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Ana[]

Nano Boost
Icon-clock-white.png
Q
Hero-ability-circle.svg
Ability-ana4.png
2100 points
Type
Ultimate
Accuracy
Targeted
Travel
N/A
Affects
Allies
After Ana hits one of her allies with a combat boost, they deal more damage, take less damage from enemies’ attacks.
Cast Time: 0.15
Cast Range: 40 m
Target Healing: 250
Target Ultimate Type: Transformation
Target Duration: 8
Target Damage Taken: -50%
Target Attack Strength: +50%
Notes:
  • Damage reduction is capped at 50%. If Bastion (who takes 20% less damage while transformed) gets Nano Boosted, the damage reduction is still 50%.
  • In FFA Deathmatch, Ana can use Nano Boost on herself.

Biotic Rifle
Key mouse 1.png
Hero-ability-circle.svg
Ability-ana1.png
Type
Weapon
Accuracy
Pinpoint
Travel
Projectile
Affects
Allies
Enemies
Ana’s rifle shoots darts that can restore health to her allies or deal ongoing damage to her enemies. She can use the rifle’s scope to zoom in on targets and make highly accurate shots.
Cast Time: 0.15
Damage:
 
 
 
70 per shot over 0.6 s
Healing:
 
 
 
75 per shot over 0.6 s
Ammo: 14
Reload Duration: 1.5 s
Projectile Speed: 125 m/s
Recovery Time: 0.8 s
DPS: 87.5
Notes:
  • Shots pass through full health allies and do not affect them.
  • Applies a damage/heal-over-time effect that can be cleansed. Health Packs cleanse the damage-over-time.
  • Projectile size is treated as 0.3 meters for allies, making it easier to heal. It is smaller for enemies.

Biotic Rifle (Scoped)
Key mouse 2.png
Hero-ability-circle.svg
Ability-ana1.png
Type
Weapon
Accuracy
Pinpoint
Scoped
Travel
N/A
Affects
Allies
Enemies
Ana’s rifle shoots darts that can restore health to her allies or deal ongoing damage to her enemies. She can use the rifle’s scope to zoom in on targets and make highly accurate shots.
Cast Time: 0.5 + 0.5
Notes:
  • Scoped shots leave a tracer behind.

Baptiste[]

Exo Boots
Ability-passive.png
Hero-ability-circle.svg
Baptiste-ability5.png
Type
Passive
Accuracy
N/A
Travel
N/A
Affects
Enemies
By first crouching, Baptiste can jump higher.
Notes:
  • Takes 0.7 second for the boots to fully charge.
  • If crouch is released, the boots will remain charged for 1 second. However, if Crouch is pressed again during this time, it will reset.

Biotic Launcher
Hero-ability-circle.svg
Baptiste-ability1.png
Type
Weapon (Primary Fire)
Accuracy
N/A
Travel
Hitscan
Affects
Enemies
Baptiste’s three-round-burst Biotic Launcher rewards accuracy and recoil control with significant damage output.
Lua error in Module:Ability_details/sandbox at line 146: attempt to perform arithmetic on local 'amount' (a string value).Ammo: 45
Reload Duration: 1.5 seconds s
Recovery Time: Expression error: Unexpected < operator. s
DPS: Expression error: Unrecognized word "three".
Headshot: ✓
Notes:
  • Baptiste's crosshair moves up as he fires.
  • Reloading Biotic Launcher replenishes the ammo for both the primary and alternate fires.

Biotic Launcher
Hero-ability-circle.svg
Baptiste-alt-fire.png
Type
Weapon (Secondary Fire)
Accuracy
N/A
Travel
Arcing Projectile
Affects
Enemies
Biotic Launcher also doubles as a healing device, lobbing projectiles that heal allies near the point of impact.
Ammo: 12
Reload Duration: 1.5 seconds
0.95 seconds while continuously firing s
Projectile Speed: 60 m/s
Recovery Time: Expression error: Unrecognized word "shot". s
DPS: Expression error: Unrecognized punctuation character "{".
Notes:
  • Does not heal self.
  • Goes through full-health allies.
  • Baptiste can alternate between the two modes of fire.

