Overwatch Wiki
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Recent changes
Random page
Useful pages
Comics
Heroes
Maps
Roles
Skins
Competitive
Teams
Tournaments
Community
Join Us!
Community portal
Admin noticeboard
Wiki rules
More
Portals
Official Website
Latest Announcements
Official Twitter
Reddit Page
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Related Wikis
Warcraft
StarCraft
Diablo
Hearthstone
Heroes of the Storm
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Overwatch Wiki
2,187
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Recent changes
Random page
Useful pages
Comics
Heroes
Maps
Roles
Skins
Competitive
Teams
Tournaments
Community
Join Us!
Community portal
Admin noticeboard
Wiki rules
More
Portals
Official Website
Latest Announcements
Official Twitter
Reddit Page
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Related Wikis
Warcraft
StarCraft
Diablo
Hearthstone
Heroes of the Storm
Editing
Spawn Room
(section)
Back to page
Edit
VisualEditor
History
Talk (0)
Edit Page
Spawn Room
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Overview == While in their spawn room, the heroes [[healing|heal]] at a rate of 400 HP per second, are invulnerable to the enemy team, and the player can choose to swap their heroes. Heroes cannot enter the opposing team's spawn room. As the match progresses, the spawn rooms may change locations in certain game modes: * In [[Assault]], whenever the attacking team captures the objective, their spawn room is moved closer to the second point, and the defending team's spawn room is always located directly behind the second point. * In [[Clash]], both teams spawn close to Point C first, and whichever team captures a point, their spawn room will be moved closer to the next point, while the spawn room of the team losing the point will be moved back. * In [[Escort]] and [[Hybrid]] game modes, whenever the attacking team captures the objective or reaches a checkpoint, both teams' spawn rooms will be moved to a new location closer the final destination. * In [[Push]] game mode, if a team reaches the checkpoint they will activate their forward spawn room, closer to the center of the map. The other team's spawn room will remain the same. The forward spawn will remain active until the opposing team pushes the robot back to the map's start location. * In [[Flashpoint]] game mode, both teams have two spawn rooms, one of which is active at a time depending on the location of the current Flashpoint. * In other game modes, the teams' spawn rooms will remain in the same location throughout the round.
Summary:
Please note that all contributions to the Overwatch Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab