Symmetra | |
---|---|
"From imperfection, we build a new world." | |
Real Name |
Satya Vaswani (सत्य वासवानी) |
Birth |
October 2nd |
Age |
30 (Overwatch 2) 28 (Overwatch) |
Nationality |
Indian |
Occupation |
Architech |
Base |
Utopaea, India |
Affiliation |
Vishkar Corporation |
Anjali Bhimani (English)
Tulika Srivastava (French) | |
Cosmetics |
Cosmetic page |
Quotes |
Quotation page |
Role |
Damage |
Health |
125 |
Shields |
150 |
Symmetra is a Damage hero in Overwatch. She is one of the 21 heroes included in the game's release on 24 May 2016.
Overview
Symmetra utilizes her light-bending Photon Projector to dispatch adversaries, shield her associates, construct teleportation pads and deploy particle-blasting Sentry Turrets.
Abilities
- Levels up by hitting an enemy or an enemy object (e.g. barrier, turret, mine, etc.) for 1 seconds. If the beam is not hitting anything, it decays from level 3 to level 2 in 2 seconds and from level 2 to level 1 in 1.5 seconds.
- Deals 11.52 damage per 0.192 second. on 1 level.
- Deals 23.04 damage per 0.192 second on 2 level.
- Deals 34.56 damage per 0.192 second on 3 level.
- When the beam starts or hits a new target, it temporarily does less damage than normal. If left uninterrupted on a single target, this will yield 23 less damage.
- When damaging an enemy's barrier or shield health with her beam, Symmetra regenerates 10/20/30 shield health per second in proportion with her charge level. This does not regenerate her white health. Her available ammo will also increase at a rate of 10 per second instead of being consumed.
5 - 50 (splash, enemy)
0.25 s. recovery for use primary
1 second (to full charge)
- Damage per second: 90.9 while firing (at full charge)
- If the center of the projectile circle does not touch the wall, then the projectile will not explode against the wall. This allows you to shoot at enemies that are located at the edges of shelters.
- The shots can be charged to increase their damage, projectile radius and explosion radius.
- A shot takes 1 second to fully charge, and can be held for an additional 1 second upon reaching maximum charge before automatically firing.
- Charge can be canceled by using any ability, including just entering the targeting mode. Any ammo that went to charging the shot is consumed.
- The damage is scaled off charge time, not ammo consumption. As long as there is any ammo left, an energy ball can still be fired at full charge.
- The projectile can be destroyed while in air by Defense Matrix, Kinetic Grasp and Javelin Spin and reflected by Deflect, but the explosion is unaffected.
- Amplification Matrix affects all damage dealt, if the projectile passes through it. Splash damage alone going through is not amplified.
3 charges
~1 second (deployment)
- If the ability throw is interrupted, the charge will not be spent.
- Turrets are projectiles until they hit a wall, at which point they will deploy.
- The turrets pass through enemy heroes, barriers and other objects.
- While in the air, Sentry Turrets cannot attack but can still be destroyed.
- Sentry Turrets reveal their target to allies while firing at the enemy and for 1 second afterward.
- Sentry Turrets can detect and fire at Sombra if she attempts to use Hack from Stealth in their range.
- Sentry Turrets can be placed and lifted by Petal Platform if the latter was deployed first. When the platform is destroyed, the turrets will fall on ground.
- Requires the player to use the Interact key to activate, unless it's an entity separate from a player, in which case it will teleport automatically. (Turrets, D.Va's MEKA when self-destructing, etc)
- Teleporter is prioritized over most other actions that require using the Interaction key.
- Cannot be used while in spawn.
- Can be manually destroyed by pressing the ability key again, including while dead.
- If the entrance and exit are more than 40 meters apart, they are automatically destroyed.
- After Teleporting, there is a 1 second cooldown before it can be reused again for that same player.
- You can hold down the interaction button before the teleport appears and teleport as soon as possible.
- Teleporter can be placed on and lifted by Petal Platform regardless of which was deployed first. When the platform is detroyed, the teleporter falls on ground.
Hero-specific options
Setting name | Options | Description |
---|---|---|
Toggle Secondary Fire | Off (default) | Secondary Fire fires when player stops holding the button. |
On | Secondary Fire fires when player presses the button again. | |
Hold to deploy Sentry Turret | Off (default) | Redundant setting. Remnant from old Sentry Turret targeting scheme. |
On | ||
Teleporter and Photon Barrier confirmation input | Primary Fire (default) | Teleporter and Photon Barrier is activated by pressing the Ability key then Primary Fire. Secondary Fire to cancel. Ability key to rotate Photon Barrier. |
Secondary Fire | Teleporter and Photon Barrier is activated by pressing the Ability key then Secondary Fire. Primary Fire to cancel. Ability key to rotate Photon Barrier. | |
Ability press | Teleporter and Photon Barrier is activated by pressing the Ability key twice. Secondary Fire to cancel. Primary Fire to rotate Photon Barrier. | |
Ability release | Teleporter and Photon Barrier is activated by pressing and releasing the Ability key. Secondary Fire to cancel. Primary Fire to rotate Photon Barrier. | |
Default Photon Barrier rotation | Horizontal | Photon Barrier is deployed perpendicular to the direction the player is facing by default. |
Vertical | Photon Barrier is deployed along the direction the player is facing by default. | |
Hide Photon Barrier timer | Off (default) | Timer UI element is displayed to the left of the crosshair. |
On | Timer UI element is hidden. |
Strategy
Symmetra's abilities provide both defensive and positional advantages to her team. She can cover chokepoints with her Sentry Turrents, deploy a Teleporter to provide teammates higher ground or ambush the enemy team, and split the map in half with her Ultimate. Her low health and mobility means that she must coordinate with her team in order to survive.
Weapons & Abilities
Photon Projector (weapon): Symmetra's main weapon. The projector has two modes of fire: a short range beam, and a chargeable, explosive energy ball.
- Primary fire's range is rather lacking (at 12 meters), so it is best used in combination with Teleporter.
- Primary fire also has a high tickrate, meaning it doesn't fare very well against armor, and it is a bit difficult to consistently maintain the beam on the target. However, given that attacking barriers recharges the weapon's ammo as well as helping ramp up its damage levels, it is a good idea to target nearby enemy barriers first, then firing at enemies, taking advantage of the fully charged and reloaded beam.
- Secondary fire requires quite a bit of leading at longer ranges, but it makes up for primary fire's low range. A fully charged orb deals considerable damage (120), requiring only one full charge and one semi charged orb to secure a kill. Rapid firing orbs is only recommended if you need to hit very low health targets, since it has low damage per second.
Sentry Turret: Symmetra launches a small turret that fires slow beams at enemies.
- Another very good ranged tool in her arsenal, her turrets can help cover different parts of the map at once, such as chokepoints.
- Throwing turrets at a full enemy team is not very effective, as they can be shot out of the air.
Teleporter: Symmetra builds a teleporter between two locations.
- This ability can give you free reign over high ground, or otherwise inaccesable parts of the map, for both you and your team.
- It is a decent ambush tool, given you can teleport an unlimited amount of allies and things over its duration. A common tactic is to set up 3 turrets on the ground, and then placing a teleporter into the enemy team, giving them a sudden burst of damage that they have to deal with. However, it has drawbacks. The enemy can see (and hear) the ambush coming, since it has a lengthy deploy time. During this time, they can prepare for the attack, or plainly destroy the teleporter.