Regenerative Burst
Hero-ability-circle.svg
Baptiste-ability2.png
13 s
Type
Ability
Accuracy
N/A
Travel
N/A
Affects
Enemies
Baptiste activates an intense regenerative burst that heals himself and nearby allies over time.
Cooldown: 13 s
Notes:
  • The heal-over-time effect is applied once upon activation. Allies can go out of range and continue to get healed.
  • Although it has a 0.3 second casting time and animation before the cooldown starts, the effect is applied the instant the button is pressed.

Immortality Field
Hero-ability-circle.svg
Baptiste-ability3.png
25 s
Type
Ability
Accuracy
N/A
Travel
N/A
Affects
Enemies
Baptiste uses a device to create a field that prevents allies from dying. The generator can be destroyed.
Projectile Speed: 60 m/s
Cooldown: 25 s
Notes:
  • Prevents the HP of Baptiste and his allies from going below 20%. It even prevents environmental death, but healing the HP lost this way will not give ultimate charge.
  • Heroes with HP below 20% will instantly be healed to 20% when entering the field. Biotic Grenade can amplify or block this; if the healing is blocked, Immortality Field will still prevent all incoming damage.
  • The generator can be thrown and bounced off walls. The arc is identical to that of Biotic Launcher's alternate fire, except Immortality Field collides with the skybox.
  • Unaffected by Defense Matrix, Deflect, and Kinetic Grasp.
  • The field requires line of sight, but both the thrown generator and the field ignore barriers.
  • Once deployed, the generator can be hacked and disabled for the rest of its duration. (Technically the hack lasts 10 seconds, but the generator does not last that long.)
  • If the generator expires, the field will linger for 0.5 seconds. If the generator is destroyed, the field will still linger, but not as long.
  • Although the ability has a casting animation, the generator is spawned the instant the button is pressed and therefore cannot be cancelled mid-cast by a stun or hack.

Amplification Matrix
Q
Hero-ability-circle.svg
Baptiste-ability4.png
2352 points
Type
Ultimate
Accuracy
N/A
Travel
N/A
Affects
Enemies
Baptiste creates a matrix that doubles the damage and healing effects of friendly projectiles that pass through it.
Lua error in Module:Ability_details/sandbox at line 146: attempt to perform arithmetic on local 'amount' (a string value).
Notes:
  • Before being deployed, the orientation can be changed by pressing the ultimate key again.
  • Amplifies hitscan and projectile attacks alike, coming from any direction. This includes abilities such as Blizzard, Dynamite, and Biotic Orb. (Note that it does not change the total damage/healing for Biotic Orb, just the rate of damage/healing.)
  • Does not amplify the damage of melee-based projectiles such as Chain Hook or Whip Shot.
  • Amplification Matrix does not actually double damage. When combined with other amplification abilities, they are added together. For example, Amplification Matrix (+100%) and Mercy's Damage Boost (+30%) will result in +130% damage (230% damage overall).
  • Can be destroyed by EMP.

Brigitte[]

Inspire
Ability-passive.png
Hero-ability-circle.svg
Inspire PNG.png
Type
Passive
Accuracy
N/A
Travel
N/A
Affects
Enemies
When Brigitte strikes an enemy with her flail, all allies within range are healed over time.
Cooldown: 1 second s
Notes:
  • Triggered by Rocket Flail or Whip Shot, not Shield Bash.
  • If triggered, there is a 1 second cooldown before it can be triggered again.
  • Does not stack with itself. Instead, the duration resets.
  • Does not heal allies behind enemy barriers or surfaces that block line of sight.
  • Applies a heal-over-time effect to allies, meaning they do not have to continuously stay in range.

Rocket Flail
Key mouse 1.png
Hero-ability-circle.svg
Rocket Flail.png
Type
Weapon
Accuracy
N/A
Travel
N/A
Affects
Enemies
Brigitte's melee weapon has an extended range, enabling her to strike multiple enemies with a single swing.
Damage:
 
 
35 per shot
Recovery Time: 0.6 s
DPS: 58.3
Headshot: ✕
Notes:
  • At 5-6 meters away, Brigitte's flail has a horizonal range of 3 meters on the side she swings toward and 2 meters on the opposite side.

