Venture | |
---|---|
"Let's make history!" | |
Real Name |
Sloan Cameron[1] |
Status |
Active |
Birth |
August 6th |
Age |
26 |
Nationality |
Canadian[2] |
Occupation |
Archaeologist[3] Adventurer[3] |
Base |
Nova Scotia, Canada (formerly) Roaming |
Affiliation |
Wayfinder Society |
Relations |
Unnamed grandmother |
Valeria Rodriguez[4] (English)
Nadine Girard (French)
| |
Cosmetics |
Cosmetic page |
Quotes |
Quotation page |
Role |
Damage |
Health |
250 |
Character Video
| |
Venture is a Damage hero in Overwatch 2. They were released in Season 10, making them the 40th hero added to the game.[6]
Overview
Venture is an elusive, combo-oriented close-range damage dealer.
Abilities
40 (over time)
- The initial hit actually does less damage than standard melee (from 40 to 30). An additional 40 damage is dealt over time (for 70 damage total).
- From activation, there is a ~0.2 second active window to deal the initial damage, after which smaller periodic damage is dealt over the remaining duration of the attack.
- Damage is not reflected when blocked by Deflect.
- Clobber can be cancelled at any time into Drill Dash, Burrow or Tectonic Shock.
- Armor damage reduction only applies to the initial damage instance.
75 (Tectonic Shock)
- Total amount of shield health gained is capped at 75.
- Using multiple will stack shield health, but not exceed the limit.
- Shields are granted when the ability successfully starts. E.g. in case of Burrow, upon entering underground.
- Clobber does not trigger Explorer's Resolve.
- If Venture takes damage, the shields start regenerating after 1.1 seconds at a rate of 19 shields per second.
- Shields start decaying at the end of the duration at a rate of 30 shield health per second.
- Using an ability resets the decay timer.
- Shield decay timer is paused while using Burrow or Tectonic Shock.
- Shield gain is not prevented by anti-heal effects.
- Shields are recoverable hit points, which means damage taken by them can be healed until they decay.
40 - 12 (explosion)
1.1 m/s (min)
- Damage per second: 107 while firing (93.75 overall w/reload)
- Projectile explodes upon hitting an enemy, terrain or upon reaching its maximum range.
- Explosions do not deal self-damage, but will cause a knockback.
- Enemies hit by the shot are knocked back.
- The projectile can be destroyed while in air by Defense Matrix, Kinetic Grasp and Javelin Spin and reflected by Deflect, but the explosion is unaffected.
- Amplification Matrix affects all damage dealt, if the projectile passes through it. Splash damage alone going through is not amplified.
60 over 0.4 seconds (subsequent hits)
5 (during Burrow)
None (burrowed)
0.9 seconds (burrowed)
12 m/s (self, upwards max)
16 m/s (self, during Burrow)
13.45 m/s (during Burrow)
- Cooldown starts when the ability is activated.
- While underground, the cooldown of Drill Dash is accelerated by 90%.
- Upon hitting an enemy for the first time, they take a small amount of damage. If the enemy stays in contact, they will take additional damage over the remaining duration.
- If dashing along ground, inputting jump right at the end of the dash allows Venture to retain momentum and travel slightly farther.
- Damage is not reflected when blocked by Deflect. Genji still gets knocked back, however.
- Drill Dash can be interrupted at any point by activating or emerging from Burrow or activating Tectonic Shock.
- Armor damage reduction only applies to the initial damage instance.
55 - 37.5 (min charge)
1.4 - 4 meters (min charge)
0 + 0.6 seconds (emerging)
0.2 seconds (emerging, min charge)
0.65 seconds (emerging, max charge)
1.3 seconds (emerging, max delay))
7 m/s (emerging, min charge)
5.6 m/s (falloff end)
- Cooldown starts when the ability finishes casting.
- Venture receives a movement speed penalty while casting, replaced by a movement speed buff once underground.
- Pressing primary fire, jump or the ability button again causes Venture to emerge from underground, dealing damage and knocking back enemies in the area.
- Holding the button allows Venture to charge the ability, increasing the emerging area, damage dealt and leap speed.
