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Weapons are the primary tools heroes use to deal damage to enemies or heal their allies. Every hero in Overwatch has at least one weapon.

Overview[]

All weapons have a primary fire, but some weapons also possess a secondary fire. Most weapons consume ammo and have a magazine, which if emptied, requires the hero to reload. Some heroes have multiple weapons, which can be switched using 1 and 2. Some heroes also have transformation abilities that give them new weapons.

A vast majority of the weapons in the game are ranged. Although the effect distance of many weapons is potentially infinite, the effectiveness of a weapon can be limited by damage falloff, bullet spread, or projectile travel speed. Most weapons are fully automatic.

Weapon types[]

Hitscan[]

Hitscan Hitscan weapons have no travel time on their shots, meaning that their effects take place immediately when the weapon is fired. Hitscan weapons are subjects to damage falloff, meaning that they'll do less damage at longer distance. The damage at max range is typically 30%. Ana does not have falloff damage for her scoped shots.

There are types of hitscan weapons: pinpoint, spread, and recoil. Pinpoint will have perfect precision at all times. Spread weapon start precise but after a few shots, but then spray erratically. With recoil weapons, your weapon starts pointing upward either after a few shots.

Projectiles[]

Main article: Projectile

Unlike hitscan weapons, Projectile Projectile weapons have a travel time on their shots, making it slightly more difficult to score successful hits. To balance that, projectiles have larger hitboxes and, excluding shotguns, do not have damage falloff.

Some projectiles travel in an arc (Arcing projectile Arcing projectile) rather than a straight line, and some are homing, meaning that they attempt to follow their target, but can miss if they hit a wall or their target leaves their range.

Shotguns[]

Shotgun Shotgun weapons fire a large number of pellets over a large spread and can be either hitscan or projectile. They are designed to deal immense amounts of damage at close range and typically experience severe damage falloff, with the range being 10 to 20 meters, or 15 to 30 meters. At maximum range, they do only 30% of their original damage. Due to the spread, shotguns are less effective against enemies with small hitboxes or enemies at long range. The exact spread of a shotgun is random or semi-random.

List of shotgun weapons

Explosives[]

Some weapons fire projectiles that explode upon impact and deal splash damage to enemies in Area of effect Area of effect. This explosion also typically contains a knock-back effect, with the exceptions of Symmetra's Photon Projector Alt Fire Photon Projector Alt Fire and Sigma's Abilities-sigma1 Hyperspheres, the latter of which instead cause a slight graviton effect. Explosive weapons cannot headshot.

Some explosive weapons have self-damage, while others do not. This self-damage is equal to 50% of the splash damage the explosion can do.

Beams[]

Some weapons are channeled instead of fired and emit a Beam Beam. Beams ignore Ability-dva3 Defense Matrix, Ability-genji2 Deflect, Ability JavelinSpin Javelin Spin and Abilities-sigma3 Kinetic Grasp. Beams cannot headshot and have a finite maximum range. The damage of beam weapons is always reduced by 30% against armor.

Some beams are hitscan-like, meaning they act immediately, while others are projectile-like, meaning there's travel time.

Melee[]

Main article: Melee

Melee weapons are short-ranged but have no ammo or reload time. Melee weapons pierce barriers and enemies, and ignore Ability-dva3 Defense Matrix and Abilities-sigma3 Kinetic Grasp. They can be blocked by Ability-genji2 Deflect and Ability JavelinSpin Javelin Spin, however. Heroes with melee weapons equipped are generally incapable of using quick melee (with the exception of Ramattra using Nemesis Form Icon Nemesis Form). Melee weapons cannot headshot. Some melee weapons have knock-back like quick melee, while others do not.

Weapon Cosmetics[]

Weapon Variants[]

Main article: Weapon Variants

Weapon variants are weapon cosmetics that can be purchased using Competitive Points Competitive Points and Legacy Competitive Points that are earned via Competitive Play. They do not affect gameplay, but rather change the colour of the weapon equipped, such as with Golden weapons.

