|"Build 'em up, Break 'em down."|
Chief engineer (formerly)
|SST Laboratories (formerly)|
Ironclad Guild (formerly)
|Ingrid Lindholm (wife)|
Brigitte Lindholm (youngest daughter)
Unnamed children and grandchildren
|Keith Silverstein (English)
José Luccioni (French)
Torbjörn’s extensive arsenal includes a rivet gun and hammer, as well as a personal forge that he can use to build turrets.
~1.67 shots per second
- Automatically reloaded if Torbjörn has his Forge Hammer equipped for 2 seconds.
- Turret will target enemy hit by primary fire if within range and line of sight.
37.5 - 125 per shot
1.25 shots per second
- Automatically reloaded if Torbjörn has his Forge Hammer equipped for 2 seconds.
0.192 second (dealing damage)
0.496 second (recovery after initial swing ends)
- Upon switching weapon, there is 0.51 second recovery period where Torbjorn cannot use his weapon.
(56 per second)
40 meters (attack range)
10 seconds if destroyed while in combat
- Deals 14 damage every 0.256 s.
- After pressing the ability button, there is 0.51 second recovery period where Torbjorn cannot use his weapon or abilities.
- Turret deploy can be thrown to a maximum distance of 15 meters on ground level.
- Turret automatically attacks the closest enemy within line of slight and continues attacking that enemy until it is either dead or out of sight.
- Target can be changed if the player damages said enemy with Rivet Gun's primary fire.
- Turret can be manually destroyed using the Interact key, which instantly inflicts 10,000 damage to it. This can be done while Torbjörn is dead.
- Cannot be done while the Turret is building itself.
- Turret cannot be redeployed if it dealt or received damage within the last 3 seconds. The Deploy Turret key will appear colored to indicate this.
- If the Turret is destroyed during this time, including by the Interact key, Deploy Turret will go on a 10 second cooldown.
- Increases Rivet Gun's fire rate and reload speed by ~43%.
- Increases Forge Hammer's swing rate by ~37% and decreases the initial swing time by 0.11 seconds.
Pools: 160 per second, +90 against armor
10 seconds (pools)
- Torbjörn's weapon is temporarily replaced by his claw, which shoots out molten slags.
- Each shot will bounce until it hits the floor, at which point it will turn into a pool that deals damage over time.
- Against armor, the pools deal 250 damage per second.
- Damage from pools do not stack: two pools in the same area deal the same damage as one pool.
Torbjörn is the tool-tip damage-dealer that has most abilities which are useful for protecting (zoning) an area. His Rivet Gun is a very dangerous weapon due to its high damage, but its main weakness is arcing in mid- to -long range. His turret is his main tool for zoning an area, as he can deploy it anywhere and let it automatically build itself to help him in a fight. Forge Hammer can be used to deal damage at close-range or repair his damaged turret. Overload is a power-up to himself, giving more maximum health with armor and enhancing offensive powers. Molten Core is a great area-denial ultimate that can force the enemies to walk back before being burnt to death on a high-damage magma floor. Given all these, he still has major weaknesses. Other than Overload, he lacks any means of increasing his mobility. When unable to deploy his Turret to help him in a fight, his full power will be greatly reduced. Despite having the shortest model of all heroes, he possess one of the largest hitboxes of his class, making him vulnerable to a weapon with a large spread. He is best at zoning, but weaker at flanking and fighting aggressively.
Weapons & Abilities
- Rivet Gun: Torbjörn's primary weapon. This gun is an arcing weapon but packs a punch. Rivet Gun has two firing modes: a single arc projectile, and a shotgun fire. Both modes can headshot.
- The primary fire has a bit of a slow fire rate. Try to aim for body shots to maximize accuracy.
- The secondary fire sends a burst of ammo out. While there are 10 bullets per shot, it costs only 3 rounds.
