Weapons are the primary tools heroes use to deal damage to enemies or heal their allies. Every hero in Overwatch has at least one weapon.
Overview[]
All weapons have a primary fire, but some weapons also possess a secondary fire. Most weapons consume ammo and have a magazine, which if emptied, requires the hero to reload. Some heroes have multiple weapons, which can be switched using 1 and 2. Some heroes also have transformation abilities that give them new weapons.
A vast majority of the weapons in the game are ranged. Although the effect distance of many weapons is potentially infinite, the effectiveness of a weapon can be limited by damage falloff, bullet spread, or projectile travel speed. Most weapons are fully automatic.
Weapon types[]
Hitscan[]
Hitscan weapons have no travel time on their shots, meaning that their effects take place immediately when the weapon is fired. Hitscan weapons are subjects to damage falloff, meaning that they'll do less damage at longer distance. The damage at max range is typically 30%. Ana does not have falloff damage for her scoped shots.
There are types of hitscan weapons: pinpoint, spread, and recoil. Pinpoint will have perfect precision at all times. Spread weapon start precise but after a few shots, but then spray erratically. With recoil weapons, your weapon starts pointing upward either after a few shots.
- Pinpoint hitscan weapons
- Ana: Zoom (ADS)
- Ashe: Take Aim (ADS)
- Bastion: Configuration: Recon
- Cassidy: Peacekeeper
- Illari: Solar Rifle
- Sojourn: Railgun Alt Fire
- Widowmaker: Widow's Kiss (ADS)
- Winston: Tesla Cannon Alt Fire
- Hitscan weapons with weapon spread
- Ashe: The Viper
- Bastion: Configuration: Assault (no perk)
- Cassidy: Peacekeeper Alt Fire
- D.Va: Fusion Cannons
- Junker Queen: Scattergun
- Juno: Mediblaster
- Mauga: Incendiary Chaingun, Volatile Chaingun
- Reaper: Hellfire Shotguns, Dire Triggers
- Sombra: Machine Pistol
- Tracer: Pulse Pistols
- Widowmaker: Widow's Kiss
- Wrecking Ball: Quad Cannons
- Hitscan weapons with vertical recoil
Projectiles[]
- Main article: Projectile
Unlike hitscan weapons, Projectile weapons have a travel time on their shots, making it slightly more difficult to score successful hits. To balance that, projectiles have larger hitboxes and, excluding shotguns, do not have damage falloff.
Some projectiles travel in an arc ( Arcing projectile) rather than a straight line, and some are homing, meaning that they attempt to follow their target, but can miss if they hit a wall or their target leaves their range.
- Linear projectile weapons
- Ana: Biotic Rifle
- Bastion: Configuration: Assault (with Lindholm Explosives perk), Configuration: Artillery
- D.Va: Light Gun
- Doomfist: Hand Cannon
- Echo: Tri-Shot
- Freja: Revdraw Crossbow, Take Aim
- Genji: Shuriken, Shuriken Alt Fire
- Hazard: Bonespur
- Kiriko: Kunai
- Lifeweaver: Thorn Volley
- Lúcio: Sonic Amplifier
- Mei: Endothermic Blaster Alt Fire
- Mercy: Caduceus Blaster
- Orisa: Augmented Fusion Driver
- Pharah: Rocket Launcher
- Ramattra: Void Accelerator
- Roadhog: Scrap Gun, Scrap Gun Alt Fire
- Sojourn: Railgun
- Symmetra: Photon Projector Alt Fire
- Venture: Smart Excavator
- Zenyatta: Orb of Destruction, Orb of Destruction Alt Fire
- Arcing projectile weapons
- Baptiste: Biotic Launcher Alt Fire
- Hanzo: Storm Bow
- Junkrat: Frag Launcher
- Sigma: Hyperspheres
- Torbjörn: Rivet Gun
- Wuyang: Xuanwu Staff
- Zarya: Particle Cannon Alt Fire
- Homing projectiles
Shotguns[]
Shotgun weapons fire a large number of pellets over a large spread and can be either hitscan or projectile. They are designed to deal immense amounts of damage at close range and typically experience severe damage falloff, with the range being 10 to 20 meters, or 15 to 30 meters. At maximum range, they do only 30% of their original damage. Due to the spread, shotguns are less effective against enemies with small hitboxes or enemies at long range. The exact spread of a shotgun is random or semi-random.