Weapon Skins[]

Main article: Weapon Skins

Weapon skins are weapon cosmetics. They can be bought from the Shop using Coins Overwatch2 Coin. Weapon Skins change the appearance of a Hero's weapon regardless of what hero skin is equipped. They can be used alongside Weapon Variants.

Beginning with Season 11, a Mythic Weapon Skin rarity has been added. Mythic Weapon Skins can be bought with Mythic Prisms Mythic Prism in the Mythic Shop, with the base skin costing Mythic Prism 50 and subsequent levels unlocking at Mythic Prism 10. They are usually released once every midseason patch, but their release date may be delayed until an event comes.

List of weapons[]

Below is a list of all weapons and their stats.

Hero Weapon Effect type Healing Damage Falloff range Headshot Fire rate Damage per second Healing per second Ammo Reload time Spread Proj. speed Proj. radius Range Radius
Icon-Ana
Ana
Biotic RifleAbility-ana1 Biotic Rifle Projectile Projectile 75 over 0.59 seconds 75 over 0.59 seconds 1.25 shots/s 93.75 while firing
83.33 overall w/ reload
93.75
(83.33 overall w/ reload)
15 1.5 seconds None 125 m/s 0.15 meters
Zoom (ADS)Zoom Ana Secondary Zoom (ADS) Hitscan Hitscan 75 over 0.59 seconds 75 over 0.59 seconds 1.25 shots/s 93.75 while firing
83.33 overall w/ reload
93.75
(83.33 overall w/ reload)
15 1.5 seconds None 0.07 meters (enemies)
0.3 meters (allies)
Icon-Ashe
Ashe
The ViperAbility-ashe1 The Viper Hitscan Hitscan 35 – 10.5 20 – 40 meters ✓ (x2) 3.9 shots/s 136.5 while firing (63.86 overall w/ full reload, 34.78 w/ reload after each shot) 12 0.5 seconds (initial animation)
+0.25 seconds per bullet
3.5 seconds (full reload animation)
1.85 degrees (max) 0.07 meters
Take Aim (ADS)Ashe Take Aim Secondary Take Aim (ADS) Hitscan Hitscan 75 – 22.5 35 – 55 meters ✓ (x2) 1.52 shots/s 114.33 while firing (41.3 overall w/ full reload, 32.98 w/ reload after each shot) 12 0.5 seconds (initial animation)
+0.2 seconds per bullet
2.9 seconds (full reload animation)
None 0.07 meters
Icon-Baptiste
Baptiste
Biotic LauncherBaptiste-ability1 Biotic Launcher Hitscan Hitscan 25 - 7.2 (per shot)
75 - 21.6 (per round)
25 - 45 meters ✓ (x2) 1.7 shots/s 127.5 while firing (109 overall w/reload) 36 1.5 seconds animation 0.07 meters
Biotic Launcher Alt FireBaptiste-alt-fire Biotic Launcher Alt Fire Arcing projectile Arcing projectile
Area of effect Area of effect
30 (direct hit)
60 (splash, ally)
1.11 shots/s 66.66 - 99.99 (indirect - direct) (57.09-85.64 overall w/reload) 10 1.5 seconds animation 60 m/s None 3 meters
Icon-Bastion
Bastion
Configuration: ReconAbility-bastion1 Configuration: Recon Hitscan Hitscan 23 - 7.5 30 - 50 meters ✓ (x2) 6 shots/s 150 while firing (115.38 overall w/reload) 25 1.2 seconds None 0.07 meters
Configuration: AssaultAbility-bastion2 Configuration: Assault Hitscan Hitscan 12 - 3.6 30 - 50 meters 30 shots/s 360 while firing 2 degrees 0.04 meters
Lindholm ExplosivesPerk LindholmExplosives Lindholm Explosives Projectile Projectile
Area of effect Area of effect
50 (direct hit bonus)
90 - 27 (splash, enemy)
36 - 10.8 (splash, self)
1.33 shots/s 186.2 while firing 100 m/s 0.275 meters 3.5 meters (splash)
Configuration: ArtilleryArtillery Icon Configuration: Artillery Projectile Projectile
Area of effect Area of effect
550 (center)
250 – 50 (area of effect)
3 0.015 meters 1 - 6 meters (falloff start - max)
Icon-Brigitte
Brigitte
Rocket FlailRocket Flail Rocket Flail Melee Melee 45 1 swing per 0.6 seconds 75 while swinging 6 meters
Icon-Cassidy
Cassidy
PeacekeeperAbility-mccree1 Peacekeeper Hitscan Hitscan 70 - 21 25 - 35 meters ✓ (x2) 2 shots/s 140 while firing (93.33 overall w/reload) 6 1.5 seconds animation None 0.07 meters
Peacekeeper Alt FireFan the Hammer Peacekeeper Alt Fire Hitscan Hitscan 50 - 15 20 - 30 meters 8.33 shots/s 416.67 while firing (135.14