- Forge Hammer: Torbjörn's secondary weapon. The hammer is a useful tool as it heals turrets for 50 health per swing. As a last resort, this can be used as a weapon.
- The Forge Hammer can only heal Torbjörn's own turret; it can't heal turrets other than than the player's.
- The swing speed is relatively low, so it is not recommended to use it as a weapon.
- Deploy Turret: Torbjörn builds a turret that automatically locks on to enemies.
- The turret takes some time to fully deploy; it can be destroyed while deploying.
- The turret can only be healed via the Forge Hammer.
- Overload: Torbjörn gains armor as well as attack, reload, and movement speed.
- Use to save yourself with temporary armor or body block your turret from damage.
- Although Overload increases reload speed, it is preferable to reload before activating Overload to better utilize the attack speed.
- Overload grants Torbjörn a small increase in movement speed that could save you from certain Ultimates.
- Molten Core (Ultimate): Torbjörn's Ultimate ability. Torbjörn throws multiple orbs of molten lava that spread out when they hit the floor.
- Torbjörn can place up to 10 pools of molten lava that do not add up in damage, so spread them out as much as possible, either in one large area or multiple choke points.
- Molten Core does extra damage against armor, so it works well against tanks and Brigitte's Ultimate.
- Players are advised to know the map well, in order to deploy his gear the most effectively.
- Torbjörn is most commonly used on Defense because of his ability to cover choke-points so effectively. One option on Attack is to deploy your turrets on top of a payload, effectively creating a mobile turret.
- While many players focus on Torbjörn's turret, it should be noted that Torbjörn himself deals a considerable amount of damage - his shotgun alt-fire does massive damage at close range, and his ordinary fire has solid range and does a not-inconsiderable amount of damage, especially with a headshot. It is important to make full use of both Torbjörn himself as well as his turret; focusing too much on using your turret will result in a lesser contribution to the team.
- When using Molten Core, try to spread it out as much as possible, as overlapping pools don't add extra damage. Molten Core does more damage against armor than other forms of health.
- A common mistake players make is they will sometimes stay by their turret and constantly use the Forge Hammer .This can be a good idea to use for making sure the turret survives. However, it can leave you vulnerable to Pharahs or Junkrats, as their explosives will damage you and the turret.
- Remember that Deploy Turret has a very quick cool-down (10s). Change your turret's position often to catch enemies off guard.
Match-Ups and Team Synergy
|Thanks to D.Va's armor and Defense Matrix, she can not only endure a great amount of Turret fire, she can also fly right up to it without taking any damage and gun it down point blank. If D.Va is attacking your Turret from far away, you can continue repairing it since she suffers major damage falloff, but if she's attacking at close range, don't bother; her damage output vastly supersedes your ability to repair your Turret. Instead, begin attacking back with your alt-fire; this will either deal major damage to her or cause her to put up Defense Matrix, giving your Turret a few extra seconds of life and providing time for your team to come assist you. Be careful when activating Molten Core near D.Va, as her Defense Matrix can completely negate it. Direct combat is mostly even, helped if activate Overload to boost your offense and defense, but overall D.Va is one of your greatest headaches to deal with.||(To be added)|
|(To be added)||In a defensive setup, Orisa is one of your best friends, as her barriers can help keep your Turret safe. That being said, it's generally not a great idea for your whole team, or even just you and Orisa, to all huddle behind the barrier and the Turret; should an enemy manage to flank you, you're all grouped up together, making yourselves easy targets for large-area attacks such as Junkrat's grenades. Also, be willing to compromise with the Orisa; sometimes she'll need the barrier to be protecting the team, in which circumstances you should place your Turret in a covered location where it doesn't need Orisa's protection.|
|Reinhardt's shield can block your Turret's damage as well as that from your Rivet Gun with ease. His Fire Strike will deal 100 damage to your Turret, even if it's being defended by a barrier. If Reinhardt is blocking your shots, so long as the enemy team isn't attacking your Turret, provide supporting fire with your Rivet Gun against his shield; with luck, you'll break the shield, leaving him vulnerable for both you and your team. If you're feeling daring, you can even run right up to him and try to get behind his shield to attack him; should he drop it, he'll be vulnerable to your Turret's fire, at which point you can back away from his hammer's range and shoot back. If an enemy Reinhardt is Charging your way, it may be worth it to quickly activate Overload; while ideally you would like to avoid the Charge altogether, if you do end up being hit by it, Overload could save your life. If Charge is on cooldown, Reinhardt is an ideal Molten Core target; your magma will rip through his armor, and without Charge his mobility is nonexistent, forcing him to walk through the magma and die.||A friendly Reinhardt is extremely helpful for keeping your Turret safe. That being said, you are just one member of your team, so you shouldn't always expect your Reinhardt to babysit your Turret and not protect anybody else. Instead, if your Reinhardt is willing to keep your Turret safe, relocate it so that it's near the front lines with the rest of your team; that way Reinhardt can protect both your team and your Turret at the same time.|
|Roadhog can take a lot of your Turret's firepower and still survive, but his Scrap Gun can't deal much damage to it from a distance and his Chain Hook cannot grab it. He'll most likely try to get behind your defenses to hook you away from the Turret and kill you so the Turret is easy pickings for him and his team. However, if you manage to keep your distance, him soaking up damage can rapidly fill your Ultimate ability, and his slow mobility means Molten Core can hit him for a great deal of damage. Overload is a useful tool against his Scrap Gun, potentially even helping you survive Roadhog's Hook combo.||(To be added)|
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|Winston can block all firepower coming from you and your Turret with his Barrier Projector. With a Barrier up at close range, Winston can zap the Turret with his Tesla Cannon and destroy it with relative ease, all while damaging you too in his weapon's wide cone of fire. However, your Rivet Gun's alt-fire is exceptionally powerful at Winston's close range, especially when empowered by Overload, letting you deal significant amounts of damage if all your shots hit. At long range, if he doesn't have a barrier up, you can pelt him with standard fire at a distance his Tesla Cannon can't reach. Winston's damage output is significantly lower than yours at any range; if he tries to harass you and your Turret, fight back with your Rivet Gun and you may be able to fend him off or take him down.||(To be added)|
|Zarya can gather cheap energy from your Turret's automated fire, while boasting enough health to absorb its attacks without the aid of a barrier. Her Projected Barrier can greatly aid another teammate looking to destroy the Turret too. If she has a full charge, she can run at it point black to shred it with her laser, or conversely she can peek behind corners and shoot her alternate fire at it. While a Zarya isn't the biggest threat in the world, she's also a pain to kill, so expect to request assistance when dealing with her.||(To be added)|
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|If you have a Turret already set up, it can deal minor damage to Bastion if it's walking past its view. However, if an enemy Bastion is receiving Turret fire, it can either turn a corner and heal or, if no other enemies are around, transform into Sentry Configuration and mow down your Turret with its superior firepower. This can be especially troublesome if you're defending an Escort mission, since the Bastion can simply ride atop the payload and fire away. In situations where an enemy Bastion is already set up in position, it can be difficult to place a Turret without the Bastion noticing it and shredding it while it's still setting up. All in all, Bastion is essentially a superior Turret who can aim, so either simultaneously attack him to take him down or regroup with your team.||(To be added)|
|At a distance, Cassidy has an advantage as he can peek out of a corner, shoot a powerful revolver shot, then hide once more. If his focus isn't on you, though, his light health means your Turret can kill him quickly enough. His Flashbang does affect your Turret, so be extra wary about being caught by surprise by Cassidy. If you're caught in the Flashbang as well, the Cassidy will have to pick who to kill with Fan the Hammer, since one clip most likely can't take out both of you. He'll most likely go after you first due to the turret's immobility. If you hear Deadeye activating, rather than continuing to repair your Turret, it's best to run for cover to make sure you and your Turret aren't both shot down.||(To be added)|
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|At a distance, Genji can heckle your Turret with his Shurikens, which suffer no damage falloff. However, this damage is minor enough that you can keep hammering your Turret without worrying about its destruction. While Genji can grab the attention of the Turret and reflect its damage back at it, he cannot reflect enough of its own fire to destroy it. If he's not reflecting, Genji is easy enough for your Turret to take out if he's not careful. In a direct fight, Genji has the upper hand, so try to keep your Turret up before he gets the chance to close the distance. If he does approach you without a Turret up, it's a good idea to throw down a Turret; even if the Turret takes some time to set up, the Genji will have difficulty killing you while taking gradual damage from the Turret.||(To be added)|
|Hanzo's Sonic Arrow doesn't affect buildings, and as such he cannot warn his teammates of the exact location of your Turret. However, it can still mark you, and if you're babysitting your Turret, it will be easy enough for the enemy team to intuit its position as well. With his extreme range, Hanzo can easily peek his head around corners and fire potshots at your Turret to take it out without letting it retaliate. Conversely, with Storm Arrows he can hit your stationary Turret with a burst of damage before it can gun him down. If facing a Hanzo, try to keep your Turret behind a barrier or another form of cover if possible.||(To be added)|
|Junkrat's specialty is firing powerful shots with the downside of low accuracy. However, against a stationary target like your Turret, his low accuracy is a non-issue, making him one of your greatest foes. He can either lob grenades in a large arc from a distance or pop them around corners to make quick work of not only your Turret, but you as well if you're caught in the blast. If you're being harassed by a Junkrat's explosives, let your team know; if they can't deal with him, be ready to abandon your Turret if necessary. His low mobility can make him a prime target for Molten Core, unless he has a Concussion Mine ready, in which case he can use it to flee from your Ultimate.||(To be added)|
|Mei can wall off the Turret to cut off its line of sight, and her Endothermic Blaster is capable of freezing it like an enemy player. Her Icicle can also be used to destroy your Turret from further range while it attacks other targets. But her options are limited, and often times blocking off the Turret just creates a stalemate where neither side can attack one another. If Mei tries fighting you and your Turret at close range, space yourself from it so you don't both get frozen and attack back with your Rivet Gun. Mei specializes in ambush tactics and one-on-one fights; she can't handle two opponents at once, even if they're just you and your own Turret. A Mei using Cryo-Freeze is a prime target for Molten Core; while she'll be immune while in her ice cube, as soon as she leaves it she'll be surrounded by a pool of magma with no way to get out of it other than to wade through it. She does have the option of using her Ice Wall to elevate herself, but in doing so she can end up making herself a target.||(To be added)|
|Pharah can very easily deal with your Turret, dealing max damage direct hits onto it as much as she likes. However, in a defensive setup with proper protection, your Turret serves as an excellent area denial that is a great nuisance to Pharah. Set up your turret where it can cover the most airspace, and be careful when she ducks behind cover to engage the Turret. This can be especially helpful if you're protected by a Reinhardt or Orisa's barrier; they can soak up Pharah's negligible damage, and your Turret can shoot her down and keep her out of the air.||(To be added)|
|While Reaper has the damage to tear through you and your Turret very easily, his range is extremely limited. If he's roaming around in the open, your Turret can fire away and he can do nothing about it. However, he takes longer to kill than other Damage heroes, and can Shadow Step closer to the turret, taking it down with ease at point blank. If he approaches your Turret this way, alert your team for help, and if no one's available, attack the Reaper with your Rivet Gun rather than trying to repair it, since the two of you firing together can kill him quicker than he can kill your Turret. With his Wraith Form he will most likely survive an assault if you activate Overload, so instead use the opportunity to regroup with your team.||(To be added)|