- Hitscan shotguns
- Projectile shotguns
- Doomfist: Hand Cannon
- Hazard: Bonespur
- Ramattra: Void Accelerator (every 20 shots with Void Surge perk active)
- Roadhog: Scrap Gun, Scrap Gun Alt Fire (upon projectile detonation)
- Torbjörn: Rivet Gun Alt Fire
Explosives[]
Some weapons fire projectiles that explode upon impact and deal splash damage to enemies in Area of effect. This explosion also typically contains a knock-back effect, with the exceptions of Symmetra's Photon Projector Alt Fire and Sigma's Hyperspheres, the latter of which instead cause a slight graviton effect. Explosive weapons cannot headshot.
Some explosive weapons have self-damage, while others do not. This self-damage is equal to 50% of the splash damage the explosion can do.
- Explosive weapons with self-damage
- Bastion: Configuration: Assault (with Lindholm Explosives perk)
- Freja: Take Aim
- Pharah: Rocket Launcher
- Zarya: Particle Cannon Alt Fire
- Explosive weapons without self-damage
Beams[]
Some weapons are channeled instead of fired and emit a Beam. Beams ignore Defense Matrix, Deflect, Javelin Spin and Kinetic Grasp. Beams cannot headshot and have a finite maximum range. The damage of beam weapons is always reduced by 30% against armor.
Some beams are hitscan-like, meaning they act immediately, while others are projectile-like, meaning there's travel time.
- Hitscan-like
- Illari: Solar Rifle Alt Fire
- Mercy: Caduceus Staff (primary fire and secondary fire)
- Moira: Biotic Grasp Alt Fire
- Symmetra: Photon Projector
- Winston: Tesla Cannon
- Wuyang: Restorative Stream
- Zarya: Particle Cannon
- Projectile-like
Melee[]
- Main article: Melee
Melee weapons are short-ranged but have no ammo or reload time. Melee weapons pierce barriers and enemies, and ignore Defense Matrix and Kinetic Grasp. They can be blocked by Deflect and Javelin Spin, however. Heroes with melee weapons equipped are generally incapable of using quick melee (with the exception of Ramattra using Nemesis Form). Melee weapons cannot headshot. Some melee weapons have knock-back like quick melee, while others do not.
Weapon Cosmetics[]
Weapon Variants[]
- Main article: Weapon Variants
Weapon variants are weapon cosmetics that can be purchased using Competitive Points and Legacy Competitive Points that are earned via Competitive Play. They do not affect gameplay, but rather change the colour of the weapon equipped, such as with Golden weapons.
Weapon Skins[]
- Main article: Weapon Skins
Weapon skins are weapon cosmetics. They can be bought from the Shop using Coins . Weapon Skins change the appearance of a Hero's weapon regardless of what hero skin is equipped. They can be used alongside Weapon Variants.
Beginning with Season 11, a Mythic Weapon Skin rarity has been added. Mythic Weapon Skins can be bought with Mythic Prisms in the Mythic Shop, with the base skin costing 50 and subsequent levels unlocking at 10. They are usually released once every midseason patch, but their release date may be delayed until an event comes.
List of weapons[]
Below is a list of all weapons and their stats.
| Hero | Weapon | Effect type | Healing | Damage | Falloff range | Headshot | Fire rate | Damage per second | Healing per second | Ammo | Reload time | Spread | Proj. speed | Proj. radius | Range | Radius |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ana |
Biotic Rifle | Projectile | 75 over 0.59 seconds | 75 over 0.59 seconds | ✕ | 1.25 shots/s | 93.75 while firing 83.33 overall w/ reload |
93.75 (83.33 overall w/ reload) |
15 | 1.5 seconds | None | 125 m/s | 0.15 meters | |||
| Zoom (ADS) | Hitscan | 75 over 0.59 seconds | 75 over 0.59 seconds | ✕ | 1.25 shots/s | 93.75 while firing 83.33 overall w/ reload |
93.75 (83.33 overall w/ reload) |
15 | 1.5 seconds | None | 0.07 meters (enemies) 0.3 meters (allies) |
|||||
Ashe |
The Viper | Hitscan | 35 – 10.5 | 20 – 40 meters | ✓ (x2) | 3.9 shots/s | 136.5 while firing (63.86 overall w/ full reload, 34.78 w/ reload after each shot) | 12 | 0.5 seconds (initial animation) +0.25 seconds per bullet 3.5 seconds (full reload animation) |
1.85 degrees (max) | 0.07 meters | |||||
| Take Aim (ADS) | Hitscan | 75 – 22.5 | 35 – 55 meters | ✓ (x2) | 1.52 shots/s | 114.33 while firing (41.3 overall w/ full reload, 32.98 w/ reload after each shot) | 12 | 0.5 seconds (initial animation) +0.2 seconds per bullet 2.9 seconds (full reload animation) |
None | 0.07 meters | ||||||
Baptiste |
Biotic Launcher | Hitscan | 25 - 7.2 (per shot) 75 - 21.6 (per round) |
25 - 45 meters | ✓ (x2) | 1.7 shots/s | 127.5 while firing (109 overall w/reload) | 36 | 1.5 seconds animation | 0.07 meters | ||||||
| Biotic Launcher Alt Fire | Arcing projectile Area of effect |
30 (direct hit) 60 (splash, ally) |
✕ | 1.11 shots/s | 66.66 - 99.99 (indirect - direct) (57.09-85.64 overall w/reload) | 10 | 1.5 seconds animation | 60 m/s | None | 3 meters | ||||||
Bastion |
Configuration: Recon | Hitscan | 23 - 7.5 | 30 - 50 meters | ✓ (x2) | 6 shots/s | 150 while firing (115.38 overall w/reload) | 25 | 1.2 seconds | None | 0.07 meters | |||||
| Configuration: Assault | Hitscan | 12 - 3.6 | 30 - 50 meters | ✕ | 30 shots/s | 360 while firing | ∞ | 2 degrees | 0.04 meters | |||||||
| Lindholm Explosives | Projectile Area of effect |
50 (direct hit bonus) 90 - 27 (splash, enemy) 36 - 10.8 (splash, self) |
✕ | 1.33 shots/s | 186.2 while firing | 100 m/s | 0.275 meters | 3.5 meters (splash) | ||||||||
| Configuration: Artillery | Projectile Area of effect |
550 (center) 250 – 50 (area of effect) |
✕ | 3 | 0.015 meters | 1 - 6 meters (falloff start - max) | ||||||||||
Brigitte |
Rocket Flail | Melee | 45 | ✕ | 1 swing per 0.6 seconds | 75 while swinging | 6 meters | |||||||||
Cassidy |
Peacekeeper | Hitscan | 70 - 21 | 25 - 35 meters | ✓ (x2) | 2 shots/s | 140 while firing (93.33 overall w/reload) | 6 | 1.5 seconds animation | None | 0.07 meters | |||||
| Peacekeeper Alt Fire | Hitscan | 50 - 15 | 20 - 30 meters | ✕ | 8.33 shots/s | 416.67 while firing (135.14
overall w/reload) |
