Status effects are conditions that affect the target for a short period of time. These effects are inflicted usually by abilities, but can also be applied by weapons. Weapon and ability effects may also be a combination of multiple status effects.
Positive effects[ | ]
Positive status effects are usually applied by allies or the hero themself.
Invincible[ | ]
Invincible is a status effect that makes the target immune to damage. The attacks will still hit the target, but their damage is negated. Becoming invincible also removes and prevents slows and prevents (but doesn't remove) stuns and knockdowns. Invincible by default has no effect on other negative status effects.
Hero | Ability | Type | Description | Duration | Details |
---|---|---|---|---|---|
Lifeweaver |
Life Grip | Ability | Pull an ally to your location, protecting them as they travel. |
| |
Reaper |
Shadow Step | Ability | Teleport to a targeted location. | 0.53 seconds (teleport) 0.98 seconds (invulnerability) |
|
Zarya |
Particle Barrier | Ability | Create a damage barrier around you. | 2.25 seconds |
|
Projected Barrier | Ability | Create a damage barrier around an ally. | 2.25 seconds |
| |
Zenyatta |
Transcendence | Ultimate Ability | Become invulnerable, move faster, and heal nearby allies. | 6 seconds |
|
Phased out[ | ]
Phased out causes the hero to became impervious to damage and most negative effects. A hero that is phased out passes through other players and cannot be hit by enemy attacks. This is different from invincible in that instead of only "blocking" the damage, phased heroes cannot be hit in the first place, causing any projectiles to pass through them. The status will also remove most negative status effects and attached objects from the hero.
Effects and abilities known to be prevented and removed by phased out:
- Anti-heal, such as Biotic Grenade and Rampage
- Attached objects, such as Jagged Blade, Sonic Arrow, Pulse Bomb and Sticky Bombs
- Damage over time effects, such as Dynamite, Venom Mine and Junker Queen's wounds
- Hindered from Flashbang
- Captive Sun mark
- Slowed, such as Meteor Strike
- Stunned, such as Energy Javelin
- Frozen from Blizzard
- Ana's Sleep Dart
- Sombra's Hack
- Zenyatta's Orb of Discord
Effects and abilities known to prevented but not removed by phased out:
- Knockdowns, such as Earthshatter
- Knockbacks, such as Soundwave
- Junkrat's Steel Trap
- Reinhardt's Charge
- Roadhog's Chain Hook
Effects and abilities known to be completely unaffected by Phased Out. Damage portions may still be prevented, but the effect will not end:
- Mauga's Cage Fight
- Sigma's Gravitic Flux
- Zarya's Graviton Surge
Hero | Ability | Type | Description | Duration | Details |
---|---|---|---|---|---|
Doomfist |
Meteor Strike | Ultimate Ability | Press Q to leap up into the air. Move the targeting circle, then press to strike the targeted area. | 4 seconds (targeting, max) 3 seconds (slow) |
|
Echo |
Duplicate | Ultimate Ability | Become a copy of the targeted enemy hero. They cannot swap heroes for the duration. | 15 seconds 1 second invulnerability while transform back |
|
Kiriko |
Protection Suzu | Ability | Throw a protective charm to make allies become briefly invulnerable and cleansed of most negative effects. | 0.65 seconds (invulnerability) | |
Swift Step | Ability | Teleport directly to an ally. | 0.25 second invulnerability |
| |
Mei |
Cryo-Freeze | Ability | Become invulnerable and heal yourself. | 0.44 seconds min. duration 5 seconds max. duration 0.24 seconds recovery |
|
Moira |
Fade | Ability | Disappear, move faster, and become invulnerable, but you cannot shoot. | 0.752 seconds + 0.048 s. recovery | |
Reaper |
Wraith Form | Ability | Move faster and become invulnerable, but you cannot shoot. | 0.4 seconds (min) 3 seconds (max) |
|
Sombra |
Translocator | Ability | Throw a beacon and teleport to it. Stealth cooldown is reduced after teleporting. | 0.25 seconds (teleport delay) 0.4 seconds (invulnerability) |
|
Tracer |
Recall | Ability | Travel back in time to your previous location and health. | 0.91 seconds rewinding Rewinds 3 seconds back |
|
Venture |
Burrow | Ability | Move underground and become invulnerable. Emerge to deal damage. | 4 seconds (burrowed) 0.2 seconds (emerging, min charge) 0.65 seconds (emerging, max charge) 1.3 seconds (emerging, max delay)) |
|
Invisible[ | ]
Invisible prevents the hero from being seen by enemies.