|Soldier: 76 has a decent attacking range and can dispose of your Turret fairly easily, with his Helix Rockets serving as a devastating first attack. His Biotic Field allows himself and his team to tank a lot more damage from the turret as they fire on it, which can lead to a prolonged battle. However, if he's used up his Helix Rockets, he's much more vulnerable to your Turret at long distances as your damage will outpace his. Place your Turret in an area where he can only attack from a distance and can't sneak up around the corner on it, and you should be alright.||(To be added)|
|Sombra can easily shut down your Turret using Hack, but only if the Turret is distracted as she'll be unable to complete a Hack while being attacked by it. This can be difficult if her team isn't nearby providing the Turret with another target; if Sombra is attempting to attack you alone, she won't be able to properly complete the Hack, and you should be able to handle her just fine. Be wary of EMP though, as it will temporarily shut your Turret down.||(To be added)|
|The area of effect from Symmetra Photon Projector's secondary fire can deal significant damage to your Turret if it's not protected. If you force her out of cover, though, Symmetra has no real counter to the Turret other than getting close enough to attack it with her primary fire. If you fight Symmetra alongside your Turret, you can usually eliminate her before she destroys your Turret. However, if your Turret is near destruction and she has ample health, quickly flee, since she can transfer her high charge to you and swiftly gun you down. Photon Barrier can halt the spray of your Molten Core, as well as cut off your Turret's fire.||(To be added)|
|Torbjörn match-ups are rare since both will usually be decently far behind enemy lines in a stable defensive position. It's difficult to set up a Turret in an area that another Torbjörn has locked down, since the previous Torbjörn's Turret will begin firing upon the new Turret as soon as it goes up. In situations where both Torbjörns have Turrets suddenly appear in range of one another (such as a Payload carrying a Turret turning a corner to another Torbjörn's defensive setup), focus on keeping your Turret alive and let your team try to take out the opposing Turret. If you see a Torbjörn walking around with no Turret, try to attack with your Rivet Gun alongside your Turret's fire to quickly eliminate him before he can set up a new Turret (or before he can fall back on a Turret he has up elsewhere).||(To be added)|
|Tracer is perhaps the most affected by the Turret out of all Damage heroes. While her Pulse Bomb is designed to annihilate static defenses like the Turret, her tiny health means that she will take a lot of damage getting to it, and that's assuming Torbjörn's team doesn't notice her, which is highly unlikely. If Tracer is heckling you and your Turret, keep repairing it as long as you can; you can't handle Tracer that well on your own, but if you can keep your Turret alive long enough, its tracking fire can take her down before she can destroy it.||(To be added)|
|Widowmaker can stand far out of the reach of your Turret and easily land full-charged shots. Even without the ability to perform headshots on your Turret, she has much greater range than it does and much greater firepower. Her Grappling Hook not only lets her reach optimal positions to snipe your Turret, but also to take you out as well. Be wary and try not to place your Turret in locations where a Widowmaker can easily snipe it; instead, either place it behind cover where she won't have a clear shot, or ask a teammate to protect it with a barrier.||(To be added)|
|Of all enemy Support heroes, Ana has the best chance of taking you down. She has superior range and can deal high damage to your Turret over time, even while it is under your care. Her Sleep Dart, while difficult to aim, can put you out of commission during Overload or when using Molten Core, so be wary when attempting to go on a rampage.||A Nano-Boosted, Overloaded Torbjörn can be comically powerful. With that being said, your damage output isn't quick or accurate enough to get as much use out of Nano-Boost than the likes of Genji or Reinhardt; unless you're in an emergency or in need of a good laugh, it's generally best to not ask for a Nano-Boost from Ana and let her empower someone else.|
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|Lúcio's strongest asset is his unpredictable movement, which is no problem at all for your auto-aiming Turret. If he gets within its range, his only option is to flee, since he has no chance to defeat it at any range. The one thing you'll need to worry about is if he and his team make a strong push with a Sound Barrier; when his team has enhanced health, your Turret will find it extremely difficult to kill anyone before it's demolished.||(To be added)|