6 | 1.5 seconds animation | 6 degrees | 0.07 meters | ||||||
D.Va |
Fusion Cannons | Shotgun (hitscan) | 2 – 0.6 (per projectile) 22 - 6.6 (per volley) |
10 - 20 meters | ✓ (x2) | 6.67 volleys/s | 146 while firing | ∞ | 3.375 degrees | 0.04 meters | ||||||
| Light Gun | Projectile | 14 | ✓ (x2) | 7 shots/s | 98 while firing (65.77 overall w/ reload) | 20 | 1.4 seconds | None | 50 m/s | 0.275 meters | ||||||
Doomfist |
Hand Cannon | Shotgun (projectile) | 5 – 1.5 (per shot) 55 – 16.5 (per volley) |
15 – 30 meters | ✓ (x2) | 3 volleys/s 1.36 volleys/s (continuous fire of final shot) |
73.3 while firing continuously, 165 burst from full ammo. | 4 | 0.4 seconds (per shot) 1.6 seconds (from empty) |
2.5 degrees | 80 m/s | 0.05 meters | ||||
Echo |
Tri-shot | Projectile | 17 (per pellet) 51 (per shot) |
✓ (x2) | 2.97 shots/s | 151.79 while firing (110.63 overall w/reload) | 12 | 1.5 seconds | 1.1 degrees | 75 m/s | 0.175 meters | |||||
Freja |
Revdraw Crossbow | Projectile | 30 | ✓ (x2) | 4.81 shots/s | 120.19 while firing (79.45 overall w/ reload) | 15 | 1.6 seconds | 1.5 degrees (max) | 125 m/s | 0.175 meters | |||||
| Take Aim | Projectile Area of effect |
35 (direct hit) 80 - 30 (explosion, enemy) 40 - 13.3 (explosion, self) |
✓ (x2) | 1 | 1.5 seconds | None | 125 m/s | 0.175 meters | 0.6 - 2.5 meters (falloff start - max) | |||||||
Genji |
Shuriken | Projectile | 27 (per shuriken) 81 (per shot) |
✓ (x2) | 1.14 shots/s | 92.05 while firing (85.94 overall w/reload) | 30 | 1.5 seconds | None | 75 m/s | 0.125 meters | |||||
| Shuriken Alt Fire | Projectile | 27 (per shuriken) 81 (per shot) |
✓ (x2) | 1.47 shots/s | 119.12 while firing (109.09
overall w/reload) |
30 | 1.5 seconds | 4.5 degrees | 75 m/s | 0.125 meters | ||||||
| Dragonblade | Melee | 110 | ✕ | 1.437 swings/s on average. | 158.05 while swinging continuously | 5 meters | ||||||||||
Hanzo |
Storm Bow | Arcing projectile | 125 (max charge) 25 (min charge) |
✓ (x2) | 0.82 shots/s (max charge) 2 shots/s (min charge) |
102.46 at full charge, 50 at min charge | ∞ | None | 110 m/s (max charge) 25 m/s (min charge) |
0.125 meters | ||||||
Hazard |
Bonespur | Shotgun (projectile) | 7.5 - 2.25 (per shot) 75 - 22.5 (per volley) |
15 - 35 meters | ✓ (x2) | 1.75 volleys/s | 131.58 while firing (87.46 overall with reload) | 8 | 1.75 seconds | 0 degrees (center shot) 1.8 degrees (5 central shots) 3.5 degrees (4 corner shots) |
140 m/s | 0.05 meters | ||||
Illari |
Solar Rifle | Hitscan | 75 - 22.5 (max charge) 25 - 7.5 (min charge) |
30 - 50 meters | ✓ (x1.5) | 1.11 shot/s (max charge) 2.00 shots/s (min charge) |
(max charge): 77.7 while firing (68 overall w/ reload) | 14 | 1.5 seconds | None | 0.12 meters | |||||
| Solar Rifle Alt Fire | Beam | 115 per second | ✕ | 115 per second | None | 0.25 meters | 20 meters | |||||||||
Junker Queen |
Scattergun | Shotgun (hitscan) | 8 – 2.4 (per shot) 80 – 24 (per volley) |
15 – 25 meters | ✓ (x2) | 1.33 volleys/s | 106 while firing (85 overall w/reload) | 8 | 1.5 seconds | 2.75 degrees | 0.04 meters | |||||