overall w/reload)

6 1.5 seconds animation 6 degrees 0.07 meters
Icon-D.Va
D.Va
Fusion CannonsAbility-dva1 Fusion Cannons Shotgun Shotgun (hitscan) 2 – 0.6 (per projectile)
22 - 6.6 (per volley)
10 - 20 meters ✓ (x2) 6.67 volleys/s 146 while firing 3.375 degrees 0.04 meters
Light GunAbility-dva5 Light Gun Projectile Projectile 14 ✓ (x2) 7 shots/s 98 while firing (65.77 overall w/ reload) 20 1.4 seconds None 50 m/s 0.275 meters
Icon-Doomfist
Doomfist
Hand CannonHand cannon Hand Cannon Shotgun Shotgun (projectile) 5 – 1.5 (per shot)
55 – 16.5 (per volley)
15 – 30 meters ✓ (x2) 3 volleys/s
1.36 volleys/s (continuous fire of final shot)
73.3 while firing continuously, 165 burst from full ammo. 4 0.4 seconds (per shot)
1.6 seconds (from empty)
2.5 degrees 80 m/s 0.05 meters
Icon-Echo
Echo
Tri-shotTRI SHOT Tri-shot Projectile Projectile 17 (per pellet)
51 (per shot)
✓ (x2) 2.97 shots/s 151.79 while firing (110.63 overall w/reload) 12 1.5 seconds 1.1 degrees 75 m/s 0.175 meters
Icon-Freja
Freja
Revdraw CrossbowRevdraw Crossbow Revdraw Crossbow Projectile Projectile 30 ✓ (x2) 4.81 shots/s 120.19 while firing (79.45 overall w/ reload) 15 1.6 seconds 1.5 degrees (max) 125 m/s 0.175 meters
Take AimTake Aim Take Aim Projectile Projectile
Area of effect Area of effect
35 (direct hit)
80 - 30 (explosion, enemy)
40 - 13.3 (explosion, self)
✓ (x2) 1 1.5 seconds None 125 m/s 0.175 meters 0.6 - 2.5 meters (falloff start - max)
Icon-Genji
Genji
ShurikenAbility-genji1 Shuriken Projectile Projectile 27 (per shuriken)
81 (per shot)
✓ (x2) 1.14 shots/s 92.05 while firing (85.94 overall w/reload) 30 1.5 seconds None 75 m/s 0.125 meters
Shuriken Alt FireAbility-genji1 Shuriken Alt Fire Projectile Projectile 27 (per shuriken)
81 (per shot)
✓ (x2) 1.47 shots/s 119.12 while firing (109.09

overall w/reload)

30 1.5 seconds 4.5 degrees 75 m/s 0.125 meters
DragonbladeAbility-genji4 Dragonblade Melee Melee 110 1.437 swings/s on average. 158.05 while swinging continuously 5 meters
Icon-Hanzo
Hanzo
Storm BowAbility-hanzo1 Storm Bow Arcing projectile Arcing projectile 125 (max charge)
25 (min charge)
✓ (x2) 0.82 shots/s (max charge)
2 shots/s (min charge)
102.46 at full charge, 50 at min charge None 110 m/s (max charge)
25 m/s (min charge)
0.125 meters
Icon-Hazard
Hazard
BonespurBonespur Bonespur Shotgun Shotgun (projectile) 7.5 - 2.25 (per shot)
75 - 22.5 (per volley)
15 - 35 meters ✓ (x2) 1.75 volleys/s 131.58 while firing (87.46 overall with reload) 8 1.75 seconds 0 degrees (center shot)
1.8 degrees (5 central shots)
3.5 degrees (4 corner shots)
140 m/s 0.05 meters
Icon-Illari
Illari
Solar RifleSolar rifle icon Solar Rifle Hitscan Hitscan 75 - 22.5 (max charge)
25 - 7.5 (min charge)
30 - 50 meters ✓ (x1.5) 1.11 shot/s (max charge)
2.00 shots/s (min charge)
(max charge): 77.7 while firing (68 overall w/ reload) 14 1.5 seconds None 0.12 meters
Solar Rifle Alt FireSolar rifle alt icon Solar Rifle Alt Fire Beam Beam 115 per second 115 per second None 0.25 meters 20 meters
Icon-Junker Queen
Junker Queen
ScattergunScatter Gun Icon Scattergun Shotgun Shotgun (hitscan) 8 – 2.4 (per shot)
80 – 24 (per volley)
15 – 25 meters ✓ (x2) 1.33 volleys/s 106 while firing (85 overall w/reload) 8 1.5 seconds 2.75 degrees 0.04 meters
Icon-Junkrat
Junkrat
Frag LauncherAbility-Junkrat1 Frag Launcher Arcing projectile Arcing projectile
Area of effect Area of effect
45 (direct hit)
80 - 10 (splash, enemy)
1.5 shots/s
recovery stops while using melee
180 while firing (124.13 overall w/reload) 5 1.5 seconds animation None 30 m/s 0.325 meters (0.16 meters after second bounce) 0.5 - 2 meters (falloff start - max)
Icon-Juno
Juno
MediblasterAbility-Juno2 Mediblaster Hitscan Hitscan 6 - 1.8 (per round)
72 - 21.6 (per burst)
7.5 - 2.25 (per round)
90 - 27 (per burst)
25 - 35 meters (damage and healing) ✓ (x1.5, damage only) 1.29 shots/s 116.28 (overall w/ reload 98.3) 93.02 (overall w/ reload 78.64) 180 1.5 seconds 0.85 degrees 0.04 meters
Icon-kiriko
Kiriko
Healing OfudaHealing Ofuda Icon Healing Ofuda Projectile Projectile 13 (per talisman)
26 (per burst)
0.2 seconds (per burst)
1.7 seconds (full clip)
130 (76.5 overall w/ recovery) 10 0.9 seconds 24 m/s (homing)
18 m/s (non-homing)
None 35 meters (lock on)
KunaiKunai Icon Kunai Projectile Projectile 60 ✓ (x2) 1 shot per 0.5 seconds 120 while firing (105.88 overall w/reload) 15 1.3 seconds None 90 m/s 0.195 meters
Icon-Lifeweaver
Lifeweaver
Healing BlossomHealing Blossom Icon Healing Blossom Projectile Projectile 80 over 0.3 seconds (max charge)
10 over 0.3 seconds (min charge)
0.67 shots/s (max charge)
3.33 shots/s (min charge)
55.2 while firing at full charge (51.8 overall w/ reload) 16 1.75 seconds 60 m/s 0.25 meters 30 meters (targeting)
Thorn VolleyThorn Volley Icon Thorn Volley Projectile Projectile 6 (per thorn)
12 (per shot)
✓ (x2) 11 volleys/s 131.87 while firing (99.17 overall w/ reload) 100 1.5 seconds 1.2 degrees (max) 100 m/s 0.2 meters
Icon-Lúcio
Lúcio
Sonic AmplifierAbility-Lucio1 Sonic Amplifier Projectile Projectile 20 (per round)
80 (per volley)
✓ (x2) 1.07 volleys/s 85.56 while firing (64.78 overall w/reload) 20 1.5 seconds animation None 50 m/s 0.22 meters
Icon-Mauga
Mauga
Incendiary ChaingunIncendiary Chaingun icon Incendiary Chaingun Hitscan Hitscan 4 - 1.2 (direct)
15 per second (damage over time)
30 - 40 meters
15 - 20 meters (simultaneous fire)
✓ (x2) 18 shots/s 72 while firing (64.7 w/ reload)

