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Tips are offered to players at various times during play.[1]

General tips[ | ]

General tips are displayed when the chosen map is loading.

  • Move in and out of cover to protect yourself while sniping.
  • Group up and attack with your teammates. A coordinated attack succeeds more often.
  • Your current objective is always marked with a waypoint viewable in the world.
  • When low on health disengage and use the health packs located around the map.
  • Enemies have a red outline around their character and a red nameplate above their head.
  • You can change your current hero in your spawn room at any time.
  • Team composition matters! A well-rounded team increases your chance of winning.
  • Press and hold [F1] to learn more about your hero.
  • Move unpredictably to make it more difficult for enemies to hit you.
  • Use the side passages and objects in the map to conceal your location and movement from the enemy.
  • A quick melee attack with [V] can finish off very low health enemies.
  • The light blue chevrons visible in the world are location markers for your teammates.
  • Look out for enemies trying to flank you from behind or above.
  • When a teammate dies the location of their corpse is marked by their hero icon visible in the world.
  • Tank heroes excel at taking and holding map objectives as well as disrupting the enemy team.
  • Support heroes protect and heal their teammates while also providing useful utility capabilities.
  • Your most dangerous enemies usually have the loudest weapons and footsteps.
  • You hear sounds from your enemies more prominently than those of your allies.
  • For your account safety please do not share your account information with others or use any unauthorized third-party programs.
  • Press [G] to ping. Hold [G] to open the ping wheel. Tap [G] twice to place a warning ping.
  • Move unpredictably to make it more difficult for enemies to hit you.

Hero tips[ | ]

These tips appear after dying during a match, and appear to be tailored to the hero of the player or the enemy hero that caused their death.

Tank[ | ]

D.Va[ | ]

  • D.Va's mech has short range and moves slowly while shooting. Keep it at a distance.
  • Attack D.Va's mech from multiple angles to outmaneuver her Ability-dva3 Defense Matrix.
  • Ability-dva4 Self-Destruct has a huge area of effect. Get to cover!
  • Quickly take out D.Va after she ejects from her mech to prevent her from calling down another.
  • D.Va's Ability-dva1 fusion cannons do not need to be reloaded but have a short effective range and slow her movement considerably.
  • D.Va cannot follow targets very well while firing her fusion cannons. Try to get as close as possible before firing.
  • The fusion cannons fire rapidly in a shotgun-like spread. They're very effective against larger heroes such as Winston or Reinhardt.
  • Use D.Va's Ability-dva2 Boosters to fly around tanks and other obstacles then attack more vulnerable targets.
  • Use Boosters to knock enemies off cliffs or away from your vulnerable allies.
  • D.Va can protect herself and her allies from enemies in front of her using Defense Matrix.
  • After your mech is destroyed fight aggressively with your Ability-dva5 Light Gun to charge your ultimate and get a new mech.
  • Try to get in an enclosed space before using Ability-dva6 Call Mech. It can crush most enemies!
  • Use Self-Destruct to clear enemies away from a map objective. Even if it doesn't kill it forces them to move away.
  • If you use Self-Destruct after activating Boosters D.Va will eject but her mech will continue to move forward before detonating.

Doomfist[ | ]

  • Ability Doomfist Seismic Slam Seismic Slam allows Doomfist to attack from many angles including above.
  • Your abilities' movement makes you more difficult to hit.
  • Ability Doomfist Meteor Strike Meteor Strike is a powerful engagement tool that easily combines with your teammates' abilities.
  • Meteor Strike can also immediately get you out of a dangerous situation.
  • Rocket punch Rocket Punch does more damage if it slams you into a nearby wall.
  • Run away from Meteor Strike's ground effect: it does less damage if you are further from the center.
  • Protecting yourself from heavy damage with Power Block Power Block also empowers your Rocket Punch.
  • Damaging enemies with your abilities grants bonus health which is crucial in your survival.
  • Rocket Punch enemies into walls or other obstructions to do extra damage.
  • Doomfist's Hand cannon Hand Cannon slowly reloads each round automatically.
  • Create deadly combinations using Doomfist's abilities.
  • Using all your abilities at once restricts your mobility and makes you vulnerable to counterattacks.

Junker Queen[ | ]

  • Junker Queen wounds you with most of her abilities dealing damage over time. Health packs and certain defensive abilities can remove wounds.
  • The Scatter Gun Icon Scattergun is most effective up close but can still deal moderate damage at medium range.
  • Jagged Blade Icon Jagged Blade applies wounds to all enemies it passes through on the way back to Junker Queen.
  • A well-timed Jagged Blade recall can pull enemies right into Carnage Icon Carnage or a Scattergun shot inflicting massive damage.
  • You can still Quick Melee when Jagged Blade is not in your hand but you will not wound enemies with your punch.
  • Commanding Shout Icon Commanding Shout allows you and your allies to rush into enemies or disengage from dangerous situations.
  • Carnage has a long wind-up leaving you vulnerable until the swing finishes.
  • Enemies can be affected by up to 3 wounds. Jagged Blade Carnage and Rampage apply one each.
  • The more enemies you wound the more healing you'll receive from Adrenaline Rush Icon Adrenaline Rush.
  • You are vulnerable for a short duration before charging forward with Rampage Icon Rampage. Use Commanding Shout before activating your Ultimate to protect yourself.
  • If you are stuck by the Jagged Blade try to get behind terrain to avoid being dragged towards Junker Queen.
  • Carnage deals a lot of damage but leaves Junker Queen vulnerable before the swing finishes. Take that opportunity to deal damage or run.
  • Try to separate Junker Queen from her team to reduce the effectiveness of Commanding Shout.

Mauga[ | ]

  • Don't get too close to Mauga. When he uses both Chainguns at once they do massive damage.
  • Your Incendiary Chaingun icon Incendiary Chaingun will ignite enemies on fire if you land enough bullets. Once they're ignited swap to your Volatile Chaingun icon Volatile Chaingun to deal Critical Damage!
  • Using both Primary and Secondary Fire will let you fire both Chainguns at once. This may be less accurate but it deals way more damage.
  • Overrun icon Overrun makes you unstoppable! Enemies can't stun or knock you back.
  • If you stomp directly on an enemy with Overrun you'll knock them down and deal Critical Damage.
  • Cardiac Overdrive icon Cardiac Overdrive heals you whenever you deal damage. You apply this to nearby allies so keep close to your team.
  • Cage Fight icon Cage Fight will trap you and your enemies inside a barrier. It'll make it harder for enemies to heal their trapped allies.
  • Cage Fight also hinders anyone trapped inside. Use this to take out more slippery foes.
  • Trapping all your enemies in Cage Fight might be reckless. Make sure you have the right amount of back-up or take the fight one on one.
  • Mauga can light you on fire with his Incendiary Chain gun. Whenever you're ignited Mauga deals Critical Damage to you with his Volatile Chain Guns.
  • Mauga's Cage Fight will trap you in a barrier but Mauga's stuck in there too. If you have more teammates than him you might stand a chance!