- Synergises well with immobile compositions that consist of heroes like Ana, Bastion, Orisa, among others.
Photon Barrier (Ultimate): Symmetra sets up a barrier that cuts the map in half.
- Useful for blocking enemy snipers' line of sight, used reactively against enemy Ultimates, or to protect choke points from "poke" damage.
- Given its infinite range and ability to change orientation, Symmetra can cast this ability from spawn, or anywhere else on the map and still be effective. A good tip for such usage is to point at the objective marker, and checking your teammates chevrons.
- Not many heroes can break the barrier on their own before time runs out, but if the whole enemy team is dealing a large amount of damage, it will not stop them for long.
General Strategy
Match-Ups and Team Synergy
Tank
Hero | Match-Up | Team Synergy |
---|---|---|
D.Va |
Due to her high health, excellent close-range damage output, and supreme mobility, D.Va is one of your worst enemies. If she leads her team into battle, she can allow herself to be targeted by your Sentry Turrets and quickly take them out without any difficulty. Her Boosters let her engage and disengage at will; even if you're targeting her with your Photon Projector and have her near death, she can escape at a moment's notice to regroup and heal, leaving you few ways to pursue. That being said, her Defense Matrix can't protect her from your primary fire, and as she is a stationary, slow-moving enemy, you can very rapidly build up your power. If the D.Va isn't able to quickly take you out or if she chooses not to flee, your Photon Projector will eventually rip through her Mech. When D.Va's out of her Mech, her low health and complete lack of mobility makes her a prime target; whether you see a Pilot D.Va roaming around or take out her Mech yourself, make it your mission to finish her off before she gets her Mech back. This is especially easy if you take out her Mech with your Photon Projector; your increased damage will carry over, so you can target D.Va right after she jumps out of her Mech to finish her off in an instant. Photon Barrier can protect your team from an incoming Self-Destruct; just be sure to position the barrier so your team is safely behind it. | If a friendly D.Va wants to be tricky with you, you can deploy a Teleporter behind enemy lines and she can send her Mech through it during Self-Destruct. If timed right, you can catch the opposing team off guard and wipe them out. |
Orisa |
(To be added) | (To be added) |
Reinhardt |
Your Photon Projector actually gains ammunition rather than using it when attacking an enemy barrier. With this in mind, if you keep your weapon trained on an enemy Reinhardt, you will rip through his barrier in seconds while charging yourself to maximum power; should he drop the barrier or have it be destroyed, you can follow up by running him down with your charged up Photon Projector. This makes Symmetra an effective counter to Reinhardt, drastically reducing the ability of his barrier to protect himself and his team. Just don't get too arrogant and up in his face, as a quick Charge or a few hammer blows can easily kill you. If he's caught by your Sentry Turrets, he can gradually take them down in a few hammer swings if they're close enough. Your turrets won't affect him much; he's already slow and bulky, so slowing him down further and dealing slight damage won't matter much in the long run. If you anticipate an oncoming Earthshatter, quick deployment of Photon Barrier can protect yourself and your team; if you attempt to do it in reaction to him using it, though, you'll most likely be a second too late. | (To be added) |
Roadhog |
Like most low health heroes, all it takes is a single Hook from Roadhog and you're down for the count. You can counter this by keeping your distance, but this won't help take him out any quicker. Like other Tanks, your Sentry Turrets won't effect him that greatly, and if left to his own devices he can take them out without much difficulty and follow up with Take a Breather. If you're forced into a close range fight with him and he doesn't hit you with his Chain Hook his large hitbox can allow you to rapidly charge up your Photon Projector; even if he heals himself with Take a Breather, you should be able to quickly run through his health, so long he doesn't hit you with his Chain Hook once its cooldown has worn off. In general, outside of close quarters team fights, keep your distance and let your team deal with him. | (To be added) |
Sigma |
(To be added) | (To be added) |
Wrecking Ball |
(To be added) | (To be added) |
Winston |
It's debatable whether D.Va or Winston is Symmetra's worst nightmare. Whichever is the case, Winston will spell instant doom for you and your efforts. His Tesla Cannon can track multiple weak enemies at a time, letting him instantly annihilate a clustered Sentry nest in seconds. Your Photon Projector may be able to quickly ramp up, but his Tesla Cannon will be able to track you even if you try to avoid it. A direct one on one fight comes down to who has higher health walking in, and considering Winston has 400 Health and 100 Armor compared to your 100 health and 100 Shields, a direct encounter will rarely end well in your favor. If you have a healer supporting you, your ramped up damage will prevail in a prolonged battle. Winston has his Projected Barrier to reduce incoming damage, and while attacking it can charge up your Photon Projector and refill its ammunition, in that amount of time he can either attack you from the safety of the barrier or use his Jump Jet to easily escape from an encounter that isn't going in his favor. Even if you bring him down to low health, don't assume the battle is over; he can trigger Primal Rage at a moment's notice, instantly restoring his health and letting him knock you away with ease. Try to stay with your team and never stray alone, otherwise you'll be easy pickings for Winston. | (To be added) |
Zarya |
Due to the tendency of your Sentry Turrets to continue attacking the first target they see, an enemy Zarya can easily activate a Barrier to soak up damage and power up her Particle Cannon prior to destroying the Turret. This also provides a quandary on whether or not you should pressure her with your Photon Projector, increasing both your and her offensive output, or if you should wait until the barrier is down, entering a fight with a weaker Photon Projector. As a rule of thumb, whichever of you has a more charged-up weapon at the start of the fight will most likely win it. If you and your team are grabbed by Graviton Surge, you can quickly throw donw a Teleporter for you and your team to escape through. However, this not only requires instant reaction time from you, but also communication with your teammates so they realize what you're doing and to use your Teleporter. | (To be added) |
Damage
Hero | Match-Up | Team Synergy |
---|---|---|
Ashe |
(To be added) | (To be added) |
Bastion |
You can't do much against a planted Bastion. You can heckle him with secondary fire from your Photon Projector, but if he doesn't gun you down while you peek your head around corners, he can heal himself in the period between your shots. Your Sentry Turrets won't effect him quite as much since he most likely won't be roaming the battlefield. If your Sentry Turrets catch him by surprise, he can Self-Repair to withstand long enough to focus fire on them. You can deploy a Teleporter behind him to catch him off guard, but if he notices and snaps around, he can gun down both the Teleporter and any teammates who have traveled through it. Your best bet is wait for your team to take him on together. | (To be added) |
Cassidy |
When fighting Cassidy at close range, it is crucial to avoid his Flashbang, as this will spell instant death. While you can use your secondary fire to launch energy balls his way, it's generally best not to engage him at long range where he has the advantage unless you're protected behind a barrier. Instead, try to lure him into one of your Sentry traps; his slow but powerful fire won't matter if he's being targeted by multiple Turrets, making him easy to take out. In the time between when you hear Cassidy announce his Deadeye and when he shoots, you can quickly deploy your Photon Barrier to completely block his attack. | (To be added) |
Doomfist |
(To be added) | (To be added) |
Echo |
(To be added) | (To be added) |
Genji |
Genji's Deflect ability does nothing to counteract your Photon Projector's primary fire, leaving him with only Swift Strike and his Shuriken. However, as Genji can use his agility to constantly jump around, it may be difficult to keep your laser trained on him. Your Sentry Turrets will lock on to Genji and slow him to a crawl, so if possible try to draw him into an enclosed area where you have turrets set up. His Shuriken can't easily deal with your Turrets, meaning a well-placed trap can cause instant death for him, especially if your team can pressure him before he can escape. | (To be added) |
Hanzo |
At range, Hanzo easily has you beat. One lucky shot can instantly take you out. If you manage to sneak up on him and bring the fight to close quarters, you still have Storm Arrows to worry about. Should you avoid them, you may stand a chance if you can efficiently avoid his shots. He will have difficulty with turrets, needing to charge his bow to take them out one at a time; if you catch him trapped in a turret nest, you can take this opportunity to ambush him and take him out. | (To be added) |
Junkrat |
With access to a large number of area of effect abilities, Junkrat can quickly destroy Sentry Turret nests as well as your Teleporter. Even if kill him at close range, his death will trigger Total Mayhem, which can be difficult for you to escape from alive. Be extra cautious around Junkrat. | (To be added) |
Mei |
You and Mei both have abilities that are more effective the longer you're in combat. Mei's Endothermic Blaster will freeze you if she hits you with it long enough, and your Photon Projector will get more and more powerful the longer you're targeting her with it. However, if Mei is close to death, she can enter Cryo-Freeze to restore health. During this time, your Shields will regenerate, albeit not at the same rate of her self-healing. Mei can't do much against your Sentry Turrets, so rather than following her into a fight, try to goad her your way so you can lure her into a trap. | (To be added) |
Pharah |
The splash damage from Pharah's rockets makes it easy for her to destroy Sentry nests as well as your Teleporter without putting herself at risk. In addition, Pharah can easily avoid both the primary and secondary fire from Photon Projector while she is in the air, making her extremely difficult to attack. However, if Pharah uses Barrage against your team while Photon Barrier is ready, you can quickly break it down to negate all of the damage and/or cause Pharah to take recoil damage and kill herself. If you catch Pharah at a low altitude, especially if she's being hit by one of your Turrets, you may be able to quickly finish her off before she takes to the skies; otherwise, be extremely cautious around her and stay out of sight. | (To be added) |
Reaper |
You may be lethal at close range with a charged Photon Projector, but Reaper can hit even harder without the need to charge his weapon up. Even if you get him near death or catch him in a Sentry trap, he can simply enter Wraith Form to regain his lost speed and make a hasty retreat, whereas you have no means of escape if you're close to death unless you happen to be near your Teleporter. If he flees with Wraith Form, do not attempt to follow him unless none of his allies are around to protect him, and even then you should only chase him if he's on the brink of death. You can attempt to heckle him with secondary fire from your Photon Projector at a distance, but he may be able to avoid your attacks. Only engage if he's at low health, if you're in a group fight protected by your team, or if he's caught in a trap and hasn't activated Wraith Form yet. A quick Photon Barrier can protect your team from being hit by Reaper's Death Blossom. | (To be added) |
Soldier: 76 |
Soldier: 76's Helix Rockets can make quick work of a Sentry Turret or a cluster grouped close together, though their long recharge means he'll have to rely on his Heavy Pulse Rifle to deal with any remaining turrets. Due to the thin effective range of your Photon Projector, a jumpy Soldier: 76 may be able to avoid your attacks while hitting you with his own, making a one on one fight dangerous. If he attempts to Sprint away, only try to follow him and finish him off if he's near death; if he gains too great of a distance or still has substantial health, let him go and deal with him later. Be certain not to leave your Turrets or Teleporter out in the open, or else he can pelt them with his Helix Rockets without breaking a sweat. If possible, try to trick Soldier: 76 into fleeing to an area where you have turrets set up; in the time it takes him to react to him, you should be able to catch up and finish him off. Photon Barrier can help protect your team when Soldier: 76 activates his Tactical Visor. | (To be added) |
Sombra |
Sombra's Hack barely affects you; you lose the ability to deploy Turrets, your Teleporter and your Photon Barrier for a time, but if you're caught in a firefight with her, that means very little. Your Sentry Turrets will strip her of her exceptional mobility, making her an easy target. If she wishes to escape, she can fling her Translocator away and warp to safety. If this happens, it's usually not worth chasing after her; with Thermoptic Camo, she can easily outrun you and regroup with her team. Be cautious of where your Sentry Turrets and Teleporter are located, as she can sneak behind enemy lines to hit them from a distance. Her EMP can be devastating to you; not only will it disable any Sentry Turrets and your Teleporter within line of sight, it will remove Shields on both you and your allies, reducing you to a measly 100 health, and it will destroy your Photon Barrier Ultimate in an instant. If you're hit by EMP, try to take cover until it wears off; at 100 health and no turrets to assist you, you'll be an easy target for any opponent. | (To be added) |
Symmetra |
Symmetra mirror matches are rare, but they always come down to who lures who into whom's trap. Unless the enemy Symmetra is on the verge of death, do not follow her past a choke point, or else you'll be playing right into her hand and stepping into a probable Sentry Turret nest. When an enemy Symmetra uses Photon Barrier, it may be tempting to just fire away at it with your Photon Projector to power it up to maximum strength. However, you'll never run through its massive health in time, so instead you should briefly use the Photon Barrier to charge up your Photon Projector before turning your weapon on any foes who are on your side of the enemy barrier. If they are all staying on the opposite side of the barrier, don't pass through it without your team nearby, because even with your maximum-power gun you'll still be torn apart. Keep the inverse of these tips in mind regarding the opposing Symmetra; try to lure her into your own Sentry nest if possible, and be wary of her having a fully-charged Photon Projector if you've activated your Photon Barrier. | (To be added) |
Torbjörn |
You can heckle Torbjörn's Turret from a distance with your secondary fire; this will deal a decent amount of damage, but not so great that the Torbjörn can't repair it. This also requires you to peek in and out of corners, and unless you're being protected by a shield, the Turret can chip away at your health at a distance. If you manage to close the gap on Torbjörn, you'll have a better shot at fighting him up close than at a distance. Just try not to fight him and his Turret at the same time; wait until his Turret is down, or wait until you have teammates to help you take him down. | A Turret deployed by Torbjörn through your Teleporter will come out on the other end; this can be handy if you wish to deploy his Turret at a far away location, or even at a higher altitude where he normally wouldn't be able to reach. |
Tracer |
Tracer's high mobility allows her to avoid your Photon Projector. She can also Blink through Sentry Turret nests and can quickly find and destroy your Teleporter. Your best bet to combat Tracer is to have Turrets nearby, which will slow her to a crawl and make her easier to pin down. Tracer will have difficulty destroying your turrets unless she attacks them at extremely close range, which will leave her weak enough to kill of if you reach her before she can Blink or Recall away. | (To be added) |
Widowmaker |
A fully-charged headshot from Widowmaker is enough to take you out; if you stand in the open, your lack of mobility makes it incredibly easy for Widowmaker to kill you in a shot or two. You can handle yourself much better at close range, but Widowmaker's Grappling Hook can make it difficult to keep her pinned down. She will also most likely be keeping away from close corridors, making your Sentry Turrets less viable against her (not to mention if you leave them out in the open, she can easily take them out from a distance). If you leave your Teleporter unprotected, Widowmaker can destroy it from a distance as well. If an enemy Widowmaker uses Infra-Sight, you can use Photon Barrier to keep your team safe from enemy fire if the situation calls for it. | (To be added) |
Support
Hero | Match-Up | Team Synergy |
---|---|---|
Ana |
If you leave your Turrets in the open, Ana can take them out from a distance. However, should you close the gap on her, or lure her into a Sentry nest, you should have the upper hand. Biotic Grenade can cause trouble, though, so be cautious. | (To be added) |
Baptiste |
(To be added) | (To be added) |
Brigitte |
(To be added) | (To be added) |
Lúcio |
One of Lúcio's greatest strengths is his ability to glide around an objective consistently out of reach to confuse his opponent. Your Turrets will be a great boon in lowering his speed and unpredictability, helping you keep a consistent aim to take him down. When fighting a Lúcio, it's best to keep your turrets spread out so they can't be destroyed in succession; even one turret's slowdown will be enough for your team to take the shot and take him out. | (To be added) |
Mercy |
Mercy's Guardian Angel will allow her to flee from a fight with you, but often not so far that you can't chase after her. If she's being protected by her team, don't go charging in after her. If possible, try to lure her into a position where you have turrets set up, which will slow her down enough for you to get an easy kill. | (To be added) |
Moira |
(To be added) | (To be added) |
Zenyatta |
Zenyatta is easy enough to take down at close range, but at mid to long range, he has you beat. He can hit you with an Orb of Discord and swiftly take you out with a couple of shots. Use your Teleporter to close the gap or take him by surprise, and you should have little difficulty eliminating him. Otherwise, try to lure him into a Sentry Turret nest where he'll be brought to a crawl and can be easily disposed of. | (To be added) |
Story
Symmetra literally bends reality,[1] and she is the Vishkar Corporation's premier hard-light architech.[2] By manipulating hard-light constructs, she crafts the world as she wishes it to be, in hopes of engineering a perfect society. Symmetra believes her actions serve the greater good in society, though there are times when she wonders whether the control and order she desires are truly best for humanity.[1] She is a natural dancer, able and willing to spend hours perfecting her routine.[3] When light-bending, Symmetra uses Kathak dance movements.[2]
Symmetra is on the autism spectrum;[4][5] she has demonstrated traits associated with the condition such as having trouble with social interactions, suffering from sensory overload and preferring environments that are structured and harmonious.[4] Her dislike for trains is a case in point, given the presence of other people.[3] She finds it hard to make eye contact, engage in public speaking,[3] and also finds it hard to sit still and has set routines, which ensure there is always order and calm in some part of her life. Even in hotels, she has time alone and cleaves to her routines as much as possible.[2] Lights give her trouble, both in their glare, and in a high-pitched whine that only she can hear.[3]
As a child, she struggled with understanding metaphors, though as an adult, she is more adept at understanding such figures of speech.[2] However, she still has trouble recognizing emotions.[3] She regularly creates hard-light snowflakes, as their repetitive patterns bring peace to her mind.[6] Trust doesn't come easily for her.[3]
Symmetra always sees her missions through.[3] She does not hesitate to carry out missions of dubious morality for her company (such as digging up blackmail material to sabotage competitors), she dislikes killing and only resorts to lethal force if she has to.[4] Despite the necessities of her job, fighting is not in her nature, though she remains competent all the same.[3]
Background
Satya Vaswani grew up in desperate poverty[2] in the slums of[3] Hyderabad, India. By her recollection, it was not a pleasant environment to grow up in;[4] hunger was a constant issue, the village was overcrowded, the drinking water was murky,[2] and she spent her youth powerless and afraid.[3] As a child, she danced, finding it would calm her anxiety. She was able to make a few visits to temples, but over time, she forgot about them. She would later reflect that she was not old enough to understand faith and religion at the time.[2]
Architech Academy
Early Years
“ | You know, you were the best roommate I've ever had. Your were third best. The other two went to bed at appropriate times. 4AM is perfectly appropriate if you're working on a great idea! |
„ |
~ Vaswani and Pruksamanee on their time at the Academy |
Following the Omnic Crisis, the Vishkar Corporation of southern India began the laborious process of creating new, self-sustaining cities to house the nation's displaced population. One such city, Utopaea, was created using radical hard-light technology that enabled its architechs to shape the city's streets, utilities, and living spaces in the blink of an eye.
After she was identified as one of the few capable of becoming a light-bending architech, Satya was plucked from extreme poverty and placed in the care of Vishkar's Architech Academy, never to return home. Isolated and lonely in her new life, Satya immersed herself in her education and training. She quickly grasped the applications of the technology and was one of the top students in her class. Satya approached hard-light manipulation differently than her peers, with their more procedural, mechanical constructions, instead weaving her constructs in the motions of the traditional dance of her homeland.[1] However, she struggled on the social side of things. For instance, meals were different every day, which made her face the dining hall with dread, as she never knew what to expect. She hated the high-pitched whine from the lights that no-one else was able to hear, the ever-changing and unpredictable curriculum, the way the paintings were hung in hallways, the way the teachers demanded she make eye contact when answering questions.[3]
While at the Academy, Satya had Niran Pruksamanee as a roomate.[7] They were an odd pair, as Satya had grown up in poverty, while Niran was the child of a wealthy Chang Mai family.[3] However, while the two rarely agreed on anything, they became inseparable friends within a few weeks, and grew to respect each other greatly.[7] She always called him by his nickname, "Bua."[3] That they were both outsiders in their own way, it allowed them to bond, and their opposing personalities complemented each other.[3]
They shared a dorm with two other students, and to Satya's chagrin, Niran would often stay up past midnight while she and the other students tried to sleep. Also, his snoring didn't help matters, and much to her chagrin, he often left dishes in the sink.[8] She overheard people describe Niran as being distracted and prone to daydreaming, but she knew the truth; that whatever occupied Niran's mind in the moment, he had the tendency to give it his full attention.[3] Niran was able to help her get out of public speaking, claiming illness, and helped keep people at a distance.[3]
The two were regularly paired off in lessons. In one field trip, they and various other students were taken to the Ulsoor lake bed in Bangalore to practice hard-light manipulation outside the Academy. As usual, Niran's elegant and artistic flourishes complented Satya's precise and practical structures, so much so that she laughed out loud in front of people (a rarity). Niran could see from the look on her face that the loss of control had been worth it for her. In another incident, Niran found himself unable to get back into his dorm room as Satya had blocked the door by accident after creating an advanced hard-light construct. She'd used the doorframe itself to support it. The construct collapsed, and Suraj had to rescue them.[3]
However, Niran's fortunes took a turn for the worse when he created biolight.[7] At first, the technology was prototypical, with Niran only able to create inelegant and unsteady constructs, but Satya could see the potential.[3] However, he refused to hand the technology over to Vishkar. Ignoring Satya's advice, he fled the academy, and took the technology with him.[7] His abrupt departure hurt her emotionally, and she was forbidden from contacting him. Sanjay Korpal told her that Niran had left to profit off his technology, but she never fully believed it.[3]
Graduation
“ | Keep your legs demurely crossed. Don't tap your feet. Look into the audience, make sure to smile, pretend you can see them even though the lights will be blinding. Keep your hands in your lap, and keep them still—you don't want to look immature, or distracted, or rude, or strange, or... | „ |
~ Satya's instructions for graduation |
Satya's graduation ceremony was an unpleasant one. She was allowed to sit on stage beside Vishkar's CEO as they spoke about Dr. Vishwakarma Bhatt. While this was an honor in theory, Satya knew that Vishkar was giving her special attention for their sake, not hers. She, their prize student, plucked from post-Crisis poverty and molded into perfection. She was unable to hear a single word the CEO said, as she was too focused on following the instructions she'd been given. Afterwards, she gave her own graduation speech, and while its delivery was flawless, she spent the next week curled up in bed in order to recover from the ordeal.[3]
Having made it through graduation, Satya's fortunes changed.[3] Though she was one of Utopaea's top architechs, the Vishkar Corporation saw far greater potential in Satya's abilities.[1] Sanjay Korpal was put in charge of her training, instructing her to keep her true thoughts to herself, and to focus on the mission. While fighting was not in her nature, she excelled in combat all the same, and in a sense, it was theraputic, considering that she'd been powerless in her childhood. With limitless hard-light at her disposal, training to become a Vishkar agent was much easier than her time at the Academy.[3]
Giving her the moniker "Symmetra," Vishkar sent her on clandestine missions around the world to uphold its corporate interests and expand its influence into other countries.[1] While she'd heard rumors over environmental damage Vishkar had inflicted, she stayed with the company and trusted that the ends would justify the means. To the public, she was presented as the perfect Vishkar employee, which took its toll on her.[3]
A Better World
“ | We're making the world a better place... | „ |
~ Symmetra |
Vaswani was present in Rio de Janeiro as Vishkar tried to secure a deal with the mayor to re-develop the city's slums with its hard-light technology. However, the mayor favored a deal with Calado, a prospect that left Vaswani frustrated, as she believed Calado's proposal to be inferior and impractical. Storming out of the mayor's office, she came across a crowd of protesters who were against the re-development of their neighborhoods. Due to her own childhood experiences, Vaswani couldn't understand how they could bear to live in such "disgusting" conditions. As she tried to navigate through the protesters, she became overwhelmed by the sounds and the smells, leading her to lose her way. Then, a young girl called out to Vaswani and offered to guide her back to her hotel. Motivated by the encounter, Vaswani vowed that Vishkar would secure the deal and help Rio's people, no matter what.
That night, Vaswani, on the orders of Sanjay Korpal, infiltrated the Calado building to find information Vishkar could use against him. Breaking into Calado's vault, she managed to find some compromising material, but nothing substantial. Vaswani was then discovered by Calado's guards, but she created a barrier to deflect their shots, following which she used her photon projector to drain their energy. Sanjay questioned why she didn't just kill them, but Vaswani insisted she only resorted to lethal force if she had to. She subsequently escaped the building, with her pursuers being impeded by traps she had set up in advance.
Outside, Vaswani contacted Sanjay, confirming that she didn't have enough on Calado to bring him down and suggesting they try to get to the mayor instead. Sanjay simply responded with "so be it," and a second later, the Calado building was consumed in a fiery explosion. While Sanjay explained that Calado wouldn't stand in their way, Vaswani stared in shock as the building collapsed, with debris falling into the adjacent slum that she had passed through earlier that day. Vaswani made her way down to the favela, which had become enveloped in flames, and spotted a woman that was pointing towards a house while crying for help. Realizing there was still someone inside, Vaswani used her photon projector to forge a path and protect herself from the fire. Eventually, she found the young girl from before, trapped underneath debris, and freed her. Upon carrying her back to her mother, Vaswani realized the girl's face had been severely burnt and feebly hoped Vishkar could "fix it," along with the favela.
A few months later, the situation had indeed been "fixed," as Vishkar had carried out its redevelopment of Rio's city center, now that Calado had been taken out. Standing with Sanjay as the mayor gave a speech, Vaswani observed that new housing had yet to be provided. Sanjay affirmed that "appropriate" housing would be provided in time, to which Vaswani responded by questioning whether the favela's destruction by fire had been intended by Vishkar. To this, Sanjay stated it was "the price of rebirth and growth." Looking out over the crowd, Vaswani tried to convince herself that Vishkar was indeed, making a better world.[4]
Stone By Stone
Dispatch
“ | We'll send you over now. Find out what they want. A retreat center, a nice lump sum for repairs—we’ll even rebuild the temple ourselves. Whatever it costs, it’s a drop in the bucket compared to the loss of development rights. | „ |
~ Sanjay's orders to Vaswani |
Vaswani attended a Vishkar meeting with Sanjay, head geologist Harita Patel, and PR rep Tamir Chada. Development in Roshani had triggered a tremor in the region, which had caused damage to a temple in the neighboring village of Suravasa, and a statue inside said temple to collapse. Chandra stated that if Vishkar didn't sort the issue out soon, they could kiss development rights in the area goodbye. Sanjay turned to Vaswani, 'suggesting' that she could volunteer in the village, pointing out her small village background, and her role as Vishkar's premiere hard-light architech. She would give the villagers anything they wanted, as no matter the cost, it would be a drop in the bucket compared to the financial loss of losing development rights.
Going over the hologram of the site, Vaswani asked who the statue was of. Chandra stated that it was of Aurora; the first omnic to achieve sentience. Vaswani, familiar with Aurora's history, told them that the villagers would want more than just money, that they would want something better. Sanjay told her to find out what that was, and do whatever it took to make it happen.[2]
Suravasa
Vaswani arrived in the village. Word of her coming had spread ahead, and Sarpanch Ranesh Grewal, head of the local government, told her that they wanted nothing to do with Vishkar. The gathered crowd was just as antagonistic. Still, she was granted access to the temple at her request, for despite Grewal's antagonism, the temple was open for all. An omnic led her inside, and Vaswani found herself reminded of her childhood, when she had visited temples when the rare opportunity had presented itself.
The omnic who led her inside introduced himself as Zenyatta; a pilgrim to the temple. He told her that it was good that Vishkar was taking responsibility, but that it would mean nothing if the help wasn't actually helpful. He told her that she was welcome to stay if it helped her understand the people here and their faith. She was taken aback, pointing that she was an architech who had come to fix a problem, not a pilgrim, but Zenyatta asked what was a pilgrim, but someone who had embarked on a journey to a holy place? She was taken aback at the invitation, but she knew that Sanjay's suggestions of financial compensation wouldn't work, so perhaps following Zenyatta's advice would be a better outcome. Despite her anxiety at the prospect, she accepted Zenyatta's offer.[2]
The Temple
“ | Kintsugi urges us to think differently. Instead of hiding something broken, celebrate it. Your passion for what you do elevates architecture beyond simple construction. Without blemishes, a house is just a building. Flaws and joys are what make it a home. Your dancing may be imperfect, but imagination, creativity—these things are not unharmonious with faith. They are expressions of it. | „ |
~ Zenyatta to Symmetra |
Zenyatta led her through the temple. He told her about Mondatta, and the two bonded over their shared trouble with human figures of speech. Reaching the main shrine, they came to the remains of Aurora's statue. He told her of Aurora's history, helping her understand why the villagers were so bereaved that it had been damaged. Moved by the story, Vaswani blurted out that Vishkar wanted to help, but Zenyatta stated that help could come in many forms. Building a retreat center would do little good, and there was no need to build a new temple given that this one was still standing, even if it was damaged. Its history, after all, stretched back over a thousand years.
The two retired for midday meal, where Zenyatta told her more about Aurora. Afterwards, Zenyatta took her to a bas-relief of Aurora. Come night, she retired to one of the temple's outlying buildings, where she was given a sleeping mat and temple robe. While she didn't want to wear it at first, as she wasn't a pilgrim (despite what Zenyatta said), she found herself attracted to the colors and changed. The following morning, she met with Zenyatta, admitting that while she didn't want to wear it, she wanted to demonstrate her sincere desire to help. Over the next few days, she moved with the other pilgrims; tidying the main shrine, picking up pieces of stone, and tidying the main area. She was told that a team of workers would remove the larger, heavier pieces in a few days time.
To her surprise, the priests didn't meditate, but were given orbs to ponder. Zenyatta gave her the Orb of Perception, so that she might perceive what she needed. Over the following days, she found herself adjusting to life in the temple, falling into a routine that suited her. On the fourth day, she and the priests went into the village where they served food to anyone who was hungry. The villagers were still antagonistic to her, but Zenyatta stood beside her, giving her silent support. That evening, discussing events with him, she stated that the scene reminded her of her childhood. They discussed the nature of faith, and Vaswani's architech background, before moving on to discuss the concepts of Wabi-sabi and Kintsugi. She was moved by Zenyatta's words, and wished that she had heard of such ideas long before now. Reflecting on his words and the concepts he had imparted to her, she realized what she...they...had to do.[2]
Union
“ | What is a pilgrim, but someone who has embarked on a journey to a holy place? It is true that I did not intend to become one. Yet...here I am. This is the woman who learned about Aurora. So this is who I wish to be when I present my work to the world. Perhaps I will be her more often going forward, too. You have taught me that much in the world is sacred, even if it first seems ordinary. And there is always more to learn, especially from good teachers. | „ |
~ Vaswani to Zenyatta |
Over the next few days, Vaswani worked with labourers who had come to remove the chunks of the Aurora statue, instead inviting them to reassemble them. They, the priests, and pilgrims, all worked together while she used hard-light to fix the statue.
The day came when Vaswani presented her work to the world. She donned the robe she had worn for her stay rather than her corporate attire, as she felt the robe best represented what she had learned during her stay. In the courtyard, she met with Grewal and Sanjay, before leading them and the crowd to the Aurora statue. It was unveiled, revealing how Vaswani had used hard-light to fix it, arguably even improve it, given how it now glowed with light. Grewal was in awe, and Zenyatta gifted her with incense, and told her that she would always be welcome at the temple. Sanjay too was impressed, but was curious why she'd chosen yellow light rather than gold. Vaswani answered that blue was a beautiful color, but cold, and not fitting of a temple dedicated to an act of love. Love, in Vaswani's words, was warm. She went on to tell Sanjay that there was more Vishkar could do, but they had to understand, and be understood, to perceive how to do it. That they should act with respect, and be welcomed as friends.
Sanjay told her that she could be right.[2]
Rebuilding Ruins
“ | Why did you leave? We were friends. We grew up at the Academy together. You were the person I trusted more than anyone. And you knew the company would forbid me from contacting you and that I would have no choice but to stay! Why did you take Vishkar's technology and flee? My technology. I created it. Using the education and resources they provided you, with the understanding that they would have exclusive rights to it. |
„ |
~ Lifeweaver and Symmettra |
After Null Sector attacked Paris, Vishkar sensed a business opportunity to use its hard-light technology to rebuild the city. It sent Vaswani to the Atlantic Arcology to meet with her former schoolmate, Niran Pruksamanee. In less than 24 hours, Vaswani was given a whirlwind coaching session from Sanjay, some hastily assembled scripts from the corporation's legal team, and dispatched to make the offer. Sanjay warned her that Null Sector's attack might be a prelude to further chaos.[3]
Despite her unease at seeing Niran for the first time in eleven years, not to mention the complications of his departure, she was resolved to see the mission through as she always did. One upside was that she'd waited for years to see the Arcology up close, and understood the appeal of the Collective, though years for working for Vishkar had taught her that if something seemed too good to be true, it probably was.[3]
She arrived at the Arcology via helijet, and while Niran was late, he eventually arrived. She noted that Niran had strengthened both emotionally and physically since they'd last spoken. He led her into the arcology proper, and while she was impressed, she still kept herself at an emotional distance, given how Niran had vanished from her life eleven years ago. She eventually cut to the chase, laying out Vishkar's offer of working with Niran in its planned reconstruction of Paris. Niran was wary of working with Vishkar, and by this point, Vaswani had plenty of misgivings herself, as it seemed that over the last few years, all she'd done was clean up corporate's messes. Niran played coy, and continued the tour of the arcology, but eventually became more direct, telling Vaswani that if Vishkar was forcing her to do something that she didn't want to, she didn't owe them anything. If she needed help, he was here for her.[3]
The offer opened the floodgate, and Vaswani demanded to know why Niran had left all those years ago, knowing what it would cost her. She accused Niran of planning to profit off his biolight technology, but he denied it, and in truth, despite what Sanjay had told her eleven years ago, she'd never really believed it. She stated that she was part of Vishkar, regardless of their more morally dubious actions, but Niran told her that he knew she didn't really believe that. However, Vaswani had less faith in herself than Niran did, as she knew that there was a line somewhere that she couldn't cross when it came to working for Vishkar, but she still believed in the greater good, and believed that for now at least, she and Vishkar were on the right side of it. She realized that Niran had never even considered coming back to Vishkar, and he admitted that if the company had sent anyone other than her, he wouldn't even have treated them to a meeting.[3]
They arrived at the arcology's transport hub, her mission over, or so it seemed. A hyperloop train from London arrived, disgorging terrified passengers and behind them, Null Sector warbots, who'd used the lines to infiltrate the arcology. She and Niran fought against the attacking warbots together, and she noted how much more advanced Niran's biolight constructs were from when she'd last seen them back at the Academy.[3]
The pair teamed up, along with the Arcology's security forces. During the fight, Vaswani noticed strange devices attached to the heads of some omnics, rendering them inert. Ultimately, the attack was foiled, and Niran stated that the Collective's scientists would examine the inert omnics. He treated her wound, and the two bonded over their shared experience in the battle. She was left in awe as to his biolight, and silently marveled that Niran didn't seek to profit off it. Vishkar, though...they would be able to do a lot of good, but she was certain that they would not stop with simply treating injuries. Not while there was money to be made. She explained her compromise to Niran, that despite her misgivings, she could still do good as a member of Vishkar. By working from the inside, she'd be able to use the company's resources to help those in need without having to spar with the company itself.[3]
Niran understood, and they accepted that they would always be friends. They worked together over the next few hours, with Vaswani helping manage the crowded med bays while Niran healed the worst injrues. Afterwards, they went around to repair what they could of the damage Null Sector had inflicted. They reminisced on old times before Vaswani left by helijet. Before boarding it, Niran told her to look into Dr. Bhatt. He told her that Bhatt's vision for hard-light and Vishkar was different from the path the company had taken, and that if his suspicions were correct, then the Arcology would be delighted to have her.[3]
Achievements
Name | Icon | Description | Reward |
---|---|---|---|
Hit an enemy with 3 beams simultaneously as Symmetra in Quick or Competitive play. | |||
Teleport 15 players in a single Quick or Competitive play game as Symmetra. |
Trivia
- Chris Metzen has hinted at Symmetra possessing ulterior motivations.[9] According to Michael Chu, Symmetra is not an "evil" character in the same vein as Reaper or Widowmaker, though her actions could lead individuals within the setting to view her as a villain.[10]
- A magazine image of Symmetra could be found in an outhouse on Route 66. The image was removed in a later patch.[11]
- Symmetra is an amputee, missing her left arm. It is unknown how or when she lost it, and whether or not her glove is a permanent prosthetic replacement or simply a glove.[12]
- As of September 2016, Symmetra was the least played hero in Overwatch.[13]
- Prior to her June 2018 rework in Patch 1.25, Symmetra was the only hero to have a choice between two Ultimates: Teleporter and Shield Generator.
- As of June 2018, Symmetra is currently the only hero to receive more than one total rework. The Developers have hinted that Symmetra may be reworked a third time in the future.
- Symmetra can place sentry turrets on a basketball in spawn rooms, and then carry said ball out onto the field using her Photon Projector. However, the turrets will be destroyed if they make contact with any walls, floors, and objects in the environment.
- A "Vampire Symmetra" Cute but Deadly figure was made available during the Halloween Terror 2018 Event.[14]
Misc. Character Information
- Symmetra wears her hair up during business meetings.[3]
- Symmetra dislikes wearing her Vishkar uniform, and prefers custom dresses made by a tailor from her old neighborhood. The dresses allow her to do her best work, whether she be dancing, light-weaving, or fighting. The uniform makes it easier to focus on the job at hand however.[3]
Development
Symmetra's design originated as a playable class called the Architect in the cancelled Project Titan. In the original pitch for the game that would become Overwatch, she was envisioned as wielding an arc welder and blaster, and could deploy sentry turrets and shield generators. In a later pitch she was given "orb buffs," which were ultimately given to Zenyatta. Her arc welder and blaster were later changed when the idea of hard light constructs were incorporated into her design. Her teleporter was taken from the Engineer class, which served as the basis for Torbjörn, and she would eventually receive the Architect's shield generator as a second ultimate in Overwatch.[15]
Symmetra's backstory was expanded through the development of Lúcio, as his backstory includes involvement with Vishkar as well.[16] Symmetra being autistic was initially hinted at in the "A Better World" comic, and later officially confirmed by a letter from Jeff Kaplan to a fan.[17]
Symmetra is the only hero so far to have been recieved two significant ability reworks since the game launched; one in patch 1.6.2 (2017) and another in patch 1.25 (2018).
Overwatch 2
Like almost all Overwatch Heroes, Symmetra was redesigned and given a new look for Overwatch 2. David Kang was the concept artist behind her Overwatch 2 look, but otherwise not much is known about the idea behind her new look. It was stated that the general scheme concept for all new hero looks for Overwatch 2 to be aimed at keeping the "essence" of the hero, while showing some evolution and character growth in the design.[18]
Removed Abilities
- The shields will deactivate if Symmetra is switched to another hero.
- Symmetra does not gain Ultimate charge while the Teleporter is active.
- The teleporter is refunded if there is a change in objective (e.g. point captured/lost).
- It can be interchanged with Shield Generator using the Ultimate key before deployment.
+75 (to allies)
Until destroyed (Generator)
- Symmetra does not gain Ultimate charge while the Shield Generator is active.
- The shield generator ignores line-of-sight, meaning that it can be placed in a concealed position or behind cover while still providing the full shield effect.
- It can be interchanged with Teleporter using the Ultimate key before deployment.
- The generator is refunded if there is a change in objective (e.g. point captured/lost).
- It can be destroyed just like the teleporter
Media
Concept Art
Videos
- Old Abilities
Balance Change Logs
- For more information, see Patch Notes.
- Base health increased from 100 to 125 (Total health increased from 250 to 275).
- Primary fire charge rate increased 25%.
- Primary fire damage per second decreased from 65 to 60, scaling with all levels. Maximum damage per second is 180.
- Health decreased from 50 to 40.
- General updates
- Global projectile size modifier for travel time projectiles with a speed greater than 50 meters per second reduced from 0.1 to 0.075 meters.
- Hero updates
- Primary fire damage per second increased from 60 to 65, scaling with each stage. The new maximum damage per second is 195.
- Health increased from 30 to 50.
- Damage per second increased from 25 to 30.
- Health increased from 50 to 100.
- Shields increased from 150 to 200.
- General updates
Most damage-dealing projectile sizes have been increased by a new global modifier added to their base size.
- +0.05 meters for hitscan projectiles with a high rate of fire or spread (e.g., Tracer's Pulse Pistols or Reaper's Hellfire Shotguns).
- +0.08 meters for hitscan projectiles that are more precise (e.g., Cassidy's Peacekeeper or Soldier:76's Heavy Pulse Rifle).
- +0.05 meters for travel time projectiles that are shotguns or have a very high rate of fire (e.g., Roadhog's Scrap Gun or Ramattra's Void Accelerator).
- +0.10 meters for travel time projectile with a speed greater than 50 meters per second (e.g., Zenyatta's Destruction Orb).
- +0.15 meters for travel time projectile with a speed less than or equal to 50 meters per second (e.g., Pharah's Rocket Launcher).
- Very large projectiles with a base size greater than 0.5 meters have been excluded from these increases (e.g., Orisa's Energy Javelin or Reinhardt's Fire Strike).
Hero combined HP (base health/armor/shields) increased by 15-25%.
- 150-175 HP heroes increased by 25 HP.
- 200-300 HP heroes increased by 50 HP.
- 300+ HP (Tanks) increased by 75-100 HP.
- Each hero's precise health increases are listed in their patch notes below.
Ultimate Charge
- All Ultimate ability costs increased by 10%.
Regenerative Passive for All Heroes
- All heroes now regenerate 20 health per second after 5 seconds of not taking damage.
Support Role Passive
- Now reduces the delay before regeneration begins by half (2.5 seconds).
Damage Role Passive
- Reload speed bonus on elimination has been removed.
- New role passive: Dealing damage reduces enemy healing received by 20% for 2 seconds.
Quick Melee
- Damage increased from 30 to 40.
- Hero updates
- Shields increased from 100 to 150.
- Primary fire beam width increased from 0.2 to 0.25 meters.
- Base shield health reduced from 125 to 100 (total 200 HP).
- Secondary Fire maximum impact damage increased from 45 to 50.
- Secondary Fire maximum explosion damage increased from 45 to 50.
- Regenerate up to 30 shield health per second when primary fire deals damage to barriers or enemies with shield health.
- Damage per second reduced from 40 to 25.
- Turrets now reveal enemy heroes to allies while dealing damage and for 1 additional second afterwards.
- Ultimate cost increased 10%
Photon Projector Primary Fire
- Beam charge rate and decay rate increased by 20%
- Primary fire ammo consumption rate increased from 7 to 10 per second
- Primary fire gains ammo from damaging barriers again
(beta)
Photon Projector (Secondary Fire)
- Charge time reduced from 1.2 seconds to 1 second
- Projectile radius increased from 0.4 to 0.5 meters
- Cooldown reduced from 16 to 12 seconds
(beta)
Photon Projector (Primary Fire)
- Maximum ammo increased from 70 to 100
- No longer generates ammo when damaging barriers
Photon Projector (Secondary Fire)
- Projectile speed increased from 25 to 50
- Max damage reduced from 120 to 90 (45 impact, 45 explosion)
- Max charge projectile size reduced from 0.5 to 0.4
- Ammo cost increased from 7 to 10
- Charge time increased from 1 to 1.2 seconds
- Build time reduced from 2 to 1 second
- Now has a maximum lifetime of 10 seconds
- Cooldown increased from 10 to 16 seconds
- Cooldown starts when Teleporter is placed
- Health reduced from 300 to 200 (50 health, 150 shields)
- Travel speed increased from 15 to 20
- Movement speed reduction on targets reduced from 20% per turret to 15% per turret
- Cooldown reduced from 12 to 10 seconds
Developer Comment: We're reducing the cooldown of the Teleporter to help lower the friction between needing to use it as both a personal and team-focused mobility tool.
