Overwatch Wiki
Advertisement

The Spawn Room is an area in every map in which all heroes in non-deathmatch game modes spawn and respawn in.

Overview[ | ]

While in their spawn room, the heroes heal at a rate of 400 HP per second, are invulnerable to the enemy team, and the player can choose to swap their heroes. Heroes cannot enter the opposing team's spawn room. As the match progresses, the spawn rooms may change locations in certain game modes:

  • In Assault, whenever the attacking team captures the objective, their spawn room is moved closer to the second point, and the defending team's spawn room is always located directly behind the second point.
  • In Clash, both teams spawn close to Point C first, and whichever team captures a point, their spawn room will be moved closer to the next point, while the spawn room of the team losing the point will be moved back.
  • In Escort and Hybrid game modes, whenever the attacking team captures the objective or reaches a checkpoint, both teams' spawn rooms will be moved to a new location closer the final destination.
  • In Push game mode, if a team reaches the checkpoint they will activate their forward spawn room, closer to the center of the map. The other team's spawn room will remain the same. The forward spawn will remain active until the opposing team pushes the robot back to the map's start location.
  • In Flashpoint game mode, both teams have two spawn rooms, one of which is active at a time depending on the location of the current Flashpoint.
  • In other game modes, the teams' spawn rooms will remain in the same location throughout the round.

Stranded spawns[ | ]

When an objective is captured and a team's spawn room moves, the previous spawn room remains partially active for 7 seconds.[1] The players in these stranded spawns cannot swap their hero, but the healing field will remain active and the spawn doors will remain locked for enemies. Additionally, the player may choose to instantly teleport to the team's new active spawn room by using the Interact key (default: F).

Spawn Protection[ | ]

Spawn Protection is a feature that prevents players from entering spawn rooms of the opposing team. A player that somehow manages to enter the spawn room not intended for them is damaged at a rate of 400 HP. This damage counts as self-damage, which means that players cannot gain ultimate charge from healing it. They can, however, be prevented from being killed by using abilities that grant immortality, such as Protection Suzu Icon Protection Suzu or Baptiste-ability3 Immortality Field.

In Flashpoint, if a player enters an enemy forward spawn before it's activated, and it activates, they are instead teleported to a safe place.

Trivia[ | ]

  • Spawn rooms come in varying forms: some take place in an Overwatch Vehicle (such as the MV-261 Orca) while others are situated in a building at the start of the map.

References[ | ]

Advertisement