Orisa[ | ]

  • Orisa's Ability JavelinSpin Javelin Spin destroys projectiles and increases her forward speed allowing her to swiftly close the gap between you and her.
  • Ability Orisa Fortify Fortify prevents many deadly abilities from affecting you including Roadhog's Ability-Roadhog3 Hook and Reinhardt's Ability-reinhardt3 Charge.
  • Remember to use Fortify whenever you take focused enemy fire.
  • While it can be tempting to stay at long range with the Ability Orisa Fusion Driver Augmented Fusion Driver, as a tank you should try to fight on the objective.
  • Take advantage of Orisa's immobility and limited range during Ultimate TerraSurge Terra Surge.
  • Orisa's Augmented Fusion Driver can overheat and become unusable for a short duration. Take advantage of this situation but watch out for her other abilities.
  • Use Javelin Spin to destroy projectiles and protect your team.
  • Javelin Spin increases your forward speed and pushes enemies back. Use it to help your team move through key doorways and chokepoints.
  • Use Augmented Fusion Driver near the enemy. It deals more damage at close range.
  • Use Ability EnergyJavelin Energy Javelin to knockback and stun an enemy. Knocking them into a wall deals extra damage.
  • When enemies fire at you use Fortify to reduce your damage and gain temporary health.
  • Terra Surge grants you all the bonuses from Fortify giving you some protection while you charge.
  • You don't need to fully charge Terra Surge to deal damage. Release early to eliminate low-health targets.
  • When you use Fortify nothing will slow you down!

Ramattra[ | ]

  • Ramattra's staff excels at damaging far away enemies. When they get in close it's time for Nemesis Form!
  • Entering Nemesis Form Icon Nemesis Form instantly grants bonus armor for even more survivability.
  • Activate Annihilation Icon Annihilation when facing many enemies. Dealing damage extends its duration.
  • Utilize Ravenous Vortex Icon Ravenous Vortex to slow and deter enemies.
  • Ramattra's Barrier doesn't last very long. Use it against powerful enemy attacks.
  • Block Icon Blocking in Nemesis Form only reduces damage taken from the front so face your enemies head on.
  • Throw a Ravenous Vortex during Annihilation to help keep enemies within the swarm.
  • Sometimes it's better to block during Annihilation and let the swarm finish the enemy off.
  • Nemesis Form's Pummel Icon Pummels pierce through barriers and enemies.
  • Ravenous Vortex does a small amount of damage but can finish off enemies in a pinch.
  • Ramattra can enter Nemesis Form to perform deadly close-range combat. Try and approach after he transforms back.
  • Ramattra's Annihilation lasts longer while it's dealing damage. Try your best to escape the swarm.
  • Ramattra's barrier can absorb a lot of damage but doesn't last very long. Either overwhelm it or wait for it to expire.
  • Ramattra's Pummel hits through barriers so put on the pressure or get out!
  • Ramattra's Ravenous Vortex will slow you and increase your gravity.

Reinhardt[ | ]

  • Target Reinhardt when he charges away from his team.
  • If your team attacks Reinhardt from two directions he can only partially defend himself with his Ability-reinhardt2 Barrier Field.
  • Coordinate your team's attacks to quickly destroy Reinhardt's Barrier Field.
  • Your Ability-reinhardt1 Rocket Hammer's swing hits all enemies in its path.
  • Your Barrier Field can provide cover for your teammates as well as yourself.
  • Ability-reinhardt4 Fire Strike penetrates through all enemies in its path including enemy barriers.
  • Use Fire Strike against immobile targets such as stunned enemies or Torbjörn's turret as they can't dodge.
  • Ability-reinhardt3 Charge stuns Torbjörn's turret for a short time. Follow up with your rocket hammer.
  • Charge is a devastating follow-up to stunning an enemy with Ability-reinhardt5 Earthshatter.
  • Use Earthshatter when your enemy least expects it to give them little chance to interrupt you.
  • You can adjust the direction of your Charge as you rocket forward.
  • Your Barrier Field's health begins to regenerate a few seconds after deactivating it.
  • The Rocket Hammer goes through enemy barriers.
  • Be careful even if Reinhardt misses you with his Charge. He can cancel it at any time.
  • Earthshatter's overhead swing deals massive damage. Avoid being close to Reinhardt when he has his Ultimate.
  • Cancel your charge by pressing the ability again.
  • Hit an enemy directly with overhead slam during Earthshatter to inflict critical damage.
  • You can store two Fire Strikes at a time so make sure to use them often.

Roadhog[ | ]

  • Always be on the move. Don't make it easy for Roadhog to grab you with his Ability-Roadhog3 Chain Hook.
  • Try to stay far away from Roadhog to avoid the huge damage from his Ability-Roadhog1 Scrap Gun.
  • When you see a Roadhog at low health be sure to finish him off quickly before he can use Ability-Roadhog2 Take a Breather.
  • Roadhog's large size makes him particularly easy to hit allowing shotgun weapons like Reaper's to do devastating damage up close.
  • The Scrap Gun can do immense damage up close especially to larger targets such as Reinhardt or Winston.
  • The Scrap Gun does not hold much ammunition so try to keep it fully loaded with well timed reloading.
  • Ambush players from behind cover or from a flanking position so that they're less likely to notice you and dodge your Chain Hook.
  • When choosing targets for your Chain Hook try to grab a less mobile hero. They're easier to kill with your Scrap Gun.
  • Always look for opportunities to briefly duck behind cover and use Take a Breather to recover any missing health.
  • Ability-Roadhog4 Whole Hog can quickly push enemy players away from an objective giving your team an opportunity to claim it uncontested.
  • There is a short delay before you begin spewing scrap after activating Whole Hog so try to use it aggressively instead of waiting until you're low on health.
  • Whole Hog does immense damage at very close targets so you can quickly kill someone if you can keep them knocked into a wall or corner.
  • Be wary when Roadhog uses his ultimate as he can still heal with Take A Breather and pull you closer with Chain Hook.
  • Use Chain Hook to pull enemies closer to inflict massive damage with Whole Hog.
  • Don't let its size deceive you. Roadhog's Ability-Roadhog5 Pig Pen shoots out wires that allows it to damage a large area.
  • Your Primary Fire has bigger and more damage projectiles at its center. Aim to land those projectiles for maximum damage!
  • Pig Pen knocks enemies up when it unleashes its wires. It's a great chance to line up a shot with Primary Fire.