Hero | Ability | Type | Description | Duration | Details |
---|---|---|---|---|---|
Doomfist |
Meteor Strike | Ultimate Ability | Press Q to leap up into the air. Move the targeting circle, then press to strike the targeted area. | 4 seconds (targeting, max) 3 seconds (slow) |
|
Moira |
Fade | Ability | Disappear, move faster, and become invulnerable, but you cannot shoot. | 0.752 seconds + 0.048 s. recovery | |
Sombra |
Stealth | Passive Ability | When out of combat, become invisible and move faster. | ∞ | |
Tracer |
Recall | Ability | Travel back in time to your previous location and health. | 0.91 seconds rewinding Rewinds 3 seconds back |
Negative effects[ | ]
Negative status effects are harmful effects, usually applied by enemies or in some cases by the hero themself. Negative status effects that limit the hero's ability to move, shoot or use their abilities, are colloquially referred to as "crowd control" by players. Abilities that apply negative status effects can be credited for environmental kills, if they cause a player to fall of the map.
Slowed[ | ]
Slowed is a negative status effect that reduces the target's movement speed. The strengths of slowing effects caused by enemies stack additionally with each other and movement speed buffs. Self-inflicted movement speed penalties, however do not stack with other slowing effects. Instead, the greatest slowing effect of the two will take effect. Some movement abilities are unaffected by slows.
Hero | Ability | Type | Description | Slow | Duration | Details |
---|---|---|---|---|---|---|
Cassidy |
Flashbang | Ability | Hinder enemies in front of you, slowing them and preventing them from using movement abilities. | -50% | 0.23 seconds (max travel time) 0.9 seconds (hinder duration) |
|
Doomfist |
Meteor Strike | Ultimate Ability | Press Q to leap up into the air. Move the targeting circle, then press to strike the targeted area. | -50% | 4 seconds (targeting, max) 3 seconds (slow) |
|
Mei |
Endothermic Blaster | Weapon (Primary Fire) | Short-range spray weapon that slows enemies. | -30% | 0.6 seconds (slow) | |
Blizzard | Ultimate Ability | Launch a weather control drone that freezes enemies in a wide area. | -40% (initial) -20% per second (ramping) -75% (max) |
4.25 seconds | ||
Orisa |
Terra Surge | Ultimate Ability | Sweep in enemies and anchor down, gaining the effects of Fortify and charging up a surge of damage. Use Primary Fire to unleash the surge early. | -30% | 0.75 - 4 seconds charge time | |
Ramattra |
Ravenous Vortex | Ability (both forms) | Fire a sphere of energy that creates a slowing vortex on the ground, damaging enemies within and pulling them downward. | -40% | 3 seconds | |
Roadhog |
Pig Pen | Ability | Launch a trap that slows and damages nearby enemies. | -40% | 0.8 seconds (arming delay) 3 seconds (slow) |
|
Symmetra |
Sentry Turret | Ability | Deploy a small turret that damages and slows enemies. | −15% per turret | Until destroyed or replaced | |
Illari |
Captive Sun | Ultimate Ability | Fire an explosive ball of solar energy. Enemies hit are slowed and explode after taking significant damage. | -40% slow | 5.2 seconds (flight) 6 seconds (Sunstruck debuff) 0.8 seconds (explosion delay) |
|
Stunned[ | ]
Stunned is a negative status effect that completely prevents the player from controlling their hero. Stunned heroes are unable to move, shoot, aim or use their abilities. Additionally, getting stunned will interrupt movement abilities and abilities that have a short cast animation or are channeled, usually negating the ability and putting it on full cooldown.
