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I suggest adding Barrier concept to Lucio and Doomfist instead of "Shield" and at "Hit-Points" page.

Why?: 1. Barrier don't stack with shield or armor. 2. Barriers stack together. 3. Unlike shield, Barrier has decay over time. 4. Ingame, Barrier has a diferent colour on health bar than shield and armor. 5. Barrier take damage even over shield. 6. Shield can be healed, Barrier can't. 7. Shield and armor (except Brigitte Repair Pack) are permanent, Barrier temporary. 8. Despite there is a temporary armor, Brigitte Repair Pack, it works like a bonus armor and disappears instantly when expires. As mentioned above, Barrier has decay over time. — Preceding unsigned comment added by 83.165.27.163 (talkcontribs) 12:34, 15 April 2018‎ (UTC)

None of that matters because it is an unofficial term that is being used over an official term, which is wrong for a wiki to do. Barriers cause even more confusion because "barriers" is already a term. Every single official mention uses the term "personal shields"; the adjective "personal" is more than sufficient to differentiate from regular shields. Lightning laxus (talk) 23:24, 5 November 2018 (UTC)
But the term "Barrier" is already pretty well-known in game, in matches i hear people saying barriers all the time like when lucio ults and so on, the barrier shields like reinheardt, symmetra, etc are just refered to as shields. until blizzard makes a proper name that is uniform to all characters with such health type and treats it consistently, we are going to use barriers. Guildes (talk)
And people call Wrecking Ball "Hammond" all the time, but that's not his hero name. Reinhardt's barrier is labeled a "shield" by the community, but that does not make it right. Blizzard already had made a name and it is uniform to all heroes with that type of HP (Lucio, Doomfist, Wrecking Ball); you just don't like the name. This page has been using "barriers" since the very beginning, and back when Lucio was the only hero that provided personal shields with "Sound Barrier," I can understand why the name was chosen. Lucio even has a card saying Sound Barriers provided. However, with the introduction of Doomfist, it became clear that the actual terminology is "personal shields" because both of their official descriptions use that term, and Doomfist has the shields generated card. Wrecking Ball further proves that point. The term "Barriers" came from an age back when we did not know any better, but now we do. Like with Wrecking Ball, just because we don't like a name, doesn't mean we can just ignore it. Lightning laxus (talk) 23:51, 5 November 2018 (UTC)
First of all, you should see the date of a page to start a discussion. This topic has like a year old, when there was not any official term like personal shield but the description of Doomfist skill. There was not any kind of name to make the distinction between shield given by shield generator or the now called personal sheild. Both was the same, so a new term was needed. That was Barrier or personal barrier. With the release of Wrecking Ball Blizzard made that distinction and give them a proper name. Thats all. Don't ress old topics and think twice before writing something. — Preceding unsigned comment added by IgorYannick (talkcontribs) 20:35, 29 December 2018 (UTC)‎
First of all, you should tag your post with "~" x4. The term has always existed and I have NO idea where you got the notion that Blizzard came up with it during Wrecking Ball's release. Symmetra's Shield Generator's official description said that it provided extra shielding, while Lucio's and Doomfist's abilities say they create temporary shields. As I mentioned in the comment you left on my page, this topic was "revived" because another user asked me to. Lightning laxus (talk) 05:05, 30 December 2018 (UTC)
You start so toxic again. Obviously I did not realize that I only wrote 3. No the term Temporary shield did not exist. There was only a word (personal) on Lucio and Doomfist. That word made no difference, because the shield was obviously personal, same as the no temporary shield provided by other sources, or just the shield some heroes has by default. All of them are obviously personal as they are added to the hp of each personal hero (source doesn't matters) and they are not shared, thats why the wiki just didn't make the distinction. In fact, despite both being temporary and personal, the nature of the properties of WB and Lucio/DF are so different. 1.- WB don't provide ult charge, L/DF does. 2.- WB has a time duration, L/DF decay over time. 3.- Again WB doenst stack with Lucio, because one provides ult charge to enemies and the other one doesn't, so one overlaps the other. You are right when you say "an unofficial term that is being used over an official term, which is wrong for a wiki", but as i explain, personal was not a word making a new term, just a truism. But now there is a term, TEMPORARY shield. If you want to say that personal was the term, i have to say with the same argument that "personal shield" and "temporary personal shield" are not the same so we must include both. Why? They don't stack, one has time duration and the other decay over time and one provides ult charge when attacked and the other doesn't. Just add both with your argument. Sure you will not because the nature of your reply. I don't think it's needed, but Blizzard has added again inconsistence at an inconsistent term.
And before you reply. I think its ok the way it's explained now on the page (despite inconsistences). — Preceding unsigned comment added by IgorYannick (talkcontribs) 11:42, 1 January 2019‎ (UTC)
Once again sign your post.
The term "temporary shields" has always existed. Here's a screenshot of Lucio's in-game abilities page from the BETA. Sound Barrier: "Creates temporary shields for nearby allies." That description is still being used in-game right now, which you can check by pressing F1.
Lucio, Doomfist, and Wrecking Ball all say "temporary personal shields" so I'm not quite sure what you're getting at for the last part. (Lucio's description says "temporary shields" in-game and "personal shields" on the website.) They're all clearly the same type of HP, as demonstrated by the shared color. Rally, Repair Pack, and Overload all provide armor but Repair Pack and Overload each last 5 seconds, while Rally armor lasts indefinitely. They have different properties, yes, but that doesn't mean they should be separated. Also in one of the developer stream interviews (I believe it was Seagull's), they mentioned that they were considering making Sound Barrier like Adaptive Shield. This is not even the first time Blizzard has been inconsistent on HP types: Why do the shields on heroes regenerate after 3 seconds while the shields on barriers and Symmetra's Teleporter regenerate after 2 seconds? Why do all heroes gain charge by self-healing, except Mercy? Lightning laxus (talk) 15:24, 1 January 2019 (UTC)
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