Junkrat |
Frag Launcher | Arcing projectile Area of effect |
45 (direct hit) 80 - 10 (splash, enemy) |
✕ | 1.5 shots/s recovery stops while using melee |
180 while firing (124.13 overall w/reload) | 5 | 1.5 seconds animation | None | 30 m/s | 0.325 meters (0.16 meters after second bounce) | 0.5 - 2 meters (falloff start - max) | ||||
Juno |
Mediblaster | Hitscan | 6 - 1.8 (per round) 72 - 21.6 (per burst) |
7.5 - 2.25 (per round) 90 - 27 (per burst) |
25 - 35 meters (damage and healing) | ✓ (x1.5, damage only) | 1.29 shots/s | 116.28 (overall w/ reload 98.3) | 93.02 (overall w/ reload 78.64) | 180 | 1.5 seconds | 0.85 degrees | 0.04 meters | |||
Kiriko |
Healing Ofuda | Projectile | 13 (per talisman) 26 (per burst) |
✕ | 0.2 seconds (per burst) 1.7 seconds (full clip) |
130 (76.5 overall w/ recovery) | 10 | 0.9 seconds | 24 m/s (homing) 18 m/s (non-homing) |
None | 35 meters (lock on) | |||||
| Kunai | Projectile | 60 | ✓ (x2) | 1 shot per 0.5 seconds | 120 while firing (105.88 overall w/reload) | 15 | 1.3 seconds | None | 90 m/s | 0.195 meters | ||||||
Lifeweaver |
Healing Blossom | Projectile | 80 over 0.3 seconds (max charge) 10 over 0.3 seconds (min charge) |
✕ | 0.67 shots/s (max charge) 3.33 shots/s (min charge) |
55.2 while firing at full charge (51.8 overall w/ reload) | 16 | 1.75 seconds | 60 m/s | 0.25 meters | 30 meters (targeting) | |||||
| Thorn Volley | Projectile | 6 (per thorn) 12 (per shot) |
✓ (x2) | 11 volleys/s | 131.87 while firing (99.17 overall w/ reload) | 100 | 1.5 seconds | 1.2 degrees (max) | 100 m/s | 0.2 meters | ||||||
Lúcio |
Sonic Amplifier | Projectile | 20 (per round) 80 (per volley) |
✓ (x2) | 1.07 volleys/s | 85.56 while firing (64.78 overall w/reload) | 20 | 1.5 seconds animation | None | 50 m/s | 0.22 meters | |||||
Mauga |
Incendiary Chaingun | Hitscan | 4 - 1.2 (direct) 15 per second (damage over time) |
30 - 40 meters 15 - 20 meters (simultaneous fire) |
✓ (x2) | 18 shots/s | 72 while firing (64.7 w/ reload)
87 w/ damage over time 288 while firing both guns simultaneously 303 w/ damage over time |
300 | 2 seconds | 1 degree (base) 4 degrees (simultaneous fire) |
0.04 meters | |||||
| Volatile Chaingun | Hitscan | 4 - 1.2 | 30 - 40 meters 15 - 20 meters (simultaneous fire) |
✓ (x2) | 18 shots/s | 72 while firing (64.7 w/ reload)
288 while firing both guns simultaneously 303 w/ damage over time |
300 | 2 seconds | 1 degree (base) 4 degrees (simultaneous fire) |
0.04 meters | ||||||
Mei |
Endothermic Blaster | Beam (projectile) | 5.5 | ✕ | 20 shots/s | 110 while firing (90.58 overall w/reload) | 140 | 1.5 seconds animation | None | 20 m/s | 0.55 meters | 10 meters | ||||
| Endothermic Blaster Alt Fire | Projectile | 85 | ✓ (x2) | 1 shot per 0.8 seconds | 106.25 while firing (94.44 overall w/reload) | 140 | 1.5 seconds animation | None | 115 m/s | 0.2 meters | ||||||
Mercy |
Caduceus Staff | Targeted (lock-on) | 60 per second | ✕ | 60 per second | 15 meters | ||||||||||