Repair Pack
Hero-ability-circle.svg
Repair Pack.png
6 s
Type
Ability
Accuracy
N/A
Travel
N/A
Affects
Enemies
Brigitte throws a Repair Pack that can heal an ally. Any healing over that ally’s maximum health provides them with armor instead. This armor does get removed after some time if not destroyed.
Ammo: 3
Projectile Speed: 45 m/s
Cooldown: 6 s
Notes:
  • If multiple Repair Packs are thrown at the same target, the healing duration is simply increased by 2 seconds.
  • Upon activation, there is a 0.25 second recovery period where Brigitte cannot attack or use her abilities other than Rally.

Whip Shot
Hero-ability-circle.svg
Whip Shot.png
4 s
Type
Ability
Accuracy
N/A
Travel
N/A
Affects
Enemies
Brigitte throws her flail a long distance, dealing damage and knocking an enemy away from her.
Damage:
 
 
 
70
Projectile Speed: 80 m/s
Cooldown: 4 s
Headshot: ✕
Notes:
  • Whip Shot creates a strong knockback around 5 - 10 meters on the target.
  • At full length, it takes 0.3 seconds for the whip to retract.


Barrier Shield
Hero-ability-circle.svg
Barrier Shield.png
3 seconds if destroyed s
Type
Ability
Accuracy
N/A
Travel
N/A
Affects
Enemies
Brigitte deploys a frontal energy barrier to absorb a limited amount of damage.
notes =
  • The shield is in the shape of a vertical rectangle curving in at the bottom sides.
  • Barrier Shield's orientation can be changed by moving the mouse.
Cooldown: 3 seconds if destroyed s

Shield Bash
Hero-ability-circle.svg
Shield Bash.png
7 s
Type
Ability
Accuracy
N/A
Travel
N/A
Affects
Enemies
Once her Barrier Shield is deployed, Brigitte can dash forward to stun an enemy.
Damage:
 
5
Cooldown: 7 s
Notes:
  • Shield Bash not only stuns the target struck by it, it also inflicts a small amount of knockback.
  • Shield Bash cannot stun through barriers.
  • If Shield Bash collides with Charge, Rocket Punch, a charging B.O.B., or another Shield Bash, both participants get knocked down for 2 seconds.
  • Shield Bash ignores Genji's Deflect.

Rally
Q
Hero-ability-circle.svg
Rally.png
2800 points
Type
Ultimate
Accuracy
N/A
Travel
N/A
Affects
Enemies
Brigitte moves faster and provides all nearby allies with armor that lasts until it’s removed by damage.
Notes:
  • Upon activation, there is a 0.7 second recovery period where Brigitte cannot attack or use her abilities other than Barrier Shield.

Lucio[]

Wall Ride
Ability-passive.png
Hero-ability-circle.svg
Ability-passive.png
Type
Passive
Accuracy
N/A
Travel
N/A
Affects
Enemies
Jump onto a wall to ride along it.
Notes:
  • To start a Wall Ride, jump at a nearby wall and hold the Jump key. Lúcio will Wall Ride as long as it is held.
  • If the option "Allow Backwards Wall Ride" is enabled, Lúcio will be able to start a Wall Ride midair without needing to look at the wall or needing to move prior to Wall Riding.
  • Lúcio receives a burst of speed when leaping off a wall while preserving some momentum.

Sonic Amplifier
Key mouse 1.png
Hero-ability-circle.svg
Ability-Lucio1.png
Type
Weapon
Accuracy
Spread
Travel
Projectile
Affects
Enemies
Lúcio can hit his enemies with sonic projectiles.
Damage:
 
20 per shot
Ammo: 20
Reload Duration: 1.5 seconds s
Projectile Speed: 50 m/s
Recovery Time: Expression error: Unexpected < operator. s
DPS: Expression error: Unexpected < operator.
Headshot: ✓
Notes:
  • If with less than 4 ammo, a button press will only fire as many rounds are remaining.