Hero | Ability | Type | Description | Duration | Details |
---|---|---|---|---|---|
Brigitte |
Shield Bash | Ability | Available when Barrier Shield is deployed. Dash forward to knock back an enemy. | 0.3 seconds |
|
Doomfist |
Rocket Punch | Ability | Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall. | 0.5 seconds (max. travel time) 0.4 seconds (stun, punch impact) 0.15 seconds (stun, wall slam) |
|
Orisa |
Energy Javelin | Ability | Launch your javelin at an enemy to stun and knock them back. More effective if the enemy hits a wall. | 0.2 seconds (impact stun) 0.3 seconds (wall stun) |
Frozen[ | ]
Frozen is a unique stun-like effect caused by Mei's Blizzard. It causes the exact same effect as stunned, except it can be removed by effects that make the target invincible, such as Projected Barrier.
Pinned[ | ]
Pinned is a unique stun-like effect caused by Reinhardt's Charge. It causes the hit target to be stunned while stuck to Reinhardt as he is charging. Pinned effect once applied can be only removed by Lifeweaver's Life Grip and Sombra's Translocator.
Hooked[ | ]
Hooked is a unique stun-like effect caused by Roadhog's Chain Hook. It causes the hit target to face Roadhog and be stunned while pulled to him. Hooked effect once applied can be only removed by Lifeweaver's Life Grip and Sombra's Translocator.
Knocked down[ | ]
Knocked down has the same effect to the target hero as stunned, but it also causes the hero to fall and lie on ground face up. In the last 0.5 seconds of the duration, the target will enter a wake up animation where they start to stand up.
Hero | Ability | Type | Description | Duration | Details |
---|---|---|---|---|---|
Ashe, Brigitte, Doomfist, Reinhardt | B.O.B. (charging), Shield Bash, Rocket Punch, Charge | - | Any two of these abilities colliding will cause both heroes to be knocked down. | 1.7 seconds | |
Mauga |
Overrun | Ability | Charge forward to stomp and launch enemies. You are unstoppable while charging. | 0.32 seconds (charge, min) 2 seconds (charge, max) 0.6 seconds (leap) ~0.5 seconds (knockdown) |
|
Reinhardt |
Earthshatter | Ultimate Ability | Knock down all enemies in front of you. | 3 seconds (knockdown) | |
Sigma |
Accretion | Ability | Gather a mass of debris and throw it at an enemy to knock them down. | 1.2 seconds (knockdown) |
Asleep[ | ]
Asleep has a similar effect to knocked down, except the target will instantly start the wake up animation when they take damage. The only ability that currently causes asleep is Ana's Sleep Dart.
Mobility lock[ | ]
Mobility lock is a status that disables the hero's movement abilities. It prevents the affected player from activating movement abilities and immediately ends any active movement abilities. The affected hero can still aim, shoot, jump, crouch and use any non-movement abilities as normal and be moved by objects, such as Petal Platform or Teleporter. Movement speed buffs generally do not count as movement abilities, unless it the only effect provided by the ability. Mobility lock does not immediately end movement abilities that grant free flight, but will still prevent the flight for the duration.
Movement lock can only be removed by Lifeweaver's Life Grip and Orisa's Fortify. Mauga's Overrun also prevents the effect, but as it is also a movement ability, it cannot be used to remove it. Some movement locking abilities may be prevented by being phased out while about to be hit by it.
Hero | Ability | Type | Description | Duration | Details |
---|---|---|---|---|---|
Cassidy |
Flashbang | Ability | Hinder enemies in front of you, slowing them and preventing them from using movement abilities. | 0.23 seconds (max travel time) 0.9 seconds (hinder duration) |
|
Mauga |
Cage Fight | Ultimate Ability | Deploy a barrier that traps yourself and enemies. Automatically reloads Mauga's Chainguns at the start of the ultimate. | 8 seconds |
|
Rooted[ | ]
Rooted effect applies mobility lock to the hero and also makes the target hero completely unable to move, including jumping, crouching or being affected by knockbacks. The target can still aim, shoot and use non-movement abilities while rooted.