- There is a 0.2 second grace period when the ability's duration ends where emerging can still be charged.
- Burrow will replenish Smart Excavator's ammo once underground.
- Removes most negative status effects and unsticks projectiles when successfully going underground.
- While burrowed, Venture can drop down ledges, but only travel up through ramps.
- Burrowed Venture cannot pass through Ice Wall, Tree of Life or Cryo-Freeze.
- While underground, Venture cannot be targeted or hit by heroes or objects, both allied and enemy.
- When dropping down a ledge, Venture briefly loses the invulnerability and can be targeted and hit by allied and enemy effects.
- When an Orb of Harmony has been applied to Venture earlier, they keep it while underground until they break line of sight. However, Orb of Discord and Caduceus Staff beams are instantly removed.
- When emerging, the damage is dealt before Venture launches up and can destroy mines and traps without harming Venture.
- Venture cannot activate traps, elevators or Petal Platform while underground.
- Cage Fight, Graviton Surge and Gravitic Flux do not affect Venture if they are underground. However, these abilities will prevent activating Burrow if Venture is caught in one of them, and can interrupt Burrow if Venture exposes themself by dropping down a ledge in their area.
- Venture can't capture or push objectives while they're underground. They can however contest objectives while underground, such as to prevent enemy progress or stall overtime.
- Venture can pick up health packs while underground.
- Burrow's movement speed buff does not count towards global movement speed buff cap.
2.5m height
- Tectonic Shock transforms Venture's weapon:
- The ability cannot be interrupted by crowd control or Hack.
- Venture can freely use primary fire to attack.
- Venture can still use Drill Dash and Burrow during the ultimate.
- Tectonic Shock cannot be activated or fired while burrowed.
- Quick melee/Clobber cannot be used during Tectonic Shock.
- Tectonic Shock fires shockwaves that travel along ground.
- If Venture is mid-air while firing a charge, the activation of the shockwave will be delayed until they hit the ground.
- Venture's falling acceleration is tripled if a charge is fired mid-air.
- Shockwaves cannot cross gaps or go up or down ledges, but can travel along ramps and stairs.
- Enemies hit by the shockwaves take damage and are knocked in the air.
- If Venture is mid-air while firing a charge, the activation of the shockwave will be delayed until they hit the ground.
- Tectonic Shock instantly replenishes Smart Excavator's ammo.
- Venture cannot fire Smart Excavator's normal primary fire during Tectonic Shock, so the replenished ammo can only be used once the ultimate ends.
Match-Ups and Team Synergy
When fighting Tanks, Venture has "Matchup" ratings, ranging on a scale of 5 levels. This is because Venture's primary focus, like any other DPS, is to pressure and eliminate the enemy team's Supports and other Damage heroes:
- Very Strong Vs. | Strong Vs. | Even/Neutral Vs. | Weak Vs. | Very Weak Vs.
When fighting DPS & Supports, Venture has "Priority Targeting" & measures of "Risk" ranging on a scale of 5 levels. These heroes often pose the greatest threat to Venture or are key targets to eliminate:
- Extremely High Priority | High Priority | Medium Priority | Low Priority | Very Low Priority
- Extreme Risk | High Risk | Medium Risk | Low Risk | Very Low Risk
Synergies are also graded on a scale of 5 levels:
- Exceptional Synergy | Strong Synergy | Good Synergy | Ok Synergy | Weak Synergy
Tank
Hero | Match-Up | Team Synergy |
---|---|---|
D.Va |
TBA MATCHUP
|
TBA SYNERGY
|
Doomfist |
TBA MATCHUP
|
TBA SYNERGY
|
Junker Queen |
TBA MATCHUP
|
TBA SYNERGY
|
Mauga |
TBA MATCHUP
|
TBA SYNERGY
|
Orisa |
TBA MATCHUP
|
TBA SYNERGY
|
Ramattra |
TBA MATCHUP
|
TBA SYNERGY
|
Reinhardt |
TBA MATCHUP
|
TBA SYNERGY
|
Roadhog |
TBA MATCHUP
|
TBA SYNERGY
|
Sigma |
TBA MATCHUP
|
TBA SYNERGY
|
Winston |
TBA MATCHUP
|
TBA SYNERGY
|
Wrecking Ball |
TBA MATCHUP
|
TBA SYNERGY
|
Zarya |
TBA MATCHUP
|
TBA SYNERGY
|
Damage
Hero | Match-Up | Team Synergy |
---|---|---|
Ashe |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Bastion |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Cassidy |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Echo |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Genji |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Hanzo |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Junkrat |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Mei |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Pharah |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Reaper |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Sojourn |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Soldier: 76 |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Sombra |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Symmetra |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Torbjörn |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Tracer |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Venture |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Widowmaker |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Support