Photon Projector (Secondary Fire)
- Damage increased from 120 to 140
Developer Comment: Increasing Photon Projectors max damage allows Symmetra to play more effectively at a safer range when necessary.
- Duration reduced from 15 to 12 seconds
- Health reduced from 5000 to 4000
- Damage per second reduced from 50 to 40
- Players impacted by the primary fire beam should now hear a louder impact sound
- Beam width lowered from 0.3 meters to 0.2
- Beam DPS per level lowered from 65/130/195 to 60/120/180
- Now lasts an infinite duration until destroyed
- Players can destroy their Teleporter with the ability 2 input
- Cooldown now starts when Teleporter is destroyed
- Maximum range increased from 25 to 30 meters
- Teleporter is destroyed if the entrance is more than 40 meters from the exit
- Railings and other breakable objects no longer block teleporter placement and teleporting
- Now a damage hero
- No longer locks onto targets
- Range increased to 10 meters
- Damage ramping now takes 2 seconds per damage level instead of 1 second
- Damage ramp increased from 30/60/120 to 60/120/180
- Now generates ammo instead of spending it when hitting a barrier
- Ammo reduced from 100 to 70
Photon Projector (Secondary Fire)
- No longer pierces targets
- Now explodes on contact
- Projectile speed increased
- Charge up speed increased
- Damage changed to 60 impact / 60 explosive
- Turret is now placed like a projectile instead of being set in place
- Can hold a max of 3, down from 6
- Can now deploy a max 3, down from 6
- Damage increased
- Amount of slowing effect increased
- Can now place the exit up to 25 meters away from Symmetra
- Entrance will automatically be built in front of Symmetra, rather than at her team’s spawn point
- Lasts 10 seconds
- Health lowered to 300
- More things can teleport through it (e.g. Junkrat’s RIP-Tire)
- Entrance can be destroyed
- If either the entrance or exit is destroyed, the other is removed
- Deploys a barrier that is big enough to span and cut through an entire map
- Orientation can be changed by pressing the ultimate button again
- Lasts 15 seconds
- Has 5000 health
- Replaces her existing Photon Shield ability
- Generates a large energy barrier in front of Symmetra that blocks enemy fire as it travels forward
Shield Generator (New Ultimate Ability Option)
- Symmetra's Ultimate ability now offers a choice between Teleporter and a new option: Shield Generator
- Shield Generator places a device that grants additional shields to allies within its effective radius (regardless of barriers, walls, or obstacles between them and the Shield Generator)
Photon Projector (Primary Fire)
- Range has been increased from 5 meters to 7 meters
- Turrets that can be carried have been increased from 3 turrets to 6 turrets
- Cooldown has been reduced from 12 seconds to 10 seconds
- Replaced with the new Photon Barrier ability
- Health has been decreased from 200 to 50
- Shields have been increased from 0 to 350
Developer Comments: We wanted to address two main issues with Symmetra. First, on the whole, we felt that she didn’t feel active enough. Second, due to the nature of her Teleporter, she felt weak in certain situations on different maps and game modes. To address the first point, we replaced her more passive Photon Shield ability with a much more active ability: Photon Barrier. Now, Symmetra can help lead the charge on offense or help shut down a big push on defense by actively blocking damage for your team. For the second point, we noticed players would often switch off of Symmetra once they found themselves in a situation where her Teleporter wasn’t as useful. For example, when playing her on defense on an Assault map, players often used her to defend the first capture point, then quickly switched to another hero if that point fell. To help her feel more useful in more situations, we've given her an alternative to her Teleporter. The Shield Generator is just as important for the enemy to deal with, but is useful in more situations. The turret changes allow her to rebuild her turret nests faster. Even if all her turrets are wiped out, it's now easier for players to build them all back up before the next push. We’re also increasing the range on her Photon Projector to make it easier for her to build up and keep a powerful charge on her target.
Developer Comment: Game-changing ultimate abilities were coming up a bit too frequently. This change helps keep them in check while still allowing them to be powerful.
- When activating the "Ultimate Status" communication, Symmetra now reports the number of charges left on her teleporter
- Hero Balance Update
- Ultimates that consume the ultimate meter when activated will now drain the meter more quickly (.25 second instead of 1 second)
- Reverted a recent change that reduced the size of heroes' projectiles
- Most hero abilities will no longer interrupt quick melee attacks
- Ultimate abilities will now interrupt quick melee attacks
Developer Comments: Altering the size of projectiles in flight had too many unintended side effects to keep in the game, at least in its current form. We will continue watching this and make additional changes if necessary. We’re also making quick melee more consistent when interacting with enemy abilities.
- Turrets damage decrease by 30%
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Symmetra (Overwatch), Blizzard Entertainment. Accessed on 2015-03-09
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 Cite error: Invalid
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- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 3.28 3.29 3.30 3.31 Cite error: Invalid
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- ↑ 4.0 4.1 4.2 4.3 4.4 Overwatch: Symmetra: A Better World
- ↑ 2016-05-13, Confirmation of "spectrum" in A Better World referring to the autism spectrum ("ASD" refers to "Autism Spectrum Disorder"), Twitter.
- ↑ Overwatch 2, Symettra Quotes
- ↑ 7.0 7.1 7.2 7.3 Lifeweaver, PlayOverwatch. Accessed on 2023-04-12
- ↑ Overwatch 2, Lifeweaver Quotes
- ↑ 2014-11-24, BlizzCon 2014 – Overwatch Unveiled Panel Transcript. Blizzplanet, accessed on 2015-03-08
- ↑ 2015-08-16, Reddit Q&A about Solider[sic] 76 | Overwatch. Blizzplanet, accessed on 2015-08-06
- ↑ 2016-03-26, Blizzard Patches Masturbation Gag Out Of Overwatch. Kotaku, accessed on 2016-03-26
- ↑ 2016-12-10, Blizzcon 2016 Overwatch Q&A Panel Transcript. BlizzPlanet, accessed on 2018-11-16
- ↑ Game Informer #81: Designing Overwatch: From Titan to Torbjörn
- ↑ 2018-10-09, OVERWATCH HALLOWEEN TERROR GEAR AVAILABLE NOW. Blizzard Entertainment, accessed on 2018-10-10
- ↑ Blizzcon 2017, Overwatch: Archives
- ↑ 2015-12-10, How Blizzard is making up Overwatch's story as it goes. PC Gamer, accessed on 2015-12-24
- ↑ 2017-03-09, Overwatch fan theory about Symmetra finally confirmed by Blizzard. Polygon, accessed on 2017-03-10
- ↑ 2021-02-19, BlizzConline 2021 | Behind the Scenes of Overwatch 2 | Overwatch. Youtube @PlayOverwatch, accessed on 2024-04-16
External links
Heroes in Overwatch 2
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