| Caduceus Blaster | Projectile | 20 | ✓ (x2) | 5 shots/s | 100 while firing (78 overall w/reload) | 25 | 1.4 seconds | None | 50 m/s | 0.275 meters | ||||||
Moira |
Biotic Grasp | Beam (projectile) | 80 per second (impact) 17 per second (over time) |
✕ | 80 per second | None | 15 meters | |||||||||
| Biotic Grasp Alt Fire | Beam (no target indicator, soft lock-on) | 30 per second (self) | 65 per second | ✕ | 65 while firing | ∞ | 20 meters | |||||||||
Orisa |
Augmented Fusion Driver | Projectile | 14 | ✓ (x2) | 10 rounds/s | 140 while firing (99.42 overall w/ recharge, 86.84 w/ overheat) | ∞ | 3 seconds (cooldown after overheat) 1.9 seconds (recharge from full heat) |
0.75 degrees (max) | 100 m/s | 0.225 meters | |||||
Pharah |
Rocket Launcher | Projectile Area of effect |
40 (direct hit) 80 – 24.6 (splash, enemy) 20 – 6.15 (splash, self) |
✕ | 1.25 shots/second | 150 while firing (114 overall w/reload) | 6 | 1.5 seconds animation | None | 40 m/s | 0.325 meters | 0.8 - 2.5 meter radius (falloff start - max) | ||||
Ramattra |
Void Accelerator | Projectile | 5 | ✓ (x2) | 25 shots/s | 125 (100 overall w/ reload) | 100 | 1 second | None | 80 m/s | 0.15 meters | |||||
| Void Surge | 5 (per pellet) 30 (per burst) |
✕ | 162.5 while firing | 2.2 degrees | ||||||||||||
| Pummel | Melee Projectile |
65 | ✕ | 1.67 shots/s | 108.33 while firing | ∞ | None | 105 m/s | 0.575 meters | 10 meters | ||||||
Reaper |
Hellfire Shotguns | Shotgun (hitscan) | 5.75 – 1.725 per pellet 115 – 34.5 per shot |
10 – 20 meters | ✓ (x2) | 2 shots/s | 230 while firing (153.33 overall with reload) | 8 | 1.5 seconds animation | 6 degrees | 0.04 meters | |||||
Reinhardt |
Rocket Hammer | Melee | 100 | ✕ | 1.04 shots/s | 104 while swinging | 4 meters | |||||||||
Roadhog |
Scrap Gun | Shotgun (projectile) | 6.5 – 2 (per pellet) 162.5 – 48.75 (per shot) |
30 – 50 meters | ✓ (x2) | 1.25 shots/s | 203.13 while firing (154.76 overall w/ reload) | 6 | 1.5 seconds animation | 8 degrees | 80 m/s | 0.05 meters | ||||
| Scrap Gun Alt Fire | Projectile (pre-detonation) Shotgun (projectile, post-detonation) |
50 (pre-detonation) 6.5 – 2 (post-detonation, per pellet) 162.5 – 48.75 (post-detonation, per shot) |
None (pre-detonation) 24 - 39 meters (post-detonation) |
✓ (x2) | 1.25 shots/s | 203.13 while firing (154.76 overall w/ reload) | 6 | 1.5 seconds animation | 8 degrees | 60 m/s (pre-detonation) 80 m/s (post-detonation) |
0.05 meters (pre-detonation) 0.075 meters (post-detonation) |
9 meters (pre-detonation) | ||||
| Whole Hog | Shotgun (hitscan) | 7 – 2.1 | 30 – 40 meters | ✓ (x2) | 8 shots/s | 768 while firing | ∞ | 20 degrees (horizontal) 2 degrees (vertical) |
0.04 meters | |||||||
Sigma |
Hyperspheres | Arcing projectile Area of effect |
20 (direct hit bonus) 40 – 12 (splash, enemy) |
✕ | 0.67 shots/s | 73.3 while firing | ∞ | None | 48 m/s | 0.32 meters | 21 meters | 1 - 2.9 meters (splash, falloff start - max) | ||||
Sojourn |
