September 17, 2024 Patch | |
---|---|
Platform(s) |
PC, Switch, PS4, PS5, Xbox One, Xbox Series |
Previous patch |
September 3, 2024 Patch |
Next patch |
October 1, 2024 Patch |
https://overwatch.blizzard.com/en-us/news/patch-notes/live/2024/09/ | |
All Patch Notes |
September 17, 2024 Patch is a balance patch in Overwatch 2.
Overwatch 2 X World of Warcraft[ | ]
Join the celebration as Overwatch and World of Warcraft unite the realms for a legendary crossover event! From September 17-30, dive into glory with Sylvanas Windrunner Widowmaker, Lich King Reinhardt, Thrall Zenyatta, and Diamond Magni Torbjorn Legendary skins - complete with iconic voice lines, emotes, and Plays of the Game inspired by WoW. Play now to unlock up to 8 free rewards and experience the magic!
General Updates[ | ]
Role Queue Mystery Heroes[ | ]
Role Queue Mystery Heroes is a new variation of the popular Mystery Heroes game mode but using the Role Queue rules. Once you select your role, your heroes played will be randomly selected among the heroes in that role and will not change roles throughout the match.
- Role Queue Mystery Heroes added to the Unranked Menu.
- Open Queue Mystery Heroes removed from the Unranked Menu.
- You can still create a custom game of Open Queue Mystery Heroes in Custom Games.
Deathmatch[ | ]
- Deathmatch is moved from the Unranked Menu to the Arcade Menu and will appear in daily rotation with other Deathmatch modes.
Competitive Updates[ | ]
Competitive Drives[ | ]
Competitive Drives are limited-time events that take place near the end of seasons in Competitive Play Role Queue. As you complete a Drive you'll earn bonus Competitive Points and a new reward called "Signatures". Signatures are a cosmetic reward that appears on your name in most locations where your name is displayed, including your Name Card, Play of the Game Highlights, Scoreboard, and Hero Select. Signatures are upgraded as you reach Checkpoints in a Drive.
When you win a match you'll earn Drive Score and progress toward the next Checkpoint. Losing subtracts Drive Score, but generally less than winning, and Checkpoints prevent you from losing score once you reach them.
There are 6 Checkpoints and they grant the following rewards in order of completion:
- 500 Competitive Points
- Signature
- 1000 Competitive Points
- Advanced Signature
- 500 Competitive Points
- Elite Signature
Your progression on a Drive is shared across all roles in Role Queue. You do not earn progression toward your Drive in Open Queue Competitive Play.
When you complete Drives your Signature will be upgraded to show off how many Drives you've completed in total.
Signatures are removed after a Rank Reset
Hero updates[ | ]
General[ | ]
- Armor flat damage reduction decreased from 10 to 7 per impact.
Tank[ | ]
Tank Role Passive
- Knockback resistance reduced from 40% to 25%.
D.Va
- Mech armor health reduced from 375 to 325.
- Mech base health increased from 200 to 225.
Orisa
- Movement speed penalty reduced from 20% to 10%.
Roadhog
- Resource regeneration rate increased from 8 to 10 per second.
Sigma
- Impact damage reduced from 25 to 15.
- Explosion damage increased from 30 to 40.
- No longer deals damage to self.
Damage[ | ]
Bastion
- Spread reduced from 2.2 to 2 degrees.
- Ultimate cost reduced 12%.
Cassidy
- Hinder duration reduced from 1.2 to 0.9 seconds.
- Explosion damage increased from 45 to 75.
- Ultimate cost reduced 10%.
Hanzo
- Normal arrows are no longer affected by global projectile size increases.
- Maximum damage increased from 120 to 125.
- Time to fully charge increased from 0.72 to 0.87 seconds.
Venture
- Shield health gained per ability reduced from 40 to 30.
Support[ | ]
Moira
- Damage per second increased from 70 to 85.
Lifeweaver
- Maximum ammo increased from 80 to 100.
Zenyatta
- Damage increased from 48 to 50.
- Cooldown per target reduced from 7 to 6 seconds.
Map Updates[ | ]
Clash[ | ]
- Fast Respawn after a point has been captured has been removed from Clash. We'll be looking to implement an alternate version of it for Clash in the future.
- Respawn times for defenders get reduced by 2 seconds for each segment the attackers secure in the final capture zone.
FlashPoint[ | ]
- The initial boost of speed heroes receive when leaving the spawn has been increased in duration from 1 second to 2 seconds.
- Increased maximum potential duration of the speed boost effect from 5 to 6 seconds.
Bug Fixes[ | ]
General[ | ]
- Fixed an issue where players were not gaining credit when queuing for all roles in challenges and progression stats.
- Fixed an issue where wall climbing heroes could infinitely ledge grab.
Heroes[ | ]
- Cassidy
- Fixed an issue where Deadeye would incorrectly indicate a killing blow on Ramattra.
- D.Va
- Fixed an issue with D.Va's Boosters movement speed stacking multiplicatively with speed boosting abilities.
- Lifeweaver
- Fixed an issue that would cause Lifeweaver's petal platform to continue to rise when interacting with Mei's Ice effects.
- Fixed an issue where Lifeweavers's petal platform can move horizontally if placed on a moving object.
- Sigma
- Fixed an issue with Sigma's Gravitic Flux percentage health damage being affected by damage reduction.
- Symmetra
- Fixed an issue where audio would remain muffled if you used a teleporter while hindered.