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Weapons are the primary tools heroes use to deal damage to enemies or heal their allies. Every hero in Overwatch has at least one weapon.

Overview[ | ]

All weapons have a primary fire, but some weapons also possess a secondary fire. Most weapons consume ammo and have a magazine, which if emptied, requires the hero to reload. Some heroes have multiple weapons, which can be switched using 1 and 2. Some heroes also have transformation abilities that give them new weapons.

A vast majority of the weapons in the game are ranged. Although the effect distance of many weapons is potentially infinite, the effectiveness of a weapon can be limited by damage falloff, bullet spread, or projectile travel speed. Most weapons are fully automatic.

Weapon types[ | ]

Hitscan[ | ]

Hitscan Hitscan weapons have no travel time on their shots, meaning that their effects take place immediately when the weapon is fired. Hitscan weapons are subjects to damage falloff, meaning that they'll do less damage at longer distance. The damage at max range is typically 30%. Ana does not have falloff damage for her scoped shots.

There are types of hitscan weapons: pinpoint, spread, and recoil. Pinpoint will have perfect precision at all times. Spread weapon start precise but after a few shots, but then spray erratically. With recoil weapons, your weapon starts pointing upward either after a few shots.

List of hitscan weapons
Pinpoint hitscan weapons
Hitscan weapons with weapon spread
Hitscan weapons with vertical recoil

Projectiles[ | ]

Main article: Projectile

Unlike hitscan weapons, Projectile Projectile weapons have a travel time on their shots, making it slightly more difficult to score successful hits. To balance that, projectiles have larger hitboxes and, excluding shotguns, do not have damage falloff.

Some projectiles travel in an arc (Arcing projectile Arcing projectile) rather than a straight line, and some are homing, meaning that they attempt to follow their target, but can miss if they hit a wall or their target leaves their range.

Shotguns[ | ]

Shotgun Shotgun weapons fire a large number of pellets over a large spread and can be either hitscan or projectile. They are designed to deal immense amounts of damage at close range and typically experience severe damage falloff, with the range being 10 to 20 meters, or 15 to 30 meters. At maximum range, they do only 30% of their original damage. Due to the spread, shotguns are less effective against enemies with small hitboxes or enemies at long range. The exact spread of a shotgun is random or semi-random.

List of shotgun weapons

Explosives[ | ]

Some weapons fire projectiles that explode upon impact and deal splash damage to enemies in Area of effect Area of effect. This explosion also typically contains a knock-back effect, with the exceptions of Symmetra's Photon Projector and Sigma's Hyperspheres, the latter of which instead cause a slight graviton effect. Explosive weapons cannot headshot.

Some explosive weapons have self-damage, while others do not. This self-damage is equal to 50% of the splash damage the explosion can do.

List of explosive weapons
Explosive weapons with self-damage
Explosive weapons without self-damage

Beams[ | ]

Some weapons are channeled instead of fired and emit a Beam Beam. Beams ignore Ability-dva3 Defense Matrix, Ability-genji2 Deflect, Ability JavelinSpin Javelin Spin and Abilities-sigma3 Kinetic Grasp. Beams cannot headshot and have a finite maximum range. The damage of beam weapons is always reduced by 30% against armor.

Some beams are hitscan-like, meaning they act immediately, while others are projectile-like, meaning there's travel time.

List of beam weapons
Hitscan-like
Projectile-like

Melee[ | ]

Main article: Melee

Melee weapons are short-ranged but have no ammo or reload time. Melee weapons pierce barriers and enemies, and ignore Ability-dva3 Defense Matrix and Abilities-sigma3 Kinetic Grasp. They are be blocked by Ability-genji2 Deflect and Ability JavelinSpin Javelin Spin, however. Heroes with melee weapons equipped are generally incapable of using quick melee. Melee weapons cannot headshot. Some melee weapons have knock-back like quick melee, while others do not.

Weapon Cosmetics[ | ]

Weapon Variants[ | ]

Main article: Weapon Variants

Weapon variants are weapon cosmetics that can be purchased using Competitive Points Competitive Points and Legacy Competitive Points that are earned via Competitive Play. They do not affect gameplay, but rather change the colour of the weapon equipped, such as with Golden weapons.

Weapon Skins[ | ]

Main article: Weapon Skins

Weapon skins are weapon cosmetics. They can be bought from the Shop using Coins Overwatch2 Coin. Weapon Skins change the appearance of a Heroes weapon regardless of what hero skin is equipped. They can be used alongside Weapon Variants.

List of weapons[ | ]

Below is a list of all weapons and their stats.