|Mercy can damage boost allies attacking your Turret, and she can keep her patient healed to withstand its low damage output. In an emergency situation if she's alone, she may attempt to directly attack you and your Turret using her Caduceus Blaster, but this would result in her taking significant damage in the process. If she's alone, your Turret can deal with her pretty easily even if she uses Guardian Angel to hover between dead comrades. More often than not, though, she'll be hiding behind her team, where it's too dangerous for you to venture out to.||(To be added)|
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|While Zenyatta cannot place an Orb of Discord on your Turret, he can place it on you, which can greatly assist his team in destroying your setup. While alone, Zenyatta can charge up Orb Volleys to deal quick burst damage to your Turret; however, if your team is on the front lines keeping you safe, you should be able to repair your Turret between volleys. If Zenyatta attempts to fire standard orbs at your Turret, he'll be leaving himself exposed and will most likely be shot down by the Turret before he can eliminate it.||(To be added)|
Torbjörn Lindholm (called "Torby" by his friends) is one of the greatest weaponsmiths and engineers in the world. He has a low opinion of omnics, believing them to be incapable of empathy, instead acting purely on logic, and disagrees with giving them the same rights as humans. "Allt är inte guld som glimmar" (All that glitters is not gold) is one of his favourite phrases.
The Omnic Crisis
Before the Omnic Crisis, Torbjörn had gained notoriety for designing weapons systems used by countries around the world. However, his belief that technology must serve a better vision for humanity put him at odds with his employers, who desired to control his weapons using networked computer intelligence. At some point he worked with the Ironclad Guild, where he worked in R&D. He also helped design the E54 Bastion unit.
Torbjörn had a deep mistrust of sentient robotic intelligence, and while many of his peers wrote this off as paranoia, his worst fears were realized when the robot populations of the world turned against their human creators during the Omnic Crisis. Because of his engineering genius, he was recruited to join the original Overwatch strike team, and his many inventions proved integral to ending the conflict.
Operation White Dome
|“||I told him that you would have to agree to any name he chose, so let’s hope it's a good one (though I fear that may be beyond his abilities, given some of the ridiculous names he gives the characters in his "true stories"). I'm getting sick of this hospital, so I am hoping to return soon.||„|
|~ Part of Torbjörn's letter to his wife|
During or after the Omnic Crisis, Torbjörn took part in Operation White Dome, where he and other Overwatch members were deployed to Istanbul to deal with entrenched omnic forces. As soon as they landed, the omnics opened fire, and while the robots were defeated, Torbjörn was seriously injured, losing his left arm and right eye. Reinhardt Wilhelm was able to save his life however.
After the battle, Torbjörn was taken in for medical treatment. Young family friend Angela Ziegler was able to visit him, which pleased him greatly. On the other hand, Reinhardt stayed by his bedside, being a source of constant irritation. Half in jest, Torbjörn told him that if he shut up, he would be allowed to choose the name of his upcoming daughter, and that Ingrid would agree to it. In truth, Torbjörn had already considered naming Reinhardt as his daughter's godfather, but that aside, Reinhardt agreed to the terms. After this, Torbjörn wrote to his wife, assuring her that he was okay, and that he would design a prosthetic arm to replace the one he lost in Istanbul. He told her of the deal he had made with Reinhardt, hoping that it would be okay with her. He further hoped that he would be home in Gothenburg before she gave birth.
In the years that followed, Overwatch became an international peacekeeping force, and Torbjörn remained a critical resource for all of its technological needs and signature weapons systems. At its height, Overwatch possessed one of the most advanced armaments on the planet, which could be traced to Torbjörn's work. This included the development of biotic technology, including the biotic rifle, which was intended to heal Overwatch medics in the field. This device led to some disagreement with now Overwatch agent Dr. Ziegler, who warned that the rifle was setting Overwatch on a dangerous path to weaponizing biotic technology. He also designed the armor components of her Valkyrie suit.