Hero | Ability | Type | Description | Duration | Details |
---|---|---|---|---|---|
Junkrat |
Steel Trap | Ability | Place an immobilizing trap. | Until triggered or replaced (trap) 2.5 seconds (root) |
|
Sigma |
Gravitic Flux | Ultimate Ability | Manipulate gravity to lift enemies into the air and slam them back down. | 5 seconds (targeting) 1 second (activation delay) 2.3 seconds (suspension) 0.6 seconds (high gravity after slam) |
|
Zarya |
Graviton Surge | Ultimate Ability | Launch a gravity well that pulls enemies to it. | 4 seconds |
|
Hero | Ability | Type | Description | Duration | Details |
---|---|---|---|---|---|
Bastion |
Configuration: Artillery | Ultimate Ability | Become immobile and fire up to three powerful artillery shells. | 8 seconds |
|
Junkrat |
RIP-Tire | Ultimate Ability | Drive and detonate an exploding tire. | Up to 10 seconds + recovery 0.9 s. |
|
Mei |
Cryo-Freeze | Ability | Become invulnerable and heal yourself. | 0.44 seconds min. duration 5 seconds max. duration 0.24 seconds recovery |
|
Orisa |
Terra Surge | Ultimate Ability | Sweep in enemies and anchor down, gaining the effects of Fortify and charging up a surge of damage. Use Primary Fire to unleash the surge early. | 0.75 - 4 seconds charge time | |
Pharah |
Barrage | Ultimate Ability | Launch a continuous volley of mini-rockets. | 2.5 seconds |
Knockback[ | ]
Knockback is an effect that causes an impulse that forcibly moves a hero. Knockback can be applied by various abilities and most explosive weapons to both the user and enemies. Additionally, the standard Quick Melee, available to most heroes, causes a very small knockback.
Hero | Ability | Type | Description | Knockback speed | Details |
---|---|---|---|---|---|
Ashe |
Coach Gun | Ability | Blast enemies in front of you and knock yourself backwards. | 18 m/s (max. vertical) 16 m/s (max. horizontal) |
|
Bastion |
A-36 Tactical Grenade | Ability | Fire a bomb that bounces off walls and explodes when it hits enemies or the ground. | 17.5 m/s (self) 10.5 m/s (enemy) |
|
Brigitte |
Shield Bash | Ability | Available when Barrier Shield is deployed. Dash forward to knock back an enemy. | ||
Whip Shot | Ability | Launch your flail forward to knock an enemy away from you. | 25.18 m/s | ||
D.Va |
Boosters | Ability (Mech) | Fly in the direction you are facing. | 17.2 m/s | |
Self-destruct | Ultimate Ability (Mech) | Eject and overload your mech, causing it to explode after a short time. | 22.1 m/s | ||
Call Mech | Ultimate Ability (Pilot) | Call down a new mech. | 15.1 m/s | ||
Doomfist |
Rocket Punch | Ability | Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall. | 15 - 35 m/s | |
Junker Queen |
Jagged Blade | Ability | Active: Throw the blade. Re-activate to pull it back with any impaled enemy. Passive: Wound enemies hit by Quick Melee or Throw, dealing damage over time. |
20.74 m/s (non-tanks), 15.56 m/s (tanks) | |
Junkrat |
Frag Launcher | Weapon | Bouncing explosive projectile weapon. | 9.4 m/s (max, enemy) 4.7 m/s (max, self) |
|
Concussion Mine | Ability | Throw a knockback mine with LSHIFT then detonate it with . | 21.2 m/s | ||
RIP-Tire | Ultimate Ability | Drive and detonate an exploding tire. | 8.5 m/s (max, enemy only) | ||
Lúcio |
Soundwave | Ability | Create a short-range blast wave to knock enemies away from you. | 17 m/s | |
Mauga |
Overrun | Ability | Charge forward to stomp and launch enemies. You are unstoppable while charging. | 13.2 m/s (knockback, collision) 8.6 m/s (knockback, stomp) 6.9 m/s (knockdown) |
|
Orisa |
Energy Javelin | Ability | Launch your javelin at an enemy to stun and knock them back. More effective if the enemy hits a wall. | ||
Javelin Spin | Ability | Spin your javelin to destroy projectiles and block melee attacks, while also pushing enemies and increasing forward speed. | |||
