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Ana[]

Nano Boost
Icon-clock-white.png
Q
Hero-ability-circle.svg
Ability-ana4.png
2100 points
Type
Ultimate
Accuracy
Targeted
Travel
N/A
Affects
Allies
After Ana hits one of her allies with a combat boost, they deal more damage, take less damage from enemies’ attacks.
Cast Time: 0.15
Cast Range: 40 m
Target Healing: 250
Target Ultimate Type: Transformation
Target Duration: 8
Target Damage Taken: -50%
Target Attack Strength: +50%
Notes:
  • Damage reduction is capped at 50%. If Bastion (who takes 20% less damage while transformed) gets Nano Boosted, the damage reduction is still 50%.
  • In FFA Deathmatch, Ana can use Nano Boost on herself.

Biotic Rifle
Key mouse 1.png
Hero-ability-circle.svg
Ability-ana1.png
Type
Weapon
Accuracy
Pinpoint
Travel
Projectile
Affects
Allies
Enemies
Ana’s rifle shoots darts that can restore health to her allies or deal ongoing damage to her enemies. She can use the rifle’s scope to zoom in on targets and make highly accurate shots.
Cast Time: 0.15
Damage:
 
 
 
70 per shot over 0.6 s
Healing:
 
 
 
75 per shot over 0.6 s
Ammo: 14
Reload Duration: 1.5 s
Projectile Speed: 125 m/s
Recovery Time: 0.8 s
DPS: 87.5
Notes:
  • Shots pass through full health allies and do not affect them.
  • Applies a damage/heal-over-time effect that can be cleansed. Health Packs cleanse the damage-over-time.
  • Projectile size is treated as 0.3 meters for allies, making it easier to heal. It is smaller for enemies.

Biotic Rifle (Scoped)
Key mouse 2.png
Hero-ability-circle.svg
Ability-ana1.png
Type
Weapon
Accuracy
Pinpoint
Scoped
Travel
N/A
Affects
Allies
Enemies
Ana’s rifle shoots darts that can restore health to her allies or deal ongoing damage to her enemies. She can use the rifle’s scope to zoom in on targets and make highly accurate shots.
Cast Time: 0.5 + 0.5
Notes:
  • Scoped shots leave a tracer behind.




Incomplete[]

The Viper
Key mouse 1.png
Hero-ability-circle.svg
Ability-ashe1.png
Type
Weapon
Accuracy
Spread
Travel
Hitscan
Affects
Enemies
Ashe's semi-automatic rifle fires quick shots.
Reload (initial): 0.5
Reload (per bullet): 0.25
Damage:
 
 
40 per shot –
 
20 per shot
Ammo: 15
Reload Duration: 4.25 s
Recovery Time: 0.25 s
DPS: 160
Headshot: ✓
Notes:
  • Ashe reloads The Viper one bullet at a time in rapid succession, instead of all at once.
    • The more bullets used in the magazine, the longer it takes to fully reload.
    • If the reload is cancelled before completion, some ammo is still replenished based on how many bullets loaded into the gun, instead of none at all.
  • Unlike most weapons, The Viper is semi-automatic instead of fully automatic.
  • Spread increases after firing 3 shots and reaches its maximum upon the 6th shot.


The Viper (Alternate Fire)
Key mouse 2.png
Hero-ability-circle.svg
Ability-ashe1.png
Type
Weapon
Accuracy
Pinpoint
Scoped
Travel
Hitscan
Affects
Enemies
Ashe can use her aim-down sights for a more damaging, precise shot.
Damage:
 
 
 
 
85 per shot –
 
 
42.5 per shot
Recovery Time: 0.7 s
DPS: 121.4
Notes:
  • Ashe can jump while aiming down sights.