Soundwave
Hero-ability-circle.svg
Ability-Lucio5.png
4 s
Type
Ability
Accuracy
N/A
Travel
N/A
Affects
Enemies
Lúcio can knock his enemies back with a blast of sound.
Damage:
 
25
Cooldown: 4 s
Headshot: ✕
Notes:
  • Can be used while reloading.

Crossfade
Hero-ability-circle.svg
Ability-Lucio2.png
? s
Type
Ability
Accuracy
N/A
Travel
N/A
Affects
Enemies
Lúcio continuously energizes himself — and nearby teammates — with music. He can switch between two songs: one amplifies movement speed, while the other regenerates health.
Notes:
  • Both songs require line of sight and does not affect allies behind enemy barriers.
  • If a teammate leaves the area, the current song effect lingers for 1 second, unless the song is switched.
  • The switch can be done while reloading.

Amp It Up
Hero-ability-circle.svg
Ability-Lucio3.png
12 s
Type
Ability
Accuracy
N/A
Travel
N/A
Affects
Enemies
Lúcio increases the volume on his speakers, boosting the effects of his songs.
Cooldown: 12 s

Sound Barrier
Q
Hero-ability-circle.svg
Ability-Lucio4.png
2940 points
Type
Ultimate
Accuracy
N/A
Travel
N/A
Affects
Enemies
Protective waves radiate out from Lúcio’s Sonic Amplifier, briefly providing him and nearby allies with personal shields.
Notes:
  • Gives Lúcio and all allies in his line of sight a huge burst of temporary shields that immediately decay at 125 shields per second.
  • When cast, Lúcio does a small leap before applying his ult, making it more effective to cast it from low to high ground (like a payload or ledge) or close to a low ceiling (like a small doorway) to decrease cast time.
  • After fully cast, has approximately 0.5 seconds of "grace period" where the ultimate can still be applied to allies that have not received personal shields if they come in range.
  • Does not affect allies behind enemy barriers.

Mercy[]

Regeneration
Ability-passive.png
Hero-ability-circle.svg
Ability-passive.png
Type
Passive
Accuracy
N/A
Travel
N/A
Affects
Enemies
Mercy automatically heals over time.
Notes:

Angelic Descent
Ability-passive.png
Hero-ability-circle.svg
Ability-mercy4.png
Type
Passive
Accuracy
N/A
Travel
N/A
Affects
Enemies
Propelled by her Valkyrie suit, Mercy slows the speed of her descent from great heights.
Notes:
  • By holding the jump key, Mercy glides through the air.

Caduceus Staff
Hero-ability-circle.svg
Ability-mercy1.png
Type
Weapon 1
Accuracy
N/A
Travel
N/A
Affects
Enemies
Mercy engages one of two beams that connect to an ally. By maintaining the beams, she can either restore that ally’s health or increase the amount of damage they deal.
Lua error in Module:Ability_details/sandbox at line 146: attempt to perform arithmetic on local 'amount' (a string value).
Notes:
  • Primary fire creates a healing beam and secondary fire creates a damage amplifying beam that lock on to a nearby ally. They ignore barriers and will linger for 1.3 seconds if the target breaks line of sight or moves out of range. Mercy does not need to look at her target to maintain connection.
  • In order to amplify a projectile's damage, Mercy must be boosting the hero when the projectile was fired. After that, it will be boosted even if Mercy stops boosting when it lands.
  • Mercy gains ultimate charge equal to the damage that she amplifies, except from self-damage.
  • Mercy's damage boost does not stack with itself.

Caduceus Blaster
Hero-ability-circle.svg
Ability-mercy2.png
Type
Weapon 2
Accuracy
Spread
Travel
Projectile
Affects
Enemies
Mercy shoots a round from her sidearm. It's best reserved for emergency personal defense.
Damage:
 
20 per shot
Ammo: 20
Reload Duration: 1.4 s
Projectile Speed: 50 m/s
Recovery Time: 0.2 s
DPS: 4
Headshot: ✓
Notes:
  • The blaster is automatically reloaded if not equipped for 1.4 seconds.