Hero | Match-Up | Team Synergy |
---|---|---|
Ana |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Baptiste |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Brigitte |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Illari |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Kiriko |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Lifeweaver |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Lúcio |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Mercy |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Moira |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Zenyatta |
TBA PRIORITY | TBA RISK
|
TBA SYNERGY
|
Story
An eccentric and daring adventurer,[3] Venture is a charismatic and enthusiastic non-binary archaeologist[7] with a passion for solving history's mysteries. When danger calls, Venture always answers. As a member of the Wayfinder Society, Venture travels the world, using their excavating tools to uncover artifacts and protect archaeological sites from looters, thieves, and more dangerous criminal organizations.[8]
Venture's archeological interests are varied and at times, apparently contradictory. Omnic archeology is their favorite specialization, while their favorites of archeology include Classical, Medieval, Peruvian, and Egyptian. They also like Baroque architecture,[9] and love ice-cream.[10][11][12]
Background
Sloan Cameron had an affinity for finding lost things since they were a child. They never lived in one place for long, and each new home meant a new expedition—on which they unearthed treasures, trinkets, and traces of the past. Their unusual talent drew them to the Wayfinder Society. At sixteen, they started an apprenticeship with the organization and never looked back.[8]
Due to their unfettered bravery, Cameron was a unique addition to the brilliant minds of the Wayfinders. From ancient ruins to dormant omniums, dangerous expeditions quickly became their go-to assignments. They often returned from digs covered in dirt, bruises, and local fauna, but always with a smile on their face, eager to learn about the artifacts they’d recovered. Their dedication eventually saw them graduate from their apprenticeship, making them a full-fledged member of the Wayfinder Society.[8]
Cameron's fearlessness came in handy for more than just expeditions. With increasing threats to Wayfinder sites, security often fell into their hands. Looters, scavengers, even master thieves would try to steal artifacts recovered by the Wayfinders. But with their excavating tools and quick wit, Cameron managed to fend off any would-be troublemakers.[8]
At some point, Cameron and their fellow Wayfinders searched for Iram of the Pillars. There wasn't much choice when it came to the area's street food.[10]
Venture's Adventures
Tangle with Talon
“ | Definitely didn't have this many choices for street food when we were looking for Iram of the Pillars, but it's cool that culture's still thrivin' and jivin' here even after thousands of years. Thousands of years of evidence that people lived here -- their tools, their pottery...even their pets! So much exciting stuff going on right under our noses! | „ |
~ Cameron's reflections |
Cameron and their fellow Wayfinders operated on Ilios. They encountered Talon at least twice.[10]
On evening, Cameron emerged from below ground with an ancient artifact, but by the time they resurfaced, found that the sun was setting, and that the Wayfinders had left the site. They found a note from their fellow Wayfinders, explaining that they'd headed into town for the night, but had left them dinner for when they resurfaced. "Dinner," as it turned out, was ice-cream, much to Cameron's delight.[10]
As night fell, Cameron reflected on the site's history before they saw Talon forces led by Maugaloa Malosi operating on-site, going through the artifacts the Wayfinders had collected. The Talon forces quickly set about looting the site, uncaring of the damage they were inflicting on the ruins. While the civilization who'd built the ruins was long gone, Cameron knew it was their job to protect their heritage, and attacked the criminals with their drill. Mauga opened fire with his miniguns, but Cameron burrowed underground, evading his bullets before bursting up to the surface and stealing the artifact Mauga had been holding. They geeked out over the artifact, which Mauga found amusing, even though he didn't dissuade him from attempting to take the Wayfinder out.[10]
However, the fight was interrupted as Talon overheard police chatter on their comms, prompting the criminals to exfiltrate the site. As they left, Mauga mocked Cameron in saying that Doomfist would have to find his artifact somewhere else, which made Cameron suspect that Talon was after something specific at the site. Cameron took care of the Talon troopers still on-site before one of them was knocked out by Sombra, who emerged from her stealth. She told Cameron that they'd handled themselves well in the scuffle before they'd got obsessed with the artifact. Sombra stated that she wasn't with Talon, but was just "tagging along," and that what Talon was searching for wasn't at Ilios. Cameron, however...they had potential. She told Cameron they could be what she needed before disappearing.[10]