Sigma[ | ]

  • Avoid shooting Sigma while Abilities-sigma3 Kinetic Grasp is active. He gains more health the more he absorbs.
  • Sigma's weapon attacks have a limited range before they implode. Keep a safe distance when possible.
  • Kinetic Grasp stops projectiles from the front. Attack from other angles or use non-projectile attacks.
  • Abilities-sigma5 Gravitic Flux damages enemies for a percentage of their maximum health. Heal early or use defensive abilities.

Winston[ | ]

  • Concentrated fire will quickly eliminate Winston's Ability-winston3 Barrier Projector.
  • Be aware of your surroundings when fighting Winston while his Ability-winston4 Primal Rage is active to avoid being punched off of the map to your death.
  • Don't let Winston distract you from more threatening enemies.
  • Winston's Ability-winston1 Tesla Cannon can quickly decimate a closely-placed group of Symmetra's turrets.
  • Ability-winston2 Jump Pack allows you to quickly move to the objective while avoiding enemy defenses below.
  • Winston excels at attacking snipers and support heroes by leaping onto them from a distance and finishing them with his Tesla cannon.
  • Winston leaps in the direction of his targeting reticle when using Jump Pack. By looking up he can jump nearly straight up and land where he took off.
  • You can use directional movement for limited air control while using Jump Pack.
  • Deploy a Barrier Projector on the objective to protect teammates who are contesting it.
  • Winston can move in and out of his Barrier Projector's sphere to keep it between himself and an enemy hero with short range attacks.
  • Winston can take a lot of damage but his size makes him easy to hit. Heroes that wield shotgun-style weapons are particularly dangerous.
  • Activating Primal Rage completely heals Winston. Try to wait until you reach low health before using it.
  • Use Primal Rage to disrupt the enemy team by leaping onto enemies and punching them away.
  • Winston's Tesla Cannon has a long range shot but takes a while to charge.
  • Winston's Tesla Cannon is most effective at short range. Stay back and force him to use its weaker alternate fire or to jump to you.
  • The Tesla Cannon's Primary Fire excels at hitting close range targets. Use the Secondary Fire to damage enemies outside of Primary Fire's range.

Wrecking Ball[ | ]

  • You can clear away Wrecking Ball's Minefield Minefield by destroying individual mines.
  • Stay spread out to avoid having your entire team hit by Piledriver Piledriver or a fast moving Wrecking Ball.
  • Watch out for Wrecking Ball approaching your team in the air with Grappling claw Grappling Claw.
  • Use Grappling Claw on nearby low walls to slingshot you forward at maximum speed.
  • Use Grappling Claw on high walls and ceilings to vault you into the air and reach maximum speed.
  • Collide with enemies while at maximum speed with the Grappling Claw to damage and knock them back.
  • Use your movement controls while using Grappling Claw to change the direction and speed of your swing.
  • Swing above enemies with Grappling Claw then use Piledriver to slam into them.
  • Use Piledriver to knock nearby enemies up towards Wrecking Ball.
  • Adaptive shield Adaptive Shield absorbs additional damage when more enemies are nearby.
  • Use your Minefield on an objective or key choke point to maximize its impact.
  • Deploy your Minefield while in the air to spread the mines over a larger area.

Zarya[ | ]

  • Try to avoid damaging Zarya's barriers but don't let them stop you from finishing off a low health target.
  • Don't let Zarya disengage from combat when she's low health or you will give her time to recover her shields.
  • If Zarya's weapon becomes charged with high amounts of energy consider disengaging for a short time to let it dissipate.
  • The Ability-zarya1 Particle Cannon's primary fire is Zarya's highest damage attack but its range is short and requires direct aim.
  • Use the Particle Cannon's secondary fire to engage enemies at longer distances or at enemies standing close to each other.
  • Your barriers prevent and remove most negative effects such as Junker Queen's wounds and Zenyatta's Ability-zenyatta3 Orb of Discord.
  • An easy way to build energy is to activate Ability-zarya2 Particle Barrier before moving in front of an enemy turret.
  • Use Ability-zarya3 Projected Barrier on a teammate whenever you spot them actively engaged in combat.
  • Whenever your shields are depleted consider retreating momentarily from combat to let them fully regenerate.
  • After pulling multiple enemies together with Ability-zarya4 Graviton Surge use the particle cannon's alternate fire to damage all of them at once.
  • Graviton Surge can pull enemies away from a map objective giving your team a chance to take the objective uncontested.
  • When you are charged with high energy play aggressively with your now highly damaging particle cannon.
  • Zarya can project barriers on the same target twice in a row. Destroying both will drastically increase her damage.
  • If there's a teammate under constant fire you can use your second barrier on them after the first one bursts.

Damage[ | ]

Ashe[ | ]

  • Spread out to avoid having your entire team hit by Ashe's Ability-ashe2 Dynamite or Ability-ashe4 B.O.B.'s charge.
  • Avoid open spaces and areas that have long sight lines to minimize Ashe's long range damage.
  • Ashe lacks mobility when her Ability-ashe3 Coach Gun is on cooldown.
  • Try to use barriers or cover to minimize Bob's damage before he leaves.
  • Ashe's primary fire is more effective at shorter ranges.
  • Ashe's secondary fire is an extremely accurate and potent long range weapon.
  • You can interrupt Ashe's long reload time by firing.
  • Use Ashe's Coach Gun to finish off low health enemies nearby or retreat from danger in front of you.
  • Using Ashe's Coach Gun while aiming at the ground can propel you onto higher ground.
  • You can detonate Dynamite immediately by shooting it.
  • Dynamite combos well with abilities such as Zarya's Ability-zarya4 Graviton Surge and Reinhardt's Ability-reinhardt5 Earthshatter.
  • Bob is most disruptive when he charges through the enemy team and fires from behind them.
  • Bob runs forward until he collides with an obstruction or an enemy so be careful to not point Bob at cliff edges.
  • Use Ashe's Coach Gun before deploying Bob to put an enemy in the path of Bob's charge.
  • Bob can contest map objectives.