During his Overwatch years, he once dressed as a viking for Halloween.
Seven years before the present day, Torbjörn was part of an unsanctioned mission authorized by Strike Commander Jack Morrison to end the King's Row Uprising in London, England. While preparing to board an aircraft, Torbjörn gruffly remarked that "the cavalry's here" after seeing Cadet Lena Oxton blink in front of him. Tracer liked the phrase, and decided to keep it.
Some time after that, Reinhardt, whose Crusader armor Torbjörn maintained and got along well with, was faced with mandatory retirement from combat operations, having served into his late fifties. Torbjörn, only four years younger than him, was particularly incensed that the organization simply "pushed Reinhardt out" after giving everything of himself in years of service. The Swede would not forget the incident, and related the unfairness of it all to one of his youngest daughter, Brigitte.
The End of Overwatch
When Overwatch disbanded, Torbjörn entered retirement, returning to Gothenburg and Ingrid. He spent at least some of his time giving lectures on abstract algebra and the dangers of weaponized AI.
In the aftermath of Overwatch's fall, many of Torbjörn's weapons were stolen or stashed away around the world. Feeling responsible for his creations, Torbjörn was determined to stop them from falling into the wrong hands and wreaking havoc on the innocent. Round about the same time, Reinhardt (who had been forced to retire from Overwatch) declared that he would become a knight-errant on a quest to bring justice. Brigitte asked to join him and Reinhardt accepted. Torbjörn knows that his daughter shared his stubbornness, and while his bigger concern was that Reinhardt and Brigitte were in over their heads, he ultimately supported their decisions. Plus, there was no-one better to look after his daughter in his mind.
|“||What I've done, old friend... is topple the destroyer of worlds.||„|
|~ Torbjörn to Sven|
Torbjörn received word that a single omnic had attacked the city of Boklovo. He thought little of it at the time, but when he arrived the following day, he saw that it was nothing to scoff at. The omnic was a Titan; one that was rampaging through the city, and shrugging off everything the Kurjikstani military threw at it. He was bitterly reminded that the Titan was a device he had originally designed to aid in city construction, before it had been hijacked by the omnics during the Omnic Crisis and turned into a city-destroyer. But despite the alterations, it was still his design, and that allowed him to bypass its infrared detection systems and gain access to the walker's interior. Once inside, it was revealed that Sven, an old friend of his, was piloting the mech. The two verbally sparred as Torbjörn fought his way up to the walker's cockpit. Sven presented himself as some kind of arbiter of justice, but Torbjorn claimed that he was nothing but a war profiteer. Upon reaching the cockpit, he easily incapacitated him. He subsequently shut down the mech.
|“||Rifles? Bah! Might as well throw rocks at the thing.
Who said that?
That would be me...who's going to take care of this beast for you.
|~ Torbjörn announces himself|
With the report of a Bastion unit in northern Sweden, Torbjörn attended a meeting of locals who were discussing the incident. While the Swedish government believed the reports to be a hoax, a speaker at the event declared that they should take matters into their own hands. Torbjörn interrupted the meeting, pointing out that the rifles they had would be useless against the automaton. He pointed out that as the unit hadn't attacked anyone yet, its self-repair function was probably damaged. A broken bot was something that he could handle. He told the townsfolk to give him a few days, and to stay put while he sorted out the unit.
Torbjörn headed out into the forest. Despite his earlier words, he was followed by an official, who wanted to make sure the job was done by the book. He revealed to Torbjörn that he'd done some digging, and had discovered that Torbjörn had helped design the E54 Bastion before the Omnic Crisis. They successfully lured the robot out, but a bird landed on their intended bait. Sighting the Bastion, the official opened fire, and the Bastion retreated. Torbjörn was skeptical as to the official's claims that the Bastion had been scared off, for in his experience, Bastions didn't retreat. The official headed off into the forest alone, confident that he and the police could handle it, despite Torbjörn's warnings. Torbjörn went his own way, mulling over what he'd just seen. Before long, he found the robot again, helping beavers build a dam. Perplexed, Torbjörn tried to goad the robot into attacking, but it just stared at him before offering some wood. Torbjörn realized that this Bastion was different from the automatons he'd fought in the past.