Guardian Angel
Hero-ability-circle.svg
Ability-mercy3.png
1.5 s
Type
Ability
Accuracy
N/A
Travel
N/A
Affects
Enemies
Mercy flies towards a targeted ally, allowing her to reach them quickly and provide assistance in crucial moments.
Cooldown: 1.5 s
Notes:
  • Can be used on both living and dead allies.
  • Can be cancelled mid-flight by pressing the hotkey once more.
  • Pressing Jump during Guardian Angel will allow Mercy to propel herself forward, maintaining some momentum.

Resurrect
Hero-ability-circle.svg
Ability-mercy5.png
30 s
Type
Ability
Accuracy
N/A
Travel
N/A
Affects
Enemies
Mercy brings a dead ally back into the fight with full health.
Cooldown: 30 s
Notes:
  • Line of sight does not need to be maintained.
  • It is possible to interrupt Resurrect by knocking Mercy out of range.
  • The resurrected players gain 2.25 seconds of invulnerability.
  • The fallen ally is highlighted on the player's screen.

Valkyrie
Q
Hero-ability-circle.svg
Ability-mercy6.png
1820 points
Type
Ultimate
Accuracy
N/A
Travel
N/A
Affects
Enemies
Gain the ability to fly. Mercy’s abilities are enhanced.
Lua error in Module:Ability_details/sandbox at line 146: attempt to perform arithmetic on local 'amount' (a string value).Ammo: ∞ (Blaster)
Projectile Speed: 100 m/s (Blaster) m/s
Notes:
  • Regeneration is no longer interrupted by damage.
  • Caduceus Staff's beam branches out from the beam target to nearby allies within line of sight (of the beam target).
  • Mercy gains vision of enemy health bars if they have taken damage (even if Mercy did not deal the damage herself).
  • Holding Jump causes Mercy to rise while holding Crouch causes her to descend.

Moira[]

Biotic Grasp
Hero-ability-circle.svg
Ability Moira Biotic Grasp.png
Type
Weapon (Primary Fire)
Accuracy
N/A
Travel
N/A
Affects
Enemies
Using her left hand, Moira expends biotic energy to heal allies in front of her.
Ammo: 180 biotic energy
Headshot: ✕
Notes:
  • Pierces allies but not enemy barriers.
  • Causes a heal over time that begins upon the last application of the spray healing. This allows Moira to heal without expending resources.
  • Regenerates 4.32 biotic energy per second while inactive.
  • Needs at least 8 biotic energy to activate.

Biotic Grasp
Hero-ability-circle.svg
Ability Moira Biotic Grasp Alt fire.png
Type
Weapon (Secondary Fire)
Accuracy
N/A
Travel
N/A
Affects
Enemies
Her right hand fires a long-range beam weapon that saps enemies’ health, healing Moira and replenishing her biotic energy.
Lua error in Module:Ability_details/sandbox at line 146: attempt to perform arithmetic on local 'amount' (a string value).Ammo: ∞
Headshot: ✕
Notes:
  • Has a very large beam width.
  • Self-healing and damage are completely separate. Altering the damage does not affect the self heal.
  • Generates 18.75 biotic energy per second. When combined with the passive regeneration, this becomes 23.07 biotic energy per second.

Biotic Orb
Hero-ability-circle.svg
Ability Moira Biotic Orb.png
10 s
Type
Ability
Accuracy
N/A
Travel
Projectile
Affects
Enemies
Moira launches a rebounding biotic sphere; she can choose between a regeneration effect that heals the allies it passes through, or a decay effect that deals damage to enemies.
Lua error in Module:Ability_details/sandbox at line 146: attempt to perform arithmetic on local 'amount' (a string value).Projectile Speed: 16
5.5 meters per second while tethered m/s
Cooldown: 10 s
Headshot: ✕
Notes:
  • Bounces off walls.
  • Pierces barriers, but does not target enemies behind them.
  • Damage Orb does not affect enemy objects.
  • If amplified, only the damage/healing per second is increased. In other words, the orb depletes faster.