Bastion[ | ]

  • While in Ability-bastion2 assault configuration Bastion has an additional critical hit location on its back.
  • Look for alternate paths to your objective that avoid Bastion's devastating line of fire.
  • Your assault configuration's cannon does immense damage especially to large targets like tank heroes and barriers.
  • Use assault configuration at locations that have a view of your objective.
  • Switch into Configuration: Assault behind cover to avoid taking damage during the transformation.
  • You have infinite ammo during Configuration: Assault. Deal as much damage as possible during its limited duration.
  • The A-36 Icon A-36 Tactical Grenade will bounce off any walls it hits exploding when it hits an enemy or the ground.
  • Your Ironclad Ironclad passive allows you to take less damage while reconfiguring. Use it defensively to stay alive.
  • Reconfigure back into Configuration: Recon if you need to move faster.
  • You're stationary during Artillery Icon Configuration: Artillery so hide behind cover before using it.

Echo[ | ]

  • Holding Jump when using the Flight ability launches you up into the air.
  • Duplicate makes Echo briefly invulnerable and heals her at low health protecting her from death.
  • Focusing beam deals low damage to enemies above half health but very high damage to enemies below half health.
  • Use Focusing Beam to finish off any enemies brought below half health by your teammates.
  • Use Sticky Bombs immediately followed up with Focusing Beam to deal a large burst of damage quickly.
  • Use Duplicate while using Flight to surprise the enemy team from above.
  • Quickly focus attacks on Echo after she uses Duplicate to prevent her from using a devastating ultimate ability.
  • Keep your distance and move erratically to make it more difficult for Echo to land her attacks.
  • Look for opportunities to attack Echo when her Flight ability is on cooldown and she has no easy means of escape.

Cassidy[ | ]

  • Be wary of moving close to Cassidy while his Magnetic Grenade Magnetic Grenade is available.
  • Head for cover when Cassidy begins using Ability-mccree4 Deadeye especially if you don't know where he is.
  • Keep moving while Cassidy's around or you'll be an easy target for his Ability-mccree1 Peacekeeper.
  • While Cassidy can shoot at long range targets he is still at a disadvantage against a dedicated sniper.
  • Cassidy's Peacekeeper is extremely accurate and has a very long range. If you can see it you can shoot it.
  • Peacekeeper's alternate fire quickly shoots the remaining rounds in the weapon so try to stay fully loaded.
  • Although the Peacekeeper's alternate fire shoots wildly it can still be effective at close range or against large targets such as Reinhardt.
  • Performing a Ability-mccree2 Combat Roll also reloads the Peacekeeper.
  • Avoid enemy attacks by using Combat Roll to dodge behind cover.
  • Try to initate Deadeye from behind cover then move into line of sight afterwards to target your enemies.
  • You can pull the trigger on Deadeye before its targeting reticles completely lock on but the shots will not deal killing blows.
  • Enemy barriers can block the shots from Deadeye.
  • The Magnetic Grenade automatically seeks out nearby targets but has a limited range. Try getting close to enemies.
  • The Magnetic Grenade does extra damage to the enemy if it sticks to them. Use your Peacekeeper to finish off weakened foes.

Genji[ | ]

  • Genji's mobility allows him to attack from any angle so make sure to watch your surroundings at all times.
  • When you see or hear Genji using Ability-genji2 Deflect don't attack him or you will risk dying to your own attacks.
  • Ability-genji1 Shuriken are highly accurate even at very long ranges allowing Genji to attack anyone he sees on the battlefield.
  • Ability-genji1 Fan of Blades is useful at short range especially against large targets such as tank heroes.
  • Use Deflect to defend yourself when caught in the open and you don't have Ability-genji3 Swift Strike or an escape route available.
  • Aim at enemies when using Deflect to hit them with their own attacks.
  • Be careful when using Swift Strike to engage an enemy. It can leave you without a means of escape.
  • Swift Strike's cooldown resets if you kill a target allowing you to finish them off then escape.
  • You can Swift Strike into the air allowing you to reach high ledges and other hard-to-reach locations.
  • Use Ability-genji5 Cyber-Agility's mobility to surprise enemies from unexpected locations and escape from bad situations.
  • If you can surprise your opponents with Ability-genji4 Dragonblade its immense damage can quickly decimate a group of enemies.
  • After killing someone with Dragonblade use Swift Strike to quickly move within range of the next target.

Hanzo[ | ]

  • When Hanzo uses Ability-hanzo4 Dragonstrike he yells out to the entire map. Listen for him to have a better chance of dodging it.
  • Avoid open spaces and areas with long sight lines as you approach your objective.
  • If you must enter an area covered by Hanzo try to move unpredictably.
  • Dragonstrike does not damage deployable static defenses such as Torbjörn's or Symmetra's turrets but it will damage heroes and Ashe's Ability-ashe4 B.O.B.
  • Try to Dragonstrike from unpredictable angles so your enemies have less time to get away.
  • Dragonstrike pairs well with abilities that restrict movement such as Reinhardt's Ability-reinhardt5 Earthshatter or Zarya's Ability-zarya4 Graviton Surge.
  • Placing a Ability-hanzo2 Sonic Arrow on a side route helps prevent your team from being ambushed.
  • Hanzo's best sniping locations not only have a great view of the enemy but good escape routes as well.
  • Be unpredictable and never stay in one sniping position for too long.
  • Watch out for enemy snipers. They are the greatest threat to you.
  • Don't forget to move as you aim. It makes you harder to hit.
  • Partially charged shots can finish off low health targets.

Junkrat[ | ]

  • Try to keep a height advantage over Junkrat. He's much less effective if he has to aim up.
  • Damage a Ability-Junkrat3 Steel Trap on the ground to safely destroy it.
  • Stay away from a dying Junkrat to avoid Ability-Junkrat4 Total Mayhem's grenades.
  • Listen for a Ability-Junkrat5 RIP-Tire and try to shoot it before it gets too close.
  • Use Ability-Junkrat1 Frag Launcher's high arc and bouncy grenades to attack enemies from behind cover.
  • The Frag Launcher excels at destroying immobile targets such as Torbjörn's turret or enemies caught in a Steel Trap.
  • Attack enemies in enclosed areas to increase the chance that your missed shots still do damage.
  • Detonate a Ability-Junkrat2 Concussion Mine at your feet to launch yourself into the air reaching higher areas.
  • Use your Concussion Mine to knock away approaching enemies or to knock yourself out of danger.
  • You can detonate a Concussion Mine in midair to damage airborne heroes.
  • Place a Steel Trap around corners or in other locations where the enemy can't see it until it's too late.
  • Fighting around one of your Steel Traps can give you an advantage fighting at close range.
  • You are completely vulnerable while using RIP-Tire. Stay out of sight of the enemy!
  • The RIP-Tire can climb over walls or drive from behind cover making it harder for enemies to spot.
  • Try to die next to an enemy so that they'll be damaged by Total Mayhem.