87 w/ damage over time 288 while firing both guns simultaneously 303 w/ damage over time

300 2 seconds 1 degree (base)
4 degrees (simultaneous fire)
0.04 meters
Volatile ChaingunVolatile Chaingun icon Volatile Chaingun Hitscan Hitscan 4 - 1.2 30 - 40 meters
15 - 20 meters (simultaneous fire)
✓ (x2) 18 shots/s 72 while firing (64.7 w/ reload)

288 while firing both guns simultaneously 303 w/ damage over time

300 2 seconds 1 degree (base)
4 degrees (simultaneous fire)
0.04 meters
Icon-Mei
Mei
Endothermic BlasterAbility-mei1 Endothermic Blaster Beam Beam (projectile) 5.5 20 shots/s 110 while firing (90.58 overall w/reload) 140 1.5 seconds animation None 20 m/s 0.55 meters 10 meters
Endothermic Blaster Alt FireIcicle Endothermic Blaster Alt Fire Projectile Projectile 85 ✓ (x2) 1 shot per 0.8 seconds 106.25 while firing (94.44 overall w/reload) 140 1.5 seconds animation None 115 m/s 0.2 meters
Icon-Mercy
Mercy
Caduceus StaffAbility-mercy1 Caduceus Staff Targeted Targeted (lock-on) 60 per second 60 per second 15 meters
Caduceus BlasterAbility-mercy2 Caduceus Blaster Projectile Projectile 20 ✓ (x2) 5 shots/s 100 while firing (78 overall w/reload) 25 1.4 seconds None 50 m/s 0.275 meters
Icon-Moira
Moira
Biotic GraspAbility Moira Biotic Grasp Biotic Grasp Beam Beam (projectile) 80 per second (impact)
17 per second (over time)
80 per second None 15 meters
Biotic Grasp Alt FireAbility Moira Biotic Grasp Alt fire Biotic Grasp Alt Fire Beam Beam (no target indicator, soft lock-on) 30 per second (self) 65 per second 65 while firing 20 meters
Icon-Orisa
Orisa
Augmented Fusion DriverAbility Orisa Fusion Driver Augmented Fusion Driver Projectile Projectile 14 ✓ (x2) 10 rounds/s 140 while firing (99.42 overall w/ recharge, 86.84 w/ overheat) 3 seconds (cooldown after overheat)
1.9 seconds (recharge from full heat)
0.75 degrees (max) 100 m/s 0.225 meters
Icon-Pharah
Pharah
Rocket LauncherAbility-parah1 Rocket Launcher Projectile Projectile
Area of effect Area of effect
40 (direct hit)
80 – 24.6 (splash, enemy)
20 – 6.15 (splash, self)
1.25 shots/second 150 while firing (114 overall w/reload) 6 1.5 seconds animation None 40 m/s 0.325 meters 0.8 - 2.5 meter radius (falloff start - max)
Icon-Ramattra
Ramattra
Void AcceleratorVoid Accelerator Icon Void Accelerator Projectile Projectile 5 ✓ (x2) 25 shots/s 125 (100 overall w/ reload) 100 1 second None 80 m/s 0.15 meters
Void SurgePerk VoidSurge Void Surge 5 (per pellet)
30 (per burst)
162.5 while firing 2.2 degrees
PummelPummel Icon Pummel Melee Melee