Hero Weapon Effect type Damage Damage falloff range Headshot Healing Proj. speed Proj. radius Range Radius Fire rate Ammo Reload time
Icon-ana
Ana
Biotic Rifle
Ability-ana1
Biotic Rifle
Projectile Projectile (unscoped)
Hitscan Hitscan (scoped)
70 over 0.59 seconds 70 over 0.59 seconds 125 meters per second (unscoped) 0.15 meters (hip fire)
0.08 meters (enemies, ADS)
0.3 meters (allies, ADS)
0.8 seconds recovery 15 1.5 seconds animation
Icon-ashe
Ashe
The Viper
Ability-ashe1
The Viper
Hitscan Hitscan 40 – 12 20 – 40 meters 0.08 meters ~0.266 second recovery
(3.75 shots per second)
12 0.5 seconds (initial animation)
+0.2 seconds per bullet
2.9 seconds (full reload animation)
The Viper (ADS)
Ability-ashe1
The Viper (ADS)
Hitscan Hitscan 75 – 22.5 30 – 50 meters 0.08 meters 0.65 second recovery 12 0.5 seconds (initial animation)
+0.2 seconds per bullet
2.9 seconds (full reload animation)
Icon-baptiste
Baptiste
Biotic Launcher
Baptiste-ability1
Biotic Launcher
Hitscan Hitscan 25 – 7.2 (per round)
75 – 21.6 (per shot)
25 – 45 meters 0.08 meters 1.7 shots/s 36 1.5 seconds animation
Biotic Launcher Alt Fire
Baptiste-alt-fire
Biotic Launcher Alt Fire
Arcing projectile Arcing projectile
Area of effect Area of effect
20 (direct hit)
50 (splash, ally)
60 meters per second None 3 meter radius 1.11 shots/s 13 1.5 seconds animation
Icon-bastion
Bastion
Configuration: Recon
Ability-bastion1
Configuration: Recon
Hitscan Hitscan 25 – 7.5 30 – 50 meters 0.08 meters 5 rounds per second 25 1.2 seconds animation
Configuration: Assault
Ability-bastion2
Configuration: Assault
Hitscan Hitscan 12 – 3.6 30 to 50 meters 0.05 meters 30 shots per second
Configuration: Artillery
Artillery Icon
Configuration: Artillery
Projectile Projectile
Area of effect Area of effect
550 (center)
250 – 200 (inner ring)
200 – (outer ring)
0.015 meters 2.5 meters radius (inner ring)
6.5 meter radius (outer ring)
3
Icon-brigitte
Brigitte
Rocket Flail
Rocket Flail
Rocket Flail
Melee Melee 45 6 meters 1 swing per 0.6 seconds
Icon-cassidy
Cassidy
Peacekeeper
Ability-mccree1
Peacekeeper
Hitscan Hitscan 70 – 21 20 – 30 meters 0.08 meters 2.02 shots/s 6 1.5 seconds animation
Peacekeeper Alt Fire
Ability-mccree1
Peacekeeper Alt Fire
Hitscan Hitscan 45 – 13.5 20 – 30 meters 0.08 meters 8.93 shots/s 6 1.5 seconds animation
Icon-d.va
D.Va
Fusion Cannons
Ability-dva1
Fusion Cannons
Shotgun Shotgun (hitscan) 2 – 0.6 10 - 20 meters 0.05 meters 6.667 shots/s
Light Gun
Ability-dva5
Light Gun
Projectile Projectile 14 50 m/s 0.275 meters 7 shots/s 20 1.4 seconds
Icon-doomfist
Doomfist
Hand Cannon
Hand cannon
Hand Cannon
Shotgun Shotgun (projectile) 5 – 1.5 (per pellet)
55 – 16.5 (per shot)
15 – 30 meters 80 m/s 0.05 meters 3 shots/s
1.36 shots/s (continuous fire of final shot)
4 0.4 seconds (per shot)
Icon-echo
Echo
Tri-shot
TRI SHOT
Tri-shot
Projectile Projectile 17 (per pellet)
51 (per shot)
75 meters per second 0.175 meters 0.3 second recovery
(3 shots per second)
12 1.5 seconds animation
Icon-genji
Genji
Shuriken
Ability-genji1
Shuriken
Projectile Projectile 27 (per shuriken)
81 (per shot)
60 meters per second 0.175 meters 1.14 shots/s 30 1.5 seconds
Shuriken Alt Fire
Ability-genji1
Shuriken Alt Fire
Projectile Projectile 27 (per shuriken)