The moment was interrupted by the official and the police he'd brought with him, who opened fire on the unit. Torbjörn told them to stop firing, that the Bastion wasn't aggressive, and that they had to call off the hunt. The official was having none of it, and ordered the police to restrain him. Torbjörn was one step ahead of them, and incapacitated the guards using the device he'd originally intended to trap the Bastion with. He headed off into the forest. Eventually, he found the Bastion again, and the two headed off together. Torbjörn warned that they weren't friends, that if it pointed a gun at him, it would be slag. And that it had to stop playing with every animal it came across.
|Absorb 500 armor damage with Torbjörn's Overload without dying in Quick or Competitive play.|
|Kill 4 enemies during a single use of Torbjörn's Molten Core in Quick or Competitive play.|
- A Torbjörn Nendoroid figure will go on sale in Q2 2019.
- "Torbjörn" is a Scandinavian masculine given name that comes from the Old Norse "Þórbjörn", which literally translates to "Thor bear" or "thunder bear".
- Blizzard may have chosen this name because it is less familiar than "Björn" but still recognizable as Swedish and containing an umlaut.
- Torbjörn is also the name of a chair produced by Ikea, which is headquartered in Sweden. In Overwatch, Torbjörn has multiple sprays that resemble the brand's famous instruction manuals, which have become an Internet meme.
- Similarly, Lindholm is a Swedish surname meaning "Tiny Linden Island".
- Torbjörn bears resemblance to dwarves as they're usually portrayed in Blizzard Entertainment's Warcraft universe, in terms of appearance and mechanical proficiency. Other similarities include Rory Swann from StarCraft (appearance, abilities, mechanical proficiency) and the Lost Vikings in their cybernetic forms. His Viking costume in Junkenstein specifically harkens to the character of Baleog.
- The achievement "Raid Wipe" that involves eliminating 4 players with the Molten Core ultimate could be a reference to the Molten Core zone beneath the Blackrock Mountains, where a 40-man raid instance exists that involves defeating Ragnaros, a firelord elemental that rules the Molten Core zone. The term "wipe" involves a party or group being obliterated entirely, which is, though rare, used in terms of Player vs Player combat in the game of World of Warcraft. Given that Ragnaros is a highly powerful fire elemental and the raid involves a 40-man setup, the achievement bears many similarities with the game, effectively describing the scenario of the failure of the said raid. Ragnaros also rules over the Dark Iron Dwarves in this area.
- Torbjörn's abilities and turret bear a resemblance to the Engineer from Valve's Team Fortress 2, with both of them revolving around building turrets and hitting them with their melee weapon to upgrade and repair them. Both their turrets gain double firing speed at level 2 and rockets at level 3.
- In a video by Ars Technica Videos, Jeff Kaplan said that Torbjörn is listening to Survivor by Destiny's Child.
- A Nerf replica of Torbjörn's blaster will go on sale in late 2018.
- Torbjörn's favorite food is Pizza, according to Jeff Kaplan.
- Torbjörn's design originated from the playable Engineer class from the cancelled Project Titan, which wielded a nailgun and sledgehammer and had abilities named Large Sentry and Teleporter. Early in the development of Overwatch he was briefly named Ironclad and was invisioned with a Grav Hammer weapon and abilities named Slam and Bowling Ball, while his Teleporter would be given to Symmetra.
- Torbjörn was the first character modeled for the game. He was implemented before Junkrat, where it was anticipated that Junkrat's grenade launcher would be a natural counter for Torbjörn's turrets.
Balance Change Logs
For more information, see Patch Notes
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