Projectile Projectile
65 1.67 shots/s 108.33 while firing None 105 m/s 0.575 meters 10 meters
Icon-Reaper
Reaper
Hellfire ShotgunsAbility-reaper1 Hellfire Shotguns Shotgun Shotgun (hitscan) 5.75 – 1.725 per pellet
115 – 34.5 per shot
10 – 20 meters ✓ (x2) 2 shots/s 230 while firing (153.33 overall with reload) 8 1.5 seconds animation 6 degrees 0.04 meters
Icon-Reinhardt
Reinhardt
Rocket HammerAbility-reinhardt1 Rocket Hammer Melee Melee 100 1.04 shots/s 104 while swinging 4 meters
Icon-Roadhog
Roadhog
Scrap GunAbility-Roadhog1 Scrap Gun Shotgun Shotgun (projectile) 6.5 – 2 (per pellet)
162.5 – 48.75 (per shot)
30 – 50 meters ✓ (x2) 1.25 shots/s 203.13 while firing (154.76 overall w/ reload) 6 1.5 seconds animation 8 degrees 80 m/s 0.05 meters
Scrap Gun Alt FireScrap Gun Alt Fire Scrap Gun Alt Fire Projectile Projectile (pre-detonation)
Shotgun Shotgun (projectile, post-detonation)
50 (pre-detonation)
6.5 – 2 (post-detonation, per pellet)
162.5 – 48.75 (post-detonation, per shot)
None (pre-detonation)
24 - 39 meters (post-detonation)
✓ (x2) 1.25 shots/s 203.13 while firing (154.76 overall w/ reload) 6 1.5 seconds animation 8 degrees 60 m/s (pre-detonation)
80 m/s (post-detonation)
0.05 meters (pre-detonation)
0.075 meters (post-detonation)
9 meters (pre-detonation)
Whole HogAbility-Roadhog4 Whole Hog Shotgun Shotgun (hitscan) 7 – 2.1 30 – 40 meters ✓ (x2) 8 shots/s 768 while firing 20 degrees (horizontal)
2 degrees (vertical)
0.04 meters
Icon-Sigma
Sigma
HyperspheresAbilities-sigma1 Hyperspheres Arcing projectile Arcing projectile
Area of effect Area of effect
20 (direct hit bonus)
40 – 12 (splash, enemy)
0.67 shots/s 73.3 while firing None 48 m/s 0.32 meters 21 meters 1 - 2.9 meters (splash, falloff start - max)
Icon-Sojourn
Sojourn
RailgunRailgun Icon Railgun Projectile Projectile 9 ✓ (x2) 16 shots/s 144 while firing (~100.93 overall w/reload) 45 1.2 seconds 1.6 degrees (vertical, max)
0.64 degrees (horizontal, max)
160 m/s 0.175 meters
Railgun Alt FireRailgun Alt Fire Icon Railgun Alt Fire Hitscan Hitscan 120 - 60 (max charge)
21 - 10.5 (min charge)
40 – 60 meters ✓ (x1.5) None 0.14 meters
Icon-Soldier 76
Soldier: 76
Heavy Pulse RifleIcon-ability.hpr Heavy Pulse Rifle Hitscan Hitscan 19 - 5.7 30 - 50 meters ✓ (x2) 9 rounds per second 171 while firing (117.9 overall w/ reload) 30 1.5 seconds animation None 0.07 meters
Icon-Sombra
Sombra
Machine PistolAbility Sombra Machine Pistol Machine Pistol Hitscan Hitscan 8 - 2.4 15 - 35 meters ✓ (x2) 20 shots/s Damage per second:

