Random Notes[]
General Goals[]
- Store data in a way that enables easy calculations and comparisons.
- Generally numbers / units / extra information should be separate.
- Units should be as consistent as possible. Time is always in seconds, distance in meters.
- Minimize template parameters that go unused on the majority of instances.
- Add audio sounds
- Thoughts on rollout:
- Hero template/table can be implemented anytime.
- Object template/table is supplemental to abilities, compatible with existing ability definitions. Some info moved from ability to object.
[]
- Some things are so common they should be shared between multiple templates.
- Ideally the general coloring and format should be shared as well.
name image key? damage? healing?
Hero[]
name image? thumbnail image? role health armor shields abilities summary thing from website link to cosmetics? sprays? audio?
Weapon[]
- always (?) represented in game with bottom right image
- Never (?) disabled by Hack or EMP
- All heroes have at least 1, some have 2.
- Some weapons have 2 fire modes.
- spread type / spread angle - traits
See User:MomoRuns/Weapon for attributes
Object[]
- immortality field, sym/torb turrets, bob, steel trap?, concussion mine?
- Some last forever if not destroyed.
- Some last a predetermined time if not destroyed.
- Rein and Brig barrier are not "deployable" objects, more like extensions of the hero? Or hero modes?
- Sigma barrier, only thing on current list of "object" that can be recalled
name image deployment type? attack type? damage healing
Ability[]
- Ability effects:
- own/target/aoe stats - speed buff, damage buff, damage resist buff, stun/status
- damage - dot
- healing
- Forced movement/graviton/knock on target
- deploys objet
- hero mode - roll, bastion, rein/brig shields, some ultimates. Changes abilities available or stats until cancelled. Does Stealth fit here?
- No abilities have spread (unconfirmed)
- No abilities have falloff range (unconfirmed) - meteor strike has aoe falloff.
- No abilities have reload time, cooldown time instead (unconfirmed)
- All non-passive abilities (?) disabled by EMP/Hack
- Some have burst (echo sticky)
- Can have a "placement mode" amp matrix/reaper e, mei wall
name image key damage healing