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Beginning to mock up a weapon template to move weapons away from the ability_details template. I'm fond of calculating dps and the health bar visuals, but I need to find a way to have it fit and look nice.

Heavy Pulse Rifle
Hero-ability-circle.svg
Icon-ability.hpr.png
Aim Type
gradual spread
Travel Type
hitscan
Damage Type
bullet
Soldier: 76’s rifle remains particularly steady while unloading fully-automatic pulse fire.
Damage:
 
20 –
 
10
Headshot:
 
 
40 –
 
20
Armor:
 
15 –
 
5
Headshot Armor:
 
 
30 –
 
10
Falloff range:
30 – 50 m
Recovery Time:
0.11
DPS:
180
Ammo:
25
Reload time:
1.55 s
Headshot:
Details:
  • The weapon is the most accurate for the first three shots, encouraging the player to fire it in short bursts rather than continuous stream. Spread recovery has a short delay.
  • Maximum spread reached after 9 shots.
Example Video


Sonic Amplifier
Hero-ability-circle.svg
Ability-Lucio1.png
Aim Type
pinpoint
Travel Type
projectile
Damage Type
?
Lúcio can hit his enemies with sonic projectiles.
Damage:
 
 
 
 
80 (20/r)
Headshot:
 
 
 
 
 
 
 
160 (40/r)
Armor:
 
 
 
60 (15/r)
Headshot Armor:
 
 
 
 
 
120 (30/r)
Burst:
4 rounds per burst
Recovery Time:
0.56
DPS:
142.9
Ammo:
20
Reload time:
1.5 s
Headshot:
Details:
  • If with less than 4 ammo, a button press will only fire as many rounds are remaining.
Example Video


Biotic Launcher
Hero-ability-circle.svg
Baptiste-ability1.png
Baptiste’s three-round-burst Biotic Launcher rewards accuracy and recoil control with significant damage output.
Damage:
 
 
 
75 (25/r) –
 
 
37.5 (12.5/r)
Headshot:
 
 
 
 
 
 
150 (50/r) –
 
 
 
75 (25/r)
Armor:
 
 
 
60 (20/r) –
 
22.5 (7.5/r)
Headshot Armor:
 
 
 
 
 
120 (40/r) –
 
 
45 (15/r)
Falloff range:
25 – 45 m
Burst:
3 rounds per burst
Recovery Time:
0.65
DPS:
115.4
Ammo:
45
Reload time:
1.5 s
Headshot:
Details:
  • Baptiste's crosshair moves up as he fires.
  • Reloading Biotic Launcher replenishes the ammo for both the primary and alternate fires.



name
image
official description - don't store?
key
aim type - fixed spread, targeted, gradual spread, pinpoint
travel type - projectile, hitscan, none?
damage type - Damage over time? Ignore armor?
ammo - Number shown in ammo indicator after reload
ammo drain - is burst consistent? Is this needed? - How much the ammo indicator decreases from one press.
burst - 3,4,5 etc. How many rounds come out over a sequence of time from pushing the fire key.
pellets - How many rounds come out in one instant from pushing the fire key.
falloff range start
falloff range end
falloff min percent - The ratio of base damage that is done at maximum range.
damage - Maximum damage in the smallest increment, single pellet or single round from burst.
heal - Needed? How often used? - Healing inflicted on target hit
travel speed - only for projectiles, could be trait? Not involved in damage calc.
cast time - Needs more definition - Amount of time between pressing fire and a shot being fired.
fire rate - Time between two instances of firing
burst fire rate - Time between shots of a burst
reload time - Time between pressing reload and clip becoming full.

travel type - instant, projectile, ?
aim type - Targeted, spread?, pinpoint?
damage type - Ignores armor, damage over time, ?

dps - Maybe? Would be used if the damage calculation is non-standard.
audio for shooting?
headshot
notes
example video - don't store
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