Mei[ | ]

  • Attack Mei from farther away where her Ability-mei1 Endothermic Blaster cannot reach.
  • Try to single out Mei so that if she slows you her teammates cannot take advantage.
  • Your primary weapon is deadly to highly mobile heroes. When slowed they are more easily taken out.
  • Use Endothermic Blaster's secondary fire to finish off frozen targets.
  • Endothermic Blaster's secondary fire is accurate at long range.
  • Cancel Ability-mei2 Cryo-Freeze early to surprise enemies and disrupt the timing of their attacks.
  • In addition to making yourself invulnerable you can use Cryo-Freeze to heal yourself and reload in a pinch.
  • Use Ability-mei3 Ice Wall defensively to provide you and your team cover from enemy attacks.
  • Ice Wall can be used to separate your enemies giving you and your own team a huge advantage.
  • Placing an Ice Wall under you or your teammate will move them to the top of the wall giving them access to higher areas.
  • Ability-mei4 Blizzard is not a deadly attack but it can freeze your enemies so they cannot avoid attacks from your team.
  • Use Blizzard to deny a strategic area from the enemy such as a map objective or a key pathway.
  • Mei's Endothermic Blaster can slow multiple people at once. Spread out to reduce its effectiveness.
  • Endothermic Blaster damages and slows your target making it easier for your teammates to hit them.

Pharah[ | ]

  • Move erratically to make it more difficult for Pharah to hit you with her Ability-parah1 Rocket Launcher.
  • Pharah stays in place when using Ability-parah4 Barrage making her an easy target.
  • Take advantage of enclosed spaces to avoid Pharah's long range aerial attacks.
  • Use Ability-parah2 Jump Jets and Hover Jets Hover to avoid static enemy defenses and set up ambushes.
  • Jump Jets can quickly move Pharah out of danger from close range heroes such as Reaper or Reinhardt.
  • Take advantage of your rocket launcher's long-range and explosive damage to destroy static defenses from relative safety.
  • Sometimes it is better to aim at the ground under your target than to attempt a direct hit.
  • Don't aim your rockets at your target's current location. Aim where you think they will be when your rocket reaches them.
  • Barrage can quickly destroy enemies who are close together but it leaves you vulnerable to their return fire.
  • Don't pass up good opportunities to use Barrage while waiting for the "perfect" one.
  • Watch for enemy snipers while airborne. You have little cover and your movement can be easy to predict.
  • Be careful when firing a rocket at point blank range as it will damage you as well.
  • Pharah's hovering can be slow and predictable making her vulnerable to your own long-range attacks.

Reaper[ | ]

  • Reaper is most effective at very close range. Keep him at a distance.
  • Be careful when using Ability-reaper2 Wraith Form as you could find yourself in a situation with no way out.
  • The best counters to a Reaper's Ability-reaper4 Death Blossom are to stun or kill him.
  • When a Reaper is on the enemy team watch for him to attack from above and behind you.
  • Listen for the unique sound of Reaper's Ability-reaper3 Shadow Step. He's vulnerable as he fades away and reappears.
  • Use Shadow Step to attack the enemy from unexpected directions.
  • You are vulnerable as you fade away and reappear with Shadowstep.
  • Reaper's Ability-reaper1 Hellfire Shotguns are most effective at extremely close range.
  • When approaching an unaware enemy don't open fire too soon.
  • Reaper's Hellfire shotguns are most effective against large targets such as Reinhardt and Winston.
  • Wraith Form removes negative status effects such as Zenyatta's Ability-zenyatta3 Orb of Discord.
  • Use Wraith Form to cross well-guarded choke points or to reach cover.
  • Reaper can still pick up health packs while in Wraith Form.
  • Surprise and flank enemies so you get in close.
  • Use Death Blossom when your enemies are distracted by other members of your team to maximize its impact.

Sojourn[ | ]

  • While moving along the ground with Power Slide Icon Power Slide, jumping will launch you into the air much higher than normal. Take advantage of high ground positions.
  • Power Slide will propel you in the direction you are moving when it is activated. Strafe or move backwards when activating Power Slide to quickly evade enemies.
  • Once detonated, Disruptor Shot Icon Disruptor Shot damage cannot be blocked by enemy barriers. Use it to force enemies to reposition.
  • The Railgun Icon Railgun primary fire becomes less accurate the longer you fire. Shoot in quick bursts when at long range for higher accuracy.
  • The Railgun secondary fire consumes all stored energy when fired dealing damage proportional to the amount of energy spent.
  • Fully charged Railgun shots may be overkill for low health enemies. Sometimes it's better to fire partially charged shots.
  • While the Overclock Icon Overclock ultimate is active Railgun secondary fire shots can pierce through enemy players but not barriers.
  • The Railgun primary fire deals low damage but generates energy for the powerful secondary fire shot. Use a combination of the two for maximum effectiveness.

Soldier: 76[ | ]

  • Soldier: 76 prefers to keep his enemies at medium range to allow him to retreat use cover and heal with Biotic Field.
  • The Icon-ability.hpr Heavy Pulse Rifle can hit enemies at nearly any distance but excels at medium range.
  • Fire the Heavy Pulse Rifle in short bursts to be more accurate.
  • It is often better to aim at the ground under your target with Icon-ability.helixrockets Helix Rockets than to attempt a direct hit.
  • Use your Helix Rockets to finish off low health targets when you need to reload.
  • Your Icon-ability.bioticfield Biotic Field also heals your allies.
  • If you're in an unfavorable situation Icon-ability.sprint Sprint behind cover then use Biotic Field to heal yourself.
  • Sprint isn't just for getting back into the fight after you respawn. It's a flexible tool for repositioning on the battlefield.
  • Icon-ability.tacticalvisor Tactical Visor can allow you to quickly kill difficult-to-hit heroes such as Tracer, Lúcio and Genji.
  • Use Tactical Visor when your enemies are unaware of your location. They'll have less time to seek cover or use defensive abilities.
  • Be careful when using Tactical Visor at low health. It won't help you if you're dead.
  • Avoid fighting Soldier: 76 when he's standing in his Biotic Field.
  • When Soldier: 76 activates Tactical Visor immediately seek cover. If you're caught out in the open try to kill him before he kills you.