81 (per shot)
60 meters per second 0.175 meters 1.47 shots/s 24 1.5 seconds
Dragonblade
Ability-genji4
Dragonblade
Melee Melee 110 5 meters 1.437 swings/s on average.
Icon-hanzo
Hanzo
Storm Bow
Ability-hanzo1
Storm Bow
Arcing projectile Arcing projectile 27.2 - 120 (depending on charge) 25 - 110 m/s 0.175 meters 0.5 seconds recovery
Icon-illari
Illari
Solar Rifle
Solar rifle icon
Solar Rifle
Hitscan Hitscan 75 - 22.5 (max charge)
25 - 7.5 (min charge)
30 - 50 meters ✓ (1.5x) 0.13 meters 1.11 shot/s (max charge)
2.00 shots/s (min charge)
16 1.8 seconds
Solar Rifle Alt Fire
Solar rifle icon
Solar Rifle Alt Fire
Beam Beam 115 per second 0.25 meters 15.3 meters 2.9 seconds (recharge to full)
3.36 seconds (cooldown when fully depleted)
Icon-junker queen
Junker Queen
Scattergun
Scatter Gun Icon
Scattergun
Shotgun Shotgun (hitscan) 8 – 2.4 (per pellet)
80 – 24 (per shot)
15 – 25 meters 0.05 meters 1.33 shots/s 8 1.5 seconds
Icon-junkrat
Junkrat
Frag Launcher
Ability-Junkrat1
Frag Launcher
Arcing projectile Arcing projectile
Area of effect Area of effect
45 (direct hit)
80 - 10 (splash, enemy)
25 meters per second 0.35 meters 2 meters (splash radius) 1 shot per 0.667 seconds
recovery stops while using melee
5 1.5 seconds animation
Icon-kiriko
Kiriko
Healing Ofuda
Healing Ofuda Icon
Healing Ofuda
Projectile Projectile 13 (per talisman)
26 (per burst)
24 m/s (homing)
18 m/s (non-homing)
None 35 meters (lock on) 0.2 seconds (per burst)
1.7 seconds (full clip)
5 0.9 seconds
Kunai
Kunai Icon
Kunai
Projectile Projectile 45 ✓ (2.5x multiplier) 90 m/s 0.225 meters 1 shot per 0.5 seconds 15 1 second
Icon-lifeweaver
Lifeweaver
Healing Blossom
Healing Blossom Icon
Healing Blossom
Projectile Projectile 80 over 0.3 seconds (max charge)
10 (min charge)
60 m/s 0.25 meters 30 meters (targeting) 0.69 shots/s (max charge)
3.33 shots/s (min charge)
16 1.5 seconds
Thorn Volley
Thorn Volley Icon
Thorn Volley
Projectile Projectile 6 (per thorn)
12 (per shot)
80 m/s 0.2 meters 11 shots/s 80 1.5 seconds
Icon-lúcio
Lúcio
Sonic Amplifier
Ability-Lucio1
Sonic Amplifier
Projectile Projectile 18 (per round)
72 (per burst)
50 meters per second 0.25 meters 1.08 shots/s 20 1.5 seconds animation
Icon-mauga
Mauga
Incendiary Chaingun
Incendiary Chaingun icon
Incendiary Chaingun
Hitscan Hitscan 4 - 1.2 (direct)
15 per second (damage over time)
30 - 40 meters 0.05 meters 18 shots/s 300 2.2 seconds
Volatile Chaingun
Volatile Chaingun icon
Volatile Chaingun
Hitscan Hitscan 4 - 1.2 30 - 40 meters 0.05 meters 18 shots/s 300 2.2 seconds
Icon-mei
Mei
Endothermic Blaster
Ability-mei1
Endothermic Blaster
Beam Beam (projectile) 5 20 meters per second 0.555 meters 10 meters 20 shots/s 140 1.5 seconds animation
Endothermic Blaster Alt Fire
Ability-mei1
Endothermic Blaster Alt Fire
Projectile Projectile 85 115 meters per second 0.2 meters 1 shot per 0.8 seconds 120 1.5 seconds animation
Icon-mercy
Mercy
Caduceus Staff
Ability-mercy1
Caduceus Staff
Targeted Targeted (lock-on) 55 per second 15 meters
Caduceus Blaster
Ability-mercy2
Caduceus Blaster
Projectile Projectile 20 50 meters per second 0.275 meters 5 rounds per second 25 1.4 seconds
Icon-moira
Moira
Biotic Grasp
Ability Moira Biotic Grasp
Biotic Grasp