160 while firing (114.3 overall w/reload) 192 while firing w/ opportunist

60 1.2 seconds animation 2.3 degrees (max) 0.04 meters
Icon-Symmetra
Symmetra
Photon ProjectorAbility-symmetra1 Photon Projector Beam Beam 60/120/180 per second (level 1/2/3) 60/120/180 while firing 100 1.5 seconds animation 0.25 meters 12 meters
Photon Projector Alt FirePhoton Projector Alt Fire Photon Projector Alt Fire Projectile Projectile
Area of effect Area of effect
5 - 100 (direct hit, min - max charge)
2.5 - 50 (aoe at falloff start, min - max charge)
2.5 - 12.5 (aoe at max radius, min - max charge)
3.9 shots/s (min charge)
0.8 shots/s (max charge)
90.9 while firing (at full charge) 100 1.5 seconds animation None 50 m/s 0.115 - 0.475 meters (min - max charge) 0.5 meters (falloff start)
0.5 - 2.0 meters (max radius, min - max charge)
Icon-Torbjörn
Torbjörn
Rivet GunAbility-torbjorn1 Rivet Gun Arcing projectile Arcing projectile 70 ✓ (x2) 1.96 shots/s 137.25 while firing (112.7 overall w/reload) 18 2 seconds None 70 m/s 0.18 meters
Rivet Gun Alt FireAbility-torbjorn1 Rivet Gun Alt Fire Shotgun Shotgun (projectile) 12.5 - 3.75 per pellet
125 - 37.5 per shot
10 – 20 meters ✓ (x2) 1.43 shots/s 178.57 while firing (135.54 overall w/reload) 18 2 seconds 4.5 degrees 120 m/s 0.05 meters
Forge HammerAbility-torbjorn2 Forge Hammer Melee Melee 50 (to Torbjörn's turret) 70 1 swing per ~0.7 seconds 100 while firing 2.5 meters
Molten CoreAbility-torbjorn5 Molten Core Arcing projectile Arcing projectile
Area of effect Area of effect (pools)
25 (impact)
190 per second (pools, base)
+100 (pools, bonus against armor)
1 ammo per 0.144 (if holding primary)
1 ammo per 0.016 (manual rapid fire)
190 per second (pools)

+100 (pools, bonus against armor)

10 40 m/s 0.205 meters 2.4 meters (pools)
Icon-Tracer
Tracer
Pulse PistolsAbility-tracer1 Pulse Pistols Hitscan Hitscan 6 - 1.8 (per bullet)
12 - 3.6 (per shot)
10 - 20 meters ✓ (x2) 20 shots/s 240 while firing (120 overall w/reload) 40 1 second 3.5 degrees (max) None
Icon-Vendetta
Vendetta
Palatine FangPalantine fang Palatine Fang 45 (swing)
130 (overhead strike)
1.18 swings/s (average at 0 stacks) 4.3 meters (swing)
6.8 meters (overhead critical)
Icon-Venture
Venture
Smart ExcavatorSmart Excavator icon Smart Excavator Projectile Projectile
Area of effect Area of effect
35 (direct hit bonus)
40 - 12 (explosion)
1.67 shots/s 125 while firing (95.24 overall w/reload) 8 1.75 seconds None 50 m/s 0.32 meters 16 meters 2 meters
Tectonic ShockTectonic Shock icon Tectonic Shock Area of effect Area of effect 130 1.11 shots/s 4 35 m/s (shockwave) 25 meters
Icon-Widowmaker
Widowmaker
Widow's KissAbility-widowmaker1 Widow's Kiss Hitscan Hitscan 14 - 4.2 20 - 40 meters ✓ (x2) 10 shots/s 140 while firing (98 overall w/ reload) 35 1.5 seconds animation 3 degrees (max) 0.07 meters
Widow's Kiss (ADS)Ability-widowmaker1.5 Widow's Kiss (ADS) Hitscan Hitscan 12 - 6 (at 0% power)
120 - 60 (at 100% power)
50 - 70 meters ✓ (x2.5) 0.5 second recovery 80 while firing (full charge) (70 overall w/reload) 35 1.5 seconds animation None None
Icon-Winston
Winston
Tesla CannonAbility-winston1 Tesla Cannon Beam Beam (multi-target) 70 per second 70 while firing (52.24 overall w/reload) 120 1.5 seconds animation 8 meters
Tesla Cannon Alt FireAbility-winston1 Tesla Cannon Alt Fire Hitscan Hitscan 15.93 (min charge)
60 (max charge)
14.67, continuous fire at minimum charge