Sombra[ | ]

  • Damage Sombra while she's hacking you or a teammate to interrupt the hack.
  • Your Ability Sombra Hack Hack reveals the enemy for your team.
  • Ability Sombra Thermoptic Camo Stealth will cancel if you hack an enemy hero.
  • Abilities like Widowmaker's Ability-widowmaker4 Infra-Sight and Hanzo's Ability-hanzo2 Sonic Arrow reveal Sombra.
  • When you see Sombra's location make sure to communicate it to the rest of your team.
  • Enemies will be able to see you if you move too close to them.
  • Taking damage removes your invisibility so look for cover after stealth activates.
  • Use your Ability Sombra Translocator Translocator to reach areas of the map that allow you to engage from unexpected angles.
  • Use your Translocator to quickly retreat from the fight.
  • Hack health packs to prevent enemies from using them and make them respawn faster for your team.
  • Try to hack enemies from directions they don't expect.
  • Taking damage will interrupt your hacking attempt so be careful of explosions and other attacks that do damage over an area.
  • Ability Sombra EMP EMP the enemy team at the start of a major team fight to gain a major advantage.
  • Use your EMP to destroy barriers protecting the enemy team from your allies' ultimate abilities.
  • If a particular enemy hero is countering your team's composition prioritize hacking that hero.
  • Change directions after you become invisible to try and prevent the enemy from locating you.
  • When Sombra hacks you, you're revealed to all enemies. Stay close to your team.

Symmetra[ | ]

  • Watch out for projectiles from Symmetra's Ability-symmetra1 Photon Projector they now explode on contact.
  • Look out for signs of a Ability-symmetra4 Teleporter as it allows the enemy team to quickly reposition.
  • Area of effect attacks can destroy a nest of Ability-symmetra2 Sentry Turrets.
  • The photon projector's beam remains fully empowered even if you quickly switch targets after it reaches maximum charge.
  • The projectile from the photon projector's alternate fire explodes on contact dealing damage to nearby enemy targets.
  • Use your Photon Barrier Photon Barrier to protect your team from snipers as they approach the objective.
  • When placing your Teleporter use locations near your current objective but hidden from the enemy.
  • A single Sentry Turret is not much of a threat but several of them together creates a deadly trap.
  • Keep your Sentry Turrets out of view. Place them high on walls or on ceilings.

Tracer[ | ]

  • Use Tracer's mobility to quickly reach health packs located across the map.
  • Have Ability-tracer2 Blink or Ability-tracer3 Recall ready to avoid being killed by your own Ability-tracer4 Pulse Bomb.
  • Blink behind enemies to confuse them.
  • Use multiple Blinks in rapid succession to cross gaps and reach normally inaccessible areas.
  • Tracer excels at skirmishing. Avoid fights where the odds are not in your favor.
  • Let your teammates create a distraction before you enter combat.
  • Speed is the key to your survival so beware of heroes with crowd control like Mei and Sombra.
  • Save your last Blink to escape your enemy.
  • If you Recall immediately after taking damage you will regain your lost health (if you're not dead).
  • Recall teleports Tracer to her location from three seconds ago. Try to predict where she will reappear.
  • Try to keep track of Tracer's location at all times.
  • Stay near your teammates to avoid being singled out by Tracer.
  • Crowd control abilities like Roadhog's Ability-Roadhog3 Chain Hook and Orisa's Ability EnergyJavelin Energy Javelin are very effective against Tracer.
  • Heroes with weapons that do not rely on accuracy such as Winston or Torbjörn can be problematic for Tracer.

Torbjörn[ | ]

  • Ability-torbjorn3 Turrets have a range of 40 meters so long range attacks (like Pharah's Ability-parah1 Rocket Launcher) can destroy them from safety.
  • Turrets can be stunned by abilities such as Reinhardt's Ability-reinhardt3 Charge.
  • Torbjörn's turret is extremely accurate. Destroy or avoid it.
  • Barriers can protect teammates from a turret's damage for a short time.
  • Your turret automatically attacks targets you hit with your Ability-torbjorn1 Rivet Gun's primary fire.
  • Use Ability-torbjorn4 Overload proactively to take full advantage of its additional offensive firepower.
  • Use Ability-torbjorn5 Molten Core at key choke points and map objectives to maximize its impact.
  • Stacking lava at a location does not increase Molten Core's damage so spread the lava around.
  • When using Molten Core targeting enemy heroes that have limited mobility can be particularly effective.

Venture[ | ]

  • Venture cannot be damaged while underground. Wait for them emerge before attacking!
  • Venture deals the most damage at close range. Stay far away to limit their effectiveness.
  • Tectonic Shock has surprising reach. Stay in the air or behind cover to avoid taking damage.
  • Use Burrow and Drill Dash to get behind enemy lines or to setup ambushes.
  • Charging up Burrow increases its damage and range while also launching you higher. Use it with Drill Dash to get to higher ground.
  • Burrow removes negative status effects like Ashe's Dynamite fire.
  • You can turn when using Drill Dash underground. Use it to reposition or knock back enemies.
  • Using abilities generates shields increasing your survivability.
  • Tectonic Shock has limited charges while active. Use each one wisely!

Widowmaker[ | ]

  • If you must enter an area covered by Widowmaker try to move unpredictably.
  • Avoid open spaces and areas with long sight lines as you approach your objective.
  • Be careful when ambushing Widowmaker if you have low health. She can easily finish you off with her rifle in assault mode.
  • Watch out for enemy snipers. They are the greatest threat to you.
  • A Ability-widowmaker3 Venom Mine placed along an attacker's path can warn you of an approaching threat.
  • The best sniping positions have multiple escape routes. (And don't forget your Ability-widowmaker2 grappling Hook!)
  • The Grappling Hook isn't just for reaching high locations. You can use it on a wall or the floor to quickly move short distances.
  • Your vision is highly restricted while sniping. Listen for incoming threats.
  • A fully-charged critical headshot kills nearly all non-tank heroes.
  • Stay unpredictable and never stay in one sniping position for too long.
  • Don't forget to move as you aim. It makes you harder to hit.
  • Partially charged shots can finish off targets with low health.