Left alone, Cameron reflected on Talon's repeated heists at dig sites, and that whatever they were searching for, it was best it didn't fall into their ends. They decided to tell Wayfinder HQ about the incident.[10]
Further Adventures
“ | It all started with Talon stealing artifacts. But wait. Who's that? Those boots, the drill, that perfect smile. It's Venture! | „ |
~ Cameron self-narrating their experiences |
In the wake of the Ilios attack, Cameron wondered why an organization as powerful as Talon would be pilfering ruins. It was a mystery, indeed...and Cameron could never leave a mystery unsolved.[8]
Cameron did research on an artifact Talon had acquired, last seen in ruins at Cairo. The reliefs led them to the Shambali, who directed them to Talon's hideout. After a lot of digging, Cameron emerged in Talon's hidehout. The Talon troopers attempted to flee, but Cameron dodged and blasted their way through the base before incapacitating the troopers and reclaiming the artifact.[13]
Achievements
Name | Icon | Description | Reward |
---|---|---|---|
Eliminate 3 enemies with a single use of Tectonic Shock. | |||
Knock back an enemy to their death with Drill Dash. |
Trivia
- Venture is the only hero with a "Dev Doodle" Spray who didn't receive it on April Fools. Players instead received the spray upon logging in during Season 10.
Misc. Character Information
- Venture has always wanted to be eaten alive by scarabs.[9]
- Venture possibly has asthma.[9]
- Venture's grandmother lives in Mexico.[9]
Disputed Information
“ | Begin the excavation log. Sloan Cameron here, on-site in Petra. Me and the Wayfinders just found the coolest artifact I think I've ever—Again? Come on! Whoa, whoa, whoa. If you wanna mess with these artifacts, you gotta go through me. | „ |
~ Venture |
Cameron worked on-site at Petra. Their work was interrupted by a firefight between Overwatch and Talon (and, apparently, not for the first time). Taking the side of the former, Cameron helped drive Talon off before returning to their excavation. Burrowing through the ground, Cameron emerged in a chamber which held a construct that looked like Anubis.[11]
Development
Venture's developer nickname was "Miner".[14] The inital concept was a hero who could dig underground, as such early concept art was highly experimental with their design. Senior Concept Artist Kejun Wang tried various themes and configurations for Venture's drill, such as sound-based weaponry and exosuits. These concepts were later experimented with and combined to help make more defined early concepts.[14]
Narrative designer Miranda Moyer directed Venture's identity towards a swashbuckling archaeologist, which had concept artists lean into the adventurer aesthetic, specifically to design them as a daring explorer with a big drill. Whilst developing Venture's look and trying to solidify the hero's silhouette, other than the iconic big drill, concept artists ended up giving Venture a big backpack and long coat to help make them look unique to other heroes, while suiting their adventurer identity.[14] Venture was heavily inspired by miners and mining gear, which is reflected in the design of their drill weapon.[6]
Whilst visualizing early concept art of Venture's drill into 3D, the design got streamlined and changed to a more conical shape to make it more recognizable and better from a first-person perspective. From the conical 3D drill, developers started to plot the moving parts and different states it would have, which led to the now moving Drill mode and idle Cannon. Venture's design was also slightly inspired by motorcyclists, such as the way they hold their Drill, as well as the drill's look and loud noises. This inspiration also led to the flame decals on their weapon, as well as flame tattoos on Venture's neck. Venture's off-hand grip was inspired by vacuum cleaners.[14]
For Venture's character personality and backstory, Moyer stated they worked around the concepts the hero has so far, which at the time was a character with a big drill. From this, they explored different archetypes and ultimately landed on archaeology. They explored what archaeology would be look like in the world of Overwatch, leading to the idea that the well-charted future still had mystery and adventure if you look for it. As such, they developed Venture's daring, passionate and brazen personality.[14]
Venture is Overwatch 2's first trans non-binary hero, using they/them pronouns. The team gathered feedback and worked closely with the LGBT network at Blizzard, as well as gender non-conforming developers working on Venture, to try best represent Ventures gender identity as authentically as possible. [14]
Venture was revealed at BlizzCon 2023. Reception was mostly positive, with fan art quickly appearing on the Internet.[15] Venture was available as a trial from March 28 to 31 before Season 10 began,[16] where they were released as a regular hero.