Dynamite
E
Hero-ability-circle.svg
Ability-ashe2.png
10 s
Type
Ability
Accuracy
Area of Effect
Travel
Arcing Projectile
Affects
Enemies
Self
Ashe throws an explosive that detonates after a short delay or immediately when shot. The explosion from Dynamite also lights enemies on fire, dealing damage over time.
Fuse: 2 s
Explosion Damage:
 
 
 
75
Self Damage: 50%
Damage:
 
 
 
 
100 over 5 s
Projectile Speed: 25 m/s
Effect Radius: 5 m
Cooldown: 10 s
Notes:
  • Damages self, but the damage is halved.
  • Can be shot at with the Viper or Coach Gun to detonate immediately.
  • The burn also affects barriers and turrets, and is removed immediately upon taking a Health Pack.
  • After Ashe throws the dynamite, there is a 0.55 recovery period before she can use The Viper or Coach Gun.

Coach Gun
LSHIFT
Hero-ability-circle.svg
Ability-ashe3.png
10 s
Type
Ability
Accuracy
Spread
Travel
Hitscan
Affects
Enemies
Self
Ashe blasts enemies in front of her, knocking them away and propelling herself backward for added mobility.
Damage:
 
 
 
 
90 (6 per pellet)
Cooldown: 10 s
Headshot: ✕
Notes:
  • The bullets do not need to hit anything in order to apply the knock back to Ashe.


B.O.B.
Icon-clock-white.png
Q
Hero-ability-circle.svg
Ability-ashe4.png
2240 points
Type
Ultimate
Accuracy
N/A
Travel
N/A
Affects
Enemies
Ashe summons her trusted omnic sidekick, B.O.B., who charges forward and knocks enemies into the air, then lays down suppressing fire with his arm cannons.
Damage:
 
 
 
 
 
120
Notes:
  • B.O.B. appears slightly to the right of Ashe and lands 5 meters in front of her, then charges in the direction Ashe is looking at. Once B.O.B. bumps into an enemy or a wall, or travels 65 meters, B.O.B. halts and begins shooting nearby enemies like a turret.
    • If B.O.B. bumps into an enemy (or enemies), B.O.B. inflicts 120 damage to them and flings them into the air.
    • If B.O.B. collides with Charge, Rocket Punch, Shield Bash, or another charging B.O.B., both participants get knocked down for 2 seconds.
    • B.O.B. automatically uses Symmetra's Teleporter if it's in his path.
  • B.O.B. can be healed, buffed (e.g. Nano Boost), and debuffed (e.g. Hack).
    • If B.O.B. is hacked, B.O.B. becomes inactive for 5 seconds.
  • B.O.B. is treated as an additional player when contesting/capturing objectives, and for Wrecking Ball's Adaptive Shield.
  • Damaging or healing B.O.B. does not give ultimate charge, but damage boosting as Mercy does.
  • Ashe can still gain ultimate charge while B.O.B. is active (but not by the damage dealt by B.O.B.).

Molten Core
Achievement Lockdown.png
Q
Hero-ability-circle.svg
Ability-torbjorn5.png
2142 points
Type
Ultimate
Accuracy
Area of Effect
Travel
Arcing Projectile
Affects
Enemies
Torbjörn creates pools of molten slag that deal massive, sustained damage (plus bonus damage to armor), and can prevent enemies from moving through key locations.
Cast Time: 0.5 + 0.5
Casting Duration: 5.5 s
Additional Damage (to armor):
 
 
 
 
90
Impact Damage:
 
25
Damage:
 
 
 
 
 
 
 
160 per shot over 1 s
Ammo: 10
Projectile Speed: 40 m/s
Effect Radius: 2.5 m
Effect Duration: 10 s
Recovery Time: 0.14 s
DPS: 1163.6
Notes:
  • Torbjörn's weapon is temporarily replaced by his claw, which shoots out molten slags.
  • Each shot will bounce until it hits the floor, at which point it will turn into a pool that deals damage over time.
  • Against armor, the pools deal (TODO CALC)250 damage per second.
  • Damage from pools do not stack: two pools in the same area deal the same damage as one pool.


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