Overwatch Wiki
Advertisement

Status effects are conditions that affect the target for a short period of time. These effects are inflicted usually by abilities, but can also be applied by weapons. Weapon and ability effects may also be a combination of multiple status effects.

Positive effects[ | ]

Positive status effects are usually applied by allies or the hero themself.

Invincible[ | ]

Invincible is a status effect that makes the target immune to damage. The attacks will still hit the target, but their damage is negated. Becoming invincible also removes and prevents slows and prevents (but doesn't remove) stuns and knockdowns. Invincible by default has no effect on other negative status effects.

List of abilities that grant invincible
Hero Ability Type Description Duration Details
Icon-Lifeweaver
Lifeweaver
Life Grip
Life Grip Icon
Life Grip
Ability Pull an ally to your location, protecting them as they travel.
  • Also removes knockback, rooted and gravity effects.
Icon-Reaper
Reaper
Shadow Step
Ability-reaper3
Shadow Step
Ability Teleport to a targeted location. 0.53 seconds (teleport)
0.98 seconds (invulnerability)
Icon-Zarya
Zarya
Particle Barrier
Ability-zarya2
Particle Barrier
Ability Create a damage barrier around you. 2.25 seconds
  • Also prevents and removes damage over time, anti-heal and hacked.
Projected Barrier
Ability-zarya3
Projected Barrier
Ability Create a damage barrier around an ally. 2.25 seconds
  • Also prevents and removes damage over time, anti-heal and hacked.
Icon-Zenyatta
Zenyatta
Transcendence
Ability-zenyatta4
Transcendence
Ultimate Ability Become invulnerable, move faster, and heal nearby allies. 6 seconds
  • Also prevents and removes damage over time, anti-heal and hacked.

Phased out[ | ]

Phased out causes the hero to became impervious to damage and most negative effects. A hero that is phased out passes through other players and cannot be hit by enemy attacks. This is different from invincible in that instead of only "blocking" the damage, phased heroes cannot be hit in the first place, causing any projectiles to pass through them. The status will also remove most negative status effects and attached objects from the hero.

Effects and abilities known to be prevented and removed by phased out:

Effects and abilities known to prevented but not removed by phased out:

Effects and abilities known to be completely unaffected by Phased Out. Damage portions may still be prevented, but the effect will not end:

List of abilities that grant phased out
Hero Ability Type Description Duration Details
Icon-Doomfist
Doomfist
Meteor Strike
Ability Doomfist Meteor Strike
Meteor Strike
Ultimate Ability Press Q to leap up into the air. Move the targeting circle, then press Key mouse 1 to strike the targeted area. 4 seconds (targeting, max)
3 seconds (slow)
  • While in air.
Icon-Echo
Echo
Duplicate
DUPLICATE
Duplicate
Ultimate Ability Become a copy of the targeted enemy hero. They cannot swap heroes for the duration. 15 seconds
1 second invulnerability while transform back
  • Upon entering and exiting Duplicate.
Icon-Kiriko
Kiriko
Protection Suzu
Protection Suzu Icon
Protection Suzu
Ability Throw a protective charm to make allies become briefly invulnerable and cleansed of most negative effects. 0.65 seconds (invulnerability)
Swift Step
Swift Step Icon
Swift Step
Ability Teleport directly to an ally. 0.25 second invulnerability
  • Upon arriving to target ally.
Icon-Mei
Mei
Cryo-Freeze
Ability-mei2
Cryo-Freeze
Ability Become invulnerable and heal yourself. 0.44 seconds min. duration
5 seconds max. duration
0.24 seconds recovery
Icon-Moira
Moira
Fade
Ability Moira Fade
Fade
Ability Disappear, move faster, and become invulnerable, but you cannot shoot. 0.752 seconds + 0.048 s. recovery
Icon-Reaper
Reaper
Wraith Form
Ability-reaper2
Wraith Form
Ability Move faster and become invulnerable, but you cannot shoot. 0.4 seconds (min)
3 seconds (max)
Icon-Sombra
Sombra
Translocator
Ability Sombra Translocator
Translocator
Ability Throw a beacon and teleport to it. Stealth cooldown is reduced after teleporting. 0.25 seconds (teleport delay)
0.4 seconds (invulnerability)
  • Briefly upon teleporting.
  • Also removes Chain Hook's and Charge's effects.
Icon-Tracer
Tracer
Recall
Ability-tracer3
Recall
Ability Travel back in time to your previous location and health. 0.91 seconds rewinding
Rewinds 3 seconds back
Icon-Venture
Venture
Burrow
Burrow icon
Burrow
Ability Move underground and become invulnerable. Emerge to deal damage. 4 seconds (burrowed)
0.2 seconds (emerging, min charge)
0.65 seconds (emerging, max charge)
1.3 seconds (emerging, max delay))

Invisible[ | ]

Invisible prevents the hero from being seen by enemies.

List of abilities that make the user invisible
Hero Ability Type Description Duration Details
Icon-Doomfist
Doomfist
Meteor Strike
Ability Doomfist Meteor Strike
Meteor Strike
Ultimate Ability Press Q to leap up into the air. Move the targeting circle, then press Key mouse 1 to strike the targeted area. 4 seconds (targeting, max)
3 seconds (slow)
  • While in air.
Icon-Moira
Moira
Fade
Ability Moira Fade
Fade
Ability Disappear, move faster, and become invulnerable, but you cannot shoot. 0.752 seconds + 0.048 s. recovery
Icon-Sombra
Sombra
Stealth
Ability Sombra Thermoptic Camo
Stealth
Passive Ability When out of combat, become invisible and move faster.
Icon-Tracer
Tracer
Recall
Ability-tracer3
Recall
Ability Travel back in time to your previous location and health. 0.91 seconds rewinding
Rewinds 3 seconds back

Negative effects[ | ]

Negative status effects are harmful effects, usually applied by enemies or in some cases by the hero themself. Negative status effects that limit the hero's ability to move, shoot or use their abilities, are colloquially referred to as "crowd control" by players. Abilities that apply negative status effects can be credited for environmental kills, if they cause a player to fall of the map.

Slowed[ | ]

Slowed is a negative status effect that reduces the target's movement speed. The strengths of slowing effects caused by enemies stack additionally with each other and movement speed buffs. Self-inflicted movement speed penalties, however do not stack with other slowing effects. Instead, the greatest slowing effect of the two will take effect. Some movement abilities are unaffected by slows.

List of weapons and abilities that slow enemies
Hero Ability Type Description Slow Duration Details
Icon-Cassidy
Cassidy
Flashbang
Magnetic Grenade
Flashbang
Ability Hinder enemies in front of you, slowing them and preventing them from using movement abilities. -50% 0.23 seconds (max travel time)
0.9 seconds (hinder duration)
Icon-Doomfist
Doomfist
Meteor Strike
Ability Doomfist Meteor Strike
Meteor Strike
Ultimate Ability Press Q to leap up into the air. Move the targeting circle, then press Key mouse 1 to strike the targeted area. -50% 4 seconds (targeting, max)
3 seconds (slow)
Icon-Mei
Mei
Endothermic Blaster
Ability-mei1
Endothermic Blaster
Weapon (Primary Fire) Short-range spray weapon that slows enemies. -30% 0.6 seconds (slow)
Blizzard
Ability-mei4
Blizzard
Ultimate Ability Launch a weather control drone that freezes enemies in a wide area. -40% (initial)
-20% per second (ramping)
-75% (max)
4.25 seconds
Icon-Orisa
Orisa
Terra Surge
Ultimate TerraSurge
Terra Surge
Ultimate Ability Sweep in enemies and anchor down, gaining the effects of Fortify and charging up a surge of damage. Use Primary Fire to unleash the surge early. -30% 0.75 - 4 seconds charge time
Icon-Ramattra
Ramattra
Ravenous Vortex
Ravenous Vortex Icon
Ravenous Vortex
Ability (both forms) Fire a sphere of energy that creates a slowing vortex on the ground, damaging enemies within and pulling them downward. -40% 3 seconds
Icon-Roadhog
Roadhog
Pig Pen
Ability-Roadhog5
Pig Pen
Ability Launch a trap that slows and damages nearby enemies. -40% 0.8 seconds (arming delay)
3 seconds (slow)
Icon-Symmetra
Symmetra
Sentry Turret
Ability-symmetra2
Sentry Turret
Ability Deploy a small turret that damages and slows enemies. −15% per turret Until destroyed or replaced
Icon-Illari
Illari
Captive Sun
Captive sun icon
Captive Sun
Ultimate Ability Fire an explosive ball of solar energy. Enemies hit are slowed and explode after taking significant damage. -40% slow 5.2 seconds (flight)
6 seconds (Sunstruck debuff)
0.8 seconds (explosion delay)
  • Only for the duration of the mark

Stunned[ | ]

Stunned is a negative status effect that completely prevents the player from controlling their hero. Stunned heroes are unable to move, shoot, aim or use their abilities. Additionally, getting stunned will interrupt movement abilities and abilities that have a short cast animation or are channeled, usually negating the ability and putting it on full cooldown.

List of weapons and abilities that stun enemies
Hero Ability Type Description Duration Details
Icon-Brigitte
Brigitte
Shield Bash
Shield Bash
Shield Bash
Ability Available when Barrier Shield is deployed. Dash forward to knock back an enemy. 0.3 seconds
  • During Rally only.
Icon-Doomfist
Doomfist
Rocket Punch
Rocket punch
Rocket Punch
Ability Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall. 0.5 seconds (max. travel time)
0.4 seconds (stun, punch impact)
0.15 seconds (stun, wall slam)
Icon-Orisa
Orisa
Energy Javelin
Ability EnergyJavelin
Energy Javelin
Ability Launch your javelin at an enemy to stun and knock them back. More effective if the enemy hits a wall. 0.2 seconds (impact stun)
0.3 seconds (wall stun)

Frozen[ | ]

Frozen is a unique stun-like effect caused by Mei's Ability-mei4 Blizzard. It causes the exact same effect as stunned, except it can be removed by effects that make the target invincible, such as Ability-zarya3 Projected Barrier.

Pinned[ | ]

Pinned is a unique stun-like effect caused by Reinhardt's Ability-reinhardt3 Charge. It causes the hit target to be stunned while stuck to Reinhardt as he is charging. Pinned effect once applied can be only removed by Lifeweaver's Life Grip Icon Life Grip and Sombra's Ability Sombra Translocator Translocator.

Hooked[ | ]

Hooked is a unique stun-like effect caused by Roadhog's Ability-Roadhog3 Chain Hook. It causes the hit target to face Roadhog and be stunned while pulled to him. Hooked effect once applied can be only removed by Lifeweaver's Life Grip Icon Life Grip and Sombra's Ability Sombra Translocator Translocator.

Knocked down[ | ]

Knocked down has the same effect to the target hero as stunned, but it also causes the hero to fall and lie on ground face up. In the last 0.5 seconds of the duration, the target will enter a wake up animation where they start to stand up.

List of weapons and abilities that knock down enemies
Hero Ability Type Description Duration Details
Ashe, Brigitte, Doomfist, Reinhardt B.O.B. (charging), Shield Bash Shield Bash, Rocket punch Rocket Punch, Ability-reinhardt3 Charge - Any two of these abilities colliding will cause both heroes to be knocked down. 1.7 seconds
Icon-Mauga
Mauga
Overrun
Overrun icon
Overrun
Ability Charge forward to stomp and launch enemies. You are unstoppable while charging. 0.32 seconds (charge, min)
2 seconds (charge, max)
0.6 seconds (leap)
~0.5 seconds (knockdown)
  • Enemies closest to the stomp will be knocked down.
  • When two Maugas collide with Overrun, they will both be knocked down
Icon-Reinhardt
Reinhardt
Earthshatter
Ability-reinhardt5
Earthshatter
Ultimate Ability Knock down all enemies in front of you. 3 seconds (knockdown)
Icon-Sigma
Sigma
Accretion
Abilities-sigma4
Accretion
Ability Gather a mass of debris and throw it at an enemy to knock them down. 1.2 seconds (knockdown)

Asleep[ | ]

Asleep has a similar effect to knocked down, except the target will instantly start the wake up animation when they take damage. The only ability that currently causes asleep is Ana's Ability-ana2 Sleep Dart.

Mobility lock[ | ]

Mobility lock is a status that disables the hero's movement abilities. It prevents the affected player from activating movement abilities and immediately ends any active movement abilities. The affected hero can still aim, shoot, jump, crouch and use any non-movement abilities as normal and be moved by objects, such as Petal Platform Icon Petal Platform or Ability-symmetra4 Teleporter. Movement speed buffs generally do not count as movement abilities, unless it the only effect provided by the ability. Mobility lock does not immediately end movement abilities that grant free flight, but will still prevent the flight for the duration.

Movement lock can only be removed by Lifeweaver's Life Grip Icon Life Grip and Orisa's Ability Orisa Fortify Fortify. Mauga's Overrun icon Overrun also prevents the effect, but as it is also a movement ability, it cannot be used to remove it. Some movement locking abilities may be prevented by being phased out while about to be hit by it.

List of weapons and abilities that apply mobility lock
Hero Ability Type Description Duration Details
Icon-Cassidy
Cassidy
Flashbang
Magnetic Grenade
Flashbang
Ability Hinder enemies in front of you, slowing them and preventing them from using movement abilities. 0.23 seconds (max travel time)
0.9 seconds (hinder duration)
  • Also prevents crouching.
Icon-Mauga
Mauga
Cage Fight
Cage Fight icon
Cage Fight
Ultimate Ability Deploy a barrier that traps yourself and enemies. Automatically reloads Mauga's Chainguns at the start of the ultimate. 8 seconds
  • Cannot be prevented by phased out.
  • Also applies mobility lock to Mauga himself.

Rooted[ | ]

Rooted effect applies mobility lock to the hero and also makes the target hero completely unable to move, including jumping, crouching or being affected by knockbacks. The target can still aim, shoot and use non-movement abilities while rooted.

List of weapons and abilities that root enemies
Hero Ability Type Description Duration Details
Icon-Junkrat
Junkrat
Steel Trap
Ability-Junkrat3
Steel Trap
Ability Place an immobilizing trap. Until triggered or replaced (trap)
2.5 seconds (root)
Icon-Sigma
Sigma
Gravitic Flux
Abilities-sigma5
Gravitic Flux
Ultimate Ability Manipulate gravity to lift enemies into the air and slam them back down. 5 seconds (targeting)
1 second (activation delay)
2.3 seconds (suspension)
0.6 seconds (high gravity after slam)
  • Cannot be prevented by phased out.
Icon-Zarya
Zarya
Graviton Surge
Ability-zarya4
Graviton Surge
Ultimate Ability Launch a gravity well that pulls enemies to it. 4 seconds
  • Cannot be prevented by phased out.
List of weapons and abilities that apply rooted to the user
Hero Ability Type Description Duration Details
Icon-Bastion
Bastion
Configuration: Artillery
Artillery Icon
Configuration: Artillery
Ultimate Ability Become immobile and fire up to three powerful artillery shells. 8 seconds
  • Does not prevent knockback.
Icon-Junkrat
Junkrat
RIP-Tire
Ability-Junkrat5
RIP-Tire
Ultimate Ability Drive and detonate an exploding tire. Up to 10 seconds + recovery 0.9 s.
  • Does not prevent knockback.
Icon-Mei
Mei
Cryo-Freeze
Ability-mei2
Cryo-Freeze
Ability Become invulnerable and heal yourself. 0.44 seconds min. duration
5 seconds max. duration
0.24 seconds recovery
Icon-Orisa
Orisa
Terra Surge
Ultimate TerraSurge
Terra Surge
Ultimate Ability Sweep in enemies and anchor down, gaining the effects of Fortify and charging up a surge of damage. Use Primary Fire to unleash the surge early. 0.75 - 4 seconds charge time
Icon-Pharah
Pharah
Barrage
Ability-parah4
Barrage
Ultimate Ability Launch a continuous volley of mini-rockets. 2.5 seconds

Knockback[ | ]

Knockback is an effect that causes an impulse that forcibly moves a hero. Knockback can be applied by various abilities and most explosive weapons to both the user and enemies. Additionally, the standard Quick Melee, available to most heroes, causes a very small knockback.

List of weapons and abilities that apply a knockback to enemies
Hero Ability Type Description Knockback speed Details
Icon-Ashe
Ashe
Coach Gun
Ability-ashe3
Coach Gun
Ability Blast enemies in front of you and knock yourself backwards. 18 m/s (max. vertical)
16 m/s (max. horizontal)
Icon-Bastion
Bastion
A-36 Tactical Grenade
A-36 Icon
A-36 Tactical Grenade
Ability Fire a bomb that bounces off walls and explodes when it hits enemies or the ground. 17.5 m/s (self)
10.5 m/s (enemy)
Icon-Brigitte
Brigitte
Shield Bash
Shield Bash
Shield Bash
Ability Available when Barrier Shield is deployed. Dash forward to knock back an enemy.
Whip Shot
Whip Shot
Whip Shot
Ability Launch your flail forward to knock an enemy away from you. 25.18 m/s
Icon-D.Va
D.Va
Boosters
Ability-dva2
Boosters
Ability (Mech) Fly in the direction you are facing. 17.2 m/s
Self-destruct
Ability-dva4
Self-destruct
Ultimate Ability (Mech) Eject and overload your mech, causing it to explode after a short time. 22.1 m/s
Call Mech
Ability-dva6
Call Mech
Ultimate Ability (Pilot) Call down a new mech. 15.1 m/s
Icon-Doomfist
Doomfist
Rocket Punch
Rocket punch
Rocket Punch
Ability Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall. 15 - 35 m/s
Icon-Junker Queen
Junker Queen
Jagged Blade
Jagged Blade Icon
Jagged Blade
Ability Active: Throw the blade. Re-activate to pull it back with any impaled enemy.
Passive: Wound enemies hit by Quick Melee or Throw, dealing damage over time.
20.74 m/s (non-tanks), 15.56 m/s (tanks)
Icon-Junkrat
Junkrat
Frag Launcher
Ability-Junkrat1
Frag Launcher
Weapon Bouncing explosive projectile weapon. 9.4 m/s (max, enemy)
4.7 m/s (max, self)
Concussion Mine
Ability-Junkrat2
Concussion Mine
Ability Throw a knockback mine with LSHIFT then detonate it with Key mouse 2. 21.2 m/s
RIP-Tire
Ability-Junkrat5
RIP-Tire
Ultimate Ability Drive and detonate an exploding tire. 8.5 m/s (max, enemy only)
Icon-Lúcio
Lúcio
Soundwave
Ability-Lucio5
Soundwave
Ability Create a short-range blast wave to knock enemies away from you. 17 m/s
Icon-Mauga
Mauga
Overrun
Overrun icon
Overrun
Ability Charge forward to stomp and launch enemies. You are unstoppable while charging. 13.2 m/s (knockback, collision)
8.6 m/s (knockback, stomp)
6.9 m/s (knockdown)
Icon-Orisa
Orisa
Energy Javelin
Ability EnergyJavelin
Energy Javelin
Ability Launch your javelin at an enemy to stun and knock them back. More effective if the enemy hits a wall.
Javelin Spin
Ability JavelinSpin
Javelin Spin
Ability Spin your javelin to destroy projectiles and block melee attacks, while also pushing enemies and increasing forward speed.
Terra Surge
Ultimate TerraSurge
Terra Surge
Ultimate Ability Sweep in enemies and anchor down, gaining the effects of Fortify and charging up a surge of damage. Use Primary Fire to unleash the surge early. 20 m/s (initial pull)
2 m/s (knockback, min)
11.5 m/s (knockback, max)
  • When the charge is released.
Icon-Pharah
Pharah
Rocket Launcher
Ability-parah1
Rocket Launcher
Weapon Long-range explosive projectile weapon. 7 m/s (max, enemy)
14.1 m/s (max, self)
Concussive Blast
Ability-parah3
Concussive Blast
Ability Launch an explosive blast to knock back enemies. 31 m/s (direct)
20.6 m/s (splash)
Icon-Reinhardt
Reinhardt
Rocket Hammer
Ability-reinhardt1
Rocket Hammer
Weapon Devastating melee weapon.
Charge
Ability-reinhardt3
Charge
Ability Charge forward and smash an enemy against a wall. 31.2 m/s (indirect hit)
11 m/s (canceled pin)
Icon-Roadhog
Roadhog
Whole Hog
Ability-Roadhog4
Whole Hog
Ultimate Ability Damage and knock back enemies in front of you. 16 m/s (knockback)
Icon-Sigma
Sigma
Hyperspheres
Abilities-sigma1
Hyperspheres
Weapon Launch two charges which implode after a short duration, dealing damage in an area. 1.1 m/s (enemy)
0.7 m/s (self)
Accretion
Abilities-sigma4
Accretion
Ability Gather a mass of debris and throw it at an enemy to knock them down. 10.9 m/s (enemy, direct)
4.3 m/s (enemy, splash)
3.6 m/s (self, splash)
Icon-Soldier: 76
Soldier: 76
Helix Rockets
Icon-ability.helixrockets
Helix Rockets
Ability Launch a volley of explosive rockets. 7.2 m/s (max)
Icon-Venture
Venture
Drill Dash
Drill Dash icon
Drill Dash
Ability Dash forward while above or underground, pushing enemies back. The cooldown is accelerated while underground. 14.5 m/s (regular)
13.45 m/s (during Burrow)
Burrow
Burrow icon
Burrow
Ability Move underground and become invulnerable. Emerge to deal damage. 7.1 m/s (falloff start)
5.6 m/s (falloff end)
Icon-Winston
Winston
Jump Pack
Ability-winston2
Jump Pack
Ability Leap forward into the air. Landing on an enemy damages them. 10.1 m/s (landing)
7.2 (mid-leap)
Primal Rage
Ability-winston4
Primal Rage
Ultimate Ability Gain immense health, but you can only leap and punch enemies. 25.7 m/s (melee)
Icon-Wrecking Ball
Wrecking Ball
Grappling Claw
Grappling claw
Grappling Claw
Ability Launch a grappling claw to rapidly swing around the area. Enables high speed collisions to damage and knockback enemies. 22 m/s
Minefield
Minefield
Minefield
Ultimate Ability Deploy a massive field of proximity mines. 10 m/s
Icon-Zarya
Zarya
Particle Cannon Alt Fire
Ability-zarya1
Particle Cannon Alt Fire
Weapon (Secondary Fire) Energy grenade launcher. 5 m/s
Icon-Zenyatta
Zenyatta
Snap Kick
Snap-kick-passive
Snap Kick
Passive Quick melee damage increased by 50%, and its knockback is significantly increased.
List of weapons and abilities that apply a knockback to the user
Hero Ability Type Description Knockback speed Details
Icon-Ashe
Ashe
Coach Gun
Ability-ashe3
Coach Gun
Ability Blast enemies in front of you and knock yourself backwards. 18 m/s (max. vertical)
16 m/s (max. horizontal)
  • Unaffected by knockback strenght modifiers.
Icon-Bastion
Bastion
A-36 Tactical Grenade
A-36 Icon
A-36 Tactical Grenade
Ability Fire a bomb that bounces off walls and explodes when it hits enemies or the ground. 17.5 m/s (self)
10.5 m/s (enemy)
Icon-Junkrat
Junkrat
Frag Launcher
Ability-Junkrat1
Frag Launcher
Weapon Bouncing explosive projectile weapon. 9.4 m/s (max, enemy)
4.7 m/s (max, self)
Concussion Mine
Ability-Junkrat2
Concussion Mine
Ability Throw a knockback mine with LSHIFT then detonate it with Key mouse 2. 21.2 m/s
  • Unaffected by knockback strength modifiers.
Icon-Pharah
Pharah
Rocket Launcher
Ability-parah1
Rocket Launcher
Weapon Long-range explosive projectile weapon. 7 m/s (max, enemy)
14.1 m/s (max, self)
Concussive Blast
Ability-parah3
Concussive Blast
Ability Launch an explosive blast to knock back enemies. 31 m/s (direct)
20.6 m/s (splash)
Icon-Sigma
Sigma
Hyperspheres
Abilities-sigma1
Hyperspheres
Weapon Launch two charges which implode after a short duration, dealing damage in an area. 1.1 m/s (enemy)
0.7 m/s (self)
Accretion
Abilities-sigma4
Accretion
Ability Gather a mass of debris and throw it at an enemy to knock them down. 10.9 m/s (enemy, direct)
4.3 m/s (enemy, splash)
3.6 m/s (self, splash)
Icon-Soldier: 76
Soldier: 76
Helix Rockets
Icon-ability.helixrockets
Helix Rockets
Ability Launch a volley of explosive rockets. 7.2 m/s (max)
Icon-Zarya
Zarya
Particle Cannon Alt Fire
Ability-zarya1
Particle Cannon Alt Fire
Weapon (Secondary Fire) Energy grenade launcher. 5 m/s

Knockup[ | ]

Knockup is an effect similar to knockback, but it sends the target directly upwards and causes them to be unable to control their movement in the air.

List of weapons and abilities that apply a knockup to enemies
Hero Ability Type Description Knockback speed Duration Details
Icon-Ashe
Ashe
B.O.B.
Ability-ashe4
B.O.B.
Ultimate Ability Deploy Bob. He charges forward and knocks enemies into the air, then attacks with his arm cannons. 10 seconds (after stopping)
  • First enemy hit by B.O.B.'s charge.
Icon-Mauga
Mauga
Overrun
Overrun icon
Overrun
Ability Charge forward to stomp and launch enemies. You are unstoppable while charging. 13.2 m/s (knockback, collision)
8.6 m/s (knockback, stomp)
6.9 m/s (knockdown)
0.32 seconds (charge, min)
2 seconds (charge, max)
0.6 seconds (leap)
~0.5 seconds (knockdown)
Icon-Roadhog
Roadhog
Pig Pen
Ability-Roadhog5
Pig Pen
Ability Launch a trap that slows and damages nearby enemies. 0.8 seconds (arming delay)
3 seconds (slow)
Icon-Sigma
Sigma
Gravitic Flux
Abilities-sigma5
Gravitic Flux
Ultimate Ability Manipulate gravity to lift enemies into the air and slam them back down. 5 seconds (targeting)
1 second (activation delay)
2.3 seconds (suspension)
0.6 seconds (high gravity after slam)
  • Unaffected by knockback strength modifiers.
Icon-Venture
Venture
Tectonic Shock
Tectonic Shock icon
Tectonic Shock
Ultimate Ability Send out damaging shockwaves. 5 m/s (vertical only) 7 seconds
Icon-Wrecking Ball
Wrecking Ball
Piledriver
Piledriver
Piledriver
Ability Slam into the ground below to damage and launch enemies upward. 0.75 seconds (enemy air lock)
0.3 seconds (recovery for form change)
0.2 seconds (recovery for ult)

Gravity[ | ]

Gravity effects continuously pull heroes towards a direction or a point.

List of weapons and abilities that apply a gravity effect to enemies
Hero Ability Type Description Speed Duration Details
Icon-Orisa
Orisa
Terra Surge
Ultimate TerraSurge
Terra Surge
Ultimate Ability Sweep in enemies and anchor down, gaining the effects of Fortify and charging up a surge of damage. Use Primary Fire to unleash the surge early. 20 m/s (initial pull)
2 m/s (knockback, min)
11.5 m/s (knockback, max)
0.75 - 4 seconds charge time
  • Pull upon activation.
Icon-Ramattra
Ramattra
Ravenous Vortex
Ravenous Vortex Icon
Ravenous Vortex
Ability (both forms) Fire a sphere of energy that creates a slowing vortex on the ground, damaging enemies within and pulling them downward. 3 seconds
Icon-Sigma
Sigma
Gravitic Flux
Abilities-sigma5
Gravitic Flux
Ultimate Ability Manipulate gravity to lift enemies into the air and slam them back down. 5 seconds (targeting)
1 second (activation delay)
2.3 seconds (suspension)
0.6 seconds (high gravity after slam)
Icon-Zarya
Zarya
Graviton Surge
Ability-zarya4
Graviton Surge
Ultimate Ability Launch a gravity well that pulls enemies to it. 4 seconds

Hacked[ | ]

Hacked makes the hero unable to use their abilities. This includes all normal and ultimate abilities and certain passive abilities. Similarly to getting stunned, hacked will also interrupt movement abilities and abilities that have a short cast animation or are channeled, usually negating the ability and putting it on full cooldown. Hacked heroes can still use their weapon (both primary and secondary fire) and move normally.

The only abilities that currently cause hacked are Sombra's Ability Sombra Hack Hack and Ability Sombra EMP EMP.

Damage over time[ | ]

Damage over time effect causes the hero to periodically take a small amounts of damage without further interaction from the hero that applied the effect and regardless of the position of the target hero. As such, beam effects and abilities that create an area that deals periodic damage, such as Disruptor Shot Icon Disruptor Shot, do not count as damage over time effects. Becoming phased out, cleansed by Kiriko's Protection Suzu Icon Protection Suzu, receiving Zarya's Ability-zarya2 Particle Barrier or Ability-zarya3 Projected Barrier, or collecting a health pack will remove any damage over time effects from the hero. Damage from damage over time effects ignores armor.

List of weapons and abilities that apply a damage over time effect to enemies
Hero Ability Type Description Damage Duration Details
Icon-Ana
Ana
Biotic Rifle
Ability-ana1
Biotic Rifle
Weapon Key mouse 1 Long-range rifle that heals allies and damages enemies.
Key mouse 2 Hold to zoom in.
70 over 0.59 seconds 0.59 seconds effect
Icon-Ashe
Ashe
Dynamite
Ability-ashe2
Dynamite
Ability Throw an explosive that detonates after a short delay or immediately when shot. 50 - 20 (explosion, enemy)
100 over 5 seconds (burn, enemy)
25 - 10 (explosion, self)
50 over 5 seconds (burn, self)
5 seconds (burn)
Icon-Junker Queen
Junker Queen
Jagged Blade
Jagged Blade Icon
Jagged Blade
Ability Active: Throw the blade. Re-activate to pull it back with any impaled enemy.
Passive: Wound enemies hit by Quick Melee or Throw, dealing damage over time.
65 (thrown hit)
30 over 3 seconds (wound, thrown hit)
15 over 3 seconds (wound, return hit & melee)
3 seconds
Carnage
Carnage Icon
Carnage
Ability Wound all enemies in front of you, dealing damage over time and reducing the cooldown for each enemy hit. 105 (impact)
40 over 3 seconds (wound)
3 seconds (wound)
0.144 seconds (hitbox active)
Rampage
Rampage Icon
Rampage
Ultimate Ability Charge foward. Wounds enemies, dealing damage over time and preventing them from being healed. 40 impact
90 over 4.5 seconds
4.5 seconds (DoT)
0.864 seconds (dash)
  • Cannot be cleansed by health packs due to anti-heal effect preventing them from being picked up.
Icon-Mauga
Mauga
Incendiary Chaingun
Incendiary Chaingun icon
Incendiary Chaingun
Weapon (Primary Fire) Automatic weapon that ignites enemies on repeated impacts. 4 - 1.2 (direct)
15 per second (damage over time)
3 seconds (damage over time)
  • Enemies need to take 10 bullets to be ignited.
Icon-Sombra
Sombra
Virus
Ability Sombra Virus
Virus
Ability Infect enemies with a projectile that deals damage over time. Virus damages hacked targets at a faster rate. 35 (impact, normal)
70 (impact, hacked)
75 (DoT)
4 seconds (normal)
2 seconds (hacked)
Icon-Torbjörn
Torbjörn
Molten Core
Ability-torbjorn5
Molten Core
Ultimate Ability Create pools of molten slag that damage enemies. Deals additional damage to armor. 25 (impact)
160 per second, +90 against armor (pools)
Up to 5.5 seconds (claw)
10 seconds (pools)
Icon-Widowmaker
Widowmaker
Venom Mine
Ability-widowmaker3
Venom Mine
Ability Launch a poison trap. 15 per second
75 total
Until replaced or destroyed (mine)
5 seconds (poison)

Burning[ | ]

Burning is a status effect that comes with some damage over time effects. Targets that are burning have a specific interaction with Mauga's Volatile Chaingun icon Volatile Chaingun, allowing it to always deal critical damage to the burning target.

List of weapons and abilities that apply burning effect to enemies
Hero Ability Type Description Damage Duration Details
Icon-Ashe
Ashe
Dynamite
Ability-ashe2
Dynamite
Ability Throw an explosive that detonates after a short delay or immediately when shot. 50 - 20 (explosion, enemy)
100 over 5 seconds (burn, enemy)
25 - 10 (explosion, self)
50 over 5 seconds (burn, self)
5 seconds (burn)
Icon-Mauga
Mauga
Incendiary Chaingun
Incendiary Chaingun icon
Incendiary Chaingun
Weapon (Primary Fire) Automatic weapon that ignites enemies on repeated impacts. 4 - 1.2 (direct)
15 per second (damage over time)
3 seconds (damage over time)
  • Only affects heroes.
Icon-Torbjörn
Torbjörn
Molten Core
Ability-torbjorn5
Molten Core
Ultimate Ability Create pools of molten slag that damage enemies. Deals additional damage to armor. 25 (impact)
160 per second, +90 against armor (pools)
Up to 5.5 seconds (claw)
10 seconds (pools)

Anti-heal[ | ]

Anti-heal prevents the target hero from receiving any healing. Healing projectiles will still collide with heroes affected by anti-heal, but any healing provided by them will be negated. Heroes affected by anti-heal also cannot pick up health packs.

List of weapons and abilities that apply a anti-heal to enemies
Hero Ability Type Description Healing modification Duration Details
Icon-Ana
Ana
Biotic Grenade
Ability-ana3
Biotic Grenade
Ability Throws a grenade that heals and increases healing on allies, while damaging and preventing healing on enemies. +50% received (allies)
-100% received (enemies)
3 seconds
0.69 seconds recovery
Icon-Junker Queen
Junker Queen
Rampage
Rampage Icon
Rampage
Ultimate Ability Charge foward. Wounds enemies, dealing damage over time and preventing them from being healed. -100% received 4.5 seconds (DoT)
0.864 seconds (dash)

Captive Sun mark[ | ]

Captive Sun mark is an effect specific to Illari's Captive sun icon Captive Sun. Each player having this effect is slowed for the duration of it and will explode after a few shots, becoming Sunstruck and taking high damage and also damaging all nearby allies. This effect is chained and will cause Sunstruck across multiple targets if more than one of them are in close range and affected with it and just one of them takes damage.

Advertisement