Railgun | Projectile | 9 | ✓ (x2) | 16 shots/s | 144 while firing (~100.93 overall w/reload) | 45 | 1.2 seconds | 1.6 degrees (vertical, max) 0.64 degrees (horizontal, max) |
160 m/s | 0.175 meters | |||||
| Railgun Alt Fire | Hitscan | 120 - 60 (max charge) 21 - 10.5 (min charge) |
40 – 60 meters | ✓ (x1.5) | None | 0.14 meters | ||||||||||
Soldier: 76 |
Heavy Pulse Rifle | Hitscan | 19 - 5.7 | 30 - 50 meters | ✓ (x2) | 9 rounds per second | 171 while firing (117.9 overall w/ reload) | 30 | 1.5 seconds animation | None | 0.07 meters | |||||
Sombra |
Machine Pistol | Hitscan | 8 - 2.4 | 15 - 35 meters | ✓ (x2) | 20 shots/s | Damage per second:
160 while firing (114.3 overall w/reload) 192 while firing w/ opportunist |
60 | 1.2 seconds animation | 2.3 degrees (max) | 0.04 meters | |||||
Symmetra |
Photon Projector | Beam | 60/120/180 per second (level 1/2/3) | ✕ | 60/120/180 while firing | 100 | 1.5 seconds animation | 0.25 meters | 12 meters | |||||||
| Photon Projector Alt Fire | Projectile Area of effect |
5 - 100 (direct hit, min - max charge) 2.5 - 50 (aoe at falloff start, min - max charge) 2.5 - 12.5 (aoe at max radius, min - max charge) |
✕ | 3.9 shots/s (min charge) 0.8 shots/s (max charge) |
90.9 while firing (at full charge) | 100 | 1.5 seconds animation | None | 50 m/s | 0.115 - 0.475 meters (min - max charge) | 0.5 meters (falloff start) 0.5 - 2.0 meters (max radius, min - max charge) | |||||
Torbjörn |
Rivet Gun | Arcing projectile | 70 | ✓ (x2) | 1.96 shots/s | 137.25 while firing (112.7 overall w/reload) | 18 | 2 seconds | None | 70 m/s | 0.18 meters | |||||
| Rivet Gun Alt Fire | Shotgun (projectile) | 12.5 - 3.75 per pellet 125 - 37.5 per shot |
10 – 20 meters | ✓ (x2) | 1.43 shots/s | 178.57 while firing (135.54 overall w/reload) | 18 | 2 seconds | 4.5 degrees | 120 m/s | 0.05 meters | |||||
| Forge Hammer | Melee | 50 (to Torbjörn's turret) | 70 | ✕ | 1 swing per ~0.7 seconds | 100 while firing | 2.5 meters | |||||||||
| Molten Core | Arcing projectile Area of effect (pools) |
25 (impact) 190 per second (pools, base) +100 (pools, bonus against armor) |
✕ | 1 ammo per 0.144 (if holding primary) 1 ammo per 0.016 (manual rapid fire) |
190 per second (pools)
+100 (pools, bonus against armor) |
10 | 40 m/s | 0.205 meters | 2.4 meters (pools) | |||||||
Tracer |
Pulse Pistols | Hitscan | 6 - 1.8 (per bullet) 12 - 3.6 (per shot) |
10 - 20 meters | ✓ (x2) | 20 shots/s | 240 while firing (120 overall w/reload) | 40 | 1 second | 3.5 degrees (max) | None | |||||
Vendetta |
Palatine Fang | 45 (swing) 130 (overhead strike) |
✕ | 1.18 swings/s (average at 0 stacks) | 4.3 meters (swing) 6.8 meters (overhead critical) |
|||||||||||
Venture |
Smart Excavator | Projectile Area of effect |
35 (direct hit bonus) 40 - 12 (explosion) |
✕ | 1.67 shots/s | 125 while firing (95.24 overall w/reload) | 8 | 1.75 seconds | None | 50 m/s | 0.32 meters | 16 meters | 2 meters | |||
| Tectonic Shock | Area of effect | 130 | ✕ | 1.11 shots/s | 4 | 35 m/s (shockwave) | 25 meters | |||||||||
