50px|link=Ana]] '''[[Ana]]''' * BIOTIC RIFLE ** Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Ana [[File:Brigitte portrait.png|50px|link=Brigitte]] '''[[Brigitte]]''' :'''''Developer Comments''' Currently, when two charging targets hit each other, they both fall down and are briefly stunned. You can see this interaction with Doomfist’s Rocket Punch and Reinhardt’s Charge abilities. Brigitte’s Shield Bash previously wasn’t included in this group, which meant that if she used Shield Bash against these other abilities, she would generally stun them and not be affected herself. This change makes it so if she uses Shield Bash against Charge or Rocket Punch, both players will be knocked down.'' * SHIELD BASH ** Now knocks down and gets knocked down by other charging targets (e.g Reinhardt and Doomfist) [[File:Reinhardt portrait.png|50px|link=Reinhardt]] '''[[Reinhardt]]''' :'''''Developer Comments''' We’ve given Earthshatter a complete overhaul to combat inconsistencies with its performance. These changes will make Earthshatter’s behavior more predictable and effective.'' * EARTHSHATTER ** Now consistently hits enemies near walls ** No longer hits enemies that enter the damage cone after the “wave” has passed that area ** No longer damages enemies behind barriers blocking it, even if the barrier is later dropped or destroyed ** Always travels up inclines and around the payload <br /> [[File:Roadhog portrait.png|left|57x57px]] '''[[Roadhog]]''' '''''Developer Comments''' Previously, Roadhog’s Scrap Gun alternate fire didn’t have damage falloff which sometimes made it too powerful against far away targets. To balance out a slight power decrease, especially against barriers, we decided to push his overall weapon’s effective range out bit further before damage falloff begins to take effect. Note: The alternate fire falloff begins from where the scrap projectiles are formed, not from Roadhog’s firing position.'' <br /> * SCRAP GUN ** Primary fire falloff range changed from 10-20 meters to 15-30 meters ** Alternate fire now has damage falloff, which is the same as the new primary fire falloff (15-30 meters) [[File:Widowmaker portrait.png|50px|link=Widowmaker]] '''[[Widowmaker]]''' * GRAPPLING HOOK ** Now retains momentum when used on environments or structures without a ledge (e.g. walls) * WIDOW'S KISS ** Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Widowmaker
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