Ana[ | ]

  • Ana has no escape or movement abilities so heroes that can rapidly close distance will cause problems for her.
  • Retreat or take cover when Ana hits you with a Ability-ana3 Biotic Grenade. It prevents your allies from healing you!
  • Avoid open spaces and areas that have long sight lines as you approach your objective.
  • Your vision is highly restricted while sniping but you can still listen for incoming threats.
  • Stay unpredictable and never remain in one sniping position for too long.
  • Always be on the lookout for enemy snipers. They are the greatest threat to you.
  • Your rifle cannot score a critical hit so aim for your target's body.
  • Use your Ability-ana2 Sleep Dart on enemy ambushers to allow you to get to safety.
  • Your Sleep Dart interrupts many powerful abilities such as Pharah's Ability-parah4 Rocket Barrage or Roadhog's Ability-Roadhog4 Whole Hog.
  • Throw a Ability-ana3 Biotic Grenade at your feet to quickly heal yourself.
  • Using a Biotic Grenade on an ally also improves the healing they receive from health packs and other healers.
  • Coordinate the use of Ability-ana4 Nano Boost with your teammates to turn the tide of battle.
  • If you need to quickly heal a low health tank hero throw a Biotic Grenade at them before shooting them with your Ability-ana1 Biotic Rifle.

Baptiste[ | ]

  • Baptiste cannot heal himself without his Regenerative Burst try to pressure him after he uses this ability.
  • Use Baptiste-ability2 Regenerative Burst to heal yourself when low health.
  • Use Baptiste-ability4 Amplification Matrix in emergency situations for increased healing.
  • Baptiste-ability3 Immortality Field has a long cooldown so try to save it for important moments.
  • Use corners and other cover to protect your Immortality Field from enemy attack.
  • Use your Amplification Matrix with heroes that have high damage projectiles such as Soldier: 76, Bastion or Junkrat.
  • Be careful when you reload to make sure you won't need to heal your allies during that time.
  • Use Baptiste-ability5 Exo Boots to reach high ground.
  • Try to destroy Baptiste's Immortality Field quickly when it is deployed.
  • Try to knock enemies out of Baptiste's Immortality Field to make them vulnerable.
  • Be careful when trying to attack enemies that are firing through Baptiste's Amplification Matrix.

Brigitte[ | ]

  • Keeping Brigitte away from melee range limits her ability to heal with Inspire PNG Inspire.
  • Brigitte can knockback your teammates into dangerous situations with both Whip Shot Whip Shot and Shield Bash Shield Bash.
  • Concentrate fire from your team on Brigitte's Barrier Shield Barrier Shield to quickly bring it down.
  • Protect your fellow support! Enemy flankers will have a hard time if you can keep them alive.
  • To activate Inspire's area of effect healing attack enemies with your Rocket Flail Rocket Flail.
  • Before your Barrier Shield breaks use Shield Bash to quickly escape.
  • Your Barrier Shield's damage absorption begins to regenerate a few seconds after putting it away.
  • Use Barrier Shield to give yourself cover then use Shield Bash to quickly enter Rocket Flail range.
  • Look for opportunities to knock enemies into pits or off cliffs with Whip Shot.
  • Use Rally Rally at the beginning of a big team fight to keep your teammates alive with additional health.
  • Rally's increased movement speed allows you to quickly reposition and use your abilities effectively.
  • Use Whip Shot to push deadly short ranged enemy heroes like Reaper to a safer distance.
  • All damage you inflict triggers healing from Inspire.

Illari[ | ]

  • Illari relies on Outburst icon Outburst to escape. During her cooldown she is vulnerable.
  • Take cover when Sunstruck to avoid being targeted for detonation.
  • During Illari's Captive sun icon Captive Sun spread out from the rest of your team to avoid triggering a chain reaction.
  • Illari's Captive Sun projectile can be absorbed or deflected by certain heroes.
  • Use cleansing abilities to remove Illari's Sunstruck effect.
  • Destroy Illari's Healing pylon icon Healing Pylons before facing her to gain an edge.
  • Shoot your Solar rifle icon Solar Rifle when it's fully charged to deal maximum damage.
  • Rapidly firing the Solar Rifle is most beneficial when finishing off low health targets.
  • Fully depleting your solar energy results in a longer Solar rifle icon Healing Beam recharge time.
  • Focus your Healing Beam on one target alone for maximum effect.
  • Place your Healing Pylons in locations the enemy team cannot easily target.
  • Periodically move your Healing Pylon to protect it from enemies.
  • Cover more ground by focusing your Healing Beam on targets your Healing Pylons can't reach.
  • Take advantage of your auto-charging Solar Rifle by firing a shot before using your abilities.
  • Captive Sun's projectile is blocked by barriers and can be destroyed by abilities like D. Va's Ability-dva3 Defense Matrix.
  • Notify your team before using Captive Sun. All of your allies can detonate Sunstruck enemies.
  • Using Captive Sun on clustered enemies can cause a chain explosion.
  • To surprise enemies reposition yourself with Outburst before using Captive Sun.

Kiriko[ | ]

  • Healing Ofuda Icon Healing Ofuda projectiles will move toward an ally if you were aiming at them when it is fired. The color of the projectile changes when it was attempting to follow a target.
  • Healing Ofuda projectiles are slow moving. Get close to your allies to heal them sooner or begin healing early from long range if you think they may take damage soon.
  • Kunai Icon Kunai normally deal low damage but have a high critical damage multiplier. Aim for the head when possible.
  • Healing Ofuda don't need to be reloaded but do have a recovery time before they can be fired again.
  • Swift Step Icon Swift Step can only be used when allies are in range. Keep track of your allies in case you need to escape or help them.
  • Swift Step teleports directly to an ally and can be used even if they're behind a wall.
  • Protection Suzu Icon Protection Suzu will briefly make allies invulnerable. Try to time it correctly to avoid massive bursts of damage.
  • The Kitsune Rush Icon Kitsune Rush path is created in a straight line based on where you are aiming when it's activated. Use it in an open area for maximum coverage.