Widowmaker |
Widow's Kiss | Hitscan | 14 - 4.2 | 20 - 40 meters | ✓ (x2) | 10 shots/s | 140 while firing (98 overall w/ reload) | 35 | 1.5 seconds animation | 3 degrees (max) | 0.07 meters | |||||
| Widow's Kiss (ADS) | Hitscan | 12 - 6 (at 0% power) 120 - 60 (at 100% power) |
50 - 70 meters | ✓ (x2.5) | 0.5 second recovery | 80 while firing (full charge) (70 overall w/reload) | 35 | 1.5 seconds animation | None | None | ||||||
Winston |
Tesla Cannon | Beam (multi-target) | 70 per second | ✕ | 70 while firing (52.24 overall w/reload) | 120 | 1.5 seconds animation | 8 meters | ||||||||
| Tesla Cannon Alt Fire | Hitscan | 15.93 (min charge) 60 (max charge) |
✕ | 14.67, continuous fire at minimum charge
37.5, continuous fire at max charge 19.35, continuous fire with max hold |
None | 0.33 meters | 40 meters | |||||||||
| Primal Rage | Melee | 50 (melee) | ✕ | 1 swing per 0.656 seconds | 76.22 while firing | 4 meters (melee) | ||||||||||
Wrecking Ball |
Quad Cannons | Hitscan | 5 – 1.5 per shot | 15 – 25 meters | ✓ (x2) | 25 shots per second | 125 while firing (83.33 overall w/reload) | 80 | 1.6 seconds animation | 2 degrees (max) | 0.04 meters | |||||
Wuyang |
Xuanwu Staff | Arcing projectile Area of effect |
10 (direct hit bonus, uncharged) 20 (splash, uncharged) 40 (direct hit bonus, charged) 60 (splash, charged) |
0.8 - 1.3 meters (splash, uncharged) 0.8 - 2.7 meters (splash, charged) |
✕ | 3 shots/s | Rapid fire of uncharged orbs: 90.91 while firing (74.07 overall w/ reload)
Perfectly timed charged orbs: 158.73 while firing (128.21 overall w/ reload) |
20 | 1.5 seconds | None | 25 m/s | 0.42 meters | ||||
| Restorative Stream | Targeted Beam |
25 per second (passive) 50 per second (bonus manual healing) |
✕ | 25 per second
75 per second (resource) |
20 meters | |||||||||||
Zarya |
Particle Cannon | Beam | 95 per second (at 0%) 190 per second (100% Energy) |
✕ | 95 while firing (0% charge) (73.07 overall w/reload)
190 while firing (100% charge) (146.15 overall w/reload) |
100 | 1.5 seconds animation | 0.2 meters | 15 meters | |||||||
| Particle Cannon Alt Fire | Arcing projectile Area of effect |
55 – 11 (enemy, 0% Energy) 110 – 22 (enemy, 100% Energy) 27.5 – 5.5 (self, 0% Energy) 55 – 11 (self, 100% Energy) |
✕ | 1 shot/s | 55 while firing (0% charge) (40 overall w/reload)
110 while firing (100% charge (80 overall w/reload) |
100 | 1.5 seconds | None | 25 m/s | 0.32 meters | 0.5 - 2.5 meters | |||||
Zenyatta |
Orb of Destruction | Projectile | 50 | ✓ (x2) | 1 shot every 0.4 second | 125 while firing (108.7 overall w/reload) 156.25 while firing w/ discord | 25 | 1.5 seconds animation | None | 90 m/s | 0.225 meters | |||||
| Orb of Destruction Alt Fire | Projectile | 50 per orb 250 per volley |
✓ (x2) | 1 orb per 0.524 seconds (charging) 1 shot per 0.144 seconds (firing) 0.6 seconds recovery |
77.64 while firing (68.18
overall w/reload) |
25 | 1.5 seconds animation | None | 90 m/s | 0.225 meters |
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