Media
Concept Art
Videos
Balance Change Logs
- For more information, see Patch Notes.
- Shield health gained per ability reduced from 40 to 30.
- Cooldown now begins when the ability is used.
- Cooldown is no longer decreased by half when used underground.
- Cooldown is accelerated by 90% when underground.
- Added a 0.2-second grace period after the Burrow timer runs out where emerging can still be charged.
- Maximum explosion damage decreased from 45 to 40.
- Initial impact damage decreased from 40 to 30.
- Ultimate charge cost increased by 10%.
New Hero: Venture
- Venture has been added to the line-up.
- Venture is immediately available to play in Competitive Play.
Changes from preview
- Impact damage decreased from 60 to 40.
- Damage over time increased from 40 to 60.
- Impact damage decreased from 40 to 30.
- Damage over time increased from 30 to 40.
- Vertical knockback decreased by 30%.
References
- ↑ 2024-03-28, Venture. Overwatch 2, accessed on 2024-04-17
- ↑ 2023-11-09, What’s Next | Overwatch 2 | BlizzCon 2023. Youtube @PlayOverwatch, accessed on 2024-04-14
- ↑ 3.0 3.1 3.2 2024-03-20, Developer Update | Hero Releases, Mythics, and More. YouTube, accessed on 2024-03-22
- ↑ 2024-03-28, Valeria Rodriguez Twitter post. Twitter @ElvisBadger, accessed on 2024-04-04
- ↑ 2024-04-03, Nanako Mori official Twitter statement. Twitter @mory7585, accessed on 2024-04-04
- ↑ 6.0 6.1 2023-11-05, Every Overwatch 2 BlizzCon 2023 announcement: Mauga, new heroes, Clash mode, and more. Windows Central, accessed on 2023-11-05
- ↑ 2023-11-03, "Venture's pronouns are they/them." X, accessed on 2024-03-30
- ↑ 8.0 8.1 8.2 8.3 8.4 Venture, PlayOverwatch. Accessed on 2024-04-24
- ↑ 9.0 9.1 9.2 9.3 Overwatch 2, Venture Quotes
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 Venture's Adventures: Tangle With Talon
- ↑ 11.0 11.1 2024-03-28, Venture | New Hero Gameplay Trailer | Overwatch 2. YouTube, accessed on 2024-03-28
- ↑ 2024-04-09, DIRECTOR’S TAKE: WELCOMING VENTURE TO OVERWATCH. PlayOverwatch, accessed on 2024-04-24
- ↑ 2024-04-17, Venture’s Adventures Hero Trailer | Overwatch 2. YouTube, accessed on 2024-04-24
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 14.6 14.7 14.8 2024-04-17, READY TO MAKE HISTORY - A LOOK INTO VENTURE'S DEVELOPMENT. Blizzard Entertainment, accessed on 2024-04-18
- ↑ 2023-12-10, Overwatch 2’s Mauga is part of an evolving way of adding new heroes to the game. Polygon, accessed on 2023-12-19
- ↑ 2024-03-27, Overwatch 2 Reveals Venture Abilities, Limited-Time Trial. GameRant, accessed on 2024-03-28
Heroes in Overwatch 2
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Tank |
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Damage |
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Support |
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