Lifeweaver[ | ]

  • Lifeweaver's Thorn Volley Icon Thorn Volley is a surprisingly effective emergency defense weapon. Be careful moving predictably while he's wielding it.
  • Healing Blossom Icon Healing Blossom can be used to anticipate and prepare for incoming damage to allies.
  • When threatened, Petal Platform Icon Petal Platform can be thrown beneath yourself to allow for a covered escape.
  • Petal Platform can be used to catapult to higher positions with a well timed jump.
  • Remember to fight back with Thorn Volley if you are caught alone or unable to escape danger.
  • Tree of Life Icon Tree of Life heals for a large amount when initially placed potentially saving critical health allies.
  • Tree of Life can be used to block access to small paths and doorways.
  • Pinging your Petal Platform can help allies identify its position if you intend for them to use it.
  • Life Grip Icon Life Grip and Rejuvenating Dash Icon Rejuvenating Dash can be used while charging Healing Blossom.
  • Use the long range of Healing Blossom and the verticality of Petal Platform to find safe positions to heal from.
  • Rejuvenating Dash will lightly heal you and can be used to stay hardy during combat.
  • Healing Blossom's healing throughput can be increased by holding Primary Fire to charge it up before releasing.
  • You can use [Q] to destroy an active Tree of Life and [F] to destroy an active Petal Platform.
  • Petal Platform enables enemies to post up in high locations. Be wary of death from above.
  • Lifeweaver's Rejuvenating Dash lightly heals himself making him more difficult to take down without focused damage.
  • Lifeweaver often relies on Petal Platform to make an effective escape. Knowing if this is unavailable can help eliminate him.

Lúcio[ | ]

  • Lúcio should keep his teammates in view so they are boosted by his songs.
  • The Ability-Lucio1 Sonic Amplifier is accurate but its damage is low and its projectiles can be dodged.
  • Don't try to fight the enemy team alone. Stay with your team and move as a unit.
  • When using Ability-Lucio2 Speed Boost to run back after respawning don't forget your teammates!
  • Use Ability-Lucio2 Healing Boost to return your teammates to full health after a fight.
  • Use Speed Boost with Ability-Lucio3 Amp It Up to quickly move your entire team through dangerous choke points.
  • If you or a nearby teammate take a lot of damage use Healing Boost with Amp it Up to quickly restore their health.
  • Coordinate your Ability-Lucio4 Sound Barrier with your teammates' ultimates to push objectives.
  • Sound Barrier can counter enemy ultimates such as Reaper's Ability-reaper4 Death Blossom that could otherwise kill your entire team.
  • Having enemy heroes near you is dangerous. Use Soundwave to push them away.
  • Always keep moving around the battlefield to make it harder for enemies to locate and aim at you.
  • Since Lúcio can heal himself over time try to finish him off with a short and powerful burst of damage.
  • As a support hero Lúcio is always a high priority target.
  • Lúcio needs line of sight to his teammates for his abilities to work on them so try to separate him from his team.

Mercy[ | ]

  • Target Mercy first. It keeps her from using Ability-mercy5 Resurrect and she's often more vulnerable than the rest of her team.
  • Be careful when taking on Mercy while you have low health. Her Ability-mercy2 Caduceus Blaster can do a surprising amount of damage.
  • Long fights favor Mercy and her healing ability. Be aggressive and try to finish off enemies quickly.
  • Stay behind cover while attached to a teammate who is in combat.
  • Escape danger by using Ability-mercy3 Guardian Angel to fly to a distant teammate.
  • After using Guardian Angel to reach an airborne Pharah or Echo gliding can keep you away from ground-based threats.
  • Don't forget about your Caduceus Blaster. It is accurate and useful for finishing off enemies with low health.
  • You are vulnerable while alone. Fall back and group up with your teammates as they respawn.
  • Resurrect is best used behind cover because you're vulnerable to being damaged.
  • You can see the location and current health status of your teammates at all times even through walls and terrain.
  • Ability-mercy6 Valkyrie's flight and self-healing are powerful defensive abilities but you are still vulnerable to bursts of damage.
  • Use Valykrie proactively to make coordinated attacks by your team even more effective.
  • Mercy can launch herself in different directions during Guardian Angel. She is most vulnerable when separated from her allies.
  • While in flight with Guardian Angel the meter indicates how far you will travel forward if you press jump or vertically if you press crouch.
  • Holding move backwards and jump during Guardian Angel will propel Mercy away from her target. Use this if you need to back off from your original destination.

Moira[ | ]

  • Once Moira uses Ability Moira Fade Fade she has no other movement or escape abilities.
  • Don't overheal allies at full health it consumes biotic energy you'll need later.
  • The healing from Ability Moira Biotic Grasp Biotic Grasp continues to affect allies for a short duration.
  • Biotic Grasp's secondary fire recharges your biotic energy allowing you to heal more.
  • A Ability Moira Biotic Orb Biotic Orb is very effective when it can bounce around in small rooms and tight corridors.
  • Maximize a Biotic Orb's healing by launching it at a wall that bounces it back towards your team.
  • Use Biotic Orb to heal teammates you can't reach with your Biotic Grasp.
  • Biotic Orbs also bounce off floors and ceilings.
  • Biotic Orb Biotic Grasp's Secondary Fire and Coalesence all provide healing to Moira.
  • Use Fade to quickly reposition behind cover and confuse the enemy about your location.
  • Use Fade to quickly move to injured teammates who need Biotic Grasp healing.
  • Ability Moira Coalescence Coalescence is most effective when the beam passes through multiple enemy and allied targets.
  • Spread out when Moira uses Coalescence so she can't easily attack multiple heroes at once.
  • Biotic Orbs are not difficult to dodge but be careful of how they bounce.

Zenyatta[ | ]

  • Zenyatta has no escape or movement abilities so heroes that can rapidly close distance cause problems for him.
  • Although Zenyatta is invulnerable and cannot be stunned while using Ability-zenyatta4 Transcendence he can still be knocked away from his team.
  • Ability-zenyatta3 Orb of Discord cannot be placed on heroes located behind barriers.
  • You can see the location and current health status of your teammates at all times even through walls and terrain.
  • Always keep your Ability-zenyatta2 Orb of Harmony on a teammate even if everyone is at full health.
  • When your Orb of Discord is on an enemy you can see their location even through walls.
  • Use cover to charge your Ability-zenyatta1 Orb of Destruction. You're vulnerable when you attack.
  • Keep your enemies at a healthy distance. You have no easy means of escaping if they reach you.
  • Although Zenyatta is a support hero his Orbs of Destruction are powerful long-range weapons.
  • Use Transcendence to counter area of effect abilities such as Zarya's Ability-zarya4 Graviton Surge.
  • Use Transcendence to save yourself from immediate danger then retreat to your team for support.
  • Killing Zenyatta removes his Orb of Discord and Orb of Harmony from their targets.
  • Be wary of getting close to Zenyatta. His Snap-kick-passive Snap Kick can knock you back.
  • When in melee range use Snap Kick for a powerful knockback.

References[ | ]

  1. Spilo, CactusPuppy, Brax. Ranking OW2 Death Tips. Retrieved on May 27, 2024.
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