37.5, continuous fire at max charge 19.35, continuous fire with max hold

None 0.33 meters 40 meters
Primal RageAbility-winston4 Primal Rage Melee Melee 50 (melee) 1 swing per 0.656 seconds 76.22 while firing 4 meters (melee)
Icon-Wrecking Ball
Wrecking Ball
Quad CannonsQuad cannons Quad Cannons Hitscan Hitscan 5 – 1.5 per shot 15 – 25 meters ✓ (x2) 25 shots per second 125 while firing (83.33 overall w/reload) 80 1.6 seconds animation 2 degrees (max) 0.04 meters
Icon-Wuyang
Wuyang
Xuanwu StaffXuanwustaff Xuanwu Staff Arcing projectile Arcing projectile
Area of effect Area of effect
10 (direct hit bonus, uncharged)
20 (splash, uncharged)
40 (direct hit bonus, charged)
60 (splash, charged)
0.8 - 1.3 meters (splash, uncharged)
0.8 - 2.7 meters (splash, charged)
3 shots/s Rapid fire of uncharged orbs: 90.91 while firing (74.07 overall w/ reload)

Perfectly timed charged orbs: 158.73 while firing (128.21 overall w/ reload)

20 1.5 seconds None 25 m/s 0.42 meters
Restorative StreamRestorativestream Restorative Stream Targeted Targeted
Beam Beam
25 per second (passive)
50 per second (bonus manual healing)
25 per second

75 per second (resource)

20 meters
Icon-Zarya
Zarya
Particle CannonAbility-zarya1 Particle Cannon Beam Beam 95 per second (at 0%)
190 per second (100% Energy)
95 while firing (0% charge) (73.07 overall w/reload)

190 while firing (100% charge) (146.15 overall w/reload)

100 1.5 seconds animation 0.2 meters 15 meters
Particle Cannon Alt FireParticle Cannon Alt Fire Particle Cannon Alt Fire Arcing projectile Arcing projectile
Area of effect Area of effect
55 – 11 (enemy, 0% Energy)
110 – 22 (enemy, 100% Energy)
27.5 – 5.5 (self, 0% Energy)
55 – 11 (self, 100% Energy)
1 shot/s 55 while firing (0% charge) (40 overall w/reload)

110 while firing (100% charge (80 overall w/reload)

100 1.5 seconds None 25 m/s 0.32 meters 0.5 - 2.5 meters
Icon-Zenyatta
Zenyatta
Orb of DestructionAbility-zenyatta1 Orb of Destruction Projectile Projectile 50 ✓ (x2) 1 shot every 0.4 second 125 while firing (108.7 overall w/reload) 156.25 while firing w/ discord 25 1.5 seconds animation None 90 m/s 0.225 meters
Orb of Destruction Alt FireAbility-zenyatta1 Orb of Destruction Alt Fire Projectile Projectile 50 per orb
250 per volley
✓ (x2) 1 orb per 0.524 seconds (charging)
1 shot per 0.144 seconds (firing)
0.6 seconds recovery
77.64 while firing (68.18

overall w/reload)

25 1.5 seconds animation None 90 m/s 0.225 meters