Terra Surge | Ultimate Ability | Sweep in enemies and anchor down, gaining the effects of Fortify and charging up a surge of damage. Use Primary Fire to unleash the surge early. | 20 m/s (initial pull) 2 m/s (knockback, min) 11.5 m/s (knockback, max) |
| |
Pharah |
Rocket Launcher | Weapon | Long-range explosive projectile weapon. | 7 m/s (max, enemy) 14.1 m/s (max, self) |
|
Concussive Blast | Ability | Launch an explosive blast to knock back enemies. | 31 m/s (direct) 20.6 m/s (splash) |
||
Reinhardt |
Rocket Hammer | Weapon | Devastating melee weapon. | ||
Charge | Ability | Charge forward and smash an enemy against a wall. | 31.2 m/s (indirect hit) 11 m/s (canceled pin) |
||
Roadhog |
Whole Hog | Ultimate Ability | Damage and knock back enemies in front of you. | 16 m/s (knockback) | |
Sigma |
Hyperspheres | Weapon | Launch two charges which implode after a short duration, dealing damage in an area. | 1.1 m/s (enemy) 0.7 m/s (self) |
|
Accretion | Ability | Gather a mass of debris and throw it at an enemy to knock them down. | 10.9 m/s (enemy, direct) 4.3 m/s (enemy, splash) 3.6 m/s (self, splash) |
||
Soldier: 76 |
Helix Rockets | Ability | Launch a volley of explosive rockets. | 7.2 m/s (max) | |
Venture |
Drill Dash | Ability | Dash forward while above or underground, pushing enemies back. The cooldown is accelerated while underground. | 14.5 m/s (regular) 13.45 m/s (during Burrow) |
|
Burrow | Ability | Move underground and become invulnerable. Emerge to deal damage. | 7.1 m/s (falloff start) 5.6 m/s (falloff end) |
||
Winston |
Jump Pack | Ability | Leap forward into the air. Landing on an enemy damages them. | 10.1 m/s (landing) 7.2 (mid-leap) |
|
Primal Rage | Ultimate Ability | Gain immense health, but you can only leap and punch enemies. | 25.7 m/s (melee) | ||
Wrecking Ball |
Grappling Claw | Ability | Launch a grappling claw to rapidly swing around the area. Enables high speed collisions to damage and knockback enemies. | 22 m/s | |
Minefield | Ultimate Ability | Deploy a massive field of proximity mines. | 10 m/s | ||
Zarya |
Particle Cannon Alt Fire | Weapon (Secondary Fire) | Energy grenade launcher. | 5 m/s | |
Zenyatta |
Snap Kick | Passive | Quick melee damage increased by 50%, and its knockback is significantly increased. |
Hero | Ability | Type | Description | Knockback speed | Details |
---|---|---|---|---|---|
Ashe |
Coach Gun | Ability | Blast enemies in front of you and knock yourself backwards. | 18 m/s (max. vertical) 16 m/s (max. horizontal) |
|
Bastion |
A-36 Tactical Grenade | Ability | Fire a bomb that bounces off walls and explodes when it hits enemies or the ground. | 17.5 m/s (self) 10.5 m/s (enemy) |
|
Junkrat |
Frag Launcher | Weapon | Bouncing explosive projectile weapon. | 9.4 m/s (max, enemy) 4.7 m/s (max, self) |
|
Concussion Mine | Ability | Throw a knockback mine with LSHIFT then detonate it with . | 21.2 m/s |
| |
Pharah |
Rocket Launcher | Weapon | Long-range explosive projectile weapon. | 7 m/s (max, enemy) 14.1 m/s (max, self) |
|
Concussive Blast | Ability | Launch an explosive blast to knock back enemies. | 31 m/s (direct) 20.6 m/s (splash) |
||
Sigma |
Hyperspheres | Weapon | Launch two charges which implode after a short duration, dealing damage in an area. | 1.1 m/s (enemy) 0.7 m/s (self) |
|
Accretion | Ability | Gather a mass of debris and throw it at an enemy to knock them down. | 10.9 m/s (enemy, direct) 4.3 m/s (enemy, splash) 3.6 m/s (self, splash) |
||
Soldier: 76 |
Helix Rockets | Ability | Launch a volley of explosive rockets. | 7.2 m/s (max) | |
Zarya |
Particle Cannon Alt Fire | Weapon (Secondary Fire) | Energy grenade launcher. | 5 m/s |
Knockup[ | ]
Knockup is an effect similar to knockback, but it sends the target directly upwards and causes them to be unable to control their movement in the air.