Fade
Hero-ability-circle.svg
Ability Moira Fade.png
6 s
Type
Ability
Accuracy
N/A
Travel
N/A
Affects
Enemies
Moira's movement speed increases while making her invulnerable to damage.
Cooldown: 6 s
Notes:
  • Makes Moira invulnerable and invisible. She can still pick up Health Packs.
  • Cleanses Moira of status and damage over time effects.
  • Can be used to escape abilities such as Graviton Surge or Gravitic Flux.

Coalescence
Q
Hero-ability-circle.svg
Ability Moira Coalescence.png
2380 points
Type
Ultimate
Accuracy
N/A
Travel
N/A
Affects
Enemies
Moira channels a long-range beam that heals allies, damages enemies, and bypasses barriers.
Lua error in Module:Ability_details/sandbox at line 146: attempt to perform arithmetic on local 'amount' (a string value).Headshot: ✕

Zenyatta[]

Orb of Destruction
Hero-ability-circle.svg
Ability-zenyatta1.png
Type
Weapon (Primary Fire)
Accuracy
Spread
Travel
Projectile
Affects
Enemies
Zenyatta projects his destructive energy orbs individually.
Damage:
 
 
48 per shot
Ammo: 20
Reload Duration: 1.5 seconds s
Projectile Speed: 90 m/s
Recovery Time: Expression error: Unrecognized word "shots". s
DPS: Expression error: Unrecognized word "shots".
Headshot: ✓
Notes:
  • Combined with Orb of Discord, Orb of Destruction can do 60 damage per orb.

Orb of Destruction
Hero-ability-circle.svg
Ability-zenyatta1.png
Type
Weapon (Secondary Fire)
Accuracy
Spread
Travel
Projectile
Affects
Enemies
Zenyatta projects his destructive energy orbs in a rapid-fire volley after a few seconds spent gathering power.
Lua error in Module:Ability_details/sandbox at line 146: attempt to perform arithmetic on local 'amount' (a string value).Ammo: 20
Reload Duration: 1.5 s
Projectile Speed: 90 m/s
Recovery Time: Expression error: Unrecognized word "orb". s
DPS: Expression error: Unrecognized word "per".
Headshot: ✓

Orb of Harmony
Hero-ability-circle.svg
Ability-zenyatta2.png
? s
Type
Ability
Accuracy
N/A
Travel
N/A
Affects
Enemies
Zenyatta casts an orb over the shoulder of a targeted ally. So long as Zenyatta maintains line of sight, the orb slowly restores health to his ally. Only one ally can receive the orb's benefit at a time.
Ammo: One active
Projectile Speed: 120 m/s
Notes:
  • If Zenyatta loses sight of the player being healed, Orb of Harmony will be returned to Zenyatta after 3 seconds.
  • Multiple orbs stack additively.

Orb of Discord
Hero-ability-circle.svg
Ability-zenyatta3.png
? s
Type
Ability
Accuracy
N/A
Travel
N/A
Affects
Enemies
Attaching the orb of discord to an opponent amplifies the amount of damage they receive for as long as Zenyatta maintains line of sight. Only one opponent can suffer the orb's effects at a time.
Lua error in Module:Ability_details/sandbox at line 146: attempt to perform arithmetic on local 'amount' (a string value).Ammo: One active
Projectile Speed: 120 m/s
Notes:
  • If Zenyatta loses sight of the player afflicted, Orb of Discord will be returned to Zenyatta after 3 seconds.

Transcendence
Q
Hero-ability-circle.svg
Ability-zenyatta4.png
2310 points
Type
Ultimate
Accuracy
N/A
Travel
N/A
Affects
Enemies
Zenyatta enters a state of heightened existence for a short period of time. While transcendent, Zenyatta cannot use abilities or weapons, but is immune to damage and automatically restores his health and that of nearby allies.
Notes:
  • Zenyatta is also immune to certain stuns, such as Hack and Earthshatter.
  • Ammunition is restored after completion.
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