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Tracer
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Talk:Tracer
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Do we need all these videos? The gameplay ones I can understand, but stuff like Alive already has its own article, and it's a video that Tracer features in, but not one she's the focus of.--[[User:Amh3jhw6|Hawki]] ([[User talk:Amh3jhw6|talk]]) 01:39, 19 May 2016 (UTC) *Fair enough. :) I added them cuz I thought people would like to know which videos characters feature in, but they're not necessary. Maybe I'll add links to the articles in her Story headers instead. --[[User:Fuzzlepuzzle|Fuzzlepuzzle]] ([[User talk:Fuzzlepuzzle|talk]]) 01:49, 19 May 2016 (UTC) ::The links already exist via refs.--[[User:Amh3jhw6|Hawki]] ([[User talk:Amh3jhw6|talk]]) 01:56, 19 May 2016 (UTC) :::I think it'd be more intuitive to have links than internal references to other sections of the wiki. --[[User:Fuzzlepuzzle|Fuzzlepuzzle]] ([[User talk:Fuzzlepuzzle|talk]]) 01:59, 19 May 2016 (UTC) ::::Except links take up space. Refs are far less obtrusive.--[[User:Amh3jhw6|Hawki]] ([[User talk:Amh3jhw6|talk]]) 02:04, 19 May 2016 (UTC) :::::Nah, it'd just look like "'''''[[Alive]]'''''" in the header right above its summary, instead of "'''''Alive'''''". It wouldn't take any space whatsoever. --[[User:Fuzzlepuzzle|Fuzzlepuzzle]] ([[User talk:Fuzzlepuzzle|talk]]) 05:50, 19 May 2016 (UTC) ::::::That can work, but it still runs the risk of making the section look off, as not every level 3/4 heading can have a link in its title. It still feels redundant in that we're effectively linking to the same article twice, and it presents an issue if info presented covers more than just the article a header links to. I guess you can do it if more people come onboard with the idea.--[[User:Amh3jhw6|Hawki]] ([[User talk:Amh3jhw6|talk]]) 06:49, 19 May 2016 (UTC) Hey, can someone PUH-LEASE change "of same sex orientation" to just "a lesbian"? It will NOT let me make the change, no matter how hard I try. --[[User:Bucketoffries]] 22:39, 1 January 2017 (UTC) :Wow, I didn't even notice that was added like that. Thank you so much for noticing and changing it! - [[User:TheModster|TheModster]] ([[User talk:TheModster|talk]]) 23:22, 1 January 2017 (UTC) == Request == Please can someone either change the flag on Tracer's page to an English one or the nationality to British? Thank you https://overwatch.gamepedia.com/File:Summer2016_Tracer_Skin_Sprinter.png We base on here. The world is Overwatch isn't exactly same as ours. The gameplay section currently says that Tracer is considered most effective on KOTH maps. I don't believe this is at all true any more as she's picked on almost every map by OWL players and is one of the most versatile heroes. == Based on amelia earheart == Seriously idk if its true but tbh tracer REALLY gives me Amelia Earheart Vibes : ~~ Both are Young Female Pilots ~~ Both Dissapeared after going on a Fly ~~ Probaly can be disproved because your hearing this from a Night at the museum fan, but both sound British (ik Amelia is american and tracers actually British, but yea) SERIOUSLY giving me vibes. can someone please confirm or disconfirm? thanks =) == tracer pulse bomb wrong damage == should be 300 https://www.esportstales.com/overwatch/list-all-hero-updates-and-balance-changes https://overwatch.gamepedia.com/May_3,_2018_Patch :It was buffed to 350. [[User:Lightning Laxus|Lightning Laxus]] ([[User talk:Lightning Laxus|talk]]) 06:55, 9 August 2020 (UTC) == Quotation Fix == The quote under Still Alive reads "But I don't and probably never will understand why people like Widowmaker instead of fighting it." The quote, per Tracer - London Calling #3 is "But I don't and will probably never understand why people like Widowmaker create chaos instead of fighting it." Thank you, editors! == Add Common Animation Cancelling Concepts? == (Perhaps to add to general strategies) To reduce the time until point of contact for abilities/actions, it is possible to cast abilities/actions at the same time. === Pulse Bomb + Blink === Pulse Bomb's animation consists of two parts, Tracer throwing her arm forward, and then releasing the bomb. The first part can be mitigated by Blinking during the animation, so the bomb is released right after you've arrived. To execute, cast Blink and Pulse Bomb simultaneously, or faster yet, Pulse Bomb first then Blink immediately after. === Blink + Melee === Similarly, press Blink and Melee at the same time so the hit is released as you arrive. Staying at a Blink's distance from your enemies is effective, not only for the pistol damage, but so you can finish off enemies with a Melee + Blink combination. === Melee + Recall === When Recalling from a flank/fight, if you're in range of the enemy, you can cast Recall and Melee at the same time to deal some extra damage. === Pulse Bomb + Turning === It is possible to turn your mouse during the first part of Pulse Bomb's animation, allowing you to adjust trajectory-direction. As Blinks have a set distance, it can be difficult to Pulse Bomb an enemy when they're at less than a Blink's distance but also not close to Melee range. Difficult angles and distances can be achieved in combination with this and Pulse Bomb + Blinking. It is required that you know the distance of your Blinks relative to an enemy's location. ==== 90Β° Pulse Bomb + Blink ==== For if an enemy were to appear to your side after a Blink. To execute, in addition to the simultaneous cast of Pulse Bomb + Blink, move your mouse such that you would face 90Β° from your original direction. It should all be one action integrated together, ideally achieved during the first part of Pulse Bomb's animation. ==== 180Β° Pulse Bomb + Blink ==== For if an enemy were to appear behind you after a Blink. Requires faster mouse movement. {{unsigned|MHK88}} :I think it would be useful information. However, to be accurate the correct input for the third one is Melee into Recall rather than Melee and Recall simultaneously. Blink doesn't interrupt the current action, so it will work out about the same way regardless of order, but Recall disables all other actions, so if the input is registered as Recall -> Melee, the melee will not go through. :β [[User:Taqx2|taQtaQ]] ([[User_talk:Taqx2|talk]]) 11:06, 14 December 2022 (UTC) == Wrong Tracer damage numbers == Tracer has a damage reduction of 50% when hit by her own ultimate. So it should be: "Self: 35-175". Also, her reload time is wrong. She reloads for 1.19 seconds, not just 1 second. And thus, her DPS isn't correct either. Both of them, actually. Shooting 1 clip + reloading takes 2.15 seconds, and with 220 damage per clip, she should have an average DPS of around ~102.326 (w/reload). Without reloading, you have to divide her damage by her time to shoot, so it should be 220 / 0.96. Therefore, it's actually 229.1666... DPS (without reloading). Please fix that. :)
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