Hero | Ability | Type | Description | Knockback speed | Duration | Details |
---|---|---|---|---|---|---|
Ashe |
B.O.B. | Ultimate Ability | Deploy Bob. He charges forward and knocks enemies into the air, then attacks with his arm cannons. | 10 seconds (after stopping) |
| |
Mauga |
Overrun | Ability | Charge forward to stomp and launch enemies. You are unstoppable while charging. | 13.2 m/s (knockback, collision) 8.6 m/s (knockback, stomp) 6.9 m/s (knockdown) |
0.32 seconds (charge, min) 2 seconds (charge, max) 0.6 seconds (leap) ~0.5 seconds (knockdown) |
|
Roadhog |
Pig Pen | Ability | Launch a trap that slows and damages nearby enemies. | 0.8 seconds (arming delay) 3 seconds (slow) |
||
Sigma |
Gravitic Flux | Ultimate Ability | Manipulate gravity to lift enemies into the air and slam them back down. | 5 seconds (targeting) 1 second (activation delay) 2.3 seconds (suspension) 0.6 seconds (high gravity after slam) |
| |
Venture |
Tectonic Shock | Ultimate Ability | Send out damaging shockwaves. | 5 m/s (vertical only) | 7 seconds | |
Wrecking Ball |
Piledriver | Ability | Slam into the ground below to damage and launch enemies upward. | 0.75 seconds (enemy air lock) 0.3 seconds (recovery for form change) 0.2 seconds (recovery for ult) |
Gravity[ | ]
Gravity effects continuously pull heroes towards a direction or a point.
Hero | Ability | Type | Description | Speed | Duration | Details |
---|---|---|---|---|---|---|
Orisa |
Terra Surge | Ultimate Ability | Sweep in enemies and anchor down, gaining the effects of Fortify and charging up a surge of damage. Use Primary Fire to unleash the surge early. | 20 m/s (initial pull) 2 m/s (knockback, min) 11.5 m/s (knockback, max) |
0.75 - 4 seconds charge time |
|
Ramattra |
Ravenous Vortex | Ability (both forms) | Fire a sphere of energy that creates a slowing vortex on the ground, damaging enemies within and pulling them downward. | 3 seconds | ||
Sigma |
Gravitic Flux | Ultimate Ability | Manipulate gravity to lift enemies into the air and slam them back down. | 5 seconds (targeting) 1 second (activation delay) 2.3 seconds (suspension) 0.6 seconds (high gravity after slam) |
||
Zarya |
Graviton Surge | Ultimate Ability | Launch a gravity well that pulls enemies to it. | 4 seconds |
Hacked[ | ]
Hacked makes the hero unable to use their abilities. This includes all normal and ultimate abilities and certain passive abilities. Similarly to getting stunned, hacked will also interrupt movement abilities and abilities that have a short cast animation or are channeled, usually negating the ability and putting it on full cooldown. Hacked heroes can still use their weapon (both primary and secondary fire) and move normally.
The only abilities that currently cause hacked are Sombra's Hack and EMP.
Damage over time[ | ]
Damage over time effect causes the hero to periodically take a small amounts of damage without further interaction from the hero that applied the effect and regardless of the position of the target hero. As such, beam effects and abilities that create an area that deals periodic damage, such as Disruptor Shot, do not count as damage over time effects. Becoming phased out, cleansed by Kiriko's Protection Suzu, receiving Zarya's Particle Barrier or Projected Barrier, or collecting a health pack will remove any damage over time effects from the hero. Damage from damage over time effects ignores armor.
