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<big>'''Team Composition'''</big>, or Team Comp for short, is the term describing combinations of Hero selections.
 
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'''Team composition''', often shortened to '''team comp''' or '''comp''', is the term describing the composition of different [[heroes]] on a team.
   
 
==Overview==
 
==Overview==
Team Comp is the makeup of a team's hero selections and the roles they take. A common part of Competitive Play, Team Comp plays an essential role in gameplay. A successful Team Comp can determine the fate of a match.
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Team composition is the makeup of a team's hero selections and the roles they play. A common part of [[Competitive Play]], team composition plays an essential role in gameplay. A successful composition can determine the fate of a match.
   
 
==Types==
 
==Types==
The most common type of Team Composition is having two Damage classes (at least one hitscan), two Tanks (at least one shield), and two Support (at least one direct healer). Successful team comps can maximize the teams' overall efficiency. This type of composition is the most widely supported compositions. Some types of comps are not supported and even frowned upon.
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The most common type of team composition is two [[Roles|Damage]] heroes (at least one hitscan), two Tank heroes (at least one [[shield]]), and two [[Roles|Support]] heroes (at least one direct healer). Successful team compositions can maximize the teams' overall efficiency. This type of composition is the most widely supported composition. Some types of compositions are not supported and even frowned upon.
   
An example of a good team comp includes:
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An example of a good composition includes:
*Soldier: 76
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*[[Soldier: 76]]
*Genji
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*[[Genji]]
*Reinhardt
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*[[Reinhardt]]
*D.Va
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*[[D.Va]]
*Mercy
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*[[Mercy]]
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*[[Lúcio]]
*Lucio
 
   
This composition provides a standard playstyle. Soldier: 76 provides as a hitscan class to counter characters such as Pharah. Genji provides a flank class for picking off Supports. D.Va acts as a dive class and provides crowd control, while Reinhardt provides a shield for protecting teammates. Mercy, as a direct healer, can provide support to tanks or DPS, while Lucio's speed and healing can affect multiple teammates.
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This composition provides a standard playstyle. Soldier: 76 provides as a hitscan class to counter characters such as [[Pharah]]. Genji provides a flank class for picking off Supports. D.Va acts as a dive class and provides crowd control, while Reinhardt provides a shield for protecting teammates. Mercy, as a direct healer, can provide support to tanks or DPS, while Lucio's speed and healing can affect multiple teammates.
   
 
An example of a bad team comp includes:
 
An example of a bad team comp includes:
*Hanzo
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*[[Hanzo]]
*Reaper
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*[[Reaper]]
*Widowmaker
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*[[Widowmaker]]
*Roadhog
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*[[Roadhog]]
*McCree
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*[[McCree]]
*Ashe
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*[[Ashe]]
   
This team comp has many flaws and likely would not effectively support a team. There are 4 Damage heroes, Only one tank (with no shield), and No Support heroes. Comps such as this one are frowned upon and can result in people leaving and bad communication.
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This composition has many flaws and likely would not effectively support a team. There are 4 Damage heroes, only one tank (with no shield), and no Support heroes. Compositions such as this one are frowned upon and can result in people leaving and bad communication.
   
==Other Forms===
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==Other forms==
Some other forms of Comps are successful and are actually very useful in some situations:
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Some other compositions are successful and are actually very useful in some situations:
   
*<big>Dive Comp</big>-This Comp includes characters such as Genji, Winston, Lucio, and Tracer. This comp focuses on rushes and team pushes. The heroes each have some sort of mobility tool and attempt to pressure Supports and other important heroes.
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*'''Dive Comp''' - This composition includes characters such as Genji, [[Winston]], Lúcio, and [[Tracer]], and focuses on rushes and team pushes. The heroes each have some sort of mobility tool and attempt to pressure Supports and other important heroes.
   
*<big>Triple Tank</big>-This comp adds a tank instead of a Damage or Support class. This comp usually contains a Reinhardt, Roadhog, and Zarya. Triple Tank relies on the high health of tanks to potentially disrupt the enemy team.
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*'''Triple Tank''' - This composition adds a Tank instead of a Damage or Support class. It usually contains a Reinhardt, Roadhog, and [[Zarya]], and relies on the high health of tanks to potentially disrupt the enemy team.
   
*<big>The Sentry</big>-This comp focuses on the massive damage of Bastion. This comp usually focuses on one spot of high ground and is commonly seen on maps such as Temple of Anubis, Dorado, and Route 66. The comp usually contains a Mercy that damage boosts the Bastion, Orisa, and Reinhardt. This comp is usually frowned in the community, but it is nonetheless a very effective strategy.
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*'''The Sentry''' - This composition focuses on the massive damage of [[Bastion]]. It usually focuses on one spot of high ground and is commonly seen on maps such as [[Temple of Anubis]], [[Dorado]], and [[Route 66]]. The composition usually contains a Mercy that damage boosts the Bastion, [[Orisa]], and Reinhardt. It is usually frowned upon in the community, but it is nonetheless a very effective strategy.
   
 
==Trivia==
 
==Trivia==

Revision as of 20:59, 7 March 2019

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Team composition, often shortened to team comp or comp, is the term describing the composition of different heroes on a team.

Overview

Team composition is the makeup of a team's hero selections and the roles they play. A common part of Competitive Play, team composition plays an essential role in gameplay. A successful composition can determine the fate of a match.

Types

The most common type of team composition is two Damage heroes (at least one hitscan), two Tank heroes (at least one shield), and two Support heroes (at least one direct healer). Successful team compositions can maximize the teams' overall efficiency. This type of composition is the most widely supported composition. Some types of compositions are not supported and even frowned upon.

An example of a good composition includes:

This composition provides a standard playstyle. Soldier: 76 provides as a hitscan class to counter characters such as Pharah. Genji provides a flank class for picking off Supports. D.Va acts as a dive class and provides crowd control, while Reinhardt provides a shield for protecting teammates. Mercy, as a direct healer, can provide support to tanks or DPS, while Lucio's speed and healing can affect multiple teammates.

An example of a bad team comp includes:

This composition has many flaws and likely would not effectively support a team. There are 4 Damage heroes, only one tank (with no shield), and no Support heroes. Compositions such as this one are frowned upon and can result in people leaving and bad communication.

Other forms

Some other compositions are successful and are actually very useful in some situations:

  • Dive Comp - This composition includes characters such as Genji, Winston, Lúcio, and Tracer, and focuses on rushes and team pushes. The heroes each have some sort of mobility tool and attempt to pressure Supports and other important heroes.
  • Triple Tank - This composition adds a Tank instead of a Damage or Support class. It usually contains a Reinhardt, Roadhog, and Zarya, and relies on the high health of tanks to potentially disrupt the enemy team.
  • The Sentry - This composition focuses on the massive damage of Bastion. It usually focuses on one spot of high ground and is commonly seen on maps such as Temple of Anubis, Dorado, and Route 66. The composition usually contains a Mercy that damage boosts the Bastion, Orisa, and Reinhardt. It is usually frowned upon in the community, but it is nonetheless a very effective strategy.

Trivia

References