Beam Beam (projectile) 70 per second, then lingers to heal 51 over 3 seconds None 15 meters 156 biotic energy
Biotic Grasp Alt Fire
Ability Moira Biotic Grasp Alt fire
Biotic Grasp Alt Fire
Beam Beam (no target indicator, soft lock-on) 60 per second 24 per second (self) 20 meters
Icon-orisa
Orisa
Augmented Fusion Driver
Ability Orisa Fusion Driver
Augmented Fusion Driver
Projectile Projectile 13 100 m/s 0.225 meters 10 rounds/s 3 seconds (cooldown after overheat)
2 seconds (recharge from full heat)
Icon-pharah
Pharah
Rocket Launcher
Ability-parah1
Rocket Launcher
Projectile Projectile
Area of effect Area of effect
40 (direct hit)
80 – 24.6 (splash, enemy)
20 – 6.15 (splash, self)
40 m/s 0.35 meters 2.5 meter radius (explosion) 1.25 shots/second 6 1.5 seconds animation
Icon-ramattra
Ramattra
Void Accelerator
Void Accelerator Icon
Void Accelerator
Projectile Projectile 5 80 m/s 0.15 meters 25 shots/s 100 1 second
Pummel
Pummel Icon
Pummel
Melee Melee
Projectile Projectile
65 105 m/s 0.575 meters 10.5 meters 1.67 shots/s
Icon-reaper
Reaper
Hellfire Shotguns
Ability-reaper1
Hellfire Shotguns
Shotgun Shotgun (hitscan) 5.4 – 1.62 per pellet
108 – 36 per shot
10 – 20 meters 0.05 meters 0.496 seconds recovery 8 1.5 seconds animation
Icon-reinhardt
Reinhardt
Rocket Hammer
Ability-reinhardt1
Rocket Hammer
Melee Melee 100 5 meters 1.04 shots/s
Icon-roadhog
Roadhog
Scrap Gun
Ability-Roadhog1
Scrap Gun
Shotgun Shotgun (projectile) 6.25 – 1.88 (per pellet)
15 – 4.5 (per shrapnel)
160 – 48 (per shot)
30 – 50 meters ✓ (1.5x) 80 m/s 0.05 meters (pellet)
0.15 meters (shrapnel)
1.25 shots/s 6 1.75 seconds animation
Whole Hog
Ability-Roadhog4
Whole Hog
Shotgun Shotgun (hitscan) 6 – 1.8 30 – 40 meters 0.05 meters 8 shots/s
Icon-sigma
Sigma
Hyperspheres
Abilities-sigma1
Hyperspheres
Arcing projectile Arcing projectile
Area of effect Area of effect
25 (direct hit)
30 – 9 (splash, enemy)
7.5 – 2.25 (splash, self)
48 m/s 0.35 meters 22 meters 3 meter implosion radius 0.67 shots/s
Icon-sojourn
Sojourn
Railgun
Railgun Icon
Railgun
Projectile Projectile 9 ✓ (2x) 160 meters per second 0.175 meters 16 shots/s 45 1.2 seconds
Railgun Alt Fire
Railgun Alt Fire Icon
Railgun Alt Fire
Hitscan Hitscan 100 – 1 40 – 60 meters ✓ (1.5x) 0.08 - 0.15 meters
Icon-soldier: 76
Soldier: 76
Heavy Pulse Rifle
Icon-ability.hpr
Heavy Pulse Rifle
Hitscan Hitscan 19 – 5.7 30 – 50 meters 0.05 meters 9 rounds per second 30 1.5 seconds animation
Icon-sombra
Sombra
Machine Pistol
Ability Sombra Machine Pistol
Machine Pistol
Hitscan Hitscan 8 – 2.4 15 – 35 meters 0.05 meters 20 shots/s 60 1.2 seconds animation
Icon-symmetra
Symmetra
Photon Projector
Ability-symmetra1
Photon Projector
Beam Beam 60/120/180 per second 0.25 meters 12 meters 100 1.5 seconds animation
Photon Projector Alt Fire
Ability-symmetra1
Photon Projector Alt Fire
Projectile Projectile
Area of effect Area of effect
5 – 50 (direct hit)
5 – 50 (splash, enemy)
50 meters per seconds 0.115 - 0.575 meters Up to 2 meters radius (explosion) 0.1 seconds recovery for reuse
0.25 s. recovery for use primary
100 1.5 seconds animation
Icon-torbjörn
Torbjörn
Rivet Gun
Ability-torbjorn1
Rivet Gun
Arcing projectile Arcing projectile 70 70 meters per second 0.18 meters 1.96 shots/s 18 2 seconds
Rivet Gun Alt Fire
Ability-torbjorn1