Hero | Ability | Type | Description | Damage | Duration | Details |
---|---|---|---|---|---|---|
Ana |
Biotic Rifle | Weapon | Long-range rifle that heals allies and damages enemies. Hold to zoom in. |
70 over 0.59 seconds | 0.59 seconds effect | |
Ashe |
Dynamite | Ability | Throw an explosive that detonates after a short delay or immediately when shot. | 50 - 20 (explosion, enemy) 100 over 5 seconds (burn, enemy) 25 - 10 (explosion, self) 50 over 5 seconds (burn, self) |
5 seconds (burn) | |
Junker Queen |
Jagged Blade | Ability | Active: Throw the blade. Re-activate to pull it back with any impaled enemy. Passive: Wound enemies hit by Quick Melee or Throw, dealing damage over time. |
65 (thrown hit) 30 over 3 seconds (wound, thrown hit) 15 over 3 seconds (wound, return hit & melee) |
3 seconds | |
Carnage | Ability | Wound all enemies in front of you, dealing damage over time and reducing the cooldown for each enemy hit. | 105 (impact) 40 over 3 seconds (wound) |
3 seconds (wound) 0.144 seconds (hitbox active) |
||
Rampage | Ultimate Ability | Charge foward. Wounds enemies, dealing damage over time and preventing them from being healed. | 40 impact 90 over 4.5 seconds |
4.5 seconds (DoT) 0.864 seconds (dash) |
| |
Mauga |
Incendiary Chaingun | Weapon (Primary Fire) | Automatic weapon that ignites enemies on repeated impacts. | 4 - 1.2 (direct) 15 per second (damage over time) |
3 seconds (damage over time) |
|
Sombra |
Virus | Ability | Infect enemies with a projectile that deals damage over time. Virus damages hacked targets at a faster rate. | 35 (impact, normal) 70 (impact, hacked) 75 (DoT) |
4 seconds (normal) 2 seconds (hacked) |
|
Torbjörn |
Molten Core | Ultimate Ability | Create pools of molten slag that damage enemies. Deals additional damage to armor. | 25 (impact) 160 per second, +90 against armor (pools) |
Up to 5.5 seconds (claw) 10 seconds (pools) |
|
Widowmaker |
Venom Mine | Ability | Launch a poison trap. | 15 per second 75 total |
Until replaced or destroyed (mine) 5 seconds (poison) |
Burning[ | ]
Burning is a status effect that comes with some damage over time effects. Targets that are burning have a specific interaction with Mauga's Volatile Chaingun, allowing it to always deal critical damage to the burning target.
Hero | Ability | Type | Description | Damage | Duration | Details |
---|---|---|---|---|---|---|
Ashe |
Dynamite | Ability | Throw an explosive that detonates after a short delay or immediately when shot. | 50 - 20 (explosion, enemy) 100 over 5 seconds (burn, enemy) 25 - 10 (explosion, self) 50 over 5 seconds (burn, self) |
5 seconds (burn) | |
Mauga |
Incendiary Chaingun | Weapon (Primary Fire) | Automatic weapon that ignites enemies on repeated impacts. | 4 - 1.2 (direct) 15 per second (damage over time) |
3 seconds (damage over time) |
|
Torbjörn |
Molten Core | Ultimate Ability | Create pools of molten slag that damage enemies. Deals additional damage to armor. | 25 (impact) 160 per second, +90 against armor (pools) |
Up to 5.5 seconds (claw) 10 seconds (pools) |
Anti-heal[ | ]
Anti-heal prevents the target hero from receiving any healing. Healing projectiles will still collide with heroes affected by anti-heal, but any healing provided by them will be negated. Heroes affected by anti-heal also cannot pick up health packs.
Hero | Ability | Type | Description | Healing modification | Duration | Details |
---|---|---|---|---|---|---|
Ana |
Biotic Grenade | Ability | Throws a grenade that heals and increases healing on allies, while damaging and preventing healing on enemies. | +50% received (allies) -100% received (enemies) |
3 seconds 0.69 seconds recovery |
|
Junker Queen |
Rampage | Ultimate Ability | Charge foward. Wounds enemies, dealing damage over time and preventing them from being healed. | -100% received | 4.5 seconds (DoT) 0.864 seconds (dash) |
Captive Sun mark[ | ]
Captive Sun mark is an effect specific to Illari's Captive Sun. Each player having this effect is slowed for the duration of it and will explode after a few shots, becoming Sunstruck and taking high damage and also damaging all nearby allies. This effect is chained and will cause Sunstruck across multiple targets if more than one of them are in close range and affected with it and just one of them takes damage.
Playlists | |
---|---|
Maps | |
Heroes | |
Mechanics | Channeled • Damage modification • Environmental kill • Critical hit • Healing • Health pack • Objects (Barrier) • Overtime • Projectile • Respawn • Spawn Room • Status effect |
Systems & Content | Achievements • Avoid as Teammate • Battle Pass • Challenges • Cosmetics • Elimination Feed • Endorsements • Events • Matchmaking • On Fire • Penalties • Ping • Play of the Game • Player Progression • Quick Play: Hacked • Tips • Workshop |
Other |