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== Call-outs == {| class="wikitable" width="1000" |- ! width="200" | Trigger ! width="500" | Quote ! width="300" | Audio |- | rowspan="1" |'''Hero Change''' |Wrecking Ball online. |{{Audio|Wrecking ball online.ogg}} |- |Sniper Sighted |Enemy sniper. Recommend caution. |{{Audio|Wrecking Ball - Enemy sniper. Recommend caution..ogg}} |- | rowspan="4" |'''Enemy Sighted''' |Enemies engaging. |{{Audio|Wrecking Ball- Enemies engaging.ogg}} |- |Prepare for combat. |{{Audio|Wrecking Ball- Prepare for combat.ogg}} |- |Enemy detected. |{{Audio|Wrecking Ball - Enemy detected.ogg}} |- |Targets approaching. |{{Audio|Wrecking Ball- Targets approaching.ogg}} |- | rowspan="1" |'''Outnumbered Against Enemy Team''' | | |- |'''Turret Sighted''' |Enemy turret detected. |{{Audio|Wrecking Ball - Enemy turret detected.ogg}} |- |Ally Damaged |Behind you. |{{Audio|Wrecking Ball - Behind you.ogg}} |- | rowspan="3" |'''Time Running Out (Attack)''' |Alert! Time is running out. Victory conditions not met. |{{Audio|Wrecking Ball - Time Running Out Attack - Alert Time Is Running Out.ogg}} |- |Alert! Time running out. |{{Audio|Alert time running out.wav}} |- |Alert! Very little time remaining. |{{Audio|alert very little time remaining.wav}} |- | rowspan="2" |'''Time Running Out (Defense)''' |Victory conditions almost met. |{{Audio|Wrecking Ball - Time Running Out Defend - Victory Conditions Almost Met.ogg}} |- |Victory probability increasing. |{{Audio|Victory Probability increasing.wav}} |- |- | rowspan="2" |'''Nano-boosted''' |Nano-boost administered. |{{Audio|Wrecking Ball - Nano boost administered.ogg}} |- |Systems overpowered. |{{Audio|Wrecking Ball - Systems overpowered.ogg}} |}
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