Rivet Gun Alt Fire
Shotgun Shotgun (projectile) 12.5 – 3.75 per pellet
125 – 37.5 per shot
10 – 20 meters 120 meters per second 0.05 meters 1.43 shots/s 18 2 seconds
Forge Hammer
Ability-torbjorn2
Forge Hammer
Melee Melee 55 50 (to Torbjörn's turret) 2.5 meters 1 swing per ~0.7 seconds
Molten Core
Ability-torbjorn5
Molten Core
Arcing projectile Arcing projectile
Area of effect Area of effect (pools)
Impact: 25
Pools: 160 per second, +90 against armor
40 meters per second 0.205 meters 2.5 meter interact radius 1 ammo per 0.144 (if holding primary)
1 ammo per 0.016 (manual rapid fire)
10
Icon-tracer
Tracer
Pulse Pistols
Ability-tracer1
Pulse Pistols
Hitscan Hitscan 6 – 1.8 (per bullet)
12 – 3.6 (per shot)
10 – 20 meters 0.05 meters 20 shots/s 40 1 second
Icon-venture
Venture
Smart Excavator
Smart Excavator icon
Smart Excavator
Projectile Projectile
Area of effect Area of effect
35 (direct hit)
40 - 12 (explosion)
1 - 2.75 meters (explosion) 50 m/s 0.35 meters 16 meters 2.75 meter explosion radius 1.43 shots/s 8 1.5 seconds
Tectonic Shock
Tectonic Shock icon
Tectonic Shock
Area of effect Area of effect 130 24.65 meters radius
2.5m height
1.11 shots/s 4 charges
Icon-widowmaker
Widowmaker
Widow's Kiss
Ability-widowmaker1
Widow's Kiss
Hitscan Hitscan 13 – 3.9 20 – 40 meters 0.05 meters 10 rounds per second 35 1.5 seconds animation
Widow's Kiss (ADS)
Ability-widowmaker1
Widow's Kiss (ADS)
Hitscan Hitscan 12 – 6 (at 0% power)
120 – 60 (at 100% power)
50 – 70 meters ✓ (2.5x multiplier) 0.05 meters Up to 1 seconds to charge
0.5 second recovery before it starts charging again
recovery stops while zoom in
35 1.5 seconds animation
Icon-winston
Winston
Tesla Cannon
Ability-winston1
Tesla Cannon
Beam Beam (multi-target) 75/s 8 meters 100 1.7 seconds animation
Tesla Cannon Alt Fire
Ability-winston1
Tesla Cannon Alt Fire
Hitscan Hitscan 15 (min charge)
50 (max charge)
0.33 meters 40 meters
Primal Rage
Ability-winston4
Primal Rage
Melee Melee 50 (melee) 4 meters 1 swing per 0.656 seconds
Icon-wrecking ball
Wrecking Ball
Quad Cannons
Quad cannons
Quad Cannons
Hitscan Hitscan 5 – 1.5 per shot 15 – 25 meters 0.05 meters 25 shots per second 80 1.6 seconds animation
Icon-zarya
Zarya
Particle Cannon
Ability-zarya1
Particle Cannon
Beam Beam 95 per second (at 0%)
190 per second (100% Energy)
0.2 meters 15 meters 20 ticks per second 100 1.5 seconds animation
Particle Cannon Alt Fire
Ability-zarya1
Particle Cannon Alt Fire
Arcing projectile Arcing projectile
Area of effect Area of effect
47 – 9.4 (enemy, 0% Energy)
95 – 19 (enemy, 100% Energy)
23.5 – 4.7 (self, 0% Energy)
47.5 – 9.5 (self, 100% Energy)
25 meters per second 0.35 meters 2.5 meter radius (explosion) 1 shot/s 100 1.5 seconds
Icon-zenyatta
Zenyatta
Orb of Destruction
Ability-zenyatta1
Orb of Destruction
Projectile Projectile 48 90 meters per second 0.225 meters 1 shot every 0.4 second 25 1.5 seconds animation
Orb of Destruction Alt Fire
Ability-zenyatta1
Orb of Destruction Alt Fire
Projectile Projectile 48 per orb
Max 240 per volley
90 meters per second 0.225 meters 1 orb per 0.524 seconds (charging)
1 shot per 0.144 seconds (firing)
0.6 seconds recovery
25 1.5 seconds